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53 posts. Organized Play character for nosig.


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The Exchange

DarkPhoenixx wrote:
Fire Dancer wrote:
DarkPhoenixx wrote:

Damn, that looks like a dream party for a bard that does not trade Inspire Courage. Anyway, most fun I had GMing is for parties that lack some aspect (like lacking a healer made them rely on heal skill and long-therm care).

Bard with CLW wand should be enough to heal party up between encounters, I am thinking how you gonna deal with creatures with regeneration like trolls (wand of Produce Flame works for finishing them off if you would rather just outdamage the regeneration, but that will need UMD)

Dragons breath rounds for the Gunslinger... Alchemist Fires/Flasks of Acid for everyone else... Though Blistering Invective from the Bard would be cool, and boiling blood or cauterizing weapon would be kind of funny...
Hmm, didn't realise bard have such a nice selection of spells, tho Blistering Invective only works if you talk their language (but i guess since most of those creatures are trolls one can learn Giant)

LOL! most of my bards actually take tongues, or at least carry a scroll of it. And I could easily see the bard in this group carrying a scroll of cauterizing weapon. This would let the Martial Types really shine while still putting the troll down.

I don't know the Sandman Archetype, though several of my Bards are Flame Dancers (as Fire Dancer is), so at higher levels they get several Fire spells (burning hands, flaming sphere, fireball) as bard spells.

The Exchange

DarkPhoenixx wrote:

Damn, that looks like a dream party for a bard that does not trade Inspire Courage. Anyway, most fun I had GMing is for parties that lack some aspect (like lacking a healer made them rely on heal skill and long-therm care).

Bard with CLW wand should be enough to heal party up between encounters, I am thinking how you gonna deal with creatures with regeneration like trolls (wand of Produce Flame works for finishing them off if you would rather just outdamage the regeneration, but that will need UMD)

Dragons breath rounds for the Gunslinger... Alchemist Fires/Flasks of Acid for everyone else... Though Blistering Invective from the Bard would be cool, and boiling blood or cauterizing weapon would be kind of funny...

The Exchange 5/5

Meager Rolmug wrote:
Fire Dancer wrote:

here ya go... a link to my thread where I asked much the same thing.

Any-way-for-a-Bard-to-gain-a-Special-Familiar..

I actually dipped a level of Sorcerer to pull it off - but I think Sparky (pseudodragon) was well worth it. Lots of R.P. at the table, even if maybe I'm not as optimized a PC as I could be.

That is a long thread... What was concluded about MY question?? Does the boon grant access to a familiar?

the assumption in the other thread - which went unchallenged - was that in order to use the boon (which grants early access to a special familiar) the PC had to have something that granted a Familiar in the first place.

The "special" part of the boon was giving access EARLIER than normal.

edit: drat! ninja'd by 18 seconds! lol...

The Exchange 5/5

can you re-train to pick up the Duettist Bard Archetype? that would give you a Familiar as a bard... I couldn't because I was already a Flame Dancer, which can't combine with Duetist.

The Exchange 5/5

here ya go... a link to my thread where I asked much the same thing.

Any-way-for-a-Bard-to-gain-a-Special-Familiar..

I actually dipped a level of Sorcerer to pull it off - but I think Sparky (pseudodragon) was well worth it. Lots of R.P. at the table, even if maybe I'm not as optimized a PC as I could be.

The Exchange 5/5

TimD wrote:

RE: Flame Dancer: It's not one of my pet peeves, but I've seen / heard several complaints at various game days and in online discussions - more than I ever did the APG Summoners (though less than slumber-witches, to be fair).

I have one as well, but mostly for fireball access and because it fits my "fiery, but only slightly infernal" theme for the character. (I don't think I've actually used the smoke sight ability yet and the character 7th L.)

My 'Dancers are only 4th and 7th so far, so I haven't gotten access to the "Fan the Flames (Su)" ability yet... soon, but not yet. So no Fire spells so far. (envy!)

The Exchange 5/5

andreww wrote:
Fire Dancer wrote:
Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards).
Flame dancer plus obscuring mist, fog cloud, eversmoking bottle or similar is basically an autowin in 90%+ of combats you are likely to see in PFS. It is very tedious from the GM side of things.

