There are lots of (legal) ways to get RPG games cheap if not free. You want a game with all the bells and whistles you'll pay but if your looking to get some framework for a game, a notebook or pad of paper, a few pencils, some scavenged d6s from that slightly not intact board game no one's touched in your house since the Wii was bought and a decent quiet corner of the dining room or basement you can have a ball. Be prepared to make stuff up, house rule and otherwise take a break to recover from laughing too hard. That's what we all did way back when with the Red Box or that dog eared copy of GURPs someone bought at a library book sale. Heck, with PDFs there's always a free version of this or that waiting to be printed/downloaded and opened for a fun Friday night. I found this just tonight:
looks amazing as a system that could handle whatever and be accessible to whomever. RPGNow has the D6 Core set Bundle from West End Games for a whopping $0.0, zip, nada. Great gaming is out there for nothing. Imagination is free and seriously needs some exercise these days, and as Mr. Gygax always said the only reason DMs rolled the dice anyway was because they liked the sound so we don't really even need those.
Yeah, I don't agree.
As to the second part? I agree, that was my interpretation as well and it's cool. It makes sense and keeping it in mind could be usefull in the right circumstances.
The Healing Grace power of the Life sub-school of Necromancy states that "[w]henever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell."(APG p.146) My question is this, what is the definition of "casting a spell"? Is it strictly the act of casting memorized spells or does that include spell completion and spell trigger items?
Also, is this healing replacing the normal effects of the spell or in addition? Will a fireball from a Life Specialist Wizard of 8th level heal for 3 points to everyone in an area OR burn them for 8d6 or burn them for 8d6 AND heal them for 3 points?
42 years old, never served (but probably should have), male, been playing since about 12 (about 1981). Games I have played and still have in safe keeping include: •old Basic D&D (through the many boxed sets that followed)
Please, overpowered, I don't think so. You move just a shade faster than a horse and it only lasts so long. In combat it can be a blesing but it can also make you a target. I can remember the days of 1st ed when flight didn't come with a feather fall attached. When it was done so were you. Dispel magic anyone? And there's a fly skill for a reason...in those heady 1st ed days flying was just assumed...now when you try weaving through the trees or stalactities, screw a roll and *Whump!* your a comedic moment during the battle looking like a Witch-wrapped-around-a-tree Halloween decoration.
I saw the Aldori Swordpact Style write up in the new Campaign Setting (which I don't own...as of yet; beautiful by the way) but there's very little and with the Stolen Lands wedged between Mivon and Restov the Swordlords could be a big issue for people. I'm not against creating what I want/need but will there be more in depth coverage in the Ultimate Combat book or in something else 'cause if there isn't something I might as well just use my noggin and whip somehing up that fits the bill and fits my story.
If he's mute then maybe he's taught himself how to overexaggerate the somatic component or create a somatic for purely verbal spells (or they're beyond his grasp). I was thinking of a mute character casting with big glowing sigils traced in the air, big bold gestures, and maybe even increasing the casting time by one step (standard to full round say) to balance the loss of a component. If he takes Silent Spell then he doesn't suffer the penalty to his casting on spells that he uses it on without having to use it on everything.
NOW I am forced to face a problem. I have Forgotten Realms stuff all over...I used to be able to walk from Arabel to Zhentil Keep to Mulmaster by memory. I have BOXES of 2nd and third edition stuff with Volo's This and Elmister's that added to the mix. I loved some of the things done there and love the land still but Golarion steadily entices. It's definately more low magic/grittier which I like but it would be a sad moment if I box up the FR to make needed room for PFRPG stuff which I kinda need to do. How does one say goodbye to the NPCs that lurked in my brain and the PC moments that I didn't record like I should have, like a good DM would have...
Erik Mona wrote:
Oh yeah. I agree. I've only watched a bit but there's SO MUCH that could be done with her now. I mean she IS a Gallifreyan or half so. There is that damnedable fobwatch which when used once is a trick but when the Master used it too...well that's more than a trick. Are we really to believe that the Daleks, who seem harder to dispatch than cockroaches....Oooops, sorry it's the new millenia I meant harder to kill than bedbugs. I liked early Romana BECAUSE she was a time lord too. It's nice to think that the Doctor is like some "bad influence on the kids" and inspires Gallifreyans to play hooky. I just think that the whole "last Time Lord" schtick gets old. I know it gives the Doctor pathos and all but we have the Doctor's daughter out there blah blah. And what about the statement in the movie that the Doctor is really part human and not all Gallifreyan? There's just too much interesting story about Gallifrey, Time Lords, and hell, when are the Guardians gonna poke their heads out again.On a side note, I might have been a budding homosexual but Leela was one of my favorites...she was so warrior-woman in contrast to the TB Doctor.
Allow me to throw my 2 cents in. I went looking for a Christmas present for my 13yo nephew and wanted to give him a starter kit for RPGing but all I could find was the Red Box 4E. I didn't want to get him a system that I myself don't favor and there wasn't any other options.
Hmm. well aside from the joy that your PCs are having, which IS of course important, this development is obviously bothering you so let's look at it.
I love it. It's so clear and awesome and all. BUT where's Survival? So many other skills are represented and there's enough room on the last page after Use Magic Device so why not Survival? It's such an often used skill and it wants to be loved too. Knowledge - Engineering could care less, it's a cold b!@$#y skill but Survival wants to be used and loved and represented. Just thought I'd make a passing reference...
Okay. Let's get something started.
People's input: I have played with a house rule that there is a difference between spells and scrolls. That one cannot learn a spell from a scroll, it's essentially a sigil of power that holds the spell while spells are pages of text, diagrams, notations, ingredient lists, etc that outline the spell for the caster. This allows more scrolls as treasure while not overstuffing wizard's spellbook. Thoughts?
Okay...
Rolling: I like the point buy option but I've always used the die system...I don't think great characters are always about lucky rolling.....but it DOES help. I'll tell you, as a GM I've never really cared about party construction. If everyone wants to play a party of wizards then do so. It would be harder but it's more important to have fun and play what you want without someone being forced to fill a skill gap. It IS an outside game so naturally outside focused archetypes fit best. How rules lawyer-y are people. I have some house rules but I'm flexible. I use the Critical Fumble/Hit cards for instance. It looks like this is definately coming together so during April vacation I'll post some specifics on the game and schedule a meeting for May. Then we can figure out location, time, players, etc.
I'd like to keep it pathfinder core with PF material considered if discussed first. When it comes to generating I'd like to know what people think. I usually have gone with the 4d6, three best, reroll 1s once two sets maximum but I'd like to know what people think of the point buy system. I also use the racial bonus hit point system from the beta:
Kratzee wrote: How long were you planning on playing each session? Well if run on a weekend night/evening I've usually played from around 5 to 11pm, I could be up for more sessions but it depends on available venues. I might be able to get one night a month at my house out of my family but any more would be pushing it. Other available comfortable convenient venues are certainly possible
Thinking of maybe running something and would like to find some new blood and maybe some new friends. Would be a once a month or so offering in Kingmaker Adventure Path. Looking to see who would be interested and try to find people of a mindset and personality that would go well with my friends and myself. I mean, hours at a game table you want people there that make the experience fun. Looking for players/people of any experience level from teens to 50 who want to roleplay. I'd narrow specifics based on who responds. Peace. |