Ferahgo89's page

33 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


The Pathfinder Adventure: Crypt of the Everflame is a good 1st level adventure for people of all ages. I've used it several times at cons to introduce players to the game. It has most of the typical 1st level baddies (Orcs, wolves, skeletons), some lethal and non lethal traps. The story is not very dark at all.

Plus, if you want to continue, it is also the start of a mini campaign. Crypt of the Everflame is continued by Masks of the Living God, and then by the City of Golden Death.


Some of the earlier ones (Rise of the Runelords in particular) have tons of treasure. I learned the other day that the party wizard was walking around with 15,000 gp in his pockets.

However some of the later AP's (I'm looking at you kingmaker) do seem a little light on treasure.


Evening everyone,

I'm going to be running the finale of Rise of the Runelords: The Hook Mountain Massacre tomorrow night and I have a question. If a barbarian is raging and he gets hit with a Ray of Exhaustion, would that cause him to drop out of rage?

I know that the spell can either exhaust or fatigue depending on the save, and that a barbarian can't enter a rage while fatigued, but it says nothing about what happens if a barbarian becomes fatigued/exhausted.

Also, any other insight or stories about their groups battles with Barl Breakbones would be cool.

Cheers,

Ferahgo89


Lying breaks the code. As does oath breaking in my opinion.


There is the Guiding Hand feat from ultimate combat. Its prereq is Channel Smite, and it allows you to add your wisdom instead of your strength to hit.


With one of my current groups, its an open style group (come if you want, dont if you dont). I usually have my regular four players, then sometimes up to three extra's.

How I do exp, for AP's at least, is I take the exp that each player in a four man party would get from an encounter, then I multiply that by the number of players, and thats my exp budget for the encounter. It usually means that you have to add in some extra monsters, but it gets the job done. If you couldnt get the exp total to divide between any combination of CR's, then I just round it.

If a player leaves and comes back after a few weeks, I just have them at the same exp as the rest of the party, that way they don't feel left out, or underpowered. However if they are absent, they don't get any of the treasure. If they haven't attended in a while, I give them some bland magic gear (Cloak of resistance, +1 armor/weapon, ect).


Destroyed a CR 8 Troll with one Full-Attack from my level 6 ranger, solo.


Gloves of Storing?


I tried it for a few months so I could play in a kingmaker game that my buddy was running three hours away.

While I enjoyed it, all I can say is that like most things you get out of it what you put into it. You need a good mic on both ends so everyone can hear each other well enough to act. You also need a decent internet connection so someone doesn't mysteriously disappear during combat or at a crucial RP moment.


Hmm, never thought of using the stats for a bear. That will likely suffice. Thanks for the idea's everyone.


Hey Everybody,

In my Kingmaker game, I have taken a young owlbear cub as my animal companion. I need advice on how to convert its stats to match a first level animal companion, and then I plan to follow the animal companion advancement table from there.


Last I checked, the Ninja was already an archetype of the rogue. You can only take two archetypes as long as they dont replace the same ability.


It all depends on the time of day.

If we're playing in the afternoon, we tend to munch on chips or crackers and drink pop. We usually then break for dinner, usually pizza or burgers, before continuing into the evening.

If we play in the evening, we enjoy chips or candy (generally high sugar stuff since we play to two or three in the morning) or the odd trip to McDonalds. We usually drink when we play, as it is a social occasion.


A buddy of mine played a Bukka druid in a sandstorm game. His reason for adventuring was that he was the son of the chief shaman of his tribe (he was a shaman as well), and the BBEG stole some kind of sacred artifact from his tribe that he was tasked with recovering.


The power of wind ability is a little over powered. You give up the equivalent of two feats (Medium and heavy armor proficiency) and gain the equivalent of five feats (Improved initiative and four fleets).


I disagree. You can play a great Cavalier as long as you know what your doing.

I made a Cavalier for a homebrew game, and it went just fine. Sure, while mounted my DPR was phenomenal, but with D10 hit die, full BAB, good skill and weapon selection, and the Challenge ability the cavalier can do some pretty hefty damage while not on their horse as well.


Or you could look into Deadlands d20.


As far as I'm concerned, Paizo has yet to disappoint once me in its whatever-year-old history. Why should this product be any different?


houstonderek wrote:
Mairkurion {tm} wrote:
Sean K Reynolds wrote:
And if you can't handle that, maybe you shouldn't be GMing.

(Emphasis mine).

The key word is: Master.
Too bad eight years of explicitly taking that power away from GMs weakens that statement. It's a player driven game now, GMs (unless they're lucky enough to be game designers or never have to scramble for players due to circumstances) are just there to read the boxed text and roll the dice.

Taking power away from the DM? Dude, I don't know what kinda people you game with, but for my group, there is no 'reading text from a box' and once the DM make's their ruling, that's it. It's their game, their story, their world, their rules.


For me, the choice was simple.

I was taught the game on the Pathfinder Beta. After playing that for about a year with my gaming group at home, I was invited to a weekly 4ed game at my university.

I very much enjoyed playing in that 4ed game (Rey'ir Redscale, Dragonborn Warlord), but I'm a melee guy. Standing at the back and casting never appeals to me, I like being in the thick of it.

But the longer I played, I started realizing things.
1) We were unstoppable. Healing was just too easy, what with surges and second winds and what not.
2) I could not play classes a certain way that I would like. Ie, a fighter with a bow, or a cleric that sits at the back and buffs and heals.

