Harsk

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781 posts. Alias of Tordek Rumnaheim.


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As Ulath peaks around the corner of the cell block hall he sees the path continues halfway down the hall and leads to another door. The new hallway looks empty and quiet.


With the door still locked, Ulath tries to reach through the bars on the window in the door but he is unable to touch the creature.


I've updated the map for when you are ready to continue.

Map after the wraith


The magical auras remain unchanged with the wraith dispatched. Zarine examines the fifth door. She can not find any signs of a trap.

Peeking through the window in the door, Zarine sees a huge creature that is barely contained in the cell. Its back faces the door, and dragon like scales cover its body. The creature is completely motionless.

knowledge(Arcana) DC 38:
The creature is a very rare Jabberwock. A legendary dragon created in the fey realm. Legend has it that it can only be killed by vorpal weapons.

Surmising that since Zarine is looking into the door, it must not be trapped, Owen comes and looks inside. He tries to identify the creature inside knowledge(arcana: 1d20 + 11 ⇒ (19) + 11 = 30 but is unable to recognize the creature.


Savendir's spell hits the wraith in a vital area dealing heavy damage. Zarine uses this opportunity to land the killing strike. The wraith dissolves into nothingness.

combat over


Savendir's electric bolt narrowly misses the wraith but Zarine nimbly uses Ulath's aid to land another blow on the creature.

touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
It reaches out to strike Zarine again but she is able to dodge its wavering hand. Gaps have become to form in the ghostly creature as the group's attacks begin to take their toll.

Map

Init Order
Zarine
Ulath
Savendir
Owen

Wraith
End Round 4


Moving things along...

+1 kukri flank/aid: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
+1 kukri flank/aid (critical hit confirmation): 1d20 + 7 + 2 + 2 + 2 ⇒ (14) + 7 + 2 + 2 + 2 = 27
+1 kukri damage/sneak: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 3) = 15
added crit damage if confirmed: 1d4 + 3 ⇒ (2) + 3 = 5

Zarine takes another swing at the spectral creature. Displaying her keen sense of how to inflict the maximum amount of damage on incorporeal creatures, Zarine takes another large portion of the creature's essence away.

Owen quickly fills his battle asperigium with Savendir's holy water.

touch attack: 1d20 + 6 ⇒ (14) + 6 = 20,negative energy damage: 1d6 ⇒ 1 + DC 17 Con Drain: 1d5 ⇒ 3
Zarine Fortitude Save: 1d20 + 2 ⇒ (13) + 2 = 15 +mythic surge: 1d6 ⇒ 4

A hole forms where a mouth should be as if the ghost was howling in pain. It reaches out to grab Zarine. She feels its icy clench on her throat. Her vitality beginnings to drain away. She bears down to try to resist but she cannot stop the drain. She reaches into her mythic well and finds the strength to break free of the drain before any of her vitality is lost. 1 negative energy point of damage, no con drain, one mythic point used for the surge.

Init Order
Zarine
Ulath (aid another)
Savendir
Owen (holy water loaded and ready)

Wraith
End Round 3

Map


Answered your question Owen in the discussion thread. Bumping for you and Zarine to take your actions.


Just following up. As CH said it is a standard action to fill the Battle aspergillum. The aspergillum itself won't do any damage, but if you hit, it will do 1 point of holy water damage. (After 5 hits it will be empty.)

PRD wrote:
Battle Aspergillum: Named for the common aspergillum, a mace-like tool used by priests to sprinkle holy water, this light mace has a hollow head and a metal plug to fit the hollow's neck. When the mace strikes a creature, holy water sprinkles out through tiny holes throughout the weapon's head; creatures subject to damage from holy water take 1 point of damage in addition to the normal effect of being struck by the mace (a nonmagical aspergillum can deal holy water damage to an incorporeal creature in this manner, even if the mace itself deals no damage). After 5 hits, the battle aspergillum is empty and needs to be refilled. Filling it with holy water is a standard action that provokes an attack of opportunity (like drinking a potion). A filled aspergillum is normally carried upright, otherwise the holy water leaks out as the weapon moves.


fail chance >50 the spell succeeds: 1d100 ⇒ 91
Wraith Fortitude Save: 1d20 + 6 ⇒ (7) + 6 = 13

Savendir spell flashes a bright light in front of the wraith. The wraith is dazzled by the light.