I run two of these PCs - and I actually have not seen this yet. Which is why I asked. Is there any threads on the boards complaining about them? I looked into this some before I started my second 'Dancer, and mostly I got responses like

this.. " After a few games of it, everyone at the table agreed it was too broken and we retired the character. "

I can say, mostly my two have been a lot of fun, for everyone at the tables I've run them at... I haven't encountered any "grar" from the Mist/Smoke issues... From beguiling gift - that got me lots of "grar".

The Exchange 5/5

TimD wrote:

RE: legal: As long as they were played at 2nd level of higher, they are still legal. I see them at tables I'm playing at / GM'ing all the time.

RE: grar level, ie disruptive or unwelcome - as with almost all things, that's going to depend on the GM in question. You'll probably get more flack from a Slumber-hex focused witch (or other SoS-focused character) or flame-dancer bard than you would an APG Summoner. Some GMs just don't like some character types, but you should be fine playing them even if the GM grumbles a bit.

bolding mine....

Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards).

The Exchange 5/5

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GM PDK wrote:

Tsk tsk! we all know what he meant by "bling!" lol

...but thanks for confirming that jewelry does NOT require a body slot! LOL!

Actually, part of what I was referring to was flashy jewelry. I have encountered more than one Judge who objected to my use of continual flame spells on such things as earrings. ("No magic item creation - and only one 'continual' spell can be carried from scenario to scenario... so you can only have one 'flaming' earring." Sigh...). I was actually wanting to put Sparky in a little silk cape - and mithril chain armor - or maybe Darkleaf Parade armor. Perhaps with some silver inlays in the armor and maybe something to add a bit of "bling" to the cape... maybe use prestiditation to give it a 'chocolate smell'? Or a bit of a 'flickering flame pattern"... or something to add some pazzize...

It is often amazing how many times I try to include something that I find "cute", only to have someone object to it out of fear that I must be trying to "game the system" rather than just have a little fun. Not everyone is trying to gain a combat advantage when they want "flashy" armor. I've actually had someone tell me one of my PCs couldn't have a smoking pipe - because there was no book that listed one with a price. (Yeah - I got around that with a "masterwork tool" for Perception - the smoke aids in finding secret doors? It weighs a pound and costs 50 gp. And it makes my guy look more like the classic Sherlock Holmes.).

The Exchange 5/5

supervillan wrote:

I'm sorry to say that I think Gary may be wrong.

FAQ wrote:
An animal companion can wear magic items in its armor and neck slots, as long as its body shape is eligible for these slots. If a magic item specifically calls out that it is made for a type of creature, then that creature can wear that item. Creatures with the Saddle and Horseshoe slots can always wear magical versions of these items. Plant, animal, and vermin companions can unlock the ability to wear magic items in additional slots from the table below that they possess by taking the Extra Item slot feat, which appears in the Pathfinder Society Roleplaying Guild Guide. Companion creatures may also carry slotless magic items, and companions with an Intelligence score of 3 or higher can activate ioun stones.

The only items slots that don't require a feat are: Armour and Neck slots (as long as your body type has those slots), and Saddle and Horseshoe slots.

The Extra Item Slot feat works as it says in the Guide.

guide to org play season 9 wrote:
Choose one magic item slot that you qualify for. You can now wear magic items in that slot.

Extra Item Slot does not give you access to a slot your body type doesn't have.

I don't like it, but that's what we've got.

yeah, I think you are right. I kind of wanted to really "bling!" out my Pseudodragon Familiar ("Sparky"), but it looks like she'll only get fancy armor and some type of necklace. She only has one feat, and doesn't get more when I level... so it looks like she has no extra slots for flashy stuff...

The Exchange 5/5

Items from the game that I played (that I can remember) -
A (silver) coin that bounces.
A loaf of bread (from Gunty's Hearty Breads in Seringallow) that changes color depending on mood.
A Ham Sandwich (??? not sure what that came from) that also shifted colors. Not sure if it was re-rolled or not.
A whip that repeats everything (in a sing song voice) everything said when held in hand... Owner is a bard and REALLY liked this one.
Something that I missed that Coo'ed and giggled...

humorously, we played this in a party with 3 bards... and the hardest part of the entire scenario was getting thru the well. Even with Inspire Competence performances, Heroism and guidance spells...

