Imron Gauthfallow

First Officer Alessaunder's page

135 posts. Alias of Alexander Kilcoyne.


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WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

AK HERE.

-3 PF and counting.

Alias Instructions-

Please edit your profiles and insert the following into the "Gender" section, substituting the X's etc. for your character's values.

WS- X, BS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

This will mean we all have each other's basic stats to hand, as well as a tracker for Wounds, Fate Point Expenditure, Insanity, Corruption and Armour Points (note Y and Z are used as examples for where your AP differs dependent on body location).

As you can see in this profile, it puts it neatly at the top of every post when this is done.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Yes. Trust me though, its easier to just declare total successes than mess around with degrees, they can be a pain with some rolls.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

4 successes, aka 3 degrees of success.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Alessaunder managed a small, smug smile in response to Ludicus.

Yes indeed. The navy made me the man I am today, of that you can be certain, Master at Arms.

Perhaps the Emperor has provided us with an opportunity. Within a place as uncharted as the Koronus Expanse, it is surely worth investigating, my Lord. Alessaunder said softly to the Lord-Captain.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Piloting (TN40+10=50): 1d100 ⇒ 18


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I'll work something out with PWO but Alessaunder actually has Piloting (Spacecraft) trained and needs something to do on the bridge other than look authoritative :P.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

You can safely assume +10 from the Lord-Captain if that would help. As for the piloting, I thought Alessaunder mostly did it (while Vorgen did etherics)? Sorry i've been somewhat absent but keen to get back into it now.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Origin path time. You may want to look at the Lord-Captain and my backstories in particular as they tell quite a lot of the dynasty.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

You get one re-roll on a single statistic although those are pretty shocking rolls (except a great WS).


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

GM, which Lores are applicable, will save us a lot of time if we know in advance.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

4 successes. One for rolling at or under 37, three for every ten below 37 you meet (27, 17, 7). Otherwise known as 3 "degrees" of success.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Thanks for the reminder. Note that its not hand signals we are using, we're using a different language essentially. Hand signal secret code would be a Cipher skill IIRC.

Alessaunder, sat to his Lord-Captain's right, spoke quietly back-

Ho il sospetto che probabilmente una buona idea il mio amico, fino a quando non garantire la sua lealtà è prima di tutto alla dinastia ...

Secret Tongue (Rogue Trader):

I suspect that is likely a good idea my friend, until we ensure his loyalty is first and foremost to the dynasty...

Using Italian to represent Secret Tongue (Rogue Trader), as it seemed suitably... mafioso.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Unabashed as he was well aware he made more visits to the shrine than most of the command crew, Alessaundr bowed his head slightly.

I shall endeavour to make devotion more often, Malachi. My faith will not be found wanting.

Footfall hmm... Alessaunder mused as he thought about the fine settlement just into the Koronus Expanse...

GM, what knowledge checks would be appropriate to roll? Also, I have a friend who I believe would want to join our game if a slot opens up. He has played with Nebel and Boggbear in the past in my own Rogue Trader PbP before it collapsed from the other players becoming inactive.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

We're the senior officers of the dynasty and the flagship, probably present on the bridge to report to the Lord-Captain several times a day. I think we'd be seeing each other quite frequently.

Little has changed about Alessaunder- at least, not in an obvious visible manner. Rumours circulate around the ship about what exactly the First Officer has been up to during his extensive R & R in the past couple of years; most recently, a young ships mate spotted him leaving an augmentation clinic, leading to rumours that he is now more machine than man...

While certainly a gross exaggeration, Alessaunder had certainly had several cybernetics put into place- all designed to be as discrete as possible.

He sat to the direct right of Silas, sipping a cool glass of water, his eyes darting around the room.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Well I think to hand-waive it is a bit detracting from the game as well as his main ship role. Its only a few rolls unless something goes horribly wrong anyway.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

If anyone made acquisitions for the ship or dynasty i.e. better weapons for X amount of troops, please tell me now so I can update the dynasty (Adamant Will profile bottom section).


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Thanks :).

Your all good with the monocle then.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Whats the rarity on the monocle?

