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Scarab Sages

Cartigan wrote:
It would just be easier to say at 6th level and every 6 levels there after, the Titan Mauler counts as one size category larger for the purpose of determining if penalties from wielding an inappropriately sized weapon applies, only applies to wielding weapons of a size category larger than the Titan Mauler can normally wield.

It would be, but then you have Medium creatures wielding Colossal Light Weapons at level 12, and Colossal One-Handed at level 18. Even a Huge creature is 16-32 feet tall. A Huge Two-Handed Weapon could then be assumed to have a minimum size of 16 feet...that's just ridiculous as it is.

The more I think about it... I have a feeling this is probably a similar situation the Devs ran into in making the class make sense from any logical perspective (a 6 foot tall person wielding a 16 foot long Greatsword starts to break the suspension of disbelief, forget about Colossal [at 32ft min]) while still making the class cool.

Flavor Text and logical mechanics just don't match up, sadly.

Scarab Sages

Quote:
In lands overrun by giants, dragons, and other hulking beasts, entire fellowships of barbarians hone tactics and traditions with one purpose—to bring low these massive foes. While her enemies’ size makes the creatures strong, the titan mauler is even stronger, taking up weapons from her fallen foes that no lesser warrior can lift, and using them when she beseeches the spirits to grant her increased size and greater ferocity against her titanic foes.

This makes one interpretation fairly obvious, if still a bit contradictory...

Levels 1-13 focus on becoming more effective at avoiding creatures with Reach, with some very lackluster options to wield two-handed weapons in one hand, or use one-handed/light weapons of Large/Huge creatures without penalty to attack (or increase in damage in most cases).

Then finally, at level 14 you can at long last Enlarge (on your own) and pick up the weapons of the fallen giants you're fighting and use them to finish off whatever's left in the battle (because anything you're carrying for the purpose of wielding when Enlarged would also be Enlarged, thus making it still-too-big for you to wield).

The only part that is contradictory to this is the fact that Massive Weapons negates a total -6 from oversized weapons, which is overkill since wielding a Huge Light Weapon is only two steps bigger, thus only a -4 Penalty.

I definitely agree that this needs errata/FAQ of some variety, but from the flavor text, that's how I'm interpreting the Devs' original intention. Using bigger weapons only when Enlarged. Is it dumb in that sense? Yes, because any of your current gear would just get sized up as well with all the normal proficiencies/enchantments.

Until the devs get a FAQ/Errata/Reply, I'm just house-ruling Massive Weapons something like the following:

Quote:


Massive Weapons: At Level 6 the Titan Mauler counts as a creature one size category larger for the purpose of being able to wield oversized weapons. At Level 12 this bonus increases another size category larger. Penalties for wielding oversized weapons (-2 per step) still apply as if the creature were their normal size. If the size penalty for wielding a weapon would exceed half the Titan Mauler's Strength bonus, they could not wield it (the additional penalty if wielding a two-handed weapon in one hand via Jotungrip is not factored here).

Ex.

A Medium sized Level 6 Titan Mauler can wield:
a Large Two-Handed weapon in two hands at -2 (18 STR) (or in one hand via Jotungrip at -4),
a Huge One-Handed Weapon in two hands at -4 (26 STR) (or in one hand at -6 via Jotungrip),
a Gargantuan Light Weapon in two hands at -6 (34 STR)(or in one hand at -8 via Jotungrip).

At level 12 the same Titan Mauler could also wield:
a Huge Two-Handed weapon in two hands at -4 (26 Str)(or in one hand via Jotungrip at -6),
a Gargantuan One-Handed weapon in two hands at -6 (34 STR)(or in one hand at -8 via Jotungrip),
a Colossal Light Weapon in two hands at -8 (42 STR)(or in one hand at -10).

The STR requirement limits the upper eschelon of what could be wielded to keep the really ridiculous basically out of reach, but it allows for more options. Might be pretty tough to reach 26 Str at level 12 to wield a Huge 2H weapon, but eh. Rough draft. Who knows how it'd play out =D I plan to give the option to the barbarian in my game (who is a Gnome, so all size categories will be effectively scaled down one -- which as a side note works much better, and even flavor-wise works considering gnome racials). I don't know that they'll go for it, but we'll see =D