Forgotten Knight
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Baval wrote:Right ok fair enough, so then why isnt the bard and the barbarian crafting? They dont need feats, craft up some ammo or some daggers. Otherwise theyre not doing their full share, and so they get less of a share.
After all, if the crafter has to fight, why doesnt the fighter have to craft?
And again, the Barbarian and the Bard do have a contract in place, they get a share of the loot. The Crafter is also making the same contract: Ill do what I do best at no cost, and in exchange i get 25% of the loot. Thats only fair. Were not expecting the Barbarian to translate ancient tomes or the Bard to tank hits because thats not what theyre good at, so why expect the crafter to do what he isnt good at?
No, a party member doesnt earn its share by "doing whatever they can for the party", a party member earns its share by contributing to the adventure. If the crafter is there and hes fighting with you hes earning his share, he doesnt also owe you a free axe just because its within his power to make one. You can argue all you want "but he has a better chance of surviving if he gives me what I want" but he has an even better chance of surviving if he just hires and outfits a few mercenaries to do similar work for him and bring back a share of the profits.
The starting point for me based on my own experience (and while i have been playing for a long time i recognize that is a drop in the bucket compared to the collective table experience of the forums) is that the party splits loot equally among all PCs; Cohorts, hirelings and NPCs do not normally get shares and instead are either along for their own story reasons or charge flat fees for services. The shares that PCs get is due to the characters providing their services to the party.
The argument that Crafter chose one feat over another and the party should pay Crafter to use that feat is a slippery slope. Why not have Cleric charge per spell, domain or channeling that someone else benefits from. Sure Barbarian doesnt have to invest as...
I see a lot of comparison to what the crafter is doing in his down time to what the rest of the party is doing in the adventuring time. I feel like people are looking over any contributions said crafter is making to the group when everyone is out adventuring.
I will use a character of mine as an example.
I am playing a Shaman of the Heavens. I do some healing, some combat control, defensive spells and some offensive spells. I have occasionally been know to actually attack things with my weapon. It does not happen often, but it does.
Now using what you say, if I charge my party members for crafting while I am in downtime, they have every right to charge me for services during combat. Does that mean I can also charge them for every time I have to save them in said fight? (It happens quite a lot) It becomes a vicious cycle.
Personally I do not charge anyone anything to craft for them. However I will only craft them things my character feel they need, not what they want. But mostly I just craft for myself because 90% of the treasure we get is no real thing I want. Lots of weapons and armor.
I personally just think you should do what you feel your character would do, if that is charge your party, charge your party. If you want to make things for free, make things for free. But no matter what you do, just accept whatever consequences come from it.
