The Jester

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Just curious for those of you who have purchased LotFW if there were any goodies in there that could be added to spice up any of the Kingmaker books.


Red! Update! PLEASE!!! ;-)


I used the Realm of the Fellnight Queen during RRR, as I wanted to give my Kingmaker game a solid Fey presence. My players loved it! I didn't run it as is, the players basically started with Part Two: Dying Dryad, who just happen to be Tiressia from early on in Book Two. It helped to pull the players in and feel that something was "messin' with their Fey Friends." It also let me flesh out more NPCs that are barely mentioned in RRR. Also, my players loved the Drunken Treant, who I renamed to Mossbeard. I really played him up to the Cleric of Erastil, was a hoot!

Highly recommend RotFW!!!


If a Free Hand Fighter has the Shield spell cast on him, does that negate his Free Hand abilities? I'm assuming not, because he's not actually considered to be carrying a shield and his other hand is still considered free. Am I correct in my understanding?

~Flash


Dang! Thanks for the quick reply Rathendar.


After a quick search I wasn't able to find an answer to my question. So here goes:

Can the Leadership feat be taken more than once?

My group and I are wrapping up book 3 of Carrion Crown and I was getting bored with my Cleric of Sarenrae just pump healing and channelling to dust undead. So I took the Leadership feat so I could play a cohort bard/fighter/dervish to get in on some melee action. Enjoying combat much more.

Anyways, so we just hit 9th level and I was wondering if Leadership can be taken again for another cohort? I didn't see anything in the feat that didn't say you couldn't, but thought I'd ask before I even bother approaching my GM.

Thanks!

~Flash


So our group is gearing up for WotR here in about a week. Since it seems to be heavily hinted at in the PG that there be a Paladin, and no one else has offered in our group, I'll be taking on the role of a Paladin of Iomedae. It's been a few years, so I'm actually looking forward to playing one again.

That being said, as I understand it from the PG, I hear there might be a chance of some demon/devil folks popping up in this AP. ;-)

So I'm thematically interested in the Sacred Shield/Guardian combo for obvious reasons. In reading the "Heroes of the Fifth Crusade" thread (I try to stay away from the spoiler threads), obviously a ton of Paladins in there. Here's my question for all of you who've played through this AP with Paladins (or not too!):

Do you believe some fights might have been lost if the Paladin didn't have the Smite ability to bypass DR?

(and yes, I understand that APs aren't designed around one specific class ability, merely curious to hear some opinions/experiences)

~Flash


Ah. Thought you were replying to Turin as well. Heh.

Yeah, we'll see how the rest of Book 2 goes. The GM has hinted that our PCs might think about hiring a hit point bag/meat shield. I've rolled up a dwarf "tank" fighter for hire, but I think our egos are preventing us from pulling the trigger. We are all veteran players and pride ourselves on playing smartly.

That being said, we've had two near TPKs. One against the "spider" at the beginning of Book 2 and one against a bunch of undead while investigating the third trial day (I'm trying not to spoil anything, but if you've played through book 2, I'm sure you know the fights I'm talking about).

Our next session is at Vorstag's.


Congrats Max! Sounds like a great time was had by all.


Our group is halfway through The Trial. The party consists of:

Til Gamwich Male Halfling Rogue 6
Khetros Male Human Druid (Bat Shaman) 6
Erunir Golanadel Male Elf Wizard (Wood) 6
Divia Female Aasimar Cleric of Sarenrae 6

We've had some trouble with this AP, as we really don't have a tank or great melee fighters. Since most of our opponents have been undead up to this point, channeling has saved our bacon many a battles.


Fun recap!


I'm also a fan of the dwarven fighter. I present Gunther Grimmhammer. 20pt Dwarven Phalanx Fighter. Currently 5th level (if that's low enough for ya). Warning: He's pretty much useless outside combat. ;-)

My strategy: Punish with reach and AoO, whip out Axe for close combat.


I probably should have been a bit more specific. Putting the details under spoiler alert for the Carrion Crown AP.