To be clear Lord-Captain; you'll have to research your own TN's in future (I detailed how to do it all in an explanative post further back in this thread). I'm way too behind on my own PbP games as DM to handle the extra admin.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

DM, it may be worth PMing everyone. New posts won't show up in the campaign thread as its been a while since we've posted in it.

Alessaunder was something of a new man after the two years. His faulty, fleshy heart had been replaced with something far more sturdy- a bionic heart now pumped blood through his veins and did it with optimal efficiency, using algorithms far more efficient than his original.

He and the Lord-Captain had slowly introduced an old ganger tongue they had adapted for their needs- although he was happy to teach it to the other members of the command crew if you spend 100XP on Secret Tongue (Rogue Trader) at some point in your ranks ;) it was refreshing to be able to talk to his old friend in private for now.

He had also trained meticulously to be light on his feet, aware that Silas might call upon his stealth in the future. Despite the weight of the additional, well-concealed bionics throughout his body (including a fell set of sub-skin and cranial armour underneath his skin) he moved as silently as a cat throughout the vessel and had become infamous for surprise inspections. His old xeno-mesh armour had been replaced with a glorious full set of excellent quality Storm Trooper carapace armour, bought for a costly sum from a rather shady merchant.

Alessaunder's spirits were high, as the Adamant Will made its journey through the void...


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Ludicus-

Doesn't look like you actually modified the TN based off the commerce rolls but your rolls were all extreme enough to pass and fail regardless of commerce.

Lord-Captain Silas Tyr-

Sorted your acquisitions as best as I am able. Please do not leave this all to me in future, in particular you haven't said where non CRB items are from and there is no SRD and I don't have all the books.

1. Best Quality Power Armor- TN10. Commerce irrelevant, i'm not going to get a 10 up to a 59 roll. Armour not acquired.

2. Best Quality Storm Trooper Carapace- TN20. As before, Commerce rolls irrelevant.

3. Best Quality Pressure Carapace- TN???. I have no idea what this is but suspect if its even remotely rare (scarce or rarer) I can't salvage it on that roll either.

4. Best Quality Power Sword. Not going to happen either with that roll. When you add best quality your essentially starting on a TN40 (-30 craftsmanship, +30 negligible). Anything very rare or extremely rare is very unlikely to be feasible and anything rarer is auto-fail.

5. Best Quality Ryza Pattern Wrath Plasma Pistol- TN 20. Unfeasible to change with commerce (roll in the 50's).

6. Targeting Monocle with Preysense Sight- TN33. Couldn't find this. Based off preysense's rarity which would be the minimum with a -5 for an additional item, that is TN45. Commerce rolls give -12PF (ouch) for a total of 33.

1d100 ⇒ 98 VS 1d100 ⇒ 25

If targeting monocle is listed as Extremely Rare or more common, acquisition is successful. Please confirm.

7. Best Quality Ripper Pistol. TN10 (-30, -30, +30). The roll loses it but if the commerce is good you'll get it.

1d100 ⇒ 65 VS 1d100 ⇒ 68

Failrue vs 3 failures for +6PF.

Best Craftsmanship Ripper Pistol Acquired

8. 1 Canister of Micro Grenades (Frag).

9. 1 Canister of Micro Grenades (Krak).

I don't know where these are from and you didn't work out the TN or list the rarity. Give me more info and i'll figure it.

10. Refractor Field (Mars Pattern). TN50. Found this in into the storm. With that roll, no need to check commerce.

Passed with flying colours.

Vorgen-

Quite a lot of errors on the successes there so I went through it.

The mesh cowl passed, as the base TN was 30, not 20. Modified by commerce, TN46. Add the mesh cowl.

You also just barely managed the Inferno shells so add those too.

Yosarni-

With the head armour Vorgen got on your behalf, I believe you are left with 4 acquisitions? I would suggest a Navis Prima from the Core Rulebook and I could make other suggestions if you wish.

GM-

I still posit we should assume an average roll from both merchant and Alessaunder so I can just give out a single modifier for everyone to modify their own acquisitions by, especially as there have been multiple errors and its taken a lot of time for me to go through it all. All the rolling just doesn't lend itself well to the PbP format.

