Syvet

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Organized Play Member. 34 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Vigilant Seal

So about that General Training ... I could use it to take Adopted Ancestry. Since I do get an Ancestral Feat at level 1, I assume I could choose one from my adopted Ancestry. I don't see why not.

So I could adopt Dwarves & take Unburdened Iron. I expect I would not be able to also use my normally acquired Human Ancestry feat, but that's OK. Something else to consider, I can't see any Heavy armor that I could afford at 1st level, so that can be put off for a couple play sessions as well. I don't mind waiting until 2nd level for Heavy armor :)

Vigilant Seal

My starting stats -- at this point -- are Str+3, Con+2, Wis+3, Cha+1.

I could play around with them a bit, but I'm OK with those. I want the +3 Wis so that when I cast a 3-action Heal & catch a few undead in it, the Fort save will be a bit harder. But I could be convinced to drop it to +2. I don't think I want to drop either Con or Str. I've got time to monkey around a bit before I actually play the character, so it's all good.

Something else I need to consider: as a Versatile Human, she gets a 1st level General Feat. So far I've only considered Toughness, which fits the concept, but I'm not sure the +1HP/level helps as much as other feats might. Martial Weapons proficiency doesn't do much for me, because as a Warpriest of Arqueros I'm always going to be wielding a spear. I can get Heavy Armor proficiency with a 2nd level class feat, so that's probably out. Fleet & Improved Initiative would probably be good bets, but I need to take a closer look.

Thanx again, everyone!

Vigilant Seal *

Many thanx, Tompa!

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1. I know that if you purchase a rebuild with achievement points, you're not allowed to change your ancestry, heritage, or background. Does this change if you buy a boon for an ancestry, heritage, or background?

2. If you purchase a boon that allows something specific to a book & you're asked to document it, do you need to show the specific book, just the boon document, or both?

3. There is a boon called "Secondary Initiation." It allows you membership in an organization other than the Pathfinder Society. Is that enough to take dedications from the Knights of Lastwall, the Hellknights, the Firebrands, & so on? I really want my Warpriest to be a member of the Knights of Lastwall but can't figure out how. Am I badly over-thinking this?

4. General Feat -- Adopted Ancestry. Does this allow you immediate access to feats from your chosen ancestry? For example, my Catfolk adopts Humans, so at 3rd level he takes General Training for Incredible Initiative, & at 5th he does it again for Fleet?

5. 1 of my characters is registered here as having more games than I have Chronicle sheets. Is this an issue?

MTIA, & apologies if this is the wrong forum.

Vigilant Seal

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I clearly explained why a Fighter with a Cleric dedication is not viable: it has no spell-casting ability until level 4.

I clearly explained why a Champion with Cleric dedication might be OK, but is still sub-par: it has Lay On Hands, the Champion's Cause ability, & the possibility of a Domain spell. But it's still sub-par because the Warpriest's spell-casting ability is much better.

I'm not sure what more needs to be explained.

Vigilant Seal

Character in question: 8th level Umbral Gnome Rogue, Eldritch Trickster racket, Fey Sorcerer. I know it's a "weak" choice, but it's a of fun. But, I really want Greater Darkvision, so I want to go Shadowdancer at 10th level.

BUT, if I rebuild her as a Thief racket, I could have Shadowdancer now & likely be a lot more dangerous in combat. Only issue being, I'm not super-excited by the rest of the Shadowdancer feats.

The ShadowCASTER archetype requires the ability to cast spells as a prereq. Does having a cantrip from an ancestral feat or a heritage count? Because if it does, my Gnome Thief would be much better off & I'm pretty sure I could still get Shadowdancer at 8th. But really, all of this hinges on how valuable Greater Darkvision actually is. I only play this character in PFS2 adventures at the friendly local or conventions, so I might be over-valuing it, or maybe I'm not.

MTIA!

Vigilant Seal

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A Warpriest is not a martial. Thinking about it from that standpoint is a mistake. A Warpriest is a spell casting class with some martial abilities. It is not intended to compete with actual martial classes; it is intended to supplement them.

For my purposes, a Fighter with a Cleric dedication is a terrible choice; utterly non-viable, not even worthy of consideration. I'd consider a Champion with a Cleric dedication, but not a Fighter.

Vigilant Seal

YAY for Bards! I love Bards, & while the point of maybe less-than-great against undead is a valid one, I still would recommended Bard. Glad you had fun with it, OP!

Vigilant Seal

"Also to my knowledge and memory you can't acquire Rings of Wizardry in PFS."

