Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Spoiler:
medicine: 1d20 + 8 ⇒ (2) + 8 = 10Anatomy Lore: 1d20 + 5 ⇒ (4) + 5 = 9 ”It is unclear at this time given the evidence in front of me. I would only be guessing.”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Fijit mutters under his breath... ”Yes, that’s what this situation calls for: a back of the carriage driver. Even the All Seeing Eye, god of magic and knowledge himself, would call this elf a know-it-all. What an aft-hole.” Out loud, immediately after... ”That is very specific advice Z. The devil is in the details. Kudos!”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21 Fijit insecurely goes to secure the side rigging, sure that he’s going to fall in. He finds some sure footing and is confident by the time the job is done.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”Well, then we will have to get answers to these questions ourselves. Do you gentlemen have any other questions or requests?”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”Do you think we’ll need to go underwater for this trip? If so, is there any items you might share to aid in this? Also, is it possible that anyone survived the shipwreck?”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
There doesn’t seem to be any cold weather gear in 2e but... Fijit takes out a fur lined coat and prepares for the journey. ”I don’t care much for the cold...” He boards the ship.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”I cannot help but think that the goblin king would appreciate a good story. Let us call this plan B if playing dead fails.”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”It’s not a bad plan, we’ll just have to explain that we’ll be taking care of him if they ask. It’s vague but passable.”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Fijit holds open the palm of his hand revealing a tattoo the eye of Nethys. As he finishes the words of his spell, you can see the eye glow and that glow is mimicked in the undead he is motioning towards. *Disrupt Undead, DC 18 Fort damage: 1d6 + 4 ⇒ (6) + 4 = 10
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
3 action magic missile.
”Nethys, end these undead quickly so we can get back to our pursuit of knowledge.”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”I am afraid that we cannot just let you loose on the world without knowing more. It is commendable that you have fought off these urges, but the urge to kill and feed is in you. So please, help us understand.” Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”It would seem that diplomacy has failed...” 3 action Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 Fijit points his hand towards the man already under attack, mutters the magical incantation well known to him and watches as 3 of his fingers turn into arrows of force and light.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
"Um, perhaps we. should try diplomacy? I mean, maybe they don't realize that bloody death is the alternative to diplomacy?" Fiijit approaches the front of the group. "We will not be paying you this day. Understand that this is not an option. Walk away and live and enjoy your lives." Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8 Or not...
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Fijit moves and launches a ball of acid at the croc.
Acid Splash: 1d20 + 7 ⇒ (1) + 7 = 8
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
"I'm not usually one for insults but this seems to be a good time for it considering how insulting this was to the original script. Your performance, good sirs, well, it was, not very good, you see. I've seen better talent, for sure. There, let that sting sink in, yes, very good." Deception: 1d20 + 7 ⇒ (10) + 7 = 17 If nobody else wants to scout as their default exploration, then I will. Otherwise, I will help with Searching. I will also go with a cure potion.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Fun fact. A critical fail is missing the DC by 10 or more. Which means I'd have to roll a 3 or lower in order to criticize fail, giving me an 85% chance to not give you a -1. I have a 40% chance to give you a +1, a 45% chance to do nothing, and a 15% to give you a -1. Would you prefer if we just ignore that you're talking and just talk over each other to use our own diplomacy roll or just let you do all the talking?
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Diplomacy to Gather Information.
Spoiler:
Gather Information: 1d20 + 7 ⇒ (3) + 7 = 10 "Perhaps on top of helping you with this monster in your basement, we could also help you with settling into. your. new home? This theatre needs some help and, with some work and proper funding, performances can be brought back to this amazing and historical space. I mean, the flooding alone would be nice to fix." Diplomacy to aid.
Spoiler:
diplomacy to aid: 1d20 + 7 ⇒ (8) + 7 = 15 Gotta get the bad rolls out first.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
Fijit steps forward to greet the goblins. For those who pay attention, you can see pride in his walk and callouses on his hands that both come from years of study and the knowledge that comes with it. His mozzetta is pristine and alternate black and white with accessories all the way down. He also has an engraved Wayfinder hanging from his belt. He leans on his staff as he walks towards them. The head of the staff has a half black, half white face. As he enters more light, he adjusts his glasses and smiles, arcane runes glow along his hairline on the left side of his face. ”It is fortuitous that we have some goblin Pathfinders coming with us on this mission. The All Seeing Eye watches over us and he will point with the finger of the scorched black hand. Does anyone have anything they’re like to do before we leave or knowledge that they may want to share? I for one would like to hear about goblin lore from our goblin friends in order for me to make proper greetings upon arrival.”
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
After reading the note, Fijit looks around the room to see if anyone has anything that may make goblins uneasy. Dogs, horses, goblin skull themed clothing, etc. ”Conversing with goblins sounds like a fun and exciting challenge. I think I have a book that might help with this...” Fijit then buries himself in his pack.
Male Gnome Cloistered Cleric of Nethys 2 | HP 26/26 | Perception: +8 | AC 15 | Speed 25ft | Fort +5, Ref +5, Will +10 | +8 Medicine, +8 Nature, +8 Survival, +8 Religion, +7 Diplomacy
”Well, hello and well met Pathfinders. Nice to see you again Z-man.”
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