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Hey all! Having spent a decade working in the audio book industry, I was recently pleasantly surprised to find myself narrating one of Christie Golden's Ravenloft novels from the 1990's: The Enemy Within. Have to say, if you haven't read it, it's an interesting D&D book, seeing as the protagonist is a multi-classed fighter/mage whose own strengths serve to fuel the antagonists worst characteristics (the ability to teleport is a major plot point.) At any rate, it looks like a lot of the old D&D titles are getting picked up by audible! I've got my fingers crossed to pick up some more!
Been going through a lot of my stuff recently, and came across four of the old Dragonlance Saga graphic novels adapted from Dragonlance Chronicles by Roy Thomas and Tony DeZuniga. I frankly kind of prefer these to the newer Devil's Due graphic novels, and the art in the two Dragons of Winter's Night books that I have is really quite breath-taking. I know there's a fifth volume out there somewhere that completes Winter's Night (that I can't afford to buy!), but does anyone know if there was ever any covering the events of Dragons of Spring Dawning? And if not, what happened with this venture and the people behind it?
Just thought this might be a good place to let people know that- just in time for the holidays- I'm going selling nearly my entire collection of Dungeons and Dragons books on ebay- from 3rd edition back. Source books, modules, player's guides, you name it it's going to be sold . . . so if you're a collector or missed out on something in the past due to a lack of funds, now's your chance to complete your library! Almost everything is in excellent condition (you might as well have bought it from a store) so take advantage while you still can! My seller name is witanowski123. I'm still in the midst of 3rd edition right now, but I should reach 1st by sometime next week. I'm also selling some other assorted goodies (Marvel Masterwork collections, old board games, etc.) so check it out!
Hey all, haven't been here for awhile . . . hope everything has been zany and weird in my absence. Anyhow: I've been clearing out a lot of my books, DVDs, games, etc. and was wondering if anyone had any suggestions regarding selling books (some of which would be old 1st, 2nd, 3rd, and 4th edition D&D books) online besides ebay. Any good on-stop shopping locale where I can get something approximating a fair price?
Sigh. Due to financial reasons, I'm afraid I'm going to have to cancel all of my subscriptions- currently, I just can't afford them. I also wanted to let you know that I've been incredibly pleased with the quality of Paizo team's work since their days on Dungeon and Dragon magazine, and this decision was incredibly difficult for me to make. Hopefully, in the near future, I'll be in better position to reactivate my subscriptions and catch up on the great material I'm certain to miss. Best of luck to you all, and thanks for the years of entertainment. Yours, David W.
Okay, this has been bothering me for years, if only because I can't figure it out - Here's the ad: a bunch of people are at a board meeting where some sort of inept yet intense speaker is telling everyone to step outside "the box" , and keeps saying "the box" again and again - and then says something like, "people, we have to change the paradigm!" but pronounces it "Paradiggum." And then someone texts someone else in the room the message: A Boxy Moron. As the person is laughing at this, the speaker says "JESSE?" and the man flips shut his phone, thinking that he's been caught. After a pause the speaker finishes his thought: "STEP AWAY FROM THE BOX." What was this an ad for? I need to know - don't ask why. Just tell me, please!
Hi! I'm currently interested in selling off my entire collection of D&D minis in return for store credit, but haven't heard anything from buyer@paizo.com for a week - I wouldn't nag but one of the reasons I'm selling is because I just don't have room to store these things anymore, and the faster that I can get them out of my living space the better. Thanks!
Every year I buy several complete sets of D&D minis, and by now you can imagine that I have quite a few of them. I used to store them in tackle boxes, but by now they've grown to such numbers that doing so has proved financially difficult- plus, because of their numbers they are hard to keep straight for ease of use, with the result that they've spilled out into my (home) office space. I love the ease of use this provides, but kind of wish that I didn't have a bajillion minis lying around all the damn time, especially when people ask to be shown round the house and I say: You can see every room except that one, like some sort of modern-day Bluebeard. Its not that I'm ashamed of my hobby, its just that it is a little overwhelming to step into a room thats so full of minis that it looks like I am obsessed with collecting them (and maybe I am, but that's a story for another time...) So how to store them, where to store them, and still have them be useful to my regular game? Help!