Yes, Savendir can give Owen his vial of holy water.

Init Order
Zarine
Ulath (aid another)
Savendir (successful flare spell.
Owen (has a vial of holy water)
Wraith
End Round 2


Init Order
Zarine
Ulath (aid another)
Savendir
Owen (holding action)
Wraith
End Round 2

I know Savendir is travelling and may not be able to post for another day or so.


Savendir sends his positive energy toward the undead creature. Though powerful, his magic is not quite enough to effect the wraith. Calling upon his mythic power, he adds just enough extra energy to pierce the monster's defenses. It shudders as the positive energy courses through its spirit. Even with this powerful magic, it still is able to resist about half of the positive energy.

The wraith spins around to face Zarine. It reaches out disembodied limnb and attempts to touch her. touch attack: 1d20 + 6 ⇒ (2) + 6 = 8 Zarine pirouettes out of its reach.

Init Order
Zarine
Ulath
Savendir
Owen

Wraith
End Round 2


Zarine's magical kukri does heavy damage on the ghostly being but still not as much a corporeal creature would have taken.

Init Order
Zarine (Critical Hit)
Ulath (Aid Another)
Savendir
Owen

Wraith
End Round 1

Map


1. That is really 2 questions in one but with your roll I'll allow it. Weaknesses -sunlight powerlessness, Magic weapons such as Owen's dagger will do half damage. 2. There is no reasoning with a wraith. It hates living creatures and light. You all meet both criteria.


Zarine Panchal wrote:
Does Ulath still have his CLW wand out? If not, Zarine holds action until she can flank with somebody who threatens the wraith.

I'm sure he put it away before he investigated the cell. You can have the flank.


Ulath Init: 1d20 + 9 ⇒ (8) + 9 = 17

Init Order
Zarine
Ulath
Savendir
Owen

Wraith
End Round 1

Owen, you are welcome to ask two more questions about the Wraith if you wish. Everyone can post at will before the Wraith strikes again.


Ulath, Savendir and Owen watch outside the first cell as Zarine examines the first suspicious cell. Suddenly, a ghostly shape with only pin pricks of light where its eyes should be and one limb shorter thnan the other emerges from the left wall. It reaches out and tries to grab Ulath's arm.

touch attack: 1d20 + 6 ⇒ (4) + 6 = 10

The ever alert Ulath catches a glimpse of the creature out of the corner of his eye and instinctively yanks his arm back just in time.

Initiative everyone.
monster init: 1d20 + 7 ⇒ (3) + 7 = 10

Map with creature added

Knowledge (Religion) DC 15:
The creature is a wraith. It is incorporeal and can drain a person's constitution with its touch attack.


1d3 ⇒ 1


Zarine does not find any traps around the door. The door is locked by an exceptionally well made lock with ancient runes carved into it. Looking through the grate, she finds the room empty. On the right wall, she sees a crack that has been widen into a hole large enough for a medium creature to squeeze through. Some torn cloth remains on one of jagged edges of the hole. The cell appears to have been untouched for ages.


Savendir, if you spend two more rounds you can determine the number, strength, and location of the auras. With a knowledge (Arcana) check you can determine the school. I'll put the info in spoiler tags so you can determine how many rounds you want to spend.

Ulath examines the room. He sees a pile of bones lying on the wooden bed. On the floor beneath the shackles are smaller pile of bones. They appear to be what's left of a hand, wrist, and a severed forearm. A jagged broken ceramic cup also lays near the small pile. A second look at the bones on the bed reveals the other half of the forearm amidst the pile. A dark brown stain lies beneath both piles of bones along with a trail between the wall and the bed. You do not find any secret doors.

detect magic round 2:
There are two magical auras in the hallway.

detect round 3:
The auras radiate faint magic. One is located on the 4th door on the left (i17) and the other is on the 5th door on the right (f20). The DC of the knowledge check is 17

Knowledge(arcana) DC (see round 3 spoiler):
The magic of both auras is abjuration.

