Locksmith

Fellwalker's page

Goblin Squad Member. Organized Play Member. 25 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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I just don't know why obtaining low-light vision is so difficult to obtain, especially for a ranger/barbarian/rogue human character. Let it be a feat.


There are lots of (legal) ways to get RPG games cheap if not free. You want a game with all the bells and whistles you'll pay but if your looking to get some framework for a game, a notebook or pad of paper, a few pencils, some scavenged d6s from that slightly not intact board game no one's touched in your house since the Wii was bought and a decent quiet corner of the dining room or basement you can have a ball. Be prepared to make stuff up, house rule and otherwise take a break to recover from laughing too hard. That's what we all did way back when with the Red Box or that dog eared copy of GURPs someone bought at a library book sale.

Heck, with PDFs there's always a free version of this or that waiting to be printed/downloaded and opened for a fun Friday night. I found this just tonight:
http://www.rpgnow.com/product/106454/ImagiNation?term=imagination

looks amazing as a system that could handle whatever and be accessible to whomever. RPGNow has the D6 Core set Bundle from West End Games for a whopping $0.0, zip, nada. Great gaming is out there for nothing. Imagination is free and seriously needs some exercise these days, and as Mr. Gygax always said the only reason DMs rolled the dice anyway was because they liked the sound so we don't really even need those.


Bane. Cheap and very effective. A rogue with an assortment of bane daggers/shortswords is well prepared.


From what I've heard...Ostog the Unslain!!!


Yeah, I don't agree.
Spell Completion and Spell Trigger Items ARE "casting a spell" excepting that the effort and resources for casting said spell have been done previously and "locked" in place until needed, especially spell completion items. The descriptions of those items and the description of spell casting does not specifically make a distinction between the two and use the phrase "cast[ing] a spell" interchangably without defining what the difference is between them. Perhaps it doesn't need to in the Magic section of the book but it very well should in the Magic Items section when it talks about the different forms of magic items.

As to the second part? I agree, that was my interpretation as well and it's cool. It makes sense and keeping it in mind could be usefull in the right circumstances.


The Healing Grace power of the Life sub-school of Necromancy states that "[w]henever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell."(APG p.146)

My question is this, what is the definition of "casting a spell"? Is it strictly the act of casting memorized spells or does that include spell completion and spell trigger items?
The core rules states under Scrolls that "[u]sing a scroll is basically like casting a spell"(p.490) and under Wands that "...casting a spell from a wand is.."(p.496).

Also, is this healing replacing the normal effects of the spell or in addition? Will a fireball from a Life Specialist Wizard of 8th level heal for 3 points to everyone in an area OR burn them for 8d6 or burn them for 8d6 AND heal them for 3 points?


42 years old, never served (but probably should have), male, been playing since about 12 (about 1981).

Games I have played and still have in safe keeping include:

•old Basic D&D (through the many boxed sets that followed)
•AD&D 1st and 2nd Ed (venerable Greyhawk, Ravenloft, Forotten Realms!!!, Al-Qadim, Kara-Tur, Spell Jammer and well loved homebrew campaigns)
•Rifts, Heroes Unlimited
•Gamma World (Old Box Set) and Star Frontiers
•Top Secret SI (just a little)•Marvel Super Heroes
•MERP and Rolemaster (played RM but loved the MERP setting and maps!)
•Chaosium's Call of Cthulhu
•Star Wars by West End Game and Star Wars by WotC but not the Saga ed.
•Shadowrun
•Mechwarrior and Battle Tech
•Ars Magicka (only a little but I loved the setting)
•Old World of Darkness (Vampire the Masquerade, Werewolf & to a lesser degree Mage the Ascension )
•Dungeons & Dragons 3.5
•and finally Pathfinder!


Kevin Webb GRC Team wrote:
Question: Are the Factions and Prestige Points mechanics OGC for third party use?

Yeah, I'd like to know. Geez, when the "Faiths of..." books came out they could have had an extra page detailing faction rewards. I would have shelled extra out for that.


I was thinking of slipping in the Ghost Tower of Inverness but I like the ideas previously offered.


Please, overpowered, I don't think so. You move just a shade faster than a horse and it only lasts so long. In combat it can be a blesing but it can also make you a target.

I can remember the days of 1st ed when flight didn't come with a feather fall attached. When it was done so were you. Dispel magic anyone? And there's a fly skill for a reason...in those heady 1st ed days flying was just assumed...now when you try weaving through the trees or stalactities, screw a roll and *Whump!* your a comedic moment during the battle looking like a Witch-wrapped-around-a-tree Halloween decoration.