So far as I know -- which admittedly isn't much -- the RoW doesn't appear in any of the "one-shot" mods, but I do know of an AP in which it can be found. Obviously I will not say which AP it is :) What I don't know is whether or not APs can be run "PFS legal."

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I endorse the "buy scrolls" advice. However, in PFS adventures, I've not seen a "need" for more scrolls than the PFS agent gives me at the start of the session, so I haven't really taken advantage of buying more. I probably will in future, though.

I'll take a closer look at wands, that's another thing I've not really got into yet.

Thanx much!

Vigilant Seal

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I want a character who can cast spells, at 1st level, while wearing armor. I do not want to wait until 2nd level to get a couple of cantrips, & then have to wait for 4th level before getting limited access to the Cleric feats I want. That means that starting as either Champion or Fighter & then taking a Cleric dedication is simply not viable.

I've actually played this character, before the remaster -- so my Healing font was bad -- & did fairly well as a moderately martial spell caster. I was just wondering if maybe Champion might suit me better. However, I've come to realize that if I'd thought a little more, I could have figured out on my own that for what I want, Warpriest is the only viable option. So while I do appreciate the feedback, I feel I wasted everyone's time posting this question, & I apologize for that.

Vigilant Seal

Thanx all, it's nice to see I've got at least a few things right :)

& yes, I DO need that many 1st level spells. Because reasons!

Vigilant Seal

8th level Versatile Human Battle Mage; my first PF2 character. Strictly PFS adventures at the friendly local or conventions.

I have an Endless Grimoire, which is marked as a "legacy" item on AoN. What does this mean?

Counting Slots: as I understand it, I start with 3 1st level slots. If I prepare spells using the Grimoire, I can prepare an extra 1st level slot. My familiar has the Spell Battery master ability, which gives me an extra 1st level slot. Being a Battle Mage, I have an extra slot that can be filled with a Battle Mage spell. I'm seeing 6 total 1st level slots. Am I doing that right? If I manage to acquire a Ring of Wizardry that gives 2 extra 1st level slots, would that mean 8 total 1st level slots? Or, is there a stacking issue with the Grimoire, the Familiar feat, or something else?

I spent my 2nd level class feat on the Rogue Dedication. I feel that it's wildly "front loaded" & an excellent choice, but later dedication feats -- like Skill Mastery -- make it even better. Friends of mine in Indianapolis argued that this choice kept me from getting valuable Wizard feats ... but I don't really see any such thing until at least 6th level, & in any event I don't think they compare with the Rogue dedication benefits & the ability to get Mobility. Anyone have thoughts on this? FWIW, the Rogue dedication fits perfectly into the character's backstory.

I do not currently have a staff. I keep looking at the Common staves available, but I can't help thinking I should wait until 10th level to get a better one. Am I making a silly mistake thinking this way?

Finally, anyone have thoughts on things like Spellhearts & Talismans & such? Many thanks in advance!

Vigilant Seal

There are some dedications I like, but not for this particular character. In this case, there are Cleric feats I'd have to give up to take the dedication & make it work.

I'm more concerned with the 16 Wis, & yes the advice to set it at 18 is good. I think I can probably do OK with just healing & buffing until I get to 5th, but yea, 16 Wis is not ideal.

I'll take another look at my 1st level build & see what I can do. Thanx again, folks.

Vigilant Seal

Thank you for the pointers. Based on your post I think I'm most looking for a War Priest; I like the idea of being a primary healer & buffer, but also being able to step up & fight efficiently if I need to.

I went 16 Str, 14 Con, 16 Wis, 12 Cha. I'd rather have an 18 Wis, but I feel I need the Str & Con to keep me going in the early levels. I also don't need the Cha as much, but I went with it because she's a young, budding "leader." Also, I went with Arqueros for my deity, because I like the spear as a favored weapon, & it feels like a perfect fit for her. I think I'll go with that, thankxs again.

Vigilant Seal

My Rogue is an 8th level Umbral Gnome Eldritch Trickster, from the Fey bloodline.

I get that she's "less capable" in combat, compared to a Thief or Scoundrel. But she's a lot of fun to play, which in the end is the point of gaming, & I've never yet had trouble holding up my end during PF2S scenarios. The one thing I regret is that if I'd made her a Thief, I could have taken Shadowdancer at 8th level, which would fit her well, but instead I take Spell Breadth for an extra spell slot. I think she'll really start to come into her own once I get Expert Spellcasting. But I'm OK waiting until then, so it's all good.

Vigilant Seal

I have a character which I originally intended as a War Priest. I really like the concept, but I can't help thinking that a Champion would suit my concept better. I'm not seeing a huge difference between them at 1st level, but I figure that by 7th-8th I'd see more separation.