If we simply assumed the average (roll of a 50) on every commerce roll we'd end up at +10PF on every acquisition up to Very Rare and +4PF on every acquisition of Extremely Rare or rarer. Then all people need to do is figure out their modifiers as usual (and remember Near Unique and Unique don't give +30 on scale). This works out in our favour as Alessaunder has exceptional commerce, but is completely system-fair. We don't get massive PF spikes on certain acquisitions but we get a steady average representing his general savvy as a rough trend rather than detailing the ups and downs.

I'll be honest- i'm sympathetic to our Lord-Captain in light of his flood but i'm not willing to go through all his items again, got too much PbP on the go as it is without more admin. Using this method would be a big help to me if our fine lord doesn't do his homework in future :). I mean, I did type out a big long post explaining :P.

Everyone-

Thanks for the input, was looking for a bit more but with our Lord-Captain somewhat out of commission right now i'll make some executive decisions on our final acquisitions. Barracks got some votes so lets give that a try-

3. Barracks-

TN40 Base. Commerce-

1d100 ⇒ 72 VS 1d100 ⇒ 57

Acquisition- 1d100 ⇒ 75

Result- Failure.

4. Trophy Room-

TN40 Base. Commerce-

1d100 ⇒ 34 VS 1d100 ⇒ 61

Acquisition- 1d100 ⇒ 19

Result- Success and added to Adamant Will! The senior officers now have a fancy room for all our fancy trophies. I'm guessing some prize salvage from the Bounty is in there right now with a lot of empty display cases.

5. Hecutor-pattern Plasma Broadside (Starboard)-

TN10 Base. Commerce-

1d100 ⇒ 92 VS 1d100 ⇒ 54

Acquisition- 1d100 ⇒ 92

Failure (to be fair, with these rolls I could have selected any ship component and failed. Ran with extra dakka for the Lord-Captain lol.

To-do

Just Yosarni's last 4 acquisitions, I believe. I'll go make an IC post soon.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Wow. Lucius should roll for everyone ;). Bear in mind your MEANT to roll commerce though, your own opposed commerce check if you don't want Alessaunder handling it. This isn't an optional stage of acquisition, its compulsory. Doesn't matter for those 4 items except possibly the inferno rounds as on a terrible roll (especially if your not using Alessaunder's commerce).

Bear in mind with ammunition acquisitions you essentially acquire "enough" to last a Rogue Trader campaign. The "Rule of Three" is a good rule to use- assumes you have three reloads for every gun you take out onto a mission. Its on a sidebar somewhere.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Alright, lets get the ball rolling on ship acquisitions. For starters, crew training and temple.

Master at Arms, assuming success or failure, you could totally write some narrative about the crew's training and drills. Just because the dice rolling is abstract, doesn't mean the results need to be :).

TN40 to train to competent. Commerce roll to represent useful training equipment etc-

1d100 ⇒ 96 VS 1d100 ⇒ 68

Eek. 3 failures VS 2 failures. -2PF.

TN38 Roll- 1d100 ⇒ 14 Success!

Crew trained to competent (Skill 35 inc. archeotech).

TN40 to acquire the temple shrine to god emperor-

1d100 ⇒ 36 VS 1d100 ⇒ 84

4 successes VS 5 failures= +18PF

TN58 on the dice- 1d100 ⇒ 85 Failure!

Unfortunately we fail to acquire a temple this time. Maybe we got half way with the intention of involving the missionary before we ran into construction company problems :)

3 ship acquisitions left.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Nebel, before modifying it by successes our profit factor is 40. I'm not sure which figures your using. For example...

#1- TN was 50 before factoring in beating merchant by three successes (or having three less fails in this instance). Total TN56. No change though as the roll made it.

#2- TN40 Base. 17 under 64 is actually 6 successes (including Seeker of Lore success and the base success for hitting 64). VS 5 failures, a total of +22PF for a total TN of 62. No change though as the roll made it.

#3- TN20 Base. 8 successes on commerce (I think your not including Seeker of Lore and the basic success on each one) VS merchant 3 successes- total of +10 PF. TN30 total and you rolled a 31 which should be a fail.

#4- TN50 Base. 7 successes vs 4 failures. +22PF, for a total of TN72. Fails on that roll of a 77.

