The magical auras remain unchanged with the wraith dispatched. Zarine examines the fifth door. She can not find any signs of a trap. Peeking through the window in the door, Zarine sees a huge creature that is barely contained in the cell. Its back faces the door, and dragon like scales cover its body. The creature is completely motionless. knowledge(Arcana) DC 38:
The creature is a very rare Jabberwock. A legendary dragon created in the fey realm. Legend has it that it can only be killed by vorpal weapons. Surmising that since Zarine is looking into the door, it must not be trapped, Owen comes and looks inside. He tries to identify the creature inside knowledge(arcana: 1d20 + 11 ⇒ (19) + 11 = 30 but is unable to recognize the creature.
Savendir's electric bolt narrowly misses the wraith but Zarine nimbly uses Ulath's aid to land another blow on the creature. touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
Init Order
Moving things along... +1 kukri flank/aid: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
Zarine takes another swing at the spectral creature. Displaying her keen sense of how to inflict the maximum amount of damage on incorporeal creatures, Zarine takes another large portion of the creature's essence away. Owen quickly fills his battle asperigium with Savendir's holy water. touch attack: 1d20 + 6 ⇒ (14) + 6 = 20,negative energy damage: 1d6 ⇒ 1 + DC 17 Con Drain: 1d5 ⇒ 3
A hole forms where a mouth should be as if the ghost was howling in pain. It reaches out to grab Zarine. She feels its icy clench on her throat. Her vitality beginnings to drain away. She bears down to try to resist but she cannot stop the drain. She reaches into her mythic well and finds the strength to break free of the drain before any of her vitality is lost. 1 negative energy point of damage, no con drain, one mythic point used for the surge. Init Order
Just following up. As CH said it is a standard action to fill the Battle aspergillum. The aspergillum itself won't do any damage, but if you hit, it will do 1 point of holy water damage. (After 5 hits it will be empty.) PRD wrote: Battle Aspergillum: Named for the common aspergillum, a mace-like tool used by priests to sprinkle holy water, this light mace has a hollow head and a metal plug to fit the hollow's neck. When the mace strikes a creature, holy water sprinkles out through tiny holes throughout the weapon's head; creatures subject to damage from holy water take 1 point of damage in addition to the normal effect of being struck by the mace (a nonmagical aspergillum can deal holy water damage to an incorporeal creature in this manner, even if the mace itself deals no damage). After 5 hits, the battle aspergillum is empty and needs to be refilled. Filling it with holy water is a standard action that provokes an attack of opportunity (like drinking a potion). A filled aspergillum is normally carried upright, otherwise the holy water leaks out as the weapon moves.
fail chance >50 the spell succeeds: 1d100 ⇒ 91
Savendir spell flashes a bright light in front of the wraith. The wraith is dazzled by the light. Yes, Savendir can give Owen his vial of holy water. Init Order
Savendir sends his positive energy toward the undead creature. Though powerful, his magic is not quite enough to effect the wraith. Calling upon his mythic power, he adds just enough extra energy to pierce the monster's defenses. It shudders as the positive energy courses through its spirit. Even with this powerful magic, it still is able to resist about half of the positive energy. The wraith spins around to face Zarine. It reaches out disembodied limnb and attempts to touch her. touch attack: 1d20 + 6 ⇒ (2) + 6 = 8 Zarine pirouettes out of its reach. Init Order
Ulath, Savendir and Owen watch outside the first cell as Zarine examines the first suspicious cell. Suddenly, a ghostly shape with only pin pricks of light where its eyes should be and one limb shorter thnan the other emerges from the left wall. It reaches out and tries to grab Ulath's arm. touch attack: 1d20 + 6 ⇒ (4) + 6 = 10 The ever alert Ulath catches a glimpse of the creature out of the corner of his eye and instinctively yanks his arm back just in time. Initiative everyone.
Knowledge (Religion) DC 15: The creature is a wraith. It is incorporeal and can drain a person's constitution with its touch attack.
Zarine does not find any traps around the door. The door is locked by an exceptionally well made lock with ancient runes carved into it. Looking through the grate, she finds the room empty. On the right wall, she sees a crack that has been widen into a hole large enough for a medium creature to squeeze through. Some torn cloth remains on one of jagged edges of the hole. The cell appears to have been untouched for ages.