Spoiler:
Here is my Cleric of Sarenrae in our CC AP game. She's built to dish the damage to undead and be able to talk her way out if needed as well (too bad she can't use her headband and Touch of Glory during the trials we found out). Divia the Hallowed

So we got lucky, or unlucky depending on how you look at it, and killed Brother Swarm after only encountering one of the spawns. Now we have a few more full blow wraiths to deal with now that the spawns are full blown wraiths. Unfortunately the fight with Brother Swarm wiped out all of my defensive spells (shield of faith and prot from evil). As he still managed to tag me twice dealing 8 CON damage!!! We've got plenty of Lesser Resto gear, so not worried about that, but was just thinking about how stay "untouchable". Mostly from a spell point of view if possible. Just wondering if I'm missing any spells for next time.


Is there a way to protect against a wraith's touch attack?


+1 for the Spinal Tap reference! ;-)

Quote:
This campaign was the first test-bed for hi-bred play. I had one player on the eastern side of Canada, one player in southern California and the remaining three in the room with me in northern California. I wanted to develop a system of playing that utilized technology to assist playing the conventional method, not replace it. Three years and five ongoing campaigns later, I think we were successful.

So what system/technology did you use Azmyth?


Awesome!


Orthos wrote:
knocking Errol to about -86.

OUCH!!!!


GM_Solspiral wrote:
I'll be back on this soon. If you are wondering where I have been follow the link at your own peril!

"They also gifted the PCs with 2 items from this years superstar competition which I cannot discuss right now but lets just say they make the church money."

Which two???


GM_Solspiral wrote:

Continued...

Next back to politics....

woot!


Solspiral, what the total number of players your have across A and B Teams for your KM games?


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My Kingmaker Campaign

We are just about to start RRR. I have some adventure logs to get caught up on still.


Agreed! This is all great stuff! Please keep it all coming.


This thread is full of awesome! I give it two thumbs up, a +1, a Like and one Flash Knuckle Bump.

My Kingmaker game just started RRR and this exactly the kind of political "fluff" and "day in the life of" that I was looking to add to my game. My players LOVE this kind of roleplaying goodies.

Please don't stop Solspiral!!! Will be building on your WINNING. ;-)


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Name: Happs Bydon
Race: Human
Class: Ranger 1
Adventure: Stolen Lands
Location: Oleg's Trading Post
Catalyst: Ambushing the Bandits

The Gory Details: In my game, my players have very much min/maxed their characters, and since there are 5 PCs with my Witch NPC as a #6, I ramped up the game using the 6 PC recommendations.

Not wanting to spoiler this event, my PC were very ready and described in great detail their plans for when the bandits showed up. Because of their great planning and attention to details, I decided to give the PCs a round of surprise on the bandits. The Cleric of Erastil wins initiative, pops up from his hidey spot and shoots Happs while he is still lazily sitting on his horse giving orders, flat footed.

Player rolls a natural 20. (Which in my game I have house ruled is an auto crit)

Players rolls a 7 on his longbow damage. x3 is 21 points of damage. Which is more than enough to send Happs into negative HPs. I hang my head in shame as the major NPC for this encounter has just bit it. My players by this time are hooting, hollering, high fiving and dancing around the room.

My players laughed about this for a good while until they encountered the Moon Radish patch. Where I proceeded to roll 3 natural 20s!!! If it hadn't of been for the Cleric, it was almost a TPK.

Good times with the AP!

Flash's Kingmaker


Is it possible the now vampire PC and GM were hoping for some awesome RPing? Two of my GMs I play with would have pulled these type of shenanigans with our groups. But mostly for the awesome and fun RPing that would have ensued. There would have been some fun RPing posturing from our Pallys against said Vamp PCs, but then there would have been the "How do we save a friend's PC from this Vamp curse?" Then there would have been lotsa adventuring/RPing around said curse. The GMs wouldn't have made it easy for us, and the Pally most likely would have suffered some sort of crisis of faith, but it we would have at least tried to save our friend.

Maybe it's just that our group is different. I guess we trust our GMs to not totally screw us over unless we do something obviously dumb.

Just my 2cps.


Heh! Awesome! So are the Claymores based off of the actual Anime series?