The Exchange

Toirin wrote:
Fire Dancer wrote:

for Role Play reasons (and because she is just really CUTE) I just picked up a Pseudo-dragon Familiar... so I dropped in here to see if I could find some Kewl Things to add to my Character. (I'm mostly a Bard, with a level of Sorcerer to gain access to a Familiar...)

Most of the suggestions leave a little be to be desired. Sigh...

Useful pointers on how to make a Familiar fun at the table (useful, or cool, or just fun to have a the table) would be very nice.

Thank you in advance for your help with my character...

Train it to hold a hat for coins during your performances.

Create illusions of it battling with other tiny monsters and get people to place bets. Telepathically communicate with him to have him win or fake a loss depending on which would yield the better financial results.

Steal group BDF's meat off their plate at dinner.

wow... thank you! I had about given up on getting any good suggestions.

I like the "Create illusions of it battling with other tiny monsters ..." ... this is giving me some ideas....

The Exchange

for Role Play reasons (and because she is just really CUTE) I just picked up a Pseudo-dragon Familiar... so I dropped in here to see if I could find some Kewl Things to add to my Character. (I'm mostly a Bard, with a level of Sorcerer to gain access to a Familiar...)

Most of the suggestions leave a little be to be desired. Sigh...

Useful pointers on how to make a Familiar fun at the table (useful, or cool, or just fun to have a the table) would be very nice.

Thank you in advance for your help with my character...

The Exchange

Cevah wrote:
toastedamphibian wrote:

Or an oracle dip, or a shaman dip, or a witch dip. Or be a smog sight half orc and eat the 20% miss chance. Untill you can afford a seeking hornbow.

Or multiclass 6 levels of slayer, take the ranger combat style talents at 2 and 6 to pick up improved precise shot early. Use the feat you save from the 2nd level to take accomplished sneak attacker at 3rd. Use your 4th level talent to grab deadly range if you like. (Lets you SA from 40ft).

BAB boost, no lost SA, martial proficiency (for hornbow, because your a half-orc). Yeah, not bad...

You missed a Bard (Flame Dancer) dip (3 levels). And their fire sight applies to the party, so they won't hate you when you make fire, fog, or smoke. Your folks get cover, and the enemies don't.

/cevah

I was wondering if anyone would think of Flame Dancers...

Yeah, this work great - just need to define some of the mechanics of it with your DM (if I move more than 30' from the 'Dancer, an I still her performance? If she performs, then moves 35' away from me, am I still covered by the performance? etc.)

The Exchange 5/5

thread Necro - been about a year for this one...

But again, the boards seem to be really negative lately. Everyone being real negative and sometimes it even seems they are being a bit hateful. Perhaps it's just me...

So, I just wanted to float a "nice thread" to the top of the boards. This one has lots of nice things going for it. It's fun to read... there's some really great things said here - esp. post from redward (#51)....IMHO

SO to paraphrase the title of this, "How does your character make the game more fun for the other people at the table with you?"

Thanks!

Me? I let my friends see thru smoke/fog/etc. so we can see the badguys when they can't see us...

The Exchange 5/5

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at first level, if you don't like how the Pregen is built - just change it and call it a different name.

"Hi! I'm Notyoon! I'm just like my cousin Yoon, except I was smart enough to take Point Blank Shot instead of Spell Penetration!"

edit: wait, I just realized this was for a Judge controlled NPC. And they have to be un-modified... so never mind. But heck, judge NPCs shouldn't be better than the real PCs so... I don't see this as a problem.

The Exchange

Faelyn wrote:
I am in agreement that trading away Inspire Courage for a small amount of fire damage on attacks is not a good trade. Considering how many creatures are out there with Fire Resistance 5, which essentially shuts down that entire ability, it's a very bad trade off...

having played Bards in a few scenarios where the NPC bard kicks in Inspire Courage... if you end up as the "back up singer" it would be nice to have something that is not as common. But for the most part - yeah, fire resistance is way to common.

The Exchange

Chess Pwn wrote:
Fire Dancer wrote:

actually not sure about the other classes (I'll try to update this PC so you can see what she is like currently) - my Stats really aren't likely to support much in the way of a more Martial class.

