Arnistolientar Popswicker

Fijit Tealeaf's page

32 posts. Organized Play character for Orsen.


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Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

3 action Magic Missile: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Spoiler:
medicine: 1d20 + 8 ⇒ (2) + 8 = 10Anatomy Lore: 1d20 + 5 ⇒ (4) + 5 = 9

”It is unclear at this time given the evidence in front of me. I would only be guessing.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

That should have been “Asmodeus is in the details.” Missed opportunities..

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit mutters under his breath...

”Yes, that’s what this situation calls for: a back of the carriage driver. Even the All Seeing Eye, god of magic and knowledge himself, would call this elf a know-it-all. What an aft-hole.”

Out loud, immediately after...

”That is very specific advice Z. The devil is in the details. Kudos!”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21

Fijit insecurely goes to secure the side rigging, sure that he’s going to fall in. He finds some sure footing and is confident by the time the job is done.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”Well, then we will have to get answers to these questions ourselves. Do you gentlemen have any other questions or requests?”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”Do you think we’ll need to go underwater for this trip? If so, is there any items you might share to aid in this? Also, is it possible that anyone survived the shipwreck?”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

There doesn’t seem to be any cold weather gear in 2e but...

Fijit takes out a fur lined coat and prepares for the journey.

”I don’t care much for the cold...”

He boards the ship.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Dot

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”I cannot help but think that the goblin king would appreciate a good story. Let us call this plan B if playing dead fails.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”It’s not a bad plan, we’ll just have to explain that we’ll be taking care of him if they ask. It’s vague but passable.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

3 action heal. Not sure if I add the +8.

heal K and zombie: 1d8 + 8 ⇒ (5) + 8 = 13

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit holds open the palm of his hand revealing a tattoo the eye of Nethys. As he finishes the words of his spell, you can see the eye glow and that glow is mimicked in the undead he is motioning towards.

*Disrupt Undead, DC 18 Fort

damage: 1d6 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

3 action magic missile.
3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

”Nethys, end these undead quickly so we can get back to our pursuit of knowledge.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”That seems as good a plan as any, in my opinion.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”I am afraid that we cannot just let you loose on the world without knowing more. It is commendable that you have fought off these urges, but the urge to kill and feed is in you. So please, help us understand.”

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Religion: 1d20 + 8 ⇒ (10) + 8 = 18

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”It would seem that diplomacy has failed...”

3 action Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Fijit points his hand towards the man already under attack, mutters the magical incantation well known to him and watches as 3 of his fingers turn into arrows of force and light.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

"Um, perhaps we. should try diplomacy? I mean, maybe they don't realize that bloody death is the alternative to diplomacy?"

Fiijit approaches the front of the group.

"We will not be paying you this day. Understand that this is not an option. Walk away and live and enjoy your lives."

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

Or not...

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

survival: 1d20 + 8 ⇒ (18) + 8 = 26 Just in case it's not too late.

"I'm not a terribly good swimmer, I'm afraid."

Horizon Hunters

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Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit chuckles to himself...
"Good goblin engineering? Hehe. Good one."

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

"I know nothing about this but hopefully someone does. I'm more book smart than sewer smart. Right Z-man?"

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit moves and launches a ball of acid at the croc.
Action 1: Move 5 ft
Action 2&3: Cast acid splash.

Acid Splash: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit is searching.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Does anyone else want to take point as Scout?

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

performance: 1d20 + 3 ⇒ (6) + 3 = 9

Taking the part of Pizazz...
”I, um, would like compose, um, A WAR SONG!!”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

"I'm not usually one for insults but this seems to be a good time for it considering how insulting this was to the original script. Your performance, good sirs, well, it was, not very good, you see. I've seen better talent, for sure. There, let that sting sink in, yes, very good."

Deception: 1d20 + 7 ⇒ (10) + 7 = 17

If nobody else wants to scout as their default exploration, then I will. Otherwise, I will help with Searching. I will also go with a cure potion.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fun fact. A critical fail is missing the DC by 10 or more. Which means I'd have to roll a 3 or lower in order to criticize fail, giving me an 85% chance to not give you a -1. I have a 40% chance to give you a +1, a 45% chance to do nothing, and a 15% to give you a -1. Would you prefer if we just ignore that you're talking and just talk over each other to use our own diplomacy roll or just let you do all the talking?

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Diplomacy to Gather Information.

Spoiler:
Gather Information: 1d20 + 7 ⇒ (3) + 7 = 10

"Perhaps on top of helping you with this monster in your basement, we could also help you with settling into. your. new home? This theatre needs some help and, with some work and proper funding, performances can be brought back to this amazing and historical space. I mean, the flooding alone would be nice to fix."

Diplomacy to aid.

Spoiler:
diplomacy to aid: 1d20 + 7 ⇒ (8) + 7 = 15

Gotta get the bad rolls out first.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

"Do not worry Hopper, I am not one of those clerics who shares his delusional healing on those who do not want it."

Horizon Hunters

1 person marked this as a favorite.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

Fijit steps forward to greet the goblins. For those who pay attention, you can see pride in his walk and callouses on his hands that both come from years of study and the knowledge that comes with it. His mozzetta is pristine and alternate black and white with accessories all the way down. He also has an engraved Wayfinder hanging from his belt.

He leans on his staff as he walks towards them. The head of the staff has a half black, half white face. As he enters more light, he adjusts his glasses and smiles, arcane runes glow along his hairline on the left side of his face.

”It is fortuitous that we have some goblin Pathfinders coming with us on this mission. The All Seeing Eye watches over us and he will point with the finger of the scorched black hand. Does anyone have anything they’re like to do before we leave or knowledge that they may want to share? I for one would like to hear about goblin lore from our goblin friends in order for me to make proper greetings upon arrival.”

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

After reading the note, Fijit looks around the room to see if anyone has anything that may make goblins uneasy. Dogs, horses, goblin skull themed clothing, etc.

”Conversing with goblins sounds like a fun and exciting challenge. I think I have a book that might help with this...”

Fijit then buries himself in his pack.

Horizon Hunters

Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy

”Well, hello and well met Pathfinders. Nice to see you again Z-man.”
Fijit pauses to see if the nickname sticks, makes a mental note of the reaction from Zanderel, and then the note from Drandle out loud.