Shield

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Organized Play Member. 31 posts (83 including aliases). No reviews. No lists. No wishlists. 2 aliases.




I am not experienced in Homebrew or anything like that. So I am making a character and I want advice on what might be a reasonable trade out. I want to make a gypsy halfling who worships Desna and rides a pet yak. Because I want the yak at first level and I want it to stay applicable through the whole game I dont have a lot of class options.
My plan would be to go for druid, since I want to be a full divine caster. The only thing is that I don't see my character using Wildshape for flaver purposes, so I was looking for options to replace it. One of the ones that came up was the shaman spirit, specifically Heavens. Some of the abilities are fun and flavorful but I am not sure if it is a balanced trade off. Do you think it is?

The other option I thought of was playing a shaman and seeing if my GM would let me have a yak spirit animal (familiar). But I wonder if that might be a lot to ask. Let me know what you guys think.


I am not experienced in Homebrew or anything like that. So I am making a character and I want advice on what might be a reasonable trade out. I want to make a gypsy halfling who worships Desna and rides a pet yak. Because I want the yak at first level and I want it to stay applicable through the whole game I dont have a lot of class options.
My plan would be to go for druid, since I want to be a full divine caster. The only thing is that I don't see my character using Wildshape for flaver purposes, so I was looking for options to replace it. One of the ones that came up was the shaman spirit, specifically Heavens. Some of the abilities are fun and flavorful but I am not sure if it is a balanced trade off. Do you think it is?

The other option I thought of was playing a shaman and seeing if my GM would let me have a yak spirit animal (familiar). But I wonder if that might be a lot to ask. Let me know what you guys think.


Quote:
Poison Minion (4 RP): Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison. The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier. Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

I was just wondering if there is any rule on if you can or can't collect it. I plan on playing an infiltrator type and wanted to poison food and drinks of enemies, poison is expensive and the DC scaling would be nice. I don't see it coming up a lot, but it would be cool on the rare occasion.


I'm trying to decide which archetype would be best for my familiar. I'm playing a magus. I want something that will be useful frequently. I guess I just want to see what you guys have liked having and which you prefer. Is losing share spells worth it for the Emissary archetype? Would you say guidance at will is better than having the bodyguard feat and using aid another each round in combat? If I go with protector I can either switch the Ioun Wyrd's Dodge feat for Extra Item Slot and give him a belt of Dex to increase his AoOs and his AC. Let me know what your experience has been with either or both. I appreciate any input.