Savendir, if you spend two more rounds you can determine the number, strength, and location of the auras. With a knowledge (Arcana) check you can determine the school. I'll put the info in spoiler tags so you can determine how many rounds you want to spend. Ulath examines the room. He sees a pile of bones lying on the wooden bed. On the floor beneath the shackles are smaller pile of bones. They appear to be what's left of a hand, wrist, and a severed forearm. A jagged broken ceramic cup also lays near the small pile. A second look at the bones on the bed reveals the other half of the forearm amidst the pile. A dark brown stain lies beneath both piles of bones along with a trail between the wall and the bed. You do not find any secret doors. detect magic round 2:
There are two magical auras in the hallway. detect round 3:
The auras radiate faint magic. One is located on the 4th door on the left (i17) and the other is on the 5th door on the right (f20). The DC of the knowledge check is 17 Knowledge(arcana) DC (see round 3 spoiler):
The magic of both auras is abjuration.
Ulath looks like you get to use your CLW wand. I'll let you roll for your healing. Savendir detects some magical auras down the hallway. Zarine peers through the window. She sees a bed suspended from the wall, a broken chair, a chamber pot, and a broken bowl. Rusty shackles hang loosely from the left side wall. A thick layer of dust covers everything. The lock on this door is unclasped.
If you wish, post your channel, it will happen before Ulath starts down the path and will catch Zarine as well. If I recall, Zarine is leading the way using her darkvision, then Ulath, Savendir, and finally Owen. If this is incorrect, let me know. Rounding the corner, the group sees a long hallway. The only illumination is from Ulath's lantern and Savendir's hilt. Wooden doors with one foot square iron windows about head height line both sides of the hallway. Metal bars cross the open air windows. Open clasps lie open on some of the doors, their heavy locks dangling.
Zarine examines the door. She does not see any traps. However, she does spy something odd. While the door is made of heavy oak, and the iron door latch and hinges are caked with a thick layer of rust, the door lock appears to be relatively new. Pushing on the door, reveals that it is locked. She tries to pick it but she is unable to bypass the mechanism on her first attempt.
Ilias and Nyxalia offer to stay at the top of the stairs to keep watch while the rest of your descend the side stairway. With Ulath leading the way you begin your descent into the darkness. You hear no sound except for your footsteps on the stone steps and your breathing. You descend for about 15 minutes before coming to another landing and a door.
Sorry, I thought I had posted what was behind the door, but I see now it didn't take. I was wondering why the thread was so quiet. The door opens to reveal a small landing illuminated only by the light spilling in from the hall outside. Stairs descend downward into darkness after about 5 steps. Along the sides of the landing, a thick coating of dust can be seen. However, a path through the middle of the landing is dust free. No sound can be heard.
Sounds like you are moving on. If there is anything else you wish to do before heading down, feel free to post it. The wererat's corpses turn back into their human form. Leaving them behind, you continue down the spiral stair case. Once again, all is silent except for your footsteps. You do not come across any other creatures as you descend further. You travel another half hour when you come across an old door on the left hand wall. It is a solid, heavy wooden door on large iron hinges. The spiral stair case continues downward toward the right.
The wererat strikes at Ulath as he moves away. stab: 1d20 + 4 ⇒ (5) + 4 = 9 Ulath proves to be too swift and avoids the feeble thrust. Zarine moves in and cuts down the first wererat. She then moves into position and allows Nyxalia to gain the flank. While Nyaxlia lands some of her blows, the wererat's thick hide proves too tough. Summoning up her mythic reserve gives Nyxalia the right weapon to cut through the rat's defenses. It yelps in pain. Zarine takes advantage to land another killing blow, The last wererat crumples into a heap. out of combat
Zarine Panchal wrote:
No problem Zarine. The green squares at F4, I4, and F2 are just holes created when I moved the 3d blocks to new locations. The great sketch up experiment is over. I've switched back to a google doc spreadsheet. New Map of stairs Basically, if you are attacking a square with a higher letter, than you get a +1 to hit, i.e. A attacking B gets a +1. On the other hand, if B attacks A, B does NOT get a +1 AND A gets a +4 to AC. Finally, I've made the map editable so you can move your characters around on your own. Also, I missed that Zarine moved to E3. This has been corrected. Zarine, the AoO missed. You still have your regular round 5 turn. Initiative order
The wererats sneer as the manage to avoid Savendir and Owen's attacks. Initiative order
Nyxalia is having internet connection challenges so if someone wants to take her turn as well you can. Otherwise, I'll post an action after everyone else.