Any suggestions? My idea is someone who serves as both a battlefield medic & a 2nd line fighter. MTIA!

Vigilant Seal

In the context of a home-brewed game, I don't see the issue: home-brew it as you wish & drive on.

In the context of Starfinder Society games -- where, AFAIK, you can't use home-brewed rules -- I don't think it's so easily dealt with, so I can see the concern there. But I'd think that some sort of SFS-specific errata could dictate how it works in those games, & when it becomes necessary for Paizo to worry about that context I'd guess they will. Or maybe already have, for all I know, I don't frequent this forum enough to know what I'm talking about ;) so if this has been answered elsewhere ignore me.

Vigilant Seal

Yes, I probably shouldn't have used the word "errata'd," as it's not an actual "mistake." I think I'm just mostly put out that at 13th level, two of the three choices are closed to any Gnome not from Tien Xa. I was hoping that perhaps I'd misread it, but I guess not.

Not sure what I'll do at that point. There really aren't very many lower level ancestry feats that make sense for this character. Maybe Gnome Polyglot, I guess.

Vigilant Seal

So, as an actual Sorcerer, if you cast a Bloodline focus spell, or IIRC one of your sorcerous gift spells, you get the Blood Magic effect. If you're an archetype Sorcerer, you don't get the Blood Magic effect EVEN IF you take the feat that gives access to your initial Bloodline focus spell. These two points seem to be the argument one side is making.

Whereas, if I understand Errenor correctly, they are arguing that taking the Bloodline Focus spell feat gives you access to the Blood Magic effect. Do I have that right? Have I summarized this debate properly, or am I missing something critical?

I've always assumed the non-Errenor argument, based on "you don't gain any other abilities from your bloodline," but I'm open to being proved wrong.

Vigilant Seal

I'm not sure why, but I understood this rule exactly the opposite of what is being explained here. So I'm very glad I read this thread, because TIL.

One thing I do wish to confirm, though I'm pretty sure I know the answer ... if I want to cast, say, Fireball, more than once, I need to "prepare" it more than once? I've been led to believe that's the case, but clearly I don't "know" as much as I should. MTIA!

Vigilant Seal

My apologies if this is mis-placed, or if it's been asked & answered.

My Gnome Eldritch Trickster is 8th level. I took First World Magic, which gives a Primal cantrip, as my 1st level ancestry feat. At 9th level, I can take First World Adept. So far, so good.

At 13th level, it looks like I'm not qualified for any of the three feats listed. Two of them have, as a prereq, that you have an innate spell from a heritage or ancestry feat, but access for both is limited to those from Tien Xa. The third requires either an arcane or occult spell from a heritage or ancestry feat.

Has this been errata'd, am I utterly misunderstanding something, or is this just an issue that's not been brought up? MTIA, & again my apologies if this is misposted.

Vigilant Seal *

"What you can get from APs is chronicles which you can assign to legal PfS characters"

O, that's interesting, I did not know that.

"Are there such APs"

I know of one where said Ring can be found, but now that you mention Chronicles I don't know if it's "available." I don't wish to risk the wrath of mods by identifying the AP. Thanx again!

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TY Errenor, much appreciated.

"But as far as I know there's absolutely no way to obtain Rings of Wizardry in PfS."

Are Adventure Paths available for PFS gaming?

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I have PFS adventures that were not properly added to the database here, for a variety of "not paying attention" reasons. Is there any way I can get those chronicle sheets corrected & assigned to the proper character? Getting in touch with the GMs for those sessions might be problematic, so if I need their assistance I'm probably hosed.

Just to make sure I'm doing this right ... my Wizard has an Endless Grimoire, his familiar has Spell Battery, & I'm a Battle Wizard. As I understand it, I have 3 1st level slots for being an 8th level Wizard, then +1 additional 1st level slot for the Endless Grimoire, another for Spell Battery, & a third from the Battle School, so a total of 6 1st level slots. Am I doing that right?

Related question: if I obtain a Ring of Wizardry, do those additional slots "stack" with the Grimoire & Spell Battery, or is there some feature that forbids that? & is it at all possible, with PFS rules, to craft a Ring of Wizardry? I know I need the "formula" to do so, but not how or where to obtain one. If this question is seen as asking about "farming" I apologize, but I only want a "yes" or "no," not the actual details :)

Another "spell slot" question. My 8th level Eldritch Trickster has Spell Breadth. I understand that feat gives me one extra 1st level spell slot. When I get to 12th level & take Expert Spellcasting, that gives me a 4th level slot. Does Spell Breadth give me another extra 1st level slot, & another 2nd level? The wording implies it does, but I don't want to be wrong.

