Death Initiate

Felrisa Vex's page

15 posts. Alias of Kaira Velrith.


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Female Human Monk 3

The first punch impacts heavily, the second narrowly missing. Seeing his vigor she puts up her own defense after taking a step back. Pulling out another vial she says "Not bad Green one" and Puts up her arms up defensively.

First hit, second miss, 8 damage taken. g-13 to g-12, no AoO. End turn Also I should have got more potions apparently~

Arbiter:
Five foot step backwards, move action to remove a potion from my pouch, and standard action to go into total defense.


Female Human Monk 3

My invisibility wears off as soon as I attack, it's not greater. You didn't know that and probably misread, so I'll give you a muligan on that move. My attack came basically from the front as we where facing each other before I drank the potion and I just 5 footed to you twice in a row forwards. But as I said, I'm standing right in front of you at g-12 and missed my attack and bull rush attempt.


Female Human Monk 3

With a roar the fighter was suddenly in Meng's face, both hands punching forwards viciously. The attack is so savage it attempts to throw him backwards.

Suddenly in g12, Attack with 18, denied dex and dodge bonuses due to invisibility first attack, 8 damage if hit, If hit 18 dc against bull rush to push you back 5 feet into g14, does not provoke attack of opportunity

Arbiter:
5 foot step into g12 from f11 Full action to use Tigers Claws, breaks stealth removing his dex and dodge bonuses hit: 1d20 + 7 ⇒ (11) + 7 = 18 Damage if hit: 2d6 + 6 ⇒ (1, 1) + 6 = 8 Free Bull-rush attempt: 1d20 + 7 ⇒ (11) + 7 = 18


Female Human Monk 3

With a quick movement she retrieved a vial of liquid from her belt pouch, drinking it quickly and disappearing completely from sight.

You took too long to start the fight, how sad. Dc to pinpoint my location with hearing is 39 (Dear lord!!!)

Arbiter:
stealthdc: 1d20 + 29 ⇒ (10) + 29 = 39 Move action to retrieve a potion of vanish lvl 2 from her pouch, standard to drink it, and a 5 foot step from g10 to f11, dc of pin-pointing my location is 39 ( +9 from skill, +20 for being invisible) Invisible for one more round after this one.


Female Human Monk 3

With a grin hidden by her mask she dashes forwards, reaching the center of the arena and fanning her arms slightly outwards, growing more defensive, and dropping into a defensive posture.

Move from L-10 to G-10. Your turn. Thank you~ No change to position.

Arbiter:
Move action to go from L-10 to G-10, Swift action to Activate Turtle Style+1 shield Ac, Standard Action to go into Total defense. +4 Ac for this round. Total ac is 22 for this round.


Female Human Monk 3

Dear lord the first fight is already over? I've still yet to duke it out with my Green skinned martial artist friend.


Female Human Monk 3

"Ummmm. This isn't the water closet my old friend. This is a public room." Felrisa said with a disgusted sigh and looking away from the man expelling his bladder on a plant.


Female Human Monk 3

My honored opponent seems to be a fellow of the art of fighting; however, his green skin makes him too obvious and flashy.


Female Human Monk 3

A small human woman walked into the arena, half of her face veiled by a mask. Her eyes darted to the crowds, her billowy clothing obvious to not wearing any armor what so ever. She raised her fists as she spotted the over grown goblin.

Initiative= 8 Suppose I get to go first then~

Arbiter:
init: 1d20 + 6 ⇒ (2) + 6 = 8

The Monk quickly dropped into a hybrid of two stances, fingers clawing outwards while arms raised outwards protectively. She waited for the other combatant to make his move.

arbiter:
Swift action Activate Tiger, +2 cdm to bullrush, trip or over run; attacks are slashing, and crits cause target to bleed 1d4 for the next two turns at the start of his turn. End turn.


Female Human Monk 3

Like those ideals. Better addition, Pitfall arena. Every round or so you roll a dice or something and a 2x2 second of the arena falls out into a highly damaging drop. Keeps happening until the whole arena has dropped down then raises back up to reset.


Female Human Monk 3

Have to drop out of this, recently got put on a more intense work schedule and wont have time to properly figure everything out X.x sorry.


I vote start today


Cyber punk is mostly just sci-fi in a neo-dystopian setting; where there are more bad guys than good guys, ect. It's basically shadowrun without magic; but as I said, I'm cool with most settings; and modernish magic does sound cool too.


I am highly interested in this; more so depending on how the Setting comes up. Fully devoted if the setting is sci-fi cyberpunk style, but still interested if not; always willing to learn new systems.


I look forwards to honorable combat in the near future~