Create Sanguine Elixir is the closest I've found to storing blood for later use. Hope this helps.
Quote:
I could see basically using this same idea, but just tuned to infernals or what not. Sanguine bloodline power wrote: The Blood Is the Life (Su): At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you'd had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier. This bloodline power replaces grave touch. So I'd say just replace either the constitution gain, or the hitpoint gain with your blood points. Seems like these both kinda follow the same guide lines and require fresh bodies. Haven't seen how to store it yet.
Over here I posted my write up for converting Fochlucan Lyrist to an archetype for Bard. I'd love feedback.
Personally I'd make the ranged melee thingy more like a blink to the target within your aura and deliver an attack then blink back w/o attacks of opportunity. And I'd allow it to be 1 blink per attack as a full round action. Or just 1 blink and attack as a standard action. But that's just my way of envisioning it.
I have a player that is in-love with this PrC from 3.0-3.5 so I gave it a shot at updating it for Pathfinder. The following is an archetype for the Bard. Would love feed back. Quote:
Pages in Photobucket wrote:
Male Llama Herd Animal, CR 1/2
hate to ask but: Adventuring Gear wrote:
That reads to me that a normal torch would deal fire damage? Adventuring Gear wrote:
Kinda spells out that it does, but only 1 point of fire damage and 1d2/1d3 bludgeoning. Swarms are immune to weapon damage if the are tiny or diminutive creatures, but that 1 point of fire damage isn't weapon damage (b/s/p) also effects like Flaming, Acid, etc should work as they aren't weapon damage (b/s/p) either just my 2cp.
Artoo wrote:
I read that as: unclasp and prepare to throw something that is strapped to your arm, as a free action. When normally unstrapping a shield is a move action. All the text leading up to that point talk about the straps and buckles. There is no reason I can think of, to assume that changing the buckles/straps would allow the throwing of said item to be any faster, merely the preparation to throw said item.
Male Llama Herd Animal, CR 1/2
Date: Sunday the 29th of Sarenith, 4714 (Sunday the 29th of June, 4714)
"With the necropolis opened by royal decree, the priests of the local temple of Pharasma, the Grand Mausoleum, have been tasked with assigning sites ready for exploration to adventuring companies in a lottery. An adventuring party wanting to register for the lottery should approach the priesthood of the Grand Mausoleum. Registering is not difficult; there are no background checks or special fees or requirements. Simply tell the priest the name of the group and the names of its members, they will give the group leader a token that they should present when the group receives its first assignment at the lottery's opening ceremony" a kindly bystander informs you all. The Grand Mausoleum:
Knowledge(Local) DC12:
Rivaled in size and importance only by the High Temple of Pharasma in Sothis, Wati's temple of Pharasma dominates the cityscape and handles the business of the city's births and deaths, as well as the details that occur in between. Knowledge(Local) DC17:
Since the Lady of Graves eclipsed Nethys and Abadar as Wati's patron deity, her followers have assumed control over much of the city's infrastructure, and have combined the Grand Mausoleum into a cross between a house of worship and city hall. All final decisions are still made by the city council and overseen by the Haty-a -the pharaoh's personal representative- but council meetings and the day-to-day affairs of state are held within the sprawling complex. Knowledge(Local) DC22:
The temple's high priestess, Sebti the Crocodile, rose to power from the common rabble. Daughter of the previous keeper of Pharasma's sacred crocodiles and largely self-educated, Sebti has been a constant thorn in the side of Wati's nobles since assuming control of the church a decade ago. Sunburst Market:
Knowledge(Local) DC12:
Traveling merchants from neighboring cities often come to the sunburst market to ply their wares. In theory, all merchants must register with and pay a fee to Abadar's Sanctum of Silver and Gold at the north end of the market, but in practice, as much as a quarter of Sunburst Market's retailers are squatters who move in and out of the city with all the oversight of the desert wind. Knowledge(Local) DC17: Most of the fees the temple collects pay for the services of the so- called “Marketwives,” Rekitre and Khipa Yannanza, who patrol the market in daylight hours, watching for pickpockets and delivering swift justice to thieves. Anyone foolish enough to violate Abadar's law under their gaze soon finds one of their hands added to the dozens already dangling from the plaza's grisly Pillar of Second Thoughts.
Male Llama Herd Animal, CR 1/2
DM oKOyA wrote:
One of my players ask if any of the back characters could have say readied a crossbow or spell like acid blorb then used acrobatics to jump, and release bolt, or throw blorb at apex of jump with a penalty? I thought this sounds okay but just wanted a second opinion? Again thank you guys for being so nice to an outsider. :)
Male Llama Herd Animal, CR 1/2
Aerathiel Moonsilver wrote:
Is the -4 due to ranged attack into melee or due to soft cover, just curious. Or does the -4 ranged attack into melee, assume soft cover? I guess I am asking do you ever take a -8 for ranged touch attack through soft cover against a foe engaged in melee?
Male Llama Herd Animal, CR 1/2
Osirion has watched its shifting desert sands cover 8,ooo years of history. Much of the magic, might, and mystery that propelled Ancient Osirion to become the greatest human civilization on Garund lies lost to time: purposefully obscured by jealous and paranoid pharaohs, by Keleshites suppressing the heritage of their Garundi subjects, and by the changeable desert and the whims of the region's harsh storms. Seven years ago, Pharaoh Khemet III, the Ruby Prince , formally opened Osirion's ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who've traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince's policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole. The lottery's opening ceremony takes place in the Sunburst Market in the center of the living city of Wati, between the Grand Mausoleum and Abadar's Sanctum of Silver and Gold. An array of other adventuring groups have assembled, and the ceremony has attracted throngs of local people as well as street vendors. Feel free to post an intro or back story here, if you need more room use the OoC discussion section of the campaign.
Male Llama Herd Animal, CR 1/2
This is the appropriate space to discuss all those little out of character asides that we all love so much. This will be more of an official record of the OoC chatter than the Facebook group, which is more for questions about how to play etc. I hope we will have lots of fun, and I'm looking forward to running this.
Male Llama Herd Animal, CR 1/2
One of the first civilizations to rise in the wake of Earthfall, Osirion is also one of the greatest human empires in the history of Golarion, a nation of great knowledge, wealth, and power. This ancient land harbors pyramids, mummies, terrible curses, and endless sand, as well as a culture steeped in proud traditions: devout respect for the gods, dedication to communal service, and unswerving devotion to its rulers. Osirion today is just emerging from millennia of Keleshite rule and regaining the legacy of the pharaohs supplanted by these foreign oppressors. Its people seek to reestablish their own identity in a modern world by reaching back thousands of years and proudly proclaiming-and often rediscovering-their forebears' accomplishments. The adventure begins in the city of Wati, where the Asp and Crook Rivers converge to form the River Sphinx in south-eastern Osirion. With the necropolis opened by royal decree, the priests of the local temple of Pharasma, the Grand Mausoleum, have been tasked with assigning sites ready for exploration to adventuring companies in a lottery. |