M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Flynric steps up and takes a deep breath. His small owl companion, Pearl, is perched on his shoulder. As he begins, he nods to Pearl, who arcs into the air. With slow graceful movements, he spins around while Pearl glides in circles above.
He increases the intensity, and Pearl dives, mirroring Flynric's dramatic arm movements.
And then he slows for the finale as the music (in his head) comes to an end, with Pearl landing gracefully on his shoulder to conclude.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Acrobatic is probably my best bet, but I could try to be mysterious if nobody else thinks they can. Do we have anyone trained in Society to do the Courtly Dance? Just a guess for what might help there.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Yes, we followed someone here who said they were "causing pranks". It's causing a lot of trouble with the Maze of the Open Road...
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Following behind Horul, the halfling tries to steer the group in the right direction. Survival: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Flynric focuses his mind, trying to be one with the maze to understand how it will shift. Perception: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10 Last Hero Point! Perception: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Getting ahead of my next check. Stealth: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 Flynric surprises even himself as he silently tiptoes past the hut.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Flynric jumps back and forth to the "safe" spots, as far as his little legs can push him. 20 exactly! = 13 + 6(with level bump) +1 (bonus noted above)
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Nature: 1d20 + 8 ⇒ (13) + 8 = 21 Flynric tries again to stay hidden by covering people in dirt, this time with a little more success. Not sure if I need to roll still, so let me know if this doesn't count.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Survival: 1d20 + 8 ⇒ (12) + 8 = 20 Survival: 1d20 + 8 ⇒ (3) + 8 = 11 Flynric follows the subtle signs in the maze to try to navigate the path of this shortcut.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Does Flynric need to make a check for that last one, or do I wait until the next obstacle? I vote for Secret Shortcut (or dice gods works too!)
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Nature: 1d20 + 7 ⇒ (5) + 7 = 12 Hero Point! Nature: 1d20 + 7 ⇒ (12) + 7 = 19 "Pearl and I will talk to Tidzian of Boundless Skies. I don't believe either group is the cause of this anomaly" he says, gesturing to the owl companion sitting on his shoulder.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Flynric marvels at the elemental chaos. "This is nature, but unbound - fascinating!" He turns to the elementals, "I'm Flynric Bandlefoot, a caretaker of the forest and nature.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
◆◆ Flynric raises a hand to the sky, gathering lightning that arcs to Red and Pink. Electric Arc - Basic Reflex Save DC 18 for Red and Pink.
◆ He then casts Guidance on Rickle. "Keep it up, Rickle!"
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
◆ Flynric moves into the woods to get a clearer view of the other creatures. ◆◆ He then motions with both arms and casts Slashing Gust at Pink and Red. Slashing Gust at Pink: 1d20 + 8 ⇒ (20) + 8 = 282d4 ⇒ (2, 3) = 5
Flynric feels a surge of power as he directs intense, sharp blasts of air at the two enemies. I don't think I have ever rolled this well!
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20 Flynric tries to avoid the worst of the lightning bolt. "Ow - that hurt!" ◆ Step out of the grease.
Slashing Gust on Green: 1d20 + 8 ⇒ (4) + 8 = 122d4 ⇒ (3, 2) = 5
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Sorry, I didn't see anyone respond saying what mentor boons they had. Do Rickle/Horul/Valeshi all have boons available for Flynric?
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16 "Oh-oh-oh,oh no..." Flynric says, as he can't quite keep his balance and falls over due to the grease. ◆ Stand
Slashing Gust on Green: 1d20 + 8 ⇒ (20) + 8 = 282d4 ⇒ (1, 4) = 5
Slashing Gust on Yellow: 1d20 + 8 ⇒ (10) + 8 = 182d4 ⇒ (3, 4) = 7
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
What has everyone been able to figure out? I can tell the Dwarf does not belong on the top right pedestal for the Traveler. Maybe the Dwarf is the Healer or the Gardener? Flynric says, and shares the rest of what he thinks he was able to learn with the group.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Nature, Elf: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Nature, Donkey Head: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Nature, Dwarf: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 Nature, Human: 1d20 + 7 ⇒ (14) + 7 = 21 Religion, Elf: 1d20 + 7 ⇒ (18) + 7 = 25 Religion, Donkey Head: 1d20 + 7 ⇒ (13) + 7 = 20 What do we have here? Flynric wonders aloud.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
As a druid, my votes are Feyhenge, Stone Temple Pilgrims, and Elemental Discord. "I haven't used the maze myself before, but I am most interested in the natural and elemental issues, and I think I'd have more insight to provide there. We can definitely check the topiaries first though, if others want to start there." Flynric says to the group.
M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1
Walking in the room with the others is a halfling with messy brown hair, wearing a brown tunic. A small owl, white with brown striping, sits perched on his shoulder, trying to take a nap. "I'm Flynric Bandlefoot, pleasure to meet you all. It's good to be back in this part of the world - I grew up not far from here. Pearl here may have even hunted in the forests nearby!" he says, gesturing to the owl. |