Going Tatooed Sorcerer would give me access to an expanded spell list (mostly for use of wands of spells like obscuring mist) - and that is very nice. The Fighter is tempting for the extra feat (as I need to re-train one to get Sparky... Fighter would mean I wouldn't have to retrain...)

The fighter archetype that gets a familiar trades away it's bonus feat.

Ouch! Thanks! right you are. so much less likely to take this after all...(and that's why I'm checking out here, just to be sure I do it correctly).

The Exchange

actually not sure about the other classes (I'll try to update this PC so you can see what she is like currently) - my Stats really aren't likely to support much in the way of a more Martial class.

Going Tatooed Sorcerer would give me access to an expanded spell list (mostly for use of wands of spells like obscuring mist) - and that is very nice. The Fighter is tempting for the extra feat (as I need to re-train one to get Sparky... Fighter would mean I wouldn't have to retrain...)

The Exchange

Legowarrior wrote:
Chess Pwn wrote:
Improved familiar's don't grant any special abilities to their masters.

May I suggest Edritch Fighter instead? You still get the familiar, but now you get a few other items as well, including +1 BAB and all martial weapons.

wow... ok, I hadn't seen that one before.

I'll look closer at it, thanks!

The Exchange

well... 4 hours and no one came on to tell me why I am doing it all wrong. What's up with the boards now? Where is everyone?

The Exchange

ok, right now it looks like I'll be going with a level of Tattooed Sorcerer - and my Familiar will be a Pseudodragon. In the write up for Tattooed Sorcerer it has the following:
"In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability (Core Rulebook 82), but otherwise has no abilities and can take no actions except to transform from tattoo into creature."

does a Special Familiar grant any kind of "special familiar ability" like a Cat or Bat would? (Not that I expect her to, Sparky is special enough just as is, but I don't want to overlook anything.)

The Exchange

Wow - only a little over two months and I am up to level 4.1 now. Two more games and (using Path 2) I should be able to start adventuring with "Sparky" (not sure of her name yet).

Anyone already have a Pseudodragon familiar in PFS? I'm not real familiar with the Special Familiar rules (see what I did there?), so a little guidance would be great.

Any Pointers/Suggestions/things to remember when working with a Pseudodragon as a special familiar?

The Exchange 5/5

d'Eon wrote:
It's 20 gp, so not a horrible price after your first mission. Buying them per scenario seems like the best method.

Well, easily going to be on my list of "things one must buy for each game".

:)

Thanks!

Heck, even without the bonus - just the RP possibilities of pointing out my Cool Fashion Accessories!

The Exchange

Gummy Bear wrote:

Well at eight grand a pop, I can't be supplying the whole party with their own set! It certainly is a very powerful combination, I'm jst trying to find out if there is a work around via consumables :)

I'll be going straight sorcerer, so unfortunately flame dancer bard is off the table, but maaaaaan oh man is that an awesome ability! Eversmoking bottle, anyone?

At low levels couldn't afford the Bottle (Fame or GP) - I use Smoke Sticks in each players belt and then use the spell spark, that way I could drop each player into a "concealment" area as needed - plus I have scrolls of Obsuring Mist to hand out to those PCs who can cast them. Other things to cause smoke/fog are cool too. (Got access to a Horn of Fog early on and am thinking of buying it)... this is actually my second Flame Dancer (my other is higher level and has the Bottle - thou she has never used it. Did the Goz Mask/bottle thing in EotT with ANOTHER PC Class and it sort of upset the Judge, so I plan to only use the Bottle as a "last resort")

Any way, YOU don't need to be the Flame Dancer (that would mess up your build) you just need to have one in your party. SO, where do you play? Maybe we can get together?

;-)

The Exchange

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Hi! I'm a Flame Dancer Bard... after 3rd level, when I sing, all my friends within 30' can see thru fog (& smoke, & flames, &... you get the idea).... and I have Lingering Performance to extend the time. (Sing for 1 round in 3).

Have a nice day!

The Exchange

Heck, I do this with PCs (several of my PCs are almost "Pure Support"). One of mine does almost the same thing by going Invisible, then using a wand of vanish on the guy attacking right after he attacks. The result is that the bad guys see the attacker blip into visibility as they attack (+2 attack and no DEX to AC), then disappear again before they can do anything.

