Ngoga

Fiat and Discretion's page

19 posts. Alias of downerbeautiful.


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Prethen wrote:
If this is going low tier, I might want to change to my Sorcerer-2 if that's okay.

Even if you play a lvl 1, the numbers bump the table to sub-tier 4-5.


Sending you a Private Message


Warhorn sign-up here

High-tier table would be nice to have (nudge-nudge) so I extended the table to six players. C'mon, that paladin 5's played tier 1-2s almost exclusively.

Paizo wrote:

Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?

Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.

Written by Joshua J. Frost


Rawr!

Table's at two people. One more fires it. C'mon guys!


In honor of SNOWMAGEDDOCON I'll see about running

Lost at Bitter End wrote:

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Written by Joshua J. Frost

Because nothing says, "Happy Valentine's Day!" like a missing lady and a place called Bitter End ...

Interested? Due to the last-minute nature of this table, there's no Warhorn event. Shoot me an email: rachel(dot)san(at)gmail(dot)com - All we need is three [snowed in status optional]!


EDIT: Sanos Abduction is TOTALLY, TOTALLY a 3-7!

Sorry about that typo... I wasn't thinking.


MOAR VTT Game Day 3 here -

Paizo wrote:

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.

Written by Jerall Toi

Get yo-self to Warhorn, stat!

See you in the Boneyard! wrote:
On the edge of life and death, between winter and spring, there is a holiday of hallowed halls held here. To some it is known as the Day of Bones, the time when those looked upon by Pharasma celebrate their profession and the transitory nature of life. Join us Saturday, March 1st, 2014 for Online VTT Gameday 3 – Day of Bones, and see if you can keep one foot out of the grave and delay your travels upon the Infinite Staircase. [http://pathfindersocietyonline.com/events/]


Hi - Part of VTT Game Day 3 here -

Paizo Says wrote:

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

Written by Jerome Virnich

Warhorn, Register now!

Also... wrote:
On the edge of life and death, between winter and spring, there is a holiday of hallowed halls held here. To some it is known as the Day of Bones, the time when those looked upon by Pharasma celebrate their profession and the transitory nature of life. Join us Saturday, March 1st, 2014 for Online VTT Gameday 3 – Day of Bones, and see if you can keep one foot out of the grave and delay your travels upon the Infinite Staircase. [http://pathfindersocietyonline.com/events/]


LucianC wrote:
I'm surprised more people haven't signed up. Maybe you should post in the Google group?

Oh yeah, I forget about that place.

I figured the timing would be a crap-shoot. Either everyone's doing family holiday stuff, or people want to get far, far away from family holiday stuff so either the game would have EVERYONE or the game would have NO ONE.


Hi - This Sunday I'm running King of the Storval Stairs.

Paizo wrote:

A Pathfinder Society Scenario designed for levels 7–11.

The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

Written by Dennis Baker

Please sign up on Warhorn. If you have questions or encounter a problem, email me at: rachel(dot)san(at)gmail(dot)com.

Thanks!


Jayson MF Kip wrote:

One thing that is nice (and different than most Barbarians) is that I've had decent ability to affect social encounters. Diplomacy (class skill via trait), Intimidate, and Handle Animal are nice to have with positive Charisma modifiers.

From the GM: Gnome magic makes the character more arcane than the class itself, so far at any rate. The reduced casting abilities makes multi-classing with an arcane class (at a BAB penalty) and rage cycling with moment of clarity more reminiscent of an arcane barbarian. Since there's no integration of casting at an early level, and very restricted casting starting at level four, the character relies primarily on brute strength. It seems, given how often MF Kip forgets things like power attack on his other characters, that when Gant finally is able to cast, he'll forget to have her do so. For something that's supposed to be a key feature of the class, I have yet to witness what his character actually is.

Also, which such a high point buy and the inability to sell stats, Gant would have had a positive charisma anyway. Honestly any barbarian can have a positive charisma, so I barely see his "one thing that is nice" as a benefit of the class; it's more a perquisite of the build rules.


Link to the Roll20 site - Also emailed out.

https://app.roll20.net/join/262974/M8tK5Q


Current Roster:
1. Benny - Fighter/Rogue 9
2. Sam - DD 9
3. Jeff - Barbarian 11
4. Steven - Holy Fighter 10
5. Mitch - Rogue 9
6. Mark - Druid something

Alts:
1. Andre - Pregen 7
2.


Looking to run Feast of Sigils (7-11) this Sunday morning.

Here's a blurb: In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.

Sign up on Warhorn. If you have problems with Warhorn, let me know at rachel(dot)san(at)gmail(dot)com (I just set up the event, so I may have kinks not all worked out.)


Current Roster:
1. Benny - Fighter/Rogue 9
2. Sam - DD 9
3. Jeff - Barbarian 11
4. Steven - Holy Fighter 10
5. Mitch - Rogue 9
6. Mark - Druid something

Alts:
1.
2.


Current Roster:
1. Benny - Fighter/Rogue 9
2. Sam - DD 9
3. Jeff - Melee 11
4. Steven - Holy Fighter 10
5. Mitch - Rogue 9
6.

Alts:
1.
2.


Current Roster:
1. Benny - Fighter/Rogue 9
2. Sam - DD 9
3. Jeff - Melee 11?
4. Steven - Holy Fighter 10
5.
6.

Alts:
1.
2.


Current Roster:
1. Benny - Fighter/Rogue 9
2. Sam - DD 9
3. Jeff - Melee 11?
4.
5.
6.

Alts:
1.
2.


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When: 29 November (Friday), Midnight (so the time between Thursday and Friday) Central Standard Time
Where: Roll20 + G+ Hangout
Who: PCs can be anywhere between levels 7 and 11, subtiers being 7-8 and 10-11
What: Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.

Written by Tim Hitchcock

To sign up, please email me the following information to rachel (dot) san (at) gmail (dot) com

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Kind of curious to see who's up this late and not shopping with the aunts, mothers, and crazy uncles who want to see all the nifty "Early Bird/Night Owl" sales.