IF she can make a second discovery and still make influence checks after, her second discovery check will be on Antona, but disregard this if she has to save her second roll for an influence roll
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur will spend a little time trying to get to know Perrel Beys a little bit, and try to get a feel for what might move him towards a favorable reaction...
not sure what to roll... I seem to have missed the post when I scrolled up... can you please remind me what to roll for discovery on him or roll for me, thanks
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
so let me get this straight... we are each allowed one or two checks... and so far, we've only discovered one 'best method' of influencing one ringleader. I have 2 checks left and can either do one discovery, one influence.. or two influences, but at least one of those would have to be blind, right? Aurelian will try to influence Perrel, so I can do 2 others blindly - would you guys rather I did one discovery/one influence based on my discovery roll? or two influences?
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur waits for the discoveries before trying to influence others... she will watch and listen and learn how best to approach each of the four while waiting.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Sorry for my absence the last week or so... Holidays and guests and family stuff, and seasonal depression have taken their toll... will be slowly catching up on all my games today...
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
After Aurelian and Ashlyn point out the fishies, Fleur tries to recall what she might know of such creatures...
know nature:1d20 + 6 ⇒ (8) + 6 = 14
She starts singing to inspire when she sees Aurelian arm himself and swim toward the hull with obvious intent to engage them... if she knows what they are, she'll include some information in her song.
also note that Fleur has the amphibious trait, can breathe water and air equally well... so should be fine underwater without the air, unless she needs it to sing, which doesn't make a lot of sense... sound can carry quite well underwater... I will wait for the gm's ruling on that... if she doesn't need it, go ahead and designate another target for it
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur rolls her eyes slightly, smirks.. and comments to Aurelian: "I've heard it said 'there are a lot fish in the sea, Aurelian... Cold ocean water tends to make human males um... diminish in size? How do you expect to catch a female with your bait all shrunken?... best keep it under wraps so no one need know of your misfortuen."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur listens intently, wanting to learn more of this trouble aboard that Ramona mentioned. "We've given you the gist of what we found... please do tell us of the problems aboard since we left."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
yes... not far from Ojai... lots of smoke here, the fire there isn't contained yet, but it's not close enough for us to evacuate, just can't breathe and the wind keeps knocking out our power.. or did... much lighter winds now, so power is not an issue anymore. Feel terrible for all the folks who've lost their homes or been displaced... Several friends have been evacuated, and some are back home (in Sylmar and Sta Clarita, but the ones in Ojai are still out of their homes sadly... most don't know what they'll come home to yet when the all clear is sounded.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
sorry if I'm slow posting the last few days and the next few as well... We are suffering from high winds and surrounded by fires in all directions. Constant power outages from the winds and service outages from both power problems and the fires are playing hell with my connection. I will post as I can, but please bot me if necessary.. thanks.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur walks over to the odd patch of ground, without actually stepping on it... She examines it trying to figure out what might have created such terrain.
know nature:1d20 + 6 ⇒ (16) + 6 = 22all knowledges are at +6, so substitute anything else that is more appropriate if nature is not the right one, thanks
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"Poor woman... yes, let's give her a proper burial... " Fleur helps as she can, but not having any special tools like a shovel, the best she can do is soften the earth with her dagger and move the loosened soil with her hands. Once the burial is complete... she moves on with the others toward the shore.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"This is a very distressing development... If these creatures can infect and possess anyone, how will we ever know who is themselves still? I could see how such a situation could destroy a nascent colony."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur, rushes forward to see better, and begins to sing an inspirational ditty to encourage her companions to greater deeds of mayhem against the tentacle beastie.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
don't post in the recruitment thread!
and I don't think it matters whether it's a campaign or a single scenario.. the game stays open until you close it or til about 2-3 months after the last post in gameplay if you don't close it manually.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur moves a little closer to the fight, enough so everyone can hear her, and begins to sing a rousing and inspiring song.
