Dwarf

Firebeard's page

271 posts. Alias of bigrin42.


RSS

1 to 50 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I've thought about this long and hard because I've never bailed on a game before, but it's probably pretty obvious that my heart hasn't been in this game for a while now. Work and other RL stuff is picking up, and I have to drop one of my games and this one is the logical target. I'm sorry I have to bail on you guys mid-dungeon, but there it is.

GM Dire Merc - Thanks for putting up with me as long as you have. Feel free to kill Firebeard off in the most gruesome manner you like - do gargoyles like the taste of dwarf?

Everyone - it's been fun gaming with you. I wish you much joy in your hunt.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Nothin' wrong wit' dried meat an' a tankard o' good ale! Been all tha' kept us goin' in the mercs, I be tellin' ye! Course, most o' them weren't so stony, but mebbe ye be likin' i'!"


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"There be a door o' some kind here, but burn me beard if'n I can find th' trigger t' open i'."

perception: 1d20 + 8 ⇒ (12) + 8 = 20


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I am back now. thunderstorms around DFW made a 3 hour flight into a 6 hour one. Blargh.

Firebeard was about to follow gloin into the room when the man shouted back about the negative energy. He froze, and went to investigate one of the other doors instead.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Just an FYI, I am traveling from tomorrow through Monday, and I have no idea what the internet situation might be. So, if you need to DMPC me, please feel free. I should be back to full posting on Tuesday.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Aye. Figures it be in th' mausoleum. Damn nasty places most times. Worse when they be th' entry t' a underground citadel o' evil."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard glanced at the painting Kirana pointed at without much interest. He was more interested in the conversation, and the cues the mayor was throwing out right and left. If the girls hadn't practically outright accused him, the man might not be so forthcoming with this information. Mebbe they be ont' somethin' after all.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Firebeard" grunted the dwarf, with no further explanations.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard said nothing and simply tried to look unassuming. The scars on his face and hands made that a little difficult, as did the flaming red hair and beard, but hey, he tried.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"If'n ye lasses can be keepin' yer booties in place, then mebbe we can be gettin' on wit' this?"


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"An' wha' might we be seein' a' this here temple o' your'n tha' might be givin' us blackmail material on th' uncle? I ain't familiar much wit' Charon, or his worship."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Aye then. We be off t' smash some faces an force justice upon 'em, even if'n we have t' be beatin' i' int' them wit' a brick!"


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Whispering back, Firebeard replied, "It be called 'side quests' or sommat. Basically, i' be where most adventurers go sideways up a slick tunnel, gettin' so caught up in th' new requests tha' they ferget wha' they was supposed t' be doin'."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

And no updates again. I guess I need to check every day, no matter what the campaigns tab says.

Feeling a little out of place with all this discussion on poisons and such, Firebeard merely watches the exchange, occasionally cracking his knuckles.

"If'n i' be his uncle what's got 'im killed, then mayhaps this uncle needs t' be brought t' justice. Or mebbe to 'just us'" Firebeard laughed at his little jest.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard lunged towards the area where the shot came from, keeping low to avoid making himself a bigger target than necessary.

Spoiler:

double move, gets me 60' closer to the ambush area.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Ready t' chase down them thar beasties and wrassle 'em t' th' groun'. Bitin' th' heads off'n beasties is what we dwarves do best!


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I don't think I have enough money for anything I want, so I'll just hang on to it for now.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I am having fun, though apparently I keep missing out on updates. Sorry for the sporadic-appearing posting.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I need nothing from that list. I'll save up coinage for special items.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"I ain't meanin' no disrespect t' ye an' all, bu' th' holdin' o' an officer's position ain't fer me. Glad I was t' be helpin' ou', but I ain't got a hankerin' t' be tied down under anyone's authority but Kols. Himself's got an almighty strong enough hold on me life as i' is."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard wiped the blood from his knuckles, then looked about the room with interest, pulling down weapons and stacking them nearby.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Level 3:

HP: 1d8 + 2 ⇒ (4) + 2 = 6
flurry +1/+1
+1 BAB
fast movement +10'
maneuver movement
still mind
feat: quick draw


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

AoO: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Firebeard lashed out at one of the fleeing hobgoblins before turning his attention back to the chieftain.

flurry: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

flurry: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

flurry: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4

flurry: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Firebeard lashed out at the chieftain with another pair of blows. The first one was really more of a distraction. The second...


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

No idea what the room looks like, so Firebeard will simply charge ahead

Firebeard moved into the room and struck out at the nearest hobgoblin. His strike went wide as the hoblgoblin lurched backwards to avoid the blow.

attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (5) + 3 = 8

The dice roller absolutely hates me


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"All right greenskins, dinnae be movin'! We got ye surrounded!"