So I decided that Pathfinder was the game for me. You'll see all of the Hardcover Pathfinder books on my shelf (Short of the Beastiary 2), but right next to all three 4ed Players Handbooks.


Its up right now! Go check it out!


In my games, there is no 'Ye Ol Magic Shoppe', but you can buy magic gear from blacksmiths, jewelers, tailors, ect. They don't have a large stock, its more of a 'It's the pride of my collection' type thing.


In my homebrew campaign, I have a Inquisitor of Callistria. He simply worships said diety, and lives his life to destroy banditry in the River Kingdoms.


Sounds really cool to me. I like it.

There's a similar weapon in the Gnomes of Golarion book (its a buzz saw attached to the end of a staff), and the buzz saw spins for an amount of rounds equal to the users strength modifier, perhaps you could use that?


Playing Star Wars Saga edition, playing as a member of the 501st Legion (aka Vaders Fist), I ordered a pair of Star Destroyers to begin landing AT-AT's and Stormtroopers on a planet, with orders to destroy school, hospitals, and residential complexes. All because one pissant Admiral from that planet decided to rebel against the empire.


B0sh1 wrote:
That must of been a incredible burst of XP, and some damn good dice rolling. I would think a CR 7 would of been tough, near impossible for level 2 characters by itself. Unless, there's something we're missing like magic items or high powered races are being used for the classes.

Nope, none of the above at all. Rogue & Cavalier was a human, Elven Monk, Half Elf Sorcerer. The Cavalier had a borrowed +1 goblin bane shortsword, but never got to use it due to baleful polymorph.


This was one encounter. Yes, we managed to make it through. Through a combination of good rolls and strategy. But god did it hurt. I, as the mountless Cavalier, was baleful polymorphed into a mouse from the get go. This left the monk, the rogue, and the sorceror to do everything else. They managed to kill all the goblins while I was scurrying around, while the hags and they're ogre bodyguard(who was attacking as well) started to retreat to the sea. Fortunately, the monk character decides to call them ugly to get they're attention. Which they do, and immediately drop baleful polymorph on him (although he saves). The monk kills the main hag with a flaming kick to the face, which the dm rules breaks the hags coven and all of its magic. So I'm back, ready to go. Only thing is, the hag and the ogre are 60ft away. To far to charge or double move. So I double move in, and get hit by two evil eyes. Bang, I'm comatose. They manage to kill one more hag and the ogre, and damage the last hag, when it flees into the water and is eaten by a shark.


In tonight's game, my party of four PCs (Cavalier (mountless), Rogue, Sorcerer(Storm Bloodline), and Monk(Four Winds)), all level two, were set against the following:

Three Sea Hags (A Hag Coven)
A Sea Ogre
A Goblin Commando(Goblin w/2 fighter levels)
Two goblin Assasins(Goblin w/ 1 Rogue)
Ten Regular Goblins.

Does any of the DM's out there think this would be a little extreme? What would be the total CR of the Encounter, and a reasonable survival rate?


My group always plays 4d6 drop the lowest. Our DM's are old school, and they rarely like to change their ways. How ever, we do try to balance out players who role low. Our rule is that if your total stat bonus' is less that a +5 total, then you get to re-roll.

Of course this has lead to a few hilarious times when players rolled 18,15,14,11,10,3. That was an interesting game.

How ever, we should all be glad we get to chose anything at all. In systems like warhammer 40k's Rogue Trader or Dary Heresy, all character stats are rolled randomly. Im talking class, homeworld, stats, backstory, height, eye colour, skin tone, everything.


Welcome to Pathfinder friend!

You are absolutely correct. Pathfinder is Paizo's update of the D&D 3.5 rules set.

They have consolidated several skills, such as move silent & hide into 'stealth'.

They changed racial features (such as stat bonus', ect), changed how certain feats work, ect.

I would heavily suggest getting access to the core rulebook before you make your character, but paizo has a free conversion guide in their downloads page.


I think this would be a great idea. Just not to fourth level, that seems a little long. Maybe just to first level? From first to fourth level is roughly one whole adventure path chapter.


Hey everyone,

Just need some clarification, does Augment Summoning also affect Eidolons as well?

Thanks

Ferahgo


Ferah Renke
Level 1 Summoner
HP 11
AC 15=10 + 2(Dex)+3(armor)

Str 12
Dex 14
Con 15
Int 15
Wis 13
Cha 20

0 BAB 0 Fort 0 Ref 2 Will

H. Animal +9
K. All +6
Linguistics +6
Spellcraft +6
UMD +6

Combat Casting
Sudden Extend Spell 1/day

Spells:
0: (Daze, Mage Hand, Detect Magic, Acid Splash)
1: (Mage Armor, Enlarge Person)

Eidolon

Base Template: Biped
Level: 1

HP 17
AC 15 = 10+4(Nat. Armor)+1(Dex)

Str 18
Dex 12
Con 13
Int 7
Wis 10
Cha 11

Skills

Perception +5
Stealth +6
S. Motive +4
Intimidate +4
Swim +7
UMD +4

Saves

+2 BAB +3 Fort +0 Ref +3 Will

Feats

Martial Weapon Proff (Great Axe)

Evolutions

Limbs(Arms)
Limbs(Legs)
Claws

Improved Natural Armor
Ability Increase(str)

Attacks

Great Axe 1d12 x3