David walked into the valley
With a stone clutched in his hand
He was only a boy
But he knew someone must take a stand
There will always be a valley
Always mountains one must scale
There will always be perilous waters
Which someone must sail
Into valleys, into waters
Into jungles, into hell
Let us ride, let us ride home again with a story to tell
Into darkness, into danger
Into storms that rip the night
Don't give in, don't give up
But give thanks for the glorious fight
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
[b]"Thank you for the offer, Jenner.. I shall keep that in mind should the need arise again and none of my 'sisters' show willingness to assist. She smiles at the dwarf warmly... What a nice fellow. Quiet, but isn't that generally the nature of dwarves until they get to drinking? Or is that too much of a generalization?
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur will swat Aurelian's hands away from any inappropriate touching and try to keep him focused on the armor... "Watch where you're putting those hands, mister... you're supposed to be helping me with the armor, I'm not stripping down to my smallclothes, you know! I do believe you're an incorrigible flirt, Aurelian."
After she's accoutred in the chain shirt, she nods at Aurelian's suggestion. "Aye, we should keep the leather for anyone else who might be able to wear it... perhaps we will find some survivors... That would be a good thing to have on hand then."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"I'll bet you have!"He said people, not women... I wonder just how open minded he is. she thinks with a little smile to herself... She continues, "Your assistance is most welcome, Aurelian... there are so many straps and buckles on this leather armor."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"That armor is really nice... if no one objects, I could wear that...I wouldn't mind being a bit more protected, especially if we're going into another field... After that though we should report back to the ship, so we can report our findings, meager though they are."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur pulls out her crossbow and begins to sing the rousing tale of the great Varisian goblin hunter, Mikhail Ravieni and his forays into the swamps and forests around Magnimar and Sandpoint.
inspire courage +1 to hit and damage and fear saves
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"I think SArine is right... this place has a pall lying over it... whether they died of disease, internal strife, external threats, or even perhaps some kind of magical influence.. we know far too little yet to allow more colonists to come here... "
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
I think you can only have one light spell going at a time, second casting negates teh first, and so on... but multiple people with the spell can cast it on sepoarate items.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur look over at the field sieht the mounds, shakes her head. "That doesn't bode well... mounds in a field could be graves... or more giant ant things... either way not good news."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
sorry for my absence... as I said I was on retreat and got home yesterday afternoon, and was so tired, I barely posted in a couple of games and fell asleep at the computer... trying to catch up today.
And sure, Fleur will take a potion ... and the scroll of glitterdust, why not.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Just got home from the vet. Had to say goodbye to a dear companion kitty today. I'm a wreck and may or may not post later. Tomorrow morning I leave on a 4 day retreat, so my posting may be spotty if at all during those four days. Please bot me as necessary... sorry and thanks.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"Maybe you should take Evie's bow and some arrows, Aurelian. I know it's not as elegant or refined as a rapier, but there might be exigent circumstances from time to time... enemies at a distance, or out of reach for example... "
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"You know Evie... this bow resized to a short bow when I held it... It's magical... you're the only one with arrows.. you should carry it... perhaps someone else would be able to use your old non-magical one if we find more arrows." SHe holds the bow from the temple of Erastil out to Evie. "I've got my trusty crossbow, so as elegant and pretty as this one is, I just don't need it. The only other option is, if you don't want this, you share some of your arrows with me and we both will have short bows to use. Up to you."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
perc dc 15:1d20 + 5 ⇒ (17) + 5 = 22
In the main room, Fleur finds a wedding ring in the shadows... she casts detect magic on it... if it's not magical, she'll slip it on for transport... if magical, she'll try to spellcraft it.
perc dc 15:1d20 + 5 ⇒ (5) + 5 = 10
perc dc 12:1d20 + 5 ⇒ (12) + 5 = 17
Fleur finds a chest under the bed, but opening it confounds her. "This is locked up tight. Anyone have a means to open it?"
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur will say a few words over the newly buried victim. "I hope you can now find the peace you were denied. May the gods guide and protect your soul on its journey. Rest in peace."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
"Sorry I wasn't much help, but it seems you didn't need it anyway. I've never seen anything like that before, it .. um... startled me a little... Oh hell, it scared the sh!t out of me. Next time maybe I'll be more prepared for an apparition like that."