Map with hallway revealed.


Ulath looks like you get to use your CLW wand. I'll let you roll for your healing.

Savendir detects some magical auras down the hallway. Zarine peers through the window. She sees a bed suspended from the wall, a broken chair, a chamber pot, and a broken bowl. Rusty shackles hang loosely from the left side wall. A thick layer of dust covers everything.

The lock on this door is unclasped.


sneak sneak sneak stealth: 1d20 + 11 ⇒ (20) + 11 = 31

Edit: Da Da Da Dum!


If you wish, post your channel, it will happen before Ulath starts down the path and will catch Zarine as well. If I recall, Zarine is leading the way using her darkvision, then Ulath, Savendir, and finally Owen. If this is incorrect, let me know.

Rounding the corner, the group sees a long hallway. The only illumination is from Ulath's lantern and Savendir's hilt. Wooden doors with one foot square iron windows about head height line both sides of the hallway. Metal bars cross the open air windows. Open clasps lie open on some of the doors, their heavy locks dangling.


Ulath does not see any tail swishes or distinct footprints.

survival: 1d20 + 11 ⇒ (19) + 11 = 30

Ulath's keen tracking skills leads him to conclude that the path has been formed by frequent trips back and forth through this area.


The light from Savendir's hilt reveals more detail beyond the door. The door opens into a hallway 15 feet wide. The hallway goes down 15 feet in either direction and then makes a turn. A layer of dust covers most of the floor, except for a line clear of dust to the right.

map (tan blocks indicate the path clear of dust.)


It takes, quite a bit of work, but finally the lock yields to Zarine's skill with a satisfying click. Zarine opens the door. The room is completely dark. Those with dark vision can make out a stone block wall 15 feet from the entrance. From your vantage point you cannot see a wall on either side.


Hey Treppa, I think Zarine must have broken one of her lock picks.


Zarine examines the door. She does not see any traps. However, she does spy something odd. While the door is made of heavy oak, and the iron door latch and hinges are caked with a thick layer of rust, the door lock appears to be relatively new. Pushing on the door, reveals that it is locked. She tries to pick it but she is unable to bypass the mechanism on her first attempt.


Ilias and Nyxalia offer to stay at the top of the stairs to keep watch while the rest of your descend the side stairway. With Ulath leading the way you begin your descent into the darkness. You hear no sound except for your footsteps on the stone steps and your breathing. You descend for about 15 minutes before coming to another landing and a door.


Are you beginning to descend the stairs? Also, do you want to leave Ilias and Nyxalia at the landing to stand guard since neither is posting right now? I will adjust the encounters accordingly.


Sorry, I thought I had posted what was behind the door, but I see now it didn't take. I was wondering why the thread was so quiet.

The door opens to reveal a small landing illuminated only by the light spilling in from the hall outside. Stairs descend downward into darkness after about 5 steps. Along the sides of the landing, a thick coating of dust can be seen. However, a path through the middle of the landing is dust free. No sound can be heard.


just waiting for someone to open the door.


The door does not appear to be trapped, but it is locked. After a small amount of work, the lock yields to Zarine's lock picking skills with a click.

Ulath, the wererats crawled out of the small holes in the wall in there rat form.


something bad coming: 1d3 ⇒ 2


Sounds like you are moving on. If there is anything else you wish to do before heading down, feel free to post it.

The wererat's corpses turn back into their human form. Leaving them behind, you continue down the spiral stair case. Once again, all is silent except for your footsteps. You do not come across any other creatures as you descend further.

You travel another half hour when you come across an old door on the left hand wall. It is a solid, heavy wooden door on large iron hinges. The spiral stair case continues downward toward the right.