I've even used this in my home game...

It's a cute gimmick - but it's just a gimmick. Many monsters will be able to overcome it...

Just remember that the Invisible NPC is Invisible even to the PCs. Going to be a real problem if he gets into trouble (say from an AOE spell) and they can't find him...can't even see him to know he's in trouble.

The Exchange

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Palidian wrote:
Cpt_kirstov wrote:
Palidian wrote:
Distant Scholar wrote:
Summon an extremely large instrument into the square the door would swing into. The door can't open. And said large instrument is immovable.
Do you have any suggestions to counter that?
Unfortunately, yes: "You can't summon an instrument too large to be held in two hands."
Lol well aren't you helpful

"If the instrument is too large to be held in two hands, the spell 'summons' a transparent illusion of the instrument that only the caster can interact with. The caster can use it to produce sound (i.e. the caster can use it to produce Bard Effects), but it cannot be physically interacted with in any way. It provides no cover/concealment, and has actual no physical substance, cannot be climbed on or used in any way other than by playing it."

Sort of like "Air Guitar" for the Organ... or "Air Drums"

In fact , if we were to use something like this for all instruments summoned by this spell, bards would be seen to use "air guitar" more often...

The Exchange

Fire Dancer wrote:

Would this work then...

4th level as Sorcerer and retrain a feat to Boon Companion...

Then 5th level as Bard with the 5th level feat being the Improved Familiar?

So then I would be 4/1 Bard/Sorcerer.

Technicly I just leveled to 3rd and have not played, so I guess I would pull back the changes I just put in, and become a 2/1 Bard/Sorcerer. It would even sort of make sense - just picked up the access to "Fire-fly" so it would sort of make sense to have her influence my choice of level

[thread Necro!]

ok, it's been a few months and this PC has made it to level 4 now. and she has to decide what class to take as her 4th level.

Bard? or Sorcerer?

(Path 1) Sorcerer - 4th level as Sorcerer and retrain a feat to Boon Companion... Then 5th level as Bard with the 5th level feat being the Improved Familiar

(Path 2) Bard - 4th level as Bard with normal progression... Then 5th level as Sorcerer, and retrain a feat to Boon Companion, and the 5th level feat being the Improved Familiar.

I'm leaning to Path 2 because this wont give me a familiar that I get to know - only to have it re-placed when I level... that might bother me (yeah, silly I know...).

Anyone see problems with this?

Suggestions?

The Exchange

quibblemuch wrote:
Obscuring mist is an extremely useful battle control spell. I used 30+ charges of it in one long running fight at level 15, and it was still as effective as it was at level 1.

My only PCs that use one of these wands are Flame Dancer Bards...

The Exchange

TriOmegaZero wrote:
Preparation is important. Cast delay poison on the melee ahead of time. Buy a goz mask. Unleash death on hapless opponents.

Flame Dancer Bard works well too. Maybe with Oils of air bubble...

But then I would also use pyrotechnics as a poor mans stinking cloud...

The Exchange 5/5

4 people marked this as a favorite.
Paul Jackson wrote:
Blindness/deafness cast to make the target deaf

As a Flame Dancer Bard, I often use Deafness (combined with obscuring mist or another smoke effect...)

The Exchange

_Ozy_ wrote:
Knowledge checks greater than DC10 can't be made untrained.

Bards can right? The ones with Bardic Knowledge anyway...

The Exchange

I've been having a lot of fun lately with Flame Dancer Bards (I have two now in PFS), and

Song of the Fiery Gaze:
(Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components. This ability replaces inspire competence.

At low level, I push up my UMD and pick up a wand of obscuring mist which I either hand out to someone who can use it, or I UMD it myself.

The Exchange 5/5

KingOfAnything wrote:
Fire Dancer wrote:
6) Our only interaction with the General at the gambling hall was to salute him whenever he went by. He's a General - we're privates. Does he even speak the same language? Don't we need an NCO to translate? Heck, normally he talks - we listen. He says Frog, we jump (we had a gripply in the group, so that's a little frog humor there).

How did you recognize the General in her civvies? Did you show the description to the Boss?

I think that the two points that are supposed to raise suspicions are the poisoned weapons in the brawl and the false description. So it is important for GMs to suggest those go beyond what would be normal hazing.

