Syvet

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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Vigilant Seal

Yes, I probably shouldn't have used the word "errata'd," as it's not an actual "mistake." I think I'm just mostly put out that at 13th level, two of the three choices are closed to any Gnome not from Tien Xa. I was hoping that perhaps I'd misread it, but I guess not.

Not sure what I'll do at that point. There really aren't very many lower level ancestry feats that make sense for this character. Maybe Gnome Polyglot, I guess.

Vigilant Seal

So, as an actual Sorcerer, if you cast a Bloodline focus spell, or IIRC one of your sorcerous gift spells, you get the Blood Magic effect. If you're an archetype Sorcerer, you don't get the Blood Magic effect EVEN IF you take the feat that gives access to your initial Bloodline focus spell. These two points seem to be the argument one side is making.

Whereas, if I understand Errenor correctly, they are arguing that taking the Bloodline Focus spell feat gives you access to the Blood Magic effect. Do I have that right? Have I summarized this debate properly, or am I missing something critical?

I've always assumed the non-Errenor argument, based on "you don't gain any other abilities from your bloodline," but I'm open to being proved wrong.

Vigilant Seal

I'm not sure why, but I understood this rule exactly the opposite of what is being explained here. So I'm very glad I read this thread, because TIL.

One thing I do wish to confirm, though I'm pretty sure I know the answer ... if I want to cast, say, Fireball, more than once, I need to "prepare" it more than once? I've been led to believe that's the case, but clearly I don't "know" as much as I should. MTIA!

Vigilant Seal

My apologies if this is mis-placed, or if it's been asked & answered.

My Gnome Eldritch Trickster is 8th level. I took First World Magic, which gives a Primal cantrip, as my 1st level ancestry feat. At 9th level, I can take First World Adept. So far, so good.

At 13th level, it looks like I'm not qualified for any of the three feats listed. Two of them have, as a prereq, that you have an innate spell from a heritage or ancestry feat, but access for both is limited to those from Tien Xa. The third requires either an arcane or occult spell from a heritage or ancestry feat.

Has this been errata'd, am I utterly misunderstanding something, or is this just an issue that's not been brought up? MTIA, & again my apologies if this is misposted.

Vigilant Seal *

"What you can get from APs is chronicles which you can assign to legal PfS characters"

O, that's interesting, I did not know that.

"Are there such APs"

I know of one where said Ring can be found, but now that you mention Chronicles I don't know if it's "available." I don't wish to risk the wrath of mods by identifying the AP. Thanx again!

Vigilant Seal *

TY Errenor, much appreciated.

"But as far as I know there's absolutely no way to obtain Rings of Wizardry in PfS."

Are Adventure Paths available for PFS gaming?

Vigilant Seal *

I have PFS adventures that were not properly added to the database here, for a variety of "not paying attention" reasons. Is there any way I can get those chronicle sheets corrected & assigned to the proper character? Getting in touch with the GMs for those sessions might be problematic, so if I need their assistance I'm probably hosed.

Just to make sure I'm doing this right ... my Wizard has an Endless Grimoire, his familiar has Spell Battery, & I'm a Battle Wizard. As I understand it, I have 3 1st level slots for being an 8th level Wizard, then +1 additional 1st level slot for the Endless Grimoire, another for Spell Battery, & a third from the Battle School, so a total of 6 1st level slots. Am I doing that right?

Related question: if I obtain a Ring of Wizardry, do those additional slots "stack" with the Grimoire & Spell Battery, or is there some feature that forbids that? & is it at all possible, with PFS rules, to craft a Ring of Wizardry? I know I need the "formula" to do so, but not how or where to obtain one. If this question is seen as asking about "farming" I apologize, but I only want a "yes" or "no," not the actual details :)

Another "spell slot" question. My 8th level Eldritch Trickster has Spell Breadth. I understand that feat gives me one extra 1st level spell slot. When I get to 12th level & take Expert Spellcasting, that gives me a 4th level slot. Does Spell Breadth give me another extra 1st level slot, & another 2nd level? The wording implies it does, but I don't want to be wrong.

MTIA.

Vigilant Seal

"Its a feat in a level bracket that the actual class itself can NEVER take at the indicated level, which SCREAMS broken feat design."