The wererat strikes at Ulath as he moves away. stab: 1d20 + 4 ⇒ (5) + 4 = 9 Ulath proves to be too swift and avoids the feeble thrust. Zarine moves in and cuts down the first wererat. She then moves into position and allows Nyxalia to gain the flank. While Nyaxlia lands some of her blows, the wererat's thick hide proves too tough. Summoning up her mythic reserve gives Nyxalia the right weapon to cut through the rat's defenses. It yelps in pain. Zarine takes advantage to land another killing blow, The last wererat crumples into a heap.

out of combat


Zarine Panchal wrote:

Zarine's AoO from Ulath.

[dice=Kukri atk]1d20 + 7 + 1 +2
[dice=dmg]1d4 + 3
[dice=sneak damage if applicable]2d6

Zarine moved to E3 on her last turn. I'm struggling with this map. What are the green squares at F4 and I4 and F2? Sorry. :(

No problem Zarine. The green squares at F4, I4, and F2 are just holes created when I moved the 3d blocks to new locations. The great sketch up experiment is over. I've switched back to a google doc spreadsheet. New Map of stairs Basically, if you are attacking a square with a higher letter, than you get a +1 to hit, i.e. A attacking B gets a +1. On the other hand, if B attacks A, B does NOT get a +1 AND A gets a +4 to AC. Finally, I've made the map editable so you can move your characters around on your own. Also, I missed that Zarine moved to E3. This has been corrected. Zarine, the AoO missed. You still have your regular round 5 turn.

Initiative order
Nyxalia
End Round 5
Savendir (miss)
Ulath (still has full action waiting to see if anyone moves into flank)
Ilias
Zarine

Owen (miss)
wererats


The wererats sneer as the manage to avoid Savendir and Owen's attacks.

Initiative order
Nyxalia
End Round 5
Savendir (miss)
Ulath (still has full action waiting to see if anyone moves into flank)
Ilias
Zarine
(Still have an AoO in addition to your normal turn)
Owen (miss)
wererats

Nyxalia is having internet connection challenges so if someone wants to take her turn as well you can. Otherwise, I'll post an action after everyone else.


Map for Round 5


I think the wolf is gone now

Once again, Savendir's ball of flame singes a wererat. Ilias adds insult to injury by hitting with acid. It cries out in pain as the acid eats at its hide.

"Take out the spellcaster! yells the singed wererat. It takes a five foot step toward Savendir and pauses menacingly as it waits for its partner to get into position. The other wererat moves to gain a flank heedlessly ignoring its current opponents.

Wererat 1 five foot step to G2 and Wererat 2 moves to I2. Zarine Ulath and Savendir if possible can all take AoOs

Once in a flanking position, both wererats strike at Savendir.

WR1 short sword: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8, damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
WR1 bite: 1d20 - 1 + 2 + 1 ⇒ (10) - 1 + 2 + 1 = 12, damage: 1d4 + 1 ⇒ (2) + 1 = 3

WR2 short sword: 1d20 + 4 + 2 - 4 ⇒ (10) + 4 + 2 - 4 = 12, damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Savendir is able to avoid the dual onslaught without a scratch.

Initiative order
Nyxalia
End Round 5
Savendir
Ulath
Ilias
Zarine
Owen

wererats


Ulath uses the opening the the wererat provides to successfully hit the lycanthrope. However, the creatures unique hide successfully resists his weapon. Fortunately, the blow is enough to give Zarine an opening. Her kukri does enough damage to draw blood this time.

Nyxalia takes a five foot step to flank the other wererat and strikes with his fist. attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13. The wererat deftly ducks away again.

Initiative order
Nyxalia
End Round 4
Savendir (standard action left)
Ulath
Ilias (full action available)
Zarine
Owen
wererats


Savendir Inaris wrote:
What kind of actions would be involved, GM?

First, either Owen will need to teleport to Savendir or Savendir move to Owen. Second, Savendir can give his quiver of arrows to Owen as a move action and it's an immediate action for Owen to receive them, thus allowing Owen to get the arrows on Savendir's turn. You should probably tell Owen how many silver arrows there are.

EDIT: Ulath and Zarine also have an AoO available on the wererat at F4 before you take your regular turn.


Updated map for the beginning of Round 4


Nyxalia takes another swing at the wererat.

