Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"I'm sure he meant well Zarine, but besides that, a boat load of malnourished men sporting lots of gold would likely draw attention to themselves, Attention that would be not be good for our captain, her ship, or us; when the Razmir begin trying to find out where Tribute Taker disappeared to." Filbert offers from the side.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert smiles sheepishly as the other cheer when the Tribute Taker is sunk "Just doin' what needed to be done." Later
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
After finishing up with Momijii and Zarine and the others whom need healing Filbert takes a rope and ties the Tribute Taker astern. Looking around "Then again if this place would work...." He finishes looking towards the Tribute's anchor Filbert will use his abilities and the anchor to sink it.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Hmm the post from yesterday didn't take but it was of little tactical use I was just positioning Filbert onto the other boat. Since it never technically happened.... Filbert moves up next to Momijii and offer his healing. "I can heal you but you'll be tired afterwards." if accepted:
Filbert indicates for Momijii to kneel down, then he lays his small hands on on each of her shoulders and begins to concentrate, as the charge around him grows the hair stands straight out from his head. kinetic healer: 4d6 + 11 ⇒ (6, 4, 1, 6) + 11 = 28 healed Momijii takes 7 NL til she sleeps it off Afterwards Filbert will call out to the others, "Do we have seriously wounded to attend to?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
With the captain unseen and the lone corsair cowering on the far deck, Filbert takes aim at the mate. "Hold him still Lizzie" Gathering in aether unto himself, Filbert literally electrifies the air surrounding him and Momijii.
Extended Range Empowered Electric Blast (RT): 1d20 + 14 ⇒ (14) + 14 = 28
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert continues to harass the captain as he joins him on the Sellen Starling Extended electric blast RT(range 120'): 1d20 + 14 ⇒ (7) + 14 = 21
Miss chance: 1d100 ⇒ 12 Is blur still active?
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert eyes the mate as he continues to aim at the head of this snake. Extended electric blast RT(range 120'): 1d20 + 14 ⇒ (2) + 14 = 16
Miss chance: 1d100 ⇒ 3 perhaps he needs to remain focus on just the one for now
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Sorry, long day Filbert cocks his head as the captain comes closer, "Alrighty then" Gathering in more aether he quickly sends another crackling bolt at the captain before moving down the rail, trying to keep some room between him and anyone on the other boat. Extended electric blast RT(range 120'): 1d20 + 14 ⇒ (14) + 14 = 28
Miss chance: 1d100 ⇒ 61 Movement 15', AC +2 (22) if Zarine's still singing
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
I need some 30 hour days, but then again I'd probably fill the extra 6 hours up as well perception(DC15): 1d20 + 13 ⇒ (18) + 13 = 31
Pausing he waits for the crew to respond to Lizzie's entreaty, however if they don't and the others fire he'll take aim at the captain (75') attack if needed: Extended electric blast RT(range 120'): 1d20 + 14 ⇒ (11) + 14 = 25 damage(eletrical): 4d6 + 6 ⇒ (4, 3, 5, 4) + 6 = 22
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert quips from where he stands along the rail "R'dy to repel boarders c'ptain!" snapping a sloppy salute. While Zandomir plans to take out the row master Filbert looks for the lead priest on the approaching barge. perception: 1d20 + 13 ⇒ (7) + 13 = 20 not fond of the flowers of Razmir anyways, Filbert will hold his barrage until Zandomir fires first
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Rubbing his eyes sleepily, Filbert joins the others. "What'd I miss? Enjoyed the night shift last night and as we pulled into port earlier I found myself a place out of the way and located in the sun. ducking his head shyly "Got warm and fell asleep" Sorry for the absense
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert listens from the side. "not sure which is better being indoctrinated in Xer or trying to negotiate with the Red Sail crew. Sounds like both are unhealthy propositions." Shaking his head "Zarine, Agrippa did either of you read how the hat was eventually obtained, I know it said they lost quite a few in their party in the endeavor."