MTIA.

Vigilant Seal

"Its a feat in a level bracket that the actual class itself can NEVER take at the indicated level, which SCREAMS broken feat design."

Could not have said it better myself. It frankly boggles my mind that people who know how the rules work would think the current iteration of Ammo Infector Virus is a good idea.

Thanks for all your efforts, Dragonbane. Very much appreciated.

Vigilant Seal

I will wait & see what actually comes out before I cheer for the Technomancer changes.

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"You can’t even qualify for this at level 2 unless multiclassing."

This might be true of multiclassing, but AFAIK the archetype system wouldn't allow it. I could be wrong, but I don't see how you're going to qualify for Ammo Infector Virus until 4th level, at which point you've more important choices.

This brings me to another issue which, if mentioned in this thread I didn't see, but ... we still have no idea how either the Mechanic or the Technomancer will work with the archetype system. Overall, the more I've thought of this new Technomancer, since reading Dragonbane's comments, the less I like it & the more I think the entire concept needs to be re-worked.

Vigilant Seal

I'm sorry to say that the three errata changes for Technomancer do almost nothing to fix the issues with the class. The action economy is still borked, I'm not seeing why Technos should get only 3 slots while Witchwarpers get 4, the Multidisciplinary Mechanic feat that Mechanics can take at 1st level feels FAR more like a Technomancer feat, & none of the 4 subclasses "feel good." Why do we not get Jailbreak until 3rd level?

I want to play a pure caster, not a "fighter-mage with guns." My SF1 Technomancer filled that fantasy, this new version doesn't. Can someone please take a deeper look at the Technomancer class?

Vigilant Seal

I should clarify my comments a little: I "like" the idea of the Overclocking & Jailbreaking mechanics. I don't like the way they're implemented. The hits on the Action Economy are, IMO, too severe, & it's maddening that you don't get Jailbreak until 3rd level.

Unless other casters get as many as 4 slots per level, I'm OK with maxing out at 3. My PF2 Wizard only has 5 cantrips & 3 slots per level; the bonus slots I get for various reasons are excellent, but I played that character to 7th level without knowing about some of those slot buffs & it felt just fine. But I wouldn't object to allowing Overclocking to work with cantrips. You would still mostly be using all 3 actions on your 1st combat turn to overclock, but you wouldn't need to "waste" a Focus spell for that purpose.

Unless this is significantly changed, I don't see myself playing my beloved Rat Mage in SF2 :( I will likely start a Witchwarper at level 3, because it "feels" more like the pure caster I want to play.

Edit: So, yea, I look at Witchwarpers & see 4 slots. IMO this is unfair for a class that feels stronger than the Technomancer.

Vigilant Seal

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I agree with much of what the OP wrote, but wanted to add a couple comments. First, Multidisciplanary Mechanic feels a lot more like a Technomancer feat. Second, Remote Piloting ought to be a baseline ability for Mechanics; it feels like it's replicating the Synth piloting the lander down from orbit in "Aliens," which is very cool, but you ought to be able to use it if you can "see" the vehicle, even through a computer screen. Third, the OP is dead-on about Crafting, especially as compared to PF2.

Others have pointed out the missing "Superior Drone," but the Advanced Drone feat requires ... Advanced Drone. I guess this is getting errata'd but feels almost comical that those mistakes were made :) Overall, I feel there are too many feats that are worth taking at multiple levels, but they get each other's way :(

Vigilant Seal

I currently have a 6th level Technomancer from SF1, & I've always enjoyed the class. Unfortunately, I did not feel good reading the playtest material, & after reading Dragonbane's analysis I know why. The whole concept of Overclocking & Jailbreaking feels janky & awkward & un-fun.

I'm not as concerned about the spell slots, per se, but combined with the rest feels bad. I don't much care for any of the subclasses either, even without their issues. The only one that feels like a "combat caster" is the DPS++, but I'm not interested in being a "fighter/mage" with guns. I liked the feel of combat in SF1; I felt like my little Ysoki was quite effective, smooth, & enjoyable to play. I don't get that feeling from any of this :(

Vigilant Seal

Forgive me if asked & answered ... has anything been said about converting our old SF1 characters to the new rules?

Also what will happen to Achievement points accrued through Starfinder Society play? MTIA!

Vigilant Seal

There is quite a lot of helpful content at AoN :) But sadly, both of my classes -- Mechanic & Technomancer -- are still "in limbo" :( Is there any further news on their progress?