| Flaming Horse |
"COME ON! WE CAN'T STAY HERE!" cries Mother Vorst as she retreats from the flames.
Illthir's blade sails up into the rafters missing the horse, who snorts a gout of obscuring black smoke down upon Durgan. The flaming horse itself disappears into the smoke cloud. The smoke fills a 15-foot cone. This smoke acts as obscuring mist for the purposes of concealment (that only really matters now closer to the ground).
Illthir crashes though a curtain of flames. fire damage: 1d6 ⇒ 5
Walker runs so fast it puts the flames in his tail out.
Conditions inside
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 8! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -5 hp (Reflex save DC 15 to avoid catching fire)
__ Mother Vorst sickened
__ Walker -5 hp
__ Devil Horse -32 hp
__ Durgan -6 hp
__ The fire