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Sorry all been tied up with work past two days SOH(Basic Telekinesis): 1d20 + 14 ⇒ (17) + 14 = 31 Reaching out mentally, Filbert filches Zarine's scarf from around her shoulders and brings it to hand where he begins to compare it to his purple hat, going so far as to tie it around hit new hat unless she notices. when the discussion turns back to the ambush. Filbert offers "I could attack the from great range 120' allowing anyone who is closing to have a brief moment of surprise, when they ar ready to attack" Zarine the scarf is for flavor, she strikes me as one of the traveling people and would have a scarf
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"Hmmm.. a party huh, guess I'll have to wear the purple hat, it makes me so dashing, if a bit short of stature. Exactly how to we get the viscount's signet ring, won't he be wearing it?" Filbert ask as he thinks about what they can gain at the gala.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"I'll do what I can to keep them from getting too close to our aft quarter cap'n" Filbert quips from where he remains above on the boom. Later when amongst the others
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert remains silent for a time before offering his opinion. "I agree with both of you, if they are toying with us and really wish to attack, they should do so just before we reach the river, out here they have the most maneuverability, but we have the most options out on the lake. They'll likely attack in a way to push us into the river, where their greater speed will allow them to overtake us easily." "Captain, will we be pulling up along shore tonight, and do you perhaps have some lengths of chain? Thinking if they do pursue us we could foul the rudder or mess up the sails
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Glad one of us remembered to actually look, apparently Filbert was busy studying his feet after the jump Filbert raises his eyes to study the distant ship
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Nice Book GM, would've taken me a week to type all that :) Filbert listens intently as Agrippa and Zarine explain what they've discovered. Gulping a bit when the black ship and red sails are mentioned. "Still want to talk with them Zandomir, perhaps the captain'll let you borrow his tricorn. Not sure the oil barrels will help if they can cross planes at will." Later on deck Filbert leans against the rail as Captain Freeling talks about the next stretch of their trip, the absence of the trailing ship allowing him to relax and enjoy the scenery. At the mates cry, Filbert jumps upward to one of the lower booms to get a clear view. acrobatics+Airs Leap(SU): 1d20 + 14 + 7 ⇒ (2) + 14 + 7 = 23 5'*2=10'
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Captain Freeling wrote: Hope you don't want to go near there since that's nearly a week in the wrong direction from here "Hmmmm, that is a bit of a haul, I'll need to check with Zarine and Agrippa" Filbert finds the others and tells them what Captain Freeling said about the isle and the dread bell.... "So how goes the research, need another two weeks?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"If it's all the same to you, I think having a couple of barrels of oil on hand would still be a good idea." Filbert concedes not wanting to draw this into an argument.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Listening to Captain Freeling's comments on the red sailed ship, Filbert looks back at Zandomir. "Still want to talk to them? Sounds like we'd be better off lobbing a couple of barrels of oil and a few flaming arrows their way. Pirates <ughh>" Filbert spits over the rail. "Captain, a bell tolls under the water in the middle of the lake?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Zandomir wrote: "Nothing so extreme, at least not at first. I would like to find out why they're following us. If they mean us ill, then we can look into dropping trees on them. Might not hurt to confront them in a tight bend, but I'm thinking more of an ambush than a knockout punch. I think we should at least give them a chance to explain themselves." Filbert stands still for a bit continuing to watch the river as it disappears behind them. " Not to be a wet blanket but it's kinda hard to stop a ship in the river bend to converse, the funneling of the water tends to push the ship faster. We could launch a trap there but discussion, maybe not. The captain may slow our ship down if you wish to talk but be ready to repel boarders. "
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Zandomir wrote: There's also the matter of the red sailed ship that's following us. I would rather it not continue to do so all the way to our destination. Standing against the rail watching the river disappear behind them, Filbert pipes up "What would you like to do to dissuade it from following us?" seeming to think a bit about it "Rope, drop a tree on them from the shore in a tight bend, other ideas?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert brings the others who are researching something from the galley every couple of hours. In between coffee runs he assist about the boat and tries to apply what he knows about engineering to the setting of the sails. kn:Engineering to assist with sailing: 1d20 + 12 ⇒ (1) + 12 = 13 -.- Although the pilot tells him to get his head out of his arse and leave the sailing to the professionals.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"Don't suppose we can borrow our lovely captain's hat for this gift can we? It's probably something located within the dreamlands." Filbert muses to himself before adding, "not sure how much help I'll be researching this stuff but I can gladly help with any geometry that comes into play with the travel." Filbert's only knowledge skill is Engineering, he's a jeweler after all
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Finding a place to rest against the wall , Filbert closes his eye and thinks to himself Take me to the boat
"tures....of finally, thank the gods." Filbert looks around to who else has woken from the dreamlands.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert not finding anything of use on the table as he can't read any of it, walks by the Yellow King with a polite "Your Majesty" as he walk back across the room to join the others. "Back to the ship?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert let the invisibility drop once he's on the far side of the table from the lLowl's version of the Yellow King. Taking a moment to investigate the books on the table he looks at the others and shakes his head, pointing downstairs and mouthing "they look just as unreadable" SoH: 1d20 + 14 ⇒ (11) + 14 = 25
