Aldern Foxglove

Flynn Walker's page

35 posts. Organized Play character for Sam P.



Liberty's Edge 1/5

More specifically for my purposes, can I use a Sawtooth Sabre with Weapon Finesse?

In the Adventurer's Armoury, a Sawtooth Sabre can be treated as a light weapon by a proficient user - it's finesse-able. In the later Ultimate Equipment,a Sawtooth Sabre is only a light weapon for the purpose of Two-Weapon Fighting - that is, not finesse-able.

The Additional Resources page for the Adventurer's Armoury says "Everything in this book is legal for play [except some unrelated things]." RAW, I can't find anything that says I can't show up with my copy of the Adventurer's Armoury and finesse those sabres, but fair to say there's been table variation.

There's some precedent. I understand there's two different "Agile" enchantments in two different sourcebooks, both of which are separately legal if you have that sourcebook. Though I appreciate this is a little different when it's pretty obviously meant to be the same weapon with an update.

(Can I also say it's a bit annoying to buy a sourcebook, see something cool which is explicitly called out as legal, create a character using it and then find out at a table one day your build is invalidated by a later sourcebook you've never heard of. Is a player expected to buy and scour every new release on the off-chance one of their toys has been quietly altered?)

Liberty's Edge

1 person marked this as FAQ candidate.
Sleeves of Many Garments wrote:

These translucent cloth tubes easily fit over their wearer’s arms.

The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.

Two questions about this useful little item, somewhat related. I've been using them in PFS and had mixed reactions from GMs, so I'd like some clarity if possible.

Firstly, do the clothes actually change or only appear to change? It seems to me that the word "transform," and the lack of any will save to disbelieve, means that there is an actual physical transformation of the clothes.

Secondly, what are the limits of what the sleeves can do? I've tried to use them to avoid having to buy cold weather gear, for example, and had a GM shoot it down as not working. Taking a more extreme example, could it change clothes into a Swarm Suit? Arguably yes RAW, given that it's a non-magical set of clothing, though some might quibble about the lack of a hat in that particular example.

Liberty's Edge

The Aldori swordlord prestige class has as one of its pre-requisites 3 ranks in knowledge (nobility). You cannot put ranks into a knowledge skill that's not a class skill. Nobility isn't a class skill for Fighter, Monk, Magus or any other Aldori-friendly class and, as far as I can tell,there isn't a trait which makes nobility a class skill.

Is there an easy way to meet the pre-requisites or does every Aldori need to spend a level doing something odd?

Liberty's Edge

Hey folks,

In a certain PFS scenario I was GMing the other day the party had something of a disagreement with a blindheim. After half the party had failed their saves against its blinding gaze, the Bard used silent image to create a blindfold over the blindheim to prevent further blindness.

I allowed it at the time, though the blindheim made its save and could still see. My question is how would an illusion actually work with a light source like that? Would the light still shine through or would the party, without making a save to disbelief, not see the light at all?

Liberty's Edge

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Hey all,

Trying to put together an agile and acrobatic, dex-based paladin for PFS. Various roleplay reasons for it, but mostly I just really like the idea and want to see what I can do with it.

A few questions:

1. What's the best way to get acrobatics as a class skill? I'm toying with a dip as either a Bard (dancing dervish) or Monk (Flowing Monk), which also have the advantage of fitting the character concept I have in mind. That said, if I could find a trait or something somewhere which let me get away with straight Paladin I'd consider it.

2. Secondly, any general advice (beyond "Don't do it!")?

Thanks, and look forward to your replies.