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Wow you all have been very helpful! This is a great forum, glad we have it. If there is more advice I would love to hear it.
Thank you all!


PossibleCabbage wrote:

While as a Con/Dex class the Kineticist is not as allergic to melee combat as many blasters, unless the Kineticist is using the extended range infusion they are always within charge range of a giant. If they are using extended blast, they're not using any other form infusions.

Forcing the kineticist to move, or use specific infusions because of tactics is going to limit their options which could help.

So she is using range infusion so that means she's restricted with other infusion? that would help also


QuidEst wrote:
Energy resistance and spell resistance both really hurt energy attacks. Closing in to melee quickly, such as with a charge, is a good idea. What is the rest of the party?

Thats a great idea. unfortunately she has been very happy with "air" right now. Is there a resistance to that?


the rest of the group is a melee ranger, cleric, battle mage, and a crafting mage. any tips on what I can do to balance her a bit? I was thinking about having more range attack against her to make her roll concentration checks when hit.


sorry they will be running against giants


They are level 7 and mostly running against giants.


I describe it as if they are wilting suddenly with age.


Its been 10 years since I've GM. One of my players is running a kineticist. We both love it but her range touch spells are really becoming OP. She sits back and cast these spells that only need about a 9-12 to hit. She's pretty much doing all the damage for the group. Am I missing something or is this how kineticist are suppose to work?
Thanks


I dont know if this is the right post for this but... my question is How many attacks would a monk get using flurry of blows while using a quarter staff? Quarter staffs can be used as a single attack or a double strike.