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Doesn't sound very likely then :)


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Finally close enough to put his ham-like fists to work, Firebeard shouts "It be clobberin' time!" and wades in with a series of kicks and punches. His first kick missed, but the follow up elbow strike connected with a satisfying crunch.

flurry: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (4) + 4 = 8

flurry: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard finally saw an opening and stepped up beside Gloin. His gnarled fist struck out at the closest hobgoblin, striking it in the face.

attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 ⇒ (2) + 4 = 6


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Oi! Make a hole ye misbegotten ingrates. There be greenskins t' knock around an' I cannae get t' 'em."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard held up his fists, gnarly knuckled-fingers and ropy muscle alike. "I got two spells 'ere. One of 'em's a knockou' charm an' th' other's also a knockout charm."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Nah! 't would be rude t' go an' open a letter tha' ain't yers. Killin' th' owner an' her pet be fine, but read th' letter? Gods save us all." Firebeard said this with an incredulous look on his face. Was there any doubt that the letter would be opened?


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"I be wit' th' dwarfs on this one. Push on, take advantage o' th' situation, an' kill greenskins."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Looking at the wreackage of the weasel, Firebeard snorted and turned to wade into the main battle. The hobgoblin was more nimble than he had thought, and his first swing went wide

attack: 1d20 + 5 ⇒ (1) + 5 = 6 (add +2 if flanking)
damage: 1d6 + 3 ⇒ (4) + 3 = 7

This is ridiculous!


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Still on travel with limited internet. Can Firebeard actually get into combat?


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Enjoy your trip!

BTW I will be on business travel all next week (3/23-3/28), and may or may not be able to post. Bot me as needed as well.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard continued to pound at the weasel, but he wiry thing kept moving and twitching out of the way. "Hold still ye stinkin' weasel!"

1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 3 ⇒ (5) + 3 = 8

1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 3 ⇒ (5) + 3 = 8

The dice roller hates me today


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

init: 1d20 + 2 ⇒ (4) + 2 = 6

Firebeard rushes forwards and tried to clobber the dire weasel attached to Kirana's arm

1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 3 ⇒ (3) + 3 = 6


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Glad t' here ye got yer gear back. Mebbe now ye kin be hittin' things w'ou' bein' worried 'bout gettin' hit back!" Firebeard continued to watch the rear as the others went through the room looking for loot and Kirana's gear.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Sorry I have been completely out of contact the last few days. Ice storm took out power and internet on Friday. We got power back Friday night, but still no internet at home. I will try and catch up today.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

1d20 + 6 ⇒ (7) + 6 = 13

Firebeard turned with the hobgoblin and chased after him, trying to get a grip on the fleeing greenskin.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

As the hobgoblin tried to flee, Firebeard lashed out with a foot in an attempt to wreck its knee. His blow came up short, and the creature slipped by him.

mechanics:

1d20 + 5 ⇒ (6) + 5 = 11


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard ducked under one of the hobgoblins' sword arms and spun behind him, opening a spot for Min. He reversed his movement and jammed his elbow backwards into the ear of the hobgoblin in front of Kirana.

mechanics:

Move through enemy, and then attack.

acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24

attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 5

confirm: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 1


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard charges the hobgoblins, lashing out at the nearest one with a gnarled fist.

init: 1d20 ⇒ 7

flurry: 1d20 ⇒ 18
damage: 1d6 ⇒ 4


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Oh, carp. I forgot about that. Reduce my score by 3. Good thing I rolled high to start.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard squeezes in beside Min and Kirana, leveraging his stocky frame and corded muscles along with the bigger folks'.

strength: 1d20 + 4 ⇒ (19) + 4 = 23


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

fort: 1d20 + 7 ⇒ (8) + 7 = 15
str dmg: 2d6 ⇒ (2, 3) = 5

"Damme, why'd ye haveta go an' do tha'? I feel weak as a kitten. Anyone got anythin' tha' might reverse th' effects?"

Firebeard was still caughing and retching as the woman burst into the room.

"Ain't nobody goin' t' be carryin' nobody here lass. Damn gas sapped the lot o' us. Though I ain't sayin Min ain't stupid enough t' try i'!"


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Are we all making the save, or just Gloin?


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard continued to flail his hands uselessly through the ghost, nearly catching one of Gloin's hammer blows as the man smashed his glowing weapon through the thing. Finally, it disappeared, and the monk sighted with relief. "Ain't never met nothin' tha' didnae run or die when ye hit 'em hard enough. Course, ye gotta be able t' hit 'em first!" The dwarven monk looked down at his hands as if they had betrayed him.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"I cannae do mush, but I can do this!" said Firebeard before moving to put the ghost between himself and Gloin. He began swiping his hands through the ghost, gritting at teh cold feeling every time his hands moved through the insubstantial being.

Giving flanking, if nothing else

1 to 50 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>