I saw the Aldori Swordpact Style write up in the new Campaign Setting (which I don't own...as of yet; beautiful by the way) but there's very little and with the Stolen Lands wedged between Mivon and Restov the Swordlords could be a big issue for people. I'm not against creating what I want/need but will there be more in depth coverage in the Ultimate Combat book or in something else 'cause if there isn't something I might as well just use my noggin and whip somehing up that fits the bill and fits my story.
and @Kyle: I agree the swordpact does sound samurai-esque but they don't sound very lord following fanatic (at least not in Mivon) rather they come off like fencers trying to be the best and following a lord for their own reasons. I could see evil, nuetral, or good swordlords.


If he's mute then maybe he's taught himself how to overexaggerate the somatic component or create a somatic for purely verbal spells (or they're beyond his grasp). I was thinking of a mute character casting with big glowing sigils traced in the air, big bold gestures, and maybe even increasing the casting time by one step (standard to full round say) to balance the loss of a component. If he takes Silent Spell then he doesn't suffer the penalty to his casting on spells that he uses it on without having to use it on everything.


NOW I am forced to face a problem. I have Forgotten Realms stuff all over...I used to be able to walk from Arabel to Zhentil Keep to Mulmaster by memory. I have BOXES of 2nd and third edition stuff with Volo's This and Elmister's that added to the mix. I loved some of the things done there and love the land still but Golarion steadily entices. It's definately more low magic/grittier which I like but it would be a sad moment if I box up the FR to make needed room for PFRPG stuff which I kinda need to do. How does one say goodbye to the NPCs that lurked in my brain and the PC moments that I didn't record like I should have, like a good DM would have...
Ahh Golarion I grow fond of your embrace but within your realms will I ever end up having a beer with a local drunk that turns out to ba a dragon?


Erik Mona wrote:
Andrew Crossett wrote:


I'd also love to see Carole Ann Ford come back as Susan. By rights she should be dead...but then so should the Master have been. Maybe the Doctor gave her one of those pocket watch thingies and hid her away somewhere before the Time War, and erased his own memory of it.

The current Doctor Who producers seem to be pretty resistant to those "dimensions in time" reunions, but it would be cool. Carole Ann Ford is 67 years old but doesn't look more than 50.

Susan is one of my favorite companions, but Ford's portrayal in The Five Doctors was... not great. I think a better idea would be to find a new character who plays her as a newly regenerated Susan. She was left, after all, on an Earth controlled by the Daleks, so she must have been up to some interesting stuff in the years since The Dalek Invasion of Earth.

--Erik

Oh yeah. I agree. I've only watched a bit but there's SO MUCH that could be done with her now. I mean she IS a Gallifreyan or half so. There is that damnedable fobwatch which when used once is a trick but when the Master used it too...well that's more than a trick. Are we really to believe that the Daleks, who seem harder to dispatch than cockroaches....Oooops, sorry it's the new millenia I meant harder to kill than bedbugs. I liked early Romana BECAUSE she was a time lord too. It's nice to think that the Doctor is like some "bad influence on the kids" and inspires Gallifreyans to play hooky. I just think that the whole "last Time Lord" schtick gets old. I know it gives the Doctor pathos and all but we have the Doctor's daughter out there blah blah. And what about the statement in the movie that the Doctor is really part human and not all Gallifreyan?

There's just too much interesting story about Gallifrey, Time Lords, and hell, when are the Guardians gonna poke their heads out again.

On a side note, I might have been a budding homosexual but Leela was one of my favorites...she was so warrior-woman in contrast to the TB Doctor.
I also liked Adrick but I think there might have been different reasons for that. Turlough was the worst...he should have hooked up with the JD Doctor like I always thought he was going to.


Allow me to throw my 2 cents in. I went looking for a Christmas present for my 13yo nephew and wanted to give him a starter kit for RPGing but all I could find was the Red Box 4E. I didn't want to get him a system that I myself don't favor and there wasn't any other options.
Come on Paizo. I think it's important to keep this pasttime alive in this world of electronics this and internet that. Give us an easy in option to Pathfinder or you're gonna force me to dredge up my old Basic system Red Box and give him that.