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert remaining silent and invisible, eases around the room to investigate the table Lowl's the Yellow King is studying. stealth: 1d20 + 18 + 10 ⇒ (8) + 18 + 10 = 36
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"I'm going back up and will be across the room opposite the steps, once you're ready I join in." hiding amongst the Aether Filbert heads back upstairs and across the room. stealth: 1d20 + 18 + 10 ⇒ (11) + 18 + 10 = 39
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
stealth: 1d20 + 18 + 10 ⇒ (1) + 18 + 10 = 29 uggh Moving back down the stairs while remaining invisible, Filbert touches Zarine's elbow lightly as he moves by so that she knows it is him. Reaching the bottom he describes the room above. "There's some creepy paintings above, similar to the ones that guy back in Thrushmore painted. What was his name Zandalus? or something like that? Also someone dressed like the Yellow King is above, could it be Count Lowls?" GM, pardon me is I've guessed wrong
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
perception: 1d20 + 13 ⇒ (15) + 13 = 28 Filbert thanks Zarine and walks up to the up to the wall behind Zandomir, Hrmmm, let's see, this crack doesn't belong here....perhaps a push right here.....yep that's it." opening the section of the wall Filbert looks through. "Just another entrance to the inner courtyard, that's what 3 now?" Joining the others as they moved on, he enters the office, briefly looking in the ledger. he snickers. "You know Agrippa, I believe this fellow's writing might just be worse than yours. I'm gonna check the stairs." Drawing the aether around him he moves upstairs, invisible to normal eyes anyways. Stealth: 1d20 + 18 + 10 ⇒ (2) + 18 + 10 = 30
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Frowning as the creature seems to shrug off a bit of his attack, Filbert gathers in more aether to himself and mutters to no one in particular. "Sometimes you just need to use a sledgehammer Empowered Telekinetic blast+PBS(precise shot): 1d20 + 14 ⇒ (14) + 14 = 28
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Spent the evening waiting on a windows update to process <sigh> Filbert gathers more aether into himself, loudly drawing attention before sending it winding past Heinrich's hip at the active pool of goo. electric blast(RT)+PBS(precise shot): 1d20 + 14 ⇒ (18) + 14 = 32
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Will(DC18) + Lizzie's Aura: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20 As the pool erupts with black pseudopods attacking both Zarine and Lizzie, unconsciously Filbert begins backing away, fingers trembling. Catching sight of himself in one of the mirrors , his attention is broken from the pool by the odd reflection. "Lizzie, Zarine!" he cries out before sending an arcing blast at the pool. Electricity and water don't normally mix Electric blast(RT): 1d20 + 13 ⇒ (3) + 13 = 16
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Seeing nothing of import immediately after entering, the geometric shapes of the 'mirrors' capture his attention and he begins to see how the reflections are aimed. kn:Engineering : 1d20 + 13 ⇒ (11) + 13 = 24
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
"Nice trick Zandomir, but don't thjink these folks are in need of that type of healing" Dropping his invisibility for the moment Filbert follows the others out of the room and joins Zarine at the front. perception(aid): 1d20 + 13 ⇒ (6) + 13 = 19
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
GM, Filbert should be back conscious by now or he's been sleep talking with the Merchant, of course this is the dreamland perhaps he is sleep talking. " Will(DC17): 1d20 + 4 ⇒ (16) + 4 = 20 Filbert remains invisible to the side of the door they entered through trying to make sense of the conversation going on nearest to him. perception: 1d20 + 13 ⇒ (9) + 13 = 22
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Nodding to the merchant Filbert takes his leave with the others. Once out of sight from the Merchant, Filbert draws the aether around him and disappears, moving up to Zarine, lightly grabbing Zandomir's arm as he goes by. "It's me" stealth: 1d20 + 18 + 10 ⇒ (3) + 18 + 10 = 31
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Having quietly considered the merchant's words from atop his perch Filbert interjects. "A little help in staying comfortable within the hot sands of these lands perhaps would be of more benefit, Although if both were to be here all the better." He ends with a smile. Searching the Caravanserai, would make the most sense and from there perhaps we'd figure out how to get to Celephais without falling to the wayside from the Dreamlands version of heatstroke.
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Filbert listens to the merchant and Zandomir discuss the terms of their transaction. "Emeralds are truly temperamental gems, all too often cracked by the untrained as they try to take a shortcut in making a repair." Filbert remarks outloud, lost in thought "One that large are exceptional finds." Once the merchant is free again. "Heard a bard once sing about this clumsy fellow who found a belt that while it made him able to dance away the night with any lady without stepping on their toes it also gave him the endurance to do so, like me he was a slight little fellow." Filbert's talking about a Belt of Physical Might(Dex, Con)
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Hmm, this will take some thought "So you can find anything? Boots that will fly, a cape of invisibility - well I don't really need that one, gloves that make me hit like a giant?" The gnome while sceptical at first seems to be warming up to the idea. "But how would we pay for it, what currency do you take here?"
Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Sense Motive(DC18): 1d20 + 2 ⇒ (5) + 2 = 7 Sticking his head out from behind Agripa, Filbert determines to see what the fellow has to offer... Acrobatics(Jump+Air's Leap-SU): 1d20 + 14 + 7 ⇒ (14) + 14 + 7 = 35 4' +4'(bonus elevation for exceeding DC16) = 8X2 (doubled by Air's Leap) = 16' Jumping lightly from the ground to the top of the shelf he settles into a crouch, "I've been learning to fly, what can your friends help me with?" GM, hoping Filbert can easily manage where he jumping and has not just launched himself into the dreamlands ceiling AIR'S LEAP: Element air; Type utility (Su); Level 1; Burn 0 You are always considered to have a running start when jumping, you add your kineticist level as a bonus on all Acrobatics checks to jump, you jump twice as far or high as the results of your check indicate, and you can accept 1 point of burn when jumping to double the distance you jump again (to a total of four times as far).
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