My biggest piece of advice for GMs is to really characterize the oread recruit that is helping Othis execute her plan. Give some Sense Motive checks for him acting guilty before and after the brawl. Heal checks to notice fading bruises on their stony skin. Give your players a reason to talk to him, or they will miss it easily.

During our briefing/meeting with "the Pit Boss", we asked about our target and pulled out our picture/description. He told us who the picture was (and we all had a good laugh over "the joke" the CO was trying to pull on us), and so when he showed up we knew who it was. We had message running, so when our "Spotter" PC saw him come in, everyone in the team was informed "Officer on deck".

The Exchange 5/5

Terminalmancer wrote:
Fire Dancer wrote:
7) It would have been nice to have the option to stay in "the Legion" (early in the scenario we pointed out it was like the Foreign Legion - non-Frenchmen fighting for France). Heck, I could see even having a "PC signs up for a two year hitch, so cannot be played in PFS for two years from xx/xx/xx" clause. Maybe with a note that the PC gains 3 XP, 4 Fame and 3xGold after 2 years of real time. And the Rank of Ungrounded Corporal. Or Private First Class. Oh, and Citizenship. (which is why many people joint the Foreign Legion - French Citizenship).

There were some missed opportunities on the chronicle sheet:

1) Join the Ungrounded
2) Opportunity to buy the Ungrounded cloak pin*
3) Opportunity to buy the Issawa family signet ring*
4) Bonus on day job checks for someone with Profession: Gambler

* I figure enterprising characters can already buy some sort of generic treasure/art object/etc. and say it's the cloak pin or buy a ring or RoP +1 and say it's the signet ring, but it'd be nice if they had some small mechanical effect, rather than just vanishing into the aether like this was a Season 1 scenario.

WOW! Thanks for the idea! I know what, I'll buy a MW tool for Diplomacy, good for any current or former member of the Ungrounded - or anyone associated with them. Nice narrow target, and if it's a cloak pin or a ring I can later get it enchanted too (maybe). Or just count it as part of my jewelry for the courtiers outfit.

and to add to your list...
5) Bonus on day job checks for someone with Profession: Soldier. "Ha! You call the tough? I remember during my time in the Ungrounded..."

The Exchange 5/5

I've only played this - not read it yet, or prepped it or anything... so these are from the viewpoint of a player. We had 5 players, Levels 3, 3, 3, 2, 1. So we were playing high end Tier 1-2.

1) I had a great time. I think my entire table did. Good judge, nice story, etc. In fact, it was the high-point of my CON this weekend. Any problems that come up in the rest of my post are likely to be caused by either my memory (I am getting old), or my lack of understanding what was happening "behind the judge screen".

2) Having been thru a real Basic Training in my youth, I (the player) tended to put the actions of the BBE off as normal "hazing the fresh meat" - part of the story trying to "get the feel of Basic. This seemed to be picked up by the rest of the players, and as a group we worked with "hazing" as just challenges to be overcome. Grease on the log walk? Cause a distraction while the Bard uses prestidigitation to clear a walk way across it. (Though the Gripply character just "Tree-Frogged" it across the bottom of the log.) Most of the rest of the Training Course went much like that. Heck, my PC was an Ifrit - I figured I was getting off light (and maybe dragging my friends into extra for being with me).

3) The combat was fun. I like the "don't kill anyone" combats. We did have a Barbarian almost "wrap" one target with Non-Lethal (would have been bad) and were ready to stabilize (and take the Demerits for spell casting - "don't want to kill a fellow trooper!"), but we didn't need to after all. And after we dropped all the opponents and the fight was over, we included them in the healing channels to set them up again.

4) This meant that when we came up to the "Trial", it was very much a surprise. We hadn't really collected "evidence", as we didn't really notice that we were being "singled out" in any unusual way. When asked at the trail, we were able to produce a few things (the "Target Picture" for example), but mostly we didn't even have demerits (maybe one?), and weren't real sure what the charges were for. So it was more of a puzzle - "what are we here for again?".

5) We didn't really have a "sneaky type" PC (no one with much stealth), and we never considered braking into the COs office/room/whatever. Heck, she was "the Commander" - so it never even came up. Not sure if we had had a couple Infiltrator types available we might have thought of it... but likely not. We were in the "Military Mindset". And if the judge had hinted at it, we likely would have figured it was a trap and avoided it even more.

