Round 9:
Blessing of Fervor Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (1) + 24 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (4, 4) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg. First Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (15) + 24 + 0 + 2 + 3 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (1, 4) + 18 + 2 + 3 = 28 adamantine, magical, slashing dmg. Iterative Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 19 + 0 + 2 + 3 ⇒ (17) + 19 + 0 + 2 + 3 = 41 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (6, 6) + 18 + 2 + 3 = 35 adamantine, magical, slashing dmg. ===================== Iterative Attack: CONFIRM CRIT: 1d20 + 19 + 0 + 2 + 3 ⇒ (6) + 19 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 4d6 + 36 + 4 + 6 ⇒ (2, 5, 4, 6) + 36 + 4 + 6 = 63 adamantine, magical, slashing dmg.
Round 7:
Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 2 ⇒ (13) + 24 + 0 + 2 + 3 + 2 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 1) + 18 + 2 + 3 = 27 adamantine, magical, slashing dmg. Round 8:
Blessing of Fervor Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 ⇒ (4) + 24 + 0 + 2 + 3 = 33 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (4, 3) + 18 + 2 + 3 = 30 adamantine, magical, slashing dmg. First Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 ⇒ (2) + 24 + 0 + 2 + 3 = 31 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (2, 6) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg. Iterative Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 19 + 0 + 2 + 3 ⇒ (1) + 19 + 0 + 2 + 3 = 25 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 5) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.
Round 2:
Round 3:
Haste Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 1 + 2 ⇒ (9) + 24 + 0 + 2 + 3 + 1 + 2 = 41 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 1) + 18 + 2 + 3 = 27 adamantine, magical, slashing dmg. 1st Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 1 + 2 ⇒ (12) + 24 + 0 + 2 + 3 + 1 + 2 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (5, 1) + 18 + 2 + 3 = 29 adamantine, magical, slashing dmg. 2nd Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 19 + 0 + 2 + 3 + 1 + 2 ⇒ (2) + 19 + 0 + 2 + 3 + 1 + 2 = 29 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (2, 6) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg. AC 32 -2 enlarge +1 haste +2 blessing of fervor = AC 33 // +5 to Reflex Saves (haste, blessing of fervor, heroism), +2 Fort and Will (heroism), +3 vs. charm (inspire), +4 vs. poison/fear (heroes' feast) // CMB +10, CMD +6
Along with the usual Heroism, Blessing of Fervor, and Heroes' Feast enchantments from his teammates, and the Protection from Evil from his Ioun Stone, Theodric drinks the following potions before emerging on the Cathedral floor, and asks the others to cast their long and medium term spells before opening the door: -enlarge person;
He then sets his hat of disguise to the female marsh giant. Theodric also places holds a potion of vanish in his left buckler hand. "Friends, you want to do the same deception again and hold on to my rope so we can pretend I captured you? Let us start with these hill giants to the south. Glaube or Brother Theo: mind putting a silence spell on me and I'll pretend I'm sick and lost my voice... it will cover the sound of our battle."
Becoming familiar with the group's tactics, Theodric (in young, angry, female marsh giant mode) delays until Devko and Harsk have done their thing. As soon as they are done, he rushes the red-robed pale giant lookout! Move + Attack: This happens after Harsk and Devko have had their turn; if Devko did not inspire courage, please subtract 3 from atk/dmg. Similarly reduce atk roll if Brother Theo has not cast Blessing of Fervor in this temple. Thx! Acrobatics in last 5 feet to avoid AoO, Heroism: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34 Two-handed +1 adamantine Keen Falcata, Heroism, Inspire Courage, Blessing of Fervor, Combat Expertise: 1d20 + 24 + 2 + 3 + 2 - 3 ⇒ (6) + 24 + 2 + 3 + 2 - 3 = 34 for 1d8 + 18 + 3 ⇒ (2) + 18 + 3 = 23 adamantine, magical, slashing dmg. Blessing of Fervor (if applicable): Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. --> AC 37
Devko or Glaube: any chance for a friendly freedom of movement on Theodric? otherwise he's doing half damage due to underwater combat rules restrictions on slashing and bludgeoning weapons. Cheers! Theodric changes his appearance to that of a young female marsh giant and swims forward warily, advancing into the water intersection.
After the others are done inspecting the loot, Theodric changes his appearance to match that of the dead marsh giant female using the magic of his hat of disguise, then draws a potion of enlarge person, before addressing the group, "Ok, I don't talk giant, so I'll stay somewhat quiet for the next part. When you're all ready, let's go to the next tent... I'll drink my potion of enlarge just before we step in. You'll be my prisoners ok? there... puts your hands together and I'll loop this loosely around your wrists..." Theodric throws hands a rope to his fellow Pathfinders. "Glaube, I'll shove you forward roughly - to make it look legit - and I'll grunt at you as a signal to start speaking and to explain yourself to those other giants... sounds good?" |