Elemental Fist on wererat at E3: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4, acid damage: 1d6 ⇒ 6

Once again the wererat is able to duck out of the way of Nyxalia's swing.

attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d6 + 2 ⇒ (2) + 2 = 4, bite: 1d20 - 1 ⇒ (13) - 1 = 12, damage: 1d4 + 1 ⇒ (1) + 1 = 2
The wererat at E3 takes a 5 foot step next to Ulath and attacks the dwarf but misses.

The wererat tripped by the wolf scrambles back onto his feet and also attacks Ulath using the flank from his partner to inflict extra damage. attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, damage: 1d6 + 2 ⇒ (1) + 2 = 3 and sneak attack: 1d6 ⇒ 6 the wolf, Ulath, and Zarine can take AoOs as the wererat stands up.

Ulath takes a total of 9 points of damage

wolf AoO: 1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 Miss!

Initiative order
Nyxalia
End Round 4
Savendir
Ulath
Ilias
Zarine
Owen

wererats


updated map

the wolf is the white box.


Ilias misses with his acid splash. The wolf is able to land a bite on the wererat but unfortunately its hide is resistant to his fangs. However, the wolf does give a quick twist of his head and upends the wererat onto its back.

Initiative order
Nyxalia
End Round 3
Savendir (miss)
Ulath (aid)
Ilias (wolf trips wererat at F4)
Zarine (hit no effect)
Owen (one miss and one hit with little effect)
wererats (one is prone after Nyxalia's turn)


Owen the Younger wrote:

Current hp 33

Would Owen know about Savendir's silver arrows?

I think not. Someone will need to mention wererat vulnerability to silver for him to make the offer.


Zarine find their mark but does not seem to have any effect on the wererats. Owen's second attack on the wererat at F4 just barely scratches the creature. The wererat's laugh at your futile attacks and say "As you wish, if this is where you want to die so be it. But not the dwarf or the pretty lady, soon you will be one of us. Ha ha ha ha ha!"

Owen (knowledge (local):
You identify the transformed creatures as the hybrid form of a wererat. You know that silver is the most effective attack against them and that a successful bite can afflict the victim with lythancropy.

The two were rats each takes a swing at Owen has he tries to pull away. withdraw is full round action so you can't avoid the attack of opportunity

E3 attack: 1d20 + 4 ⇒ (20) + 4 = 24, F4 attack: 1d20 + 4 ⇒ (7) + 4 = 11, damage e4: 1d6 + 2 ⇒ (6) + 2 = 8

The wererat standing next to Owen successfully jabs him in the side. 8 points of damage

Initiative order
Nyxalia
End Round 3
Savendir (miss)
Ulath (aid)
Ilias
Zarine (hit no effect)
Owen (one miss and one hit with little effect)
wererats


The wererat ducks as the flame harmlessly hurdles overhead. "Put down your weapons and submit now and we will leave you with your lives, we just want your valuables. You are no match for us," jeers the wererat.


The wolf is already at E4 so I will ignore the attempt to move through the rat's square so no AoO. I'll also give you the flank bonus but take out the charge bonus on the wolf attack.

The wolf takes another bite at the wererat in front of it but misses. Zarine tries to take advantage of the the wererat's momentary distraction and takes a swipe with her Kukri. The nimble wererat easily evades her attack.

Ilias tries to splash the wererat with acid but misses as well.

(E3) stab: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (9) - 1 + 1 = 9, bite damage: 1d4 + 1 ⇒ (3) + 1 = 4

(F4) stab: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19, bite damage: 1d4 + 1 ⇒ (4) + 1 = 5

The wererat attacking Ulath takes another stab and bite at the dwarf. The shortsword finds its mark but Ulath is able to avoid another bite. 7 points of damage

The wererat attacking Zarine attempts to do the same, Zarine is able to avoid the wererat's short sword but in doing so, leaves herself open to its razor sharp teeth. 5 points of damage + need to make 2 fortitude saves

Can't update the map right now but the wolf is at E4, Owen is at D3, and Ilias is at D1

Initiative order
Nyxalia
End Round 3
Savendir
Ulath
Ilias
Zarine (needs two fortitude saves)
Owen (invisible)

wererats

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