#5 (Pain Ward Implant)- TN60 Base. 7 successes vs 5 failures, total of +24PF for TN of 84- easily passes.

___________________________________________________________________________ _

Each success over the merchant adds +2PF, and the basic PF to begin with is 40. By my calculations, failed to acquire Subskin Armour and the Stormtrooper Carapace.

I find it easier to think in terms of "successes", as each success adds +2PF not just degrees of it.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Troops are a bit too out of reach at the moment, as is outfitting large numbers of men.

The "Scale" modifier rapidly makes getting even rubbish equipment en masse difficult- and amusingly, the crews actual weapons has no tangible effect on boarding actions (its all dependent on the leader of said borders and his roll). Possibly we could try and recruit 100 mercenaries... Let me look at the numbers. I'll use the "Hired Gun", they come with a bit of armour and lasguns so a good deal if we can get them.

Scale- Company (+0)
Craftsmanship- Common (+0)
Availability- I have no idea. The description of hired guns make them out to be quite common and life is generally cheap in 40K. Lets say Common for +20.

Total Modifier- Roll under 60. Not bad. Lets boost that to a regiment of 1,000 men for a roll under 50.

Ideas Confirmed-

Temple Shrine to God Emperor
Crew Training to Competent.

Ideas Pitched-

Some hired guns (this I like)
Arming the crew (not keen on this one personally)
Trophy Room

Let me also pitch a few more-

Barracks (especially if we're taking on mercenaries...) which gives us bonus to military objectives

Observation Dome (bonus to exploration objectives and a slight permanent morale boost).


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

More than fair. If anything, perhaps a little too easy (speaking purely as Mr. Balance, the player in me is telling him to keep quiet). We'd have a reasonable shot at training them up to competent.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Everyone please weigh on on ship component suggestions when you get time. I personally think Temple-Shrine to God Emperor is a given, as long as there are no strong objections.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Possibly after several endeavours we "qualify" to make the acquisition roll to represent the successes. Acquisitions can be played out in great detail if necessary, they are assumed to be an abstract process because playing them all out would stifle game play.

Theres no RAW on improving crew skill though, I believe. So we'll see what GM cooks up :)

___________________________________________________________________________ _

Ok, starship components.

Availability and Craftsmanship work the same way. Scale however, is replaced by this table-

War type component (macrobatteries and other weapons as well as military launch bays)- -30 to the test.

Etheric type component (auspex, vox-network, communications)- -20 to the test.

Power type component (warp drive, generatorium, void-shields)- -10 to the test.

Structure type component* (holds, observatories, armour, special structures)- +0 to test.

*If the component does not obviously fall into any one category, use structure.

So, any weapons etc. are probably out of our reach.

My personal recommendation for one of our five acquisitions is a Temple-shrine to the God Emperor. This gives us some IC justification for having the Missionary suddenly be a more active member of our group. Alessaunder is quite devout anyway, not sure about Silas.

A trophy room to keep souvenirs of our exploits is my other vote.

Both these components give extra achievement points towards endeavours, which helps us to grow faster.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Need GM input on how to adjudicate that. I'm not as concerned by the crew rating as we have such a large crew of officers and crew skill is irrelevant when "we" are performing said tasks. Certainly it wouldn't hurt to know what we have to invest to improve them though i'd imagine its heftier than 1 acquisition as we got a whopping 5 Ship Points out of downgrading them.

As for actual equipment to do so, only the archeotech cogitator we already have really.

You can't generally make another acquisition attempt in the same downtime for the same thing, so when you fail for an item that's it for now until we do acquisitions again.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Acquisition #2- Good Quality Bionic Respiratory System.

Commerce- 1d100 ⇒ 30

Merchant- 1d100 ⇒ 21

+6PF. +30 scale, -10 quality, -10 availability.

Roll under 56.

1d100 ⇒ 39 Success!

Acquisition #3- Bionic Limb

Commerce- 1d100 ⇒ 42

Merchant- 1d100 ⇒ 25

+4PF. +30 scale, +0 quality, +0 availability.

Roll under 74.

1d100 ⇒ 82 Failure!

Acquisition #4- Scribe-Tines

Commerce- 1d100 ⇒ 29

Merchant- 1d100 ⇒ 48

+10PF. +30 scale, +0 quality, +0 availability.