I think the wolf is gone now Once again, Savendir's ball of flame singes a wererat. Ilias adds insult to injury by hitting with acid. It cries out in pain as the acid eats at its hide. "Take out the spellcaster! yells the singed wererat. It takes a five foot step toward Savendir and pauses menacingly as it waits for its partner to get into position. The other wererat moves to gain a flank heedlessly ignoring its current opponents. Wererat 1 five foot step to G2 and Wererat 2 moves to I2. Zarine Ulath and Savendir if possible can all take AoOs Once in a flanking position, both wererats strike at Savendir. WR1 short sword: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8, damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
WR2 short sword: 1d20 + 4 + 2 - 4 ⇒ (10) + 4 + 2 - 4 = 12, damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 Savendir is able to avoid the dual onslaught without a scratch. Initiative order
Ulath uses the opening the the wererat provides to successfully hit the lycanthrope. However, the creatures unique hide successfully resists his weapon. Fortunately, the blow is enough to give Zarine an opening. Her kukri does enough damage to draw blood this time. Nyxalia takes a five foot step to flank the other wererat and strikes with his fist. attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13. The wererat deftly ducks away again. Initiative order
Savendir Inaris wrote: What kind of actions would be involved, GM? First, either Owen will need to teleport to Savendir or Savendir move to Owen. Second, Savendir can give his quiver of arrows to Owen as a move action and it's an immediate action for Owen to receive them, thus allowing Owen to get the arrows on Savendir's turn. You should probably tell Owen how many silver arrows there are. EDIT: Ulath and Zarine also have an AoO available on the wererat at F4 before you take your regular turn.
Nyxalia takes another swing at the wererat. Elemental Fist on wererat at E3: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
Once again the wererat is able to duck out of the way of Nyxalia's swing. attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d6 + 2 ⇒ (2) + 2 = 4, bite: 1d20 - 1 ⇒ (13) - 1 = 12, damage: 1d4 + 1 ⇒ (1) + 1 = 2
The wererat tripped by the wolf scrambles back onto his feet and also attacks Ulath using the flank from his partner to inflict extra damage. attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, damage: 1d6 + 2 ⇒ (1) + 2 = 3 and sneak attack: 1d6 ⇒ 6 the wolf, Ulath, and Zarine can take AoOs as the wererat stands up. Ulath takes a total of 9 points of damage wolf AoO: 1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 Miss! Initiative order
Ilias misses with his acid splash. The wolf is able to land a bite on the wererat but unfortunately its hide is resistant to his fangs. However, the wolf does give a quick twist of his head and upends the wererat onto its back. Initiative order
Zarine find their mark but does not seem to have any effect on the wererats. Owen's second attack on the wererat at F4 just barely scratches the creature. The wererat's laugh at your futile attacks and say "As you wish, if this is where you want to die so be it. But not the dwarf or the pretty lady, soon you will be one of us. Ha ha ha ha ha!" Owen (knowledge (local):
You identify the transformed creatures as the hybrid form of a wererat. You know that silver is the most effective attack against them and that a successful bite can afflict the victim with lythancropy. The two were rats each takes a swing at Owen has he tries to pull away. withdraw is full round action so you can't avoid the attack of opportunity E3 attack: 1d20 + 4 ⇒ (20) + 4 = 24, F4 attack: 1d20 + 4 ⇒ (7) + 4 = 11, damage e4: 1d6 + 2 ⇒ (6) + 2 = 8 The wererat standing next to Owen successfully jabs him in the side. 8 points of damage Initiative order
The wolf is already at E4 so I will ignore the attempt to move through the rat's square so no AoO. I'll also give you the flank bonus but take out the charge bonus on the wolf attack. The wolf takes another bite at the wererat in front of it but misses. Zarine tries to take advantage of the the wererat's momentary distraction and takes a swipe with her Kukri. The nimble wererat easily evades her attack. Ilias tries to splash the wererat with acid but misses as well. (E3) stab: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (9) - 1 + 1 = 9, bite damage: 1d4 + 1 ⇒ (3) + 1 = 4 (F4) stab: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19, bite damage: 1d4 + 1 ⇒ (4) + 1 = 5 The wererat attacking Ulath takes another stab and bite at the dwarf. The shortsword finds its mark but Ulath is able to avoid another bite. 7 points of damage The wererat attacking Zarine attempts to do the same, Zarine is able to avoid the wererat's short sword but in doing so, leaves herself open to its razor sharp teeth. 5 points of damage + need to make 2 fortitude saves Can't update the map right now but the wolf is at E4, Owen is at D3, and Ilias is at D1 Initiative order
|