6) Our only interaction with the General at the gambling hall was to salute him whenever he went by. He's a General - we're privates. Does he even speak the same language? Don't we need an NCO to translate? Heck, normally he talks - we listen. He says Frog, we jump (we had a gripply in the group, so that's a little frog humor there).

7) It would have been nice to have the option to stay in "the Legion" (early in the scenario we pointed out it was like the Foreign Legion - non-Frenchmen fighting for France). Heck, I could see even having a "PC signs up for a two year hitch, so cannot be played in PFS for two years from xx/xx/xx" clause. Maybe with a note that the PC gains 3 XP, 4 Fame and 3xGold after 2 years of real time. And the Rank of Ungrounded Corporal. Or Private First Class. Oh, and Citizenship. (which is why many people joint the Foreign Legion - French Citizenship).

The Exchange

I actually run two Flame Dancer bards in PFS... But only one is an Ifrit, the other is a Aasimar (Azata blooded). If you want to go the Intimidate line, you might consider swapping the SLA to Efreeti magic so you get Enlarge Person that works on your Bard...

The Exchange 5/5

How much does Slitherbane cost a PC?

3,815 gp?
Or
94,515 gp?

The Exchange 5/5

Flame Dancer Bard. Yeah, another Ifrit... Maybe not all that original, but she looks like she's going to be a lot of fun.

The Exchange

Markov Spiked Chain wrote:
If you can still rebuild, Duettist Bard is a great option.

LOL!

nah, the Flame Dancer is where she's at. It's even almost her name!
Fire (after her father), and Dancer (after her mother).

The Exchange

While discussing this with a fellow PFS judge (one that might be running a table for me someday), he expressed concern that the Boon Companion feat would not effect the needed requirement for Improved Familiar. Specifically, the Caster Level requirement.

Improved Familiar - Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

and Boon Companion actually improved the Familiar - not the Caster Level of the PC.

Would this be a problem?

The Exchange

Lorewalker wrote:
Fire Dancer wrote:

Would this work then...

4th level as Sorcerer and retrain a feat to Boon Companion...

Then 5th level as Bard with the 5th level feat being the Improved Familiar?

So then I would be 4/1 Bard/Sorcerer.

Technicly I just leveled to 3rd and have not played, so I guess I would pull back the changes I just put in, and become a 2/1 Bard/Sorcerer. It would even sort of make sense - just picked up the access to "Fire-fly" so it would sort of make sense to have her influence my choice of level

At any time between now and 5th level take one level of a familiar granting class, retrain 3rd feat to Boon Companion and take improved familiar at 5th, and you'll have the pseudodragon. That will work.

T'nks - going to have to think about this now.

Going to sleep on it...

The Exchange

Lorewalker wrote:
BretI wrote:

I agree with others, you have the following options:

1. Skill Focus(Any Knowledge), Eldritch Heritage (Arcane Bloodline), Improved Familiar
2. Iron Will, Familiar Bond, Improved Familiar Bond, Improved Familiar
3. Retrain out of your archetype and into the Duetist archetype of bard.
4. Multiclass with a class that gives you a familiar. This most likely is not going to be a good option since you will have to take several levels in the other class in order to get the Improved Familiar feat.

---

Retraining costs would depend on your current level.

Just a PSA, but you can take any bloodline due to the existence of the Bloodline Familiar option granted to anyone who has a bloodline to trade out the first level power for a bloodline familiar.

Sorry - it must be late at night, I did not understand what you just typed.

Let me get some caffeine, and re-read it...

The Exchange

Would this work then...

4th level as Sorcerer and retrain a feat to Boon Companion...

Then 5th level as Bard with the 5th level feat being the Improved Familiar?

So then I would be 4/1 Bard/Sorcerer.

Technicly I just leveled to 3rd and have not played, so I guess I would pull back the changes I just put in, and become a 2/1 Bard/Sorcerer. It would even sort of make sense - just picked up the access to "Fire-fly" so it would sort of make sense to have her influence my choice of level

The Exchange

BretI wrote:

I agree with others, you have the following options:

1. Skill Focus(Any Knowledge), Eldritch Heritage (Arcane Bloodline), Improved Familiar
2. Iron Will, Familiar Bond, Improved Familiar Bond, Improved Familiar
3. Retrain out of your archetype and into the Duetist archetype of bard.
4. Multiclass with a class that gives you a familiar. This most likely is not going to be a good option since you will have to take several levels in the other class in order to get the Improved Familiar feat.