Roll under 80.

1d100 ⇒ 70 Success!

Acquisition #5- Good Quality Subskin Armour

Commerce- 1d100 ⇒ 39

Merchant- 1d100 ⇒ 62

+12PF. +30 scale, -10 quality, -20 availability.

Roll under 52.

1d100 ⇒ 18 Success!

Acquisition #6- Memorance Implant

Commerce- 1d100 ⇒ 86

Merchant- 1d100 ⇒ 59

-2PF. +30 scale, +0 quality, -10 availability.

Roll under 68.

1d100 ⇒ 45 Success!

Acquisition #7- Good Quality Cranial Armour

Commerce- 1d100 ⇒ 60

Merchant- 1d100 ⇒ 69

+8PF. +30 scale, +0 quality, +0 availability.

Roll under 78.

1d100 ⇒ 29 Success!

Acquisition #8- Good Quality Blackbone Bracing (Into the Storm)

Commerce- 1d100 ⇒ 76

Merchant- 1d100 ⇒ 50

+0PF. +30 scale, -10 quality, -20 availability.

Roll under 78.

1d100 ⇒ 82 Failure!

Acquisition #9- Best Quality Storm Trooper Carapace

Commerce- 1d100 ⇒ 46

Merchant- 1d100 ⇒ 5

-2PF. +30 scale, -30 quality, -20 availability.

Roll under 18.

1d100 ⇒ 8 Success!

Acquisition #10 Best Quality Long Las with Red Dot Laser Sight & Overcharge Pack

Commerce- 1d100 ⇒ 78

Merchant- 1d100 ⇒ 98

+8PF. +30 scale, +0 quality, -30 availability, -10 extra items combined.

Roll under 38.

1d100 ⇒ 30 Success!


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Looks right to me. Didn't expect it to change because your rolls were very extreme :). I'll work out my other 9 acquisitions shortly... And see what ship acquisitions are feasible.

Edit: Might be worth mentioning on the campaign page that any success at all on a commerce roll gives an extra success, due to the Seneschal special ability "Seeker of Lore". So for example, if a 64 is rolled, that is two successes rather than one.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Possibly a simpler way to about this (because frankly its incredibly fiddly in PbP is for GM to "set" traders at skill rank 40 for items of up to "X" rarity (Say, Extremely Rare) and skill rank 50 for anything rarer- and simply assume 2 extra PF for each 10 Alessaunder's commerce skill is above their own skill (on top of an extra 2 from the extra degree of success).

So for example, anything up to and including "Extremely Rare", our PF is treated as 6 higher (60 over 40 is two 10's above it and an extra DoS from Seneschal ability = 6), and if trying to acquire something "Near Unique" would be 4 higher (60 over 50 is one 10 above it and an extra DoS from Seneschal ability = 4).

I think the above solution is both pretty fair (no epicly bad failures but no massive successes either) as well as optimising acquisition for PbP format. Skill rank 40 in 40K RPG is considered "Skilled" and skill rank 50 is normally considered "Elite" so i'm going by the logic that
traders in more expensive and rarer artifacts are by definition savvier.

I'll wait to hear from Hector before assuming how to proceed.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

To be fair, not even an epic roll from Alessaunder would salvage those two failures. But I don't believe you can "add in" Seneschal assistance later. If Alessaunder isn't handling it for you, you'd have to make commerce rolls yourself anyway... RAW I believe its a compulsory step. GM?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

All right, i'll run through Alessaunder's first acquisition attempt. Going to assume availability to obtain said items isn't such an issue with two years and (I assume) several ports of call within the Imperium.

Being a careful and paranoid chap, Alessaunder is looking to acquire some cybernetics to keep his fine self safer from harm in the grim 40K galaxy. Thus, i'm going to try and use an acquisition to obtain a bionic heart (149). At this stage, all I need to note is that such an item is Rare (152).

Settled on that, I flip to the acquisitions section (271) and begin to figure out what number i'll be rolling against. Ordinarily, acquisitions are represented abstractly by dice rolls but sometimes the GM makes it more complicated especially with rarer items. Consulting the table on page 272, its quickly clear the success is based off the dynasty's current profit factor- 40. But we modify that number by three separate factors- Availability, Scale and Craftsmanship.

