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![]() Topic: Bard Spell list, beginning Beta p. 170
Movement:
Buffs:
Other:
Yes, granted, the Bard can access all of these via UMD. I argue that the Bard's base role is enabler, and a Bard should only need UMD when he tries to stretch beyond that role. ![]()
![]() Instead of tying AC tiers only to class level, ACs could have level and Handle Animal ranks requirements. The death of an AC could incur a permanent loss of 5 Handle Animal ranks for the Ranger/Druid. These can only be made up on levelling, spending the new level's skill points. For HA checks, the R/D should spend 15 minutes grooming/tussling/etc his AC each morning, ending with a HA roll that applies to all checks that day. Skip that ritual bonding, and the R/D has to "take 0" on any Push needed that day. ![]()
![]() I was recently thinking that the XP cost should be there, but that another person should be able to 'donate' or 'sacrifice' their XP to help the wizard with the creation. This should help party balance on XP lost to creation when PCs craft. Also, retired adventurers would have a source of income, and it would explain why they refuse to accompany the young whelps who come asking for their advice about the resurfaced menace from 30 years ago. The retirees used to be 18th level fighters, but now they're down to 5th level again. The feats that the retirees lose in the sacrifice are also part of what power the item. This would put a limit on the availability of items, because for some things, you need to find a retiree with feat XYZ and convince him to give it up. I guess it's similar to the 'rare elements' approach to limiting creation. This is just a thought; I don't even know whether the donation should be coersible or not. ![]()
![]() Two parts of this discussion have my support: 1. Clerics' spontaneous casting tied to their domain choices.
In addition, I think every god, except the evilly aligned gods, should have the healing domain as an option. In these worlds, the temples are the hospitals, and every non-evil god nurtures or at least shepards their worshippers. ![]()
![]() I concede that Halflings have been associated with slings, but making a special Halfling Warsling just to give them a Martial weapon would be a disservice if that special weapon still requires a move action to load. Whatever the weapon is, it should be possible to full attack with it. Some sort of 'sling staff' (as has been mentioned) could work if were basically a hollow staff that holds 20 bullets and can double as a melee staff weapon. MAYBE a hook for Dexterity tripping and a compass on one end and an AM radio for emergencies; oh, and also works as pipe. Well, maybe that was too much, but it really should be a weapon that can do a full attack without requiring a feat to do so. The finger dart's not bad, if a Halfling can palm up to 3 of them. |