---

Retraining costs would depend on your current level.

Does Option 1 require a level of Sorcerer as well? Or can it be done as pure Bard?

The Exchange

Lorewalker wrote:
Fire Dancer wrote:
Lorewalker wrote:
Fire Dancer wrote:

Wow... So for just 4 feats I can have a Improved Familiar? ... Not sure if I can do that. Already took my 1st and 3rd level feats, so that would mean using my 5th, 7th, 9th and 11th level feats... So I guess I could have the familiar for ... 6 games before retirement.

Aw well, looks like it is not happening anytime soon.

Iron will at 5th? Maybe - I'll look at it and think about it.

[i]To bad I didn't play this with my Wizard (this PCs brother). [/ooc]

Wait - how does the Eldritch Heritage thing work?

Eldritch Heritage allows you to gain a bloodline and a first level power from that bloodline. If you are a sorcerer, bloodrager or have a bloodline you may trade out your 1st level bloodline power for a familiar. This also has the effect of granting the familiar an extra power based on that bloodline. Or, you could select the arcane bloodline with grants a familiar as an option.
So... One level of Sorcerer would give access to a Familiar? But then how do I build that into the Special Familiar? (I'd like to get it by 7th or so ... The access is for a Pseudodragon at 5th level...).
Yes, one level of sorcerer gains you a 1st level familiar. But, to gain a Pseudodragon you need a 7th level familiar. That means at least a 3 level dip in a familiar granting class and the Boon Companion feat. Or taking 7 levels in classes that grant a familiar.

Actually the Access from the boon says "...you may take the Pseudodragon as a familiar with the Improved Familiar feat as long as you are a spell caster of at least 5th level (rather than 7th)." So I'm guessing this would be a special exception to the 7th level requirement. But ... That would be great for a Wizard (or Sorcerer I guess) of 5th level - I'm a Bard, and I'm not real sure I want to dip more than a level in Sorcerer... One I could see doing for the novelty of the 'dragon, but more than that is going to really alter the PC a bunch.

Edit: but wait, it looks like the E.H. would let me take it when I was 7th level Bard? (7-2 so 5th level caster?) so say at 8th level? (7/1 Bard/Sorcerer?) Am I understanding that correctly?

The Exchange

Lorewalker wrote:
Fire Dancer wrote:

Wow... So for just 4 feats I can have a Improved Familiar? ... Not sure if I can do that. Already took my 1st and 3rd level feats, so that would mean using my 5th, 7th, 9th and 11th level feats... So I guess I could have the familiar for ... 6 games before retirement.

Aw well, looks like it is not happening anytime soon.

Iron will at 5th? Maybe - I'll look at it and think about it.

[i]To bad I didn't play this with my Wizard (this PCs brother). [/ooc]

Wait - how does the Eldritch Heritage thing work?

Eldritch Heritage allows you to gain a bloodline and a first level power from that bloodline. If you are a sorcerer, bloodrager or have a bloodline you may trade out your 1st level bloodline power for a familiar. This also has the effect of granting the familiar an extra power based on that bloodline. Or, you could select the arcane bloodline with grants a familiar as an option.

So... One level of Sorcerer would give access to a Familiar? But then how do I build that into the Special Familiar? (I'd like to get it by 7th or so ... The access is for a Pseudodragon at 5th level...).

The Exchange

What Archtype of Bard gives access to a Familiar?

The Exchange

Wow... So for just 4 feats I can have a Improved Familiar? ... Not sure if I can do that. Already took my 1st and 3rd level feats, so that would mean using my 5th, 7th, 9th and 11th level feats... So I guess I could have the familiar for ... 6 games before retirement.

Aw well, looks like it is not happening anytime soon.

Iron will at 5th? Maybe - I'll look at it and think about it.

[i]To bad I didn't play this with my Wizard (this PCs brother). [/ooc]

Wait - how does the Eldritch Heritage thing work?

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