Availability- Rare (-10)

The item is rare but to a Rogue Trader, that's not as difficult to acquire as it might sound.

Scale- Negligible (+30)

I'm not trying to outfit the whole crew with them, just trying to get one for myself. Surely the dynasty can cover such a tiny cost :). Its worth noting that you cannot claim '"negligible" for items of Unique or Near Unique availability- in these instances, scale is ignored entirely. Its also ignored for starship components.

Craftsmanship- Common (+0)

There aren't any stats or fluff differences between a Good Quality, Normal Quality or Best Quality bionic heart. If it were external, Alessaunder would probably try for Best Quality to conceal it entirely or make it seamless but as an internal bionic, he is not so fussy,

So, in total Alessaunder's modified TN to roll under to acquire the item is 60 (40-10+30+0=60).

Pretty good odds, but Alessaunder could potentially make them even better- as the group's seneschal he has a brutal talent for commerce that makes most merchants wet their sheets at night.

At this stage, Alessaunder rolls an opposed Commerce check with the GM. I can't speak for Hector here but most GM@s i've played under would usually put the merchant's skill at 40 for a good merchant or vendor and 50 for an exceptional one. For the purpose of this acquisition I will assume he is skill 40 and roll for the GM. Essentially, the greater the difference between Alessaunder's success and degrees between the merchant's own, the further he has managed to use his personal skills to improve prices, outwit traders and ease transactions. Lets resolve that now. For your own acquisitions, please roll on Alessaunder's behalf; he is happy to sort acquisitions out for you. His TN to succeed on commerce checks is 64 and he gains an automatic extra degree of success from his seneschal ability assuming he passes...

Alessaunder-

1d100 ⇒ 19 (TN 64)

Merchant-

1d100 ⇒ 21 (TN 40)

Outcome- Alessaunder achieves a total of six successes including his Seneschal ability while the merchant achieved two. For every success more that Alessaunder has, the profit factor is treated as two higher for the transaction. In this case, PF is treated as 8 higher due to 4 successes of victory. It could also have gone horribly wrong with a bad roll though- I could be subtracting points of PH here instead from misfortune.

So- TN to beat is now 68 (PF + Outcome of Opposed Commerce Check). Lets roll!

1d100 ⇒ 61

Success! But only due to his own personal skills in "sealing the deal". Although dealt with abstractly, perhaps i'll write a paragraph about how Alessaunder persuaded a reluctant trader to perform the surgery on Alessaunder despite his misgivings etc.

Regardless, Alessaunder has 9 acquisitions left to make. Its worth noting that if he had failed, the acquisition is still spent...

*Mental note to add Bionic Heart to character sheet*.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

You can always cripple us later with lots of misfortune rolls to correct it if it seems like too much.

I've been visiting my hometown and not had time to post. I will get the acquisition stuff up tonight, fingers crossed. Already midnight but at least i'm home and by a PC.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

10 personal acquisitions each? Wonderful :).

How many for the ship? 5?

I'll get a post up detailing the acquisition process for everyone later tonight.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Alessaunder sat wearily at his fine wooden desk, mentally drained from the many months of hasty accounting, purchases, mergers and takeovers he had co-ordinated with dizzying financial acumen. Xantrius signed the final documents and made his final notes on the items the other senior officers had asked him to acquire for them and put his signature to one more letter- reminding a stubborn merchant that if he would persist in his efforts to stall the sale of a particular piece of gear the Lord-Captain had desired, he would be forced to simply buy the man's entire trading company; with a subtle hint that the share price might take a dramatic drop before such a buyout took place. Trading was a dangerous business, after all...

He arrived late to the bridge as a result but nodded in approval that his friend and captain Silas was eagerly pushing the dynasty forward.

I was wise to tie my fate to his... and his to mine. The Emperor clearly has great plans for us both.

The results of the salvage and the economic growth it had stimulated within the dynasty had been truly impressive. Faith in the dynasty had been restored and the dynasty's wealth, influence and power had risen from being somewhat equivalent to an average hive guild to being the equal of a powerful planet's noble or perhaps a weak imperial governor.

