Halfling

Flynric's page

32 posts. Organized Play character for BSquaredA2.


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Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

There are many more dangerous things within the maze, from what I've heard. I read in some Chronicles that there are even portals to the elemental planes here! I think these tanuki should be allowed to stay as long as they do not disrupt things any longer for the Society.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric steps up and takes a deep breath. His small owl companion, Pearl, is perched on his shoulder.

As he begins, he nods to Pearl, who arcs into the air. With slow graceful movements, he spins around while Pearl glides in circles above.
DC 16 Acrobatics: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27

He increases the intensity, and Pearl dives, mirroring Flynric's dramatic arm movements.
DC 16 Acrobatics: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

And then he slows for the finale as the music (in his head) comes to an end, with Pearl landing gracefully on his shoulder to conclude.
DC 16 Acrobatics: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Acrobatic is probably my best bet, but I could try to be mysterious if nobody else thinks they can.

Do we have anyone trained in Society to do the Courtly Dance? Just a guess for what might help there.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

I agree - I don't think any more fighting is necessary. I'm not much of a dancer myself, but I'm willing to try!

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Yes, we followed someone here who said they were "causing pranks". It's causing a lot of trouble with the Maze of the Open Road...

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Following behind Horul, the halfling tries to steer the group in the right direction.

Survival: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric focuses his mind, trying to be one with the maze to understand how it will shift.

Perception: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10

Last Hero Point!

Perception: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Getting ahead of my next check.

Stealth: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Flynric surprises even himself as he silently tiptoes past the hut.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

I think you waited long enough - I think we got to 6 successes!

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric tries another hop...

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

..with much more success!

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9

Hero Point!

Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

Flynric struggles to be nimble...

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric jumps back and forth to the "safe" spots, as far as his little legs can push him.

20 exactly! = 13 + 6(with level bump) +1 (bonus noted above)

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 8 ⇒ (13) + 8 = 21

Flynric tries again to stay hidden by covering people in dirt, this time with a little more success.

Not sure if I need to roll still, so let me know if this doesn't count.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 8 ⇒ (7) + 8 = 15

Flynric covers himself in dirt, but it doesn't seem to be helping...

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Survival: 1d20 + 8 ⇒ (12) + 8 = 20

Survival: 1d20 + 8 ⇒ (3) + 8 = 11

Flynric follows the subtle signs in the maze to try to navigate the path of this shortcut.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Does Flynric need to make a check for that last one, or do I wait until the next obstacle?

I vote for Secret Shortcut (or dice gods works too!)

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Is that a trap? No, I guess not...

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 7 ⇒ (5) + 7 = 12

Hero Point!

Nature: 1d20 + 7 ⇒ (12) + 7 = 19

"Pearl and I will talk to Tidzian of Boundless Skies. I don't believe either group is the cause of this anomaly" he says, gesturing to the owl companion sitting on his shoulder.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric marvels at the elemental chaos. "This is nature, but unbound - fascinating!"

He turns to the elementals, "I'm Flynric Bandlefoot, a caretaker of the forest and nature.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

◆◆ Flynric raises a hand to the sky, gathering lightning that arcs to Red and Pink.

Electric Arc - Basic Reflex Save DC 18 for Red and Pink.
2d4 ⇒ (2, 4) = 6

◆ He then casts Guidance on Rickle.

"Keep it up, Rickle!"

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

◆ Flynric moves into the woods to get a clearer view of the other creatures.

◆◆ He then motions with both arms and casts Slashing Gust at Pink and Red.

Slashing Gust at Pink: 1d20 + 8 ⇒ (20) + 8 = 282d4 ⇒ (2, 3) = 5
Slashing Gust at Red: 1d20 + 8 ⇒ (20) + 8 = 282d4 ⇒ (2, 3) = 5
Double damage and 1d4 persistent bleed on crit for BOTH.

Flynric feels a surge of power as he directs intense, sharp blasts of air at the two enemies.

I don't think I have ever rolled this well!

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20

Flynric tries to avoid the worst of the lightning bolt.

"Ow - that hurt!"

◆ Step out of the grease.
◆◆ Flynric casts Slashing Gust on Yellow and Green.

Slashing Gust on Green: 1d20 + 8 ⇒ (4) + 8 = 122d4 ⇒ (3, 2) = 5
Slashing Gust on Yellow: 1d20 + 8 ⇒ (16) + 8 = 242d4 ⇒ (4, 4) = 8

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Sorry, I didn't see anyone respond saying what mentor boons they had. Do Rickle/Horul/Valeshi all have boons available for Flynric?

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16

"Oh-oh-oh,oh no..." Flynric says, as he can't quite keep his balance and falls over due to the grease.

◆ Stand
◆◆ Flynric casts Slashing Gust on Yellow and Green.

Slashing Gust on Green: 1d20 + 8 ⇒ (20) + 8 = 282d4 ⇒ (1, 4) = 5
Double damage and 1d4 persistent bleed on crit!

Slashing Gust on Yellow: 1d20 + 8 ⇒ (10) + 8 = 182d4 ⇒ (3, 4) = 7

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

For the combat tracker, I think Flynric is missing the level bump.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 7 ⇒ (6) + 7 = 13

I usually feel more in tune with nature, but I'm not sure what's going on here...

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

What has everyone been able to figure out? I can tell the Dwarf does not belong on the top right pedestal for the Traveler. Maybe the Dwarf is the Healer or the Gardener? Flynric says, and shares the rest of what he thinks he was able to learn with the group.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

I had missed this message about the level bump before I rolled my checks, so I think one of them is a Crit Success (Dwarf).

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature, Elf: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Nature, Donkey Head: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Nature, Dwarf: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Nature, Human: 1d20 + 7 ⇒ (14) + 7 = 21

Religion, Elf: 1d20 + 7 ⇒ (18) + 7 = 25

Religion, Donkey Head: 1d20 + 7 ⇒ (13) + 7 = 20

What do we have here? Flynric wonders aloud.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

As a druid, my votes are Feyhenge, Stone Temple Pilgrims, and Elemental Discord.

"I haven't used the maze myself before, but I am most interested in the natural and elemental issues, and I think I'd have more insight to provide there. We can definitely check the topiaries first though, if others want to start there." Flynric says to the group.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Walking in the room with the others is a halfling with messy brown hair, wearing a brown tunic. A small owl, white with brown striping, sits perched on his shoulder, trying to take a nap.

"I'm Flynric Bandlefoot, pleasure to meet you all. It's good to be back in this part of the world - I grew up not far from here. Pearl here may have even hunted in the forests nearby!" he says, gesturing to the owl.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Door prize roll: 1d20 ⇒ 12