Hmm. well aside from the joy that your PCs are having, which IS of course important, this development is obviously bothering you so let's look at it.
I'd look at the choices their making. Imagine your a person living in this city. Monuments everywhere but nowhere to live, rulers who are taking reasources (and remember the term Treasury is a misnomer, BPs are more than just gold in the bank, they're economic energy in the system that they're turning to thier own ends) from the city to buy things that the city produced but NOT buying anything that expands the cities cities capacity to be productive in any of the ways that cities need to be. magic items are great for adventurers but what good are they for a family trying to put food on the table.
You could also make a rule that those sold off magic items have a chance of just ending up back on the shelves filling magic item slots. It's not like OTHER PEOPLE are buying those items, the rulership is taking money from the till to buy them then selling them right back so put them right back on the shelves to be bought again.
I don't know what other people thing but I see angry people wondering where their taxes are going, angry shopkeeps wondering why they're forced to buy back their own magic doodad that they just built a month ago and angry nobility wondering why they can't just do the same thing as the leadership. Start having nobles using public funds to buy magic items to force people to buy back at a profit or even have a few just taking the items and forcing other merchants to buy them back for a profit.
I mean, imagine a real city where the governor of the state took public funds to buy cool highend stuff and then forced the same salesmen to buy their goods back to make a profit for the state. Sounds like a investigation to me.
However, I could be wrong. Maybe the people of that land like living in a city of monuments.


I love it. It's so clear and awesome and all. BUT where's Survival? So many other skills are represented and there's enough room on the last page after Use Magic Device so why not Survival? It's such an often used skill and it wants to be loved too. Knowledge - Engineering could care less, it's a cold b!@$#y skill but Survival wants to be used and loved and represented. Just thought I'd make a passing reference...


I saw the hermit and I instantly knew it to be from The Keep on the Borderlands, awesome. Same crazed look on his face, same class, same home. It sent shivers up my spine.


Okay. Let's get something started.
Date/Place/Players...
- Friday 21st of May, Friday or saturday the 4th or 5th of june
- location's a problem, I can't host here right now can someone host?
- players are Rkraus2 and krazee, possibly a friend of mine. What about Cpt_kirstov and fanguad? A group of 2-6 would be great.

People's input: I have played with a house rule that there is a difference between spells and scrolls. That one cannot learn a spell from a scroll, it's essentially a sigil of power that holds the spell while spells are pages of text, diagrams, notations, ingredient lists, etc that outline the spell for the caster. This allows more scrolls as treasure while not overstuffing wizard's spellbook.

Thoughts?


Oh. Some of you have already on Facebook, but if you wish to know more about me and/or want to keep in touch easier than through a forum here's my email:
fellwalker@yahoo.com


Okay...
Traits: I have used two traits in other games. One from the core traits/area traits in the PDF and supplements and a trait from the A.Path players guide.

Rolling: I like the point buy option but I've always used the die system...I don't think great characters are always about lucky rolling.....but it DOES help.

I'll tell you, as a GM I've never really cared about party construction. If everyone wants to play a party of wizards then do so. It would be harder but it's more important to have fun and play what you want without someone being forced to fill a skill gap. It IS an outside game so naturally outside focused archetypes fit best.

How rules lawyer-y are people. I have some house rules but I'm flexible. I use the Critical Fumble/Hit cards for instance. It looks like this is definately coming together so during April vacation I'll post some specifics on the game and schedule a meeting for May. Then we can figure out location, time, players, etc.


I'd like to keep it pathfinder core with PF material considered if discussed first.

When it comes to generating I'd like to know what people think. I usually have gone with the 4d6, three best, reroll 1s once two sets maximum but I'd like to know what people think of the point buy system.

I also use the racial bonus hit point system from the beta:
10hp - dwarves, half-orcs
8hp - humans, half-elves, gnomes
6hp - halflings, elves


Kratzee wrote:
How long were you planning on playing each session?

Well if run on a weekend night/evening I've usually played from around 5 to 11pm, I could be up for more sessions but it depends on available venues. I might be able to get one night a month at my house out of my family but any more would be pushing it. Other available comfortable convenient venues are certainly possible


It would be an approximately once a month Friday or Saturday game. I have to talk with the family regarding hosting as my sister is expecting twin boys imminately which is why I wouldn't start until late May.


Thinking of maybe running something and would like to find some new blood and maybe some new friends. Would be a once a month or so offering in Kingmaker Adventure Path. Looking to see who would be interested and try to find people of a mindset and personality that would go well with my friends and myself. I mean, hours at a game table you want people there that make the experience fun.

Looking for players/people of any experience level from teens to 50 who want to roleplay. I'd narrow specifics based on who responds.

Peace.