By a Rogue Trader's standards, the dynasty was not yet considered "wealthy". But in all fairness, the flagship of the dynasty was truly impressive and a far mightier vessel of the Emperor than many wealthier dynasties could field.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Ok i'm back and fully in action now. Sorry for that extended absence.

DM, you still around? I can pretty much talk everyone who isn't familiar with them how to do their acquisitions, advise on them etc. Just need to know how many we can make I believe.

Assuming Malachi doesn't get these acquisitions, please advise if that assumption is correct.

Malachi- stuff does get broken in RT sometimes. Why not simply acquire a best quality chainsword as your starting acquisition (did the math on it, its feasible) and keep the good quality as a spare?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Welcome aboard Nebel, looking forward to playing with you again.

I'm not quite back in action yet (got back yesterday) but some posts/thoughts.

Acquisitions wise, I think if we are to do them "between" endeavours, give us each a few acquisitions at a time and a couple of ship acquisitions. The book doesn't really provide guidance on how man to give out but with a 2 year gap, i'd say we've probably had the time to attempt to make several attempts on various pieces of equipment between duties. I used to give a couple each time the ship docked but they were always subject to availability etc. depending on the stop itself.

I think refreshing fate points between Adventures or Chapters (depending on length) is probably the fairest way to do so. Normally, its on a per session basis.

Making the crew Standard skill up from Incompetent should probably be priced as an difficult acquisition, or perhaps even several acquisitions. It gave us a whopping five extra ship points to play with so I do feel it isn't something that should be done lightly.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)
First Officer Alessaunder wrote:

GM- preferably, could we get a certain amount of 'Ship Acquisitions' for the group on top of individual acquisitions? Would prefer to keep the two seperate.

First Officer Alessaunder wrote:
Alessaunder is now updated. Suggest we begin to think about resupply and how many acquisitions we'll be able to make.

Need to know answers to these. Essentially, how are you handling ship acquisitions and how many acquisition attempts can we actually make in this two year period?

Would prefer to keep ship acquisitions in a separate pool to individual, as it can get awkward mixing the two.

Finally... I assume spent fate points refresh for this next endeavour?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Essentially, we need GM input on it right now.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Before we go all gung ho into the next endeavour... Acquisitions?

I begin my 3/4 day journey today. I'll be back on the boards by the end of July.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Just a few more days then I am back in action.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I'll change my XP purchases slightly to get Secret Tongue as well.

I will provide feedback on the module and GMing once i'm fully back in action.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Last post then back to packing :P.

Ship components still not truly financially feasible. Any component "for War" is a -30 to effective PF, leaving us with less than a 10% chance to find any of them (let alone of decent quality). Best to save the war components for later, for now we have a pretty terrifying gun battery anyway.

GM- preferably, could we get a certain amount of 'Ship Acquisitions' for the group on top of individual acquisitions? Would prefer to keep the two seperate.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I very much doubt their numbers even make a splash in the vast amount of crew we already have.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Alessaunder is now updated. Suggest we begin to think about resupply and how many acquisitions we'll be able to make. See you in 2 weeks!

P.S- Silas, thinking about taking Secret Tongue (Rogue Trader)? I will if you will.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

+19? Jesus. Major endeavours are normally like +5 or something aren't they? Are you sure that's correct?

Just got back from Kiev, still not really in a position to post properly. I'll update the ship and Alessaunder in late July.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)
DM Hector wrote:

Orden is indeed quite dead, and without the Worm's interference and the machine spirit reawakened, the ship is mostly back to operational capacity. Mind that it was severely damaged in addition to the xeno device blocking its systems. Taking it for a joy ride wouldn't be the best idea, but it'll get to where you need it to collect your bounty.

Just got back from Kiev. Emphasis mine- it'll get where it needs to go, I don't know why Vorgen's still insisting on salvaging it.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Oh cmon, you ask me an IC question as soon as I say i'm off? :P.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I'll be out of contact until the very end of July, due to a trip to Kiev followed by days spent packing up the flat i'm living in here in Ukraine followed by a 3 day bus journey back. Its easier to just declare my absence now rather than try and keep up with things during this busy time. Roll on August!

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