Could not have said it better myself. It frankly boggles my mind that people who know how the rules work would think the current iteration of Ammo Infector Virus is a good idea.

Thanks for all your efforts, Dragonbane. Very much appreciated.

Vigilant Seal

I will wait & see what actually comes out before I cheer for the Technomancer changes.

Vigilant Seal

"You can’t even qualify for this at level 2 unless multiclassing."

This might be true of multiclassing, but AFAIK the archetype system wouldn't allow it. I could be wrong, but I don't see how you're going to qualify for Ammo Infector Virus until 4th level, at which point you've more important choices.

This brings me to another issue which, if mentioned in this thread I didn't see, but ... we still have no idea how either the Mechanic or the Technomancer will work with the archetype system. Overall, the more I've thought of this new Technomancer, since reading Dragonbane's comments, the less I like it & the more I think the entire concept needs to be re-worked.

Vigilant Seal

I'm sorry to say that the three errata changes for Technomancer do almost nothing to fix the issues with the class. The action economy is still borked, I'm not seeing why Technos should get only 3 slots while Witchwarpers get 4, the Multidisciplinary Mechanic feat that Mechanics can take at 1st level feels FAR more like a Technomancer feat, & none of the 4 subclasses "feel good." Why do we not get Jailbreak until 3rd level?

I want to play a pure caster, not a "fighter-mage with guns." My SF1 Technomancer filled that fantasy, this new version doesn't. Can someone please take a deeper look at the Technomancer class?

Vigilant Seal

I should clarify my comments a little: I "like" the idea of the Overclocking & Jailbreaking mechanics. I don't like the way they're implemented. The hits on the Action Economy are, IMO, too severe, & it's maddening that you don't get Jailbreak until 3rd level.

Unless other casters get as many as 4 slots per level, I'm OK with maxing out at 3. My PF2 Wizard only has 5 cantrips & 3 slots per level; the bonus slots I get for various reasons are excellent, but I played that character to 7th level without knowing about some of those slot buffs & it felt just fine. But I wouldn't object to allowing Overclocking to work with cantrips. You would still mostly be using all 3 actions on your 1st combat turn to overclock, but you wouldn't need to "waste" a Focus spell for that purpose.

Unless this is significantly changed, I don't see myself playing my beloved Rat Mage in SF2 :( I will likely start a Witchwarper at level 3, because it "feels" more like the pure caster I want to play.

Edit: So, yea, I look at Witchwarpers & see 4 slots. IMO this is unfair for a class that feels stronger than the Technomancer.

Vigilant Seal

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I agree with much of what the OP wrote, but wanted to add a couple comments. First, Multidisciplanary Mechanic feels a lot more like a Technomancer feat. Second, Remote Piloting ought to be a baseline ability for Mechanics; it feels like it's replicating the Synth piloting the lander down from orbit in "Aliens," which is very cool, but you ought to be able to use it if you can "see" the vehicle, even through a computer screen. Third, the OP is dead-on about Crafting, especially as compared to PF2.

Others have pointed out the missing "Superior Drone," but the Advanced Drone feat requires ... Advanced Drone. I guess this is getting errata'd but feels almost comical that those mistakes were made :) Overall, I feel there are too many feats that are worth taking at multiple levels, but they get each other's way :(

Vigilant Seal

I currently have a 6th level Technomancer from SF1, & I've always enjoyed the class. Unfortunately, I did not feel good reading the playtest material, & after reading Dragonbane's analysis I know why. The whole concept of Overclocking & Jailbreaking feels janky & awkward & un-fun.

I'm not as concerned about the spell slots, per se, but combined with the rest feels bad. I don't much care for any of the subclasses either, even without their issues. The only one that feels like a "combat caster" is the DPS++, but I'm not interested in being a "fighter/mage" with guns. I liked the feel of combat in SF1; I felt like my little Ysoki was quite effective, smooth, & enjoyable to play. I don't get that feeling from any of this :(

Vigilant Seal

Forgive me if asked & answered ... has anything been said about converting our old SF1 characters to the new rules?

Also what will happen to Achievement points accrued through Starfinder Society play? MTIA!

Vigilant Seal

There is quite a lot of helpful content at AoN :) But sadly, both of my classes -- Mechanic & Technomancer -- are still "in limbo" :( Is there any further news on their progress?