Oh! And that Zen Archer is awesome! Wow.


Thanks everyone for the advice, I've come up with some sound ideas. Look forward to seeing your Sohei Lightbulb.


If I am a 1st lvl human Master of Many Styles, could I really get all three of these feats?

Human bonus feat: Dodge
1st level feat: Crane Style
Monk feat bonus feat via Master: Crane Wing

Am I reading this correctly?


Yes, I know monk aren't tanks, but I'm looking for the best monk build for my AC buck.

Which combo of feats, Styles and Archetypes will get me the most?

Thanks!


My Monk just hit 7th level, I'm really wanting to pick up the Greater Grapple feat, but can't until 8th level. Is there any ruling that says you must spend your feat immediately? Or can I "save" the feat slot until I hit 8th?


Thanks Gang for the reply. I'm curious if any other DMs decided to do anything with the Rogarvia plot in the Kingmaker campaigns (or in any of their PF games). If so, let's hear it please!


Does it come out at all later in this adventure path what happened to House Rogarvia? Or is it just background story crunch? (I've only purchased the first two APs so far.) Thanks.


Awesome! Thank you for putting this together.


Quote:
When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.

Does this change if the Tower Shield is made out of Mithral?


Starglim wrote:
FlashX wrote:
ShadowcatX wrote:

No, the thought process is that it gives a free melee strike.

Full round attack + spell combat to cast shocking grasp, spell strike to add an extra melee attack rather than a touch attack.

Ok. So tell me if I am correct in my understanding then:

Assuming I am at least a 2nd level Magus (thus having Spell Combat and Spellstrike). Could I cast Shocking Grasp, move 5', putting me adjacent to my enemy, and take the Shock and Melee attacks (with the -2 on both)?

If by "move 5'" you mean take a 5' step, I believe so. You can take a 5' step between attacks in a full attack and spell combat in many ways is similar.

Yes, I meant 5' step. So timing movement between spell and attacks appears to be king with the Magus. Thanks for the advice everyone.


ShadowcatX wrote:

No, the thought process is that it gives a free melee strike.

Full round attack + spell combat to cast shocking grasp, spell strike to add an extra melee attack rather than a touch attack.

Ok. So tell me if I am correct in my understanding then:

Assuming I am at least a 2nd level Magus (thus having Spell Combat and Spellstrike). Could I cast Shocking Grasp, move 5', putting me adjacent to my enemy, and take the Shock and Melee attacks (with the -2 on both)?


So the thought process is that your are fighting something with a high Touch AC and you'd like to use all of your enhancement bonuses and whatnot for a better chance to hit not only with the spell, but possibly the weapon as well?


Trying to wrap my brain fully around the Magus.

Let's say I cast Shocking Grasp using Spellstrike and I use my handy dandy scimitar to deliver the spell. I understand I'm delivering the touch spell via weapon, but this is where it gets confusing for me. Am I rolling versus my opponents normal AC (because it's now a melee attack) or am I rolling versus their Touch AC (because it's considered a melee touch attack now)?


Sayer_of_Nay wrote:

First off, I want to say that this thread isn't meant to debate the usefulness of the monk; I'm not interested in reading an endless stream of "monks are underpowered," or the like. If you only want to comment on how much monks suck, please move along.

That being said, I will say that I've never played the class. I never really understood what the class was for? What is their role? How exactly do they contribute to a group of adventurers?

Having just picked up the Ultimate Combat book, I've seen a lot of neat things there for monks, and unarmed combat in general, but I'm still having trouble grasping just *what* it is the monk is supposed to be doing in the grand scheme of things. In a way, this feeling extends to the other hybrid classes, but for me the monk is the most elusive.

Dear Sayer of Nay,

If you are still reading this thread...

My answer would be that the Monk is a melee maneuvers specialist at its core. And a truly awesome melee support class. In our PF game, my Monk has earned the nickname of Monk Blanket. He literally drapes himself all over our enemies when damage just isn't enough to get the job done. The Barbarian and Rogue pretty much thank me every session for making their jobs easier. Love the Monk!

Hope that helps. Good luck.