My PCs tend to be a rather greedy lot (one of the reasons I picked running ROTR), and they're already starting to wonder why they should be saving Sandpoint when there is nothing "in it" for them beyond good will, some discounts, and a free place to kick up their heels while the sherif is away after Ameiko was kidnapped. Is there any kind of monetary reward that Ameiko might bestow upon the PCs for rescuing her? Is there any reward for defeating Thistletop?
I've been playing 4th edition since Keep on the Shadowfell came out and... It's just not for me. I find it to be an interesting system, and it has a lot of potential, but its just not being supported by the same kind of top notch material that I read every month in Pathfinder. After our last game I started to really think about whether or not I wanted to switch, and took some of my Rise of Runelords modules off the shelf and read them again. So, as a result, tomorrow I will be officially announcing to my group that I have decided to give in to their demands and stick with 3.5, and we're going to be playing Pathfinder. I'm not sure what this means for the future - when the PRPG comes out - but I feel like I'm coming home again. Congratulations Pathfinder team, you had me at "Ten Fun Facts About Goblins."
Love to know the retcon story for demon lords like Graz'zt, who really doesn't seem to fit in with the 4th edition definition of demons at all. And of course what of Malcanthet / Lynkhab / Shami-Amourae? I'd also like to know who the uncorrupted primordials are... So far we've got Bryakus and Erek-Hus (both of whom appear to be dead rather than banished/imprisoned, and could be demon lords as well for all I know.) Is it safe to assume that Ogremoch, Imix, Olhydra, and Yan-C-Bin are all kicking around somewhere under the 4th edition world? Does anyone else get the impression that the 4th edition design team was watching the Disney version of Hercules when they came up with their creation story?
Given the new concept that demons are corrupted elementals, and just want to destroy things for the sake of it, why is one of the major deities saddled with destruction as a major part of his portfolio? Aren't the new gods supposed to be the ones who brought order to the universe? Or did Gruumsh become addicted to destruction during the war with the primordials (sort of a let he who fights monsters beware lest he become a monster himself kind of thing?) Or is there more to this? Thoughts?
This is a question I've wanted to ask for a long time: Why don't official modules for D & D follow the same guidelines for encounter difficulty that the Dungeon Master's guide suggests? I've been building my own 1st level module for my 4th edition group and I've been using the suggestions the Dungeon Master's Guide lays out: And I noticed that it recommended that a hard encounter for a 1st level party should be a 4th level encounter. So why in the heck is a 6th level encounter one of the earlier encounters that PCs playing Keep On The Shadowfell will run up against? Was this an intentional TPK or just a mistake? I've actually wondered the same about some of the encounters in past issues of Dungeon, especially some of the ones in Shackled City and Age of Worms. Are some encounters just meant to be so challenging that they take numerous times to complete? Are the designers just trying to be cruel? What are your thoughts?
I'm not sure how to do it, but I'd like to cancel my pre-order of the 4th edition core books slipcase. Frankly, I think I'd like to take a look "in store" at the 4th edition rules before just blindly buying them. I picked up Keep On The Shadowfell and so far my group isn't impressed. Sorry for the inconvenience.
Is there any good rule of thumb for figuring out what is part of the public domain? I've heard a lot of different theories on this over the years. To narrow the question somewhat: the "King In Yellow" and H.P. Lovecraft references in Dungeon and Pathfinder made me wonder if anyone was free to throw Carcosa, Lake Hali, Leng, or Hounds of Tindalos into their fiction. Tell me truly, Paizo folks, what is legal and will get you involved in a lawsuit?
At the end of last summer my regular game kind of fell apart, mainly due to one of our players leaving to pursue a career in NY. Our group had survived several people coming and going, but we'd gotten so far in the Age of Worms campaign with this member that it felt wrong to continue without him. I thought I was just taking a hiatus, and that we'd be able to inch forward at a slower pace, but in reality things haven't really been the same. We've played through the first third of Expedition to Castle Ravenloft, as well as running Mad God's Key... But our group just hasn't gotten back on its feet. To compound this, another key member has just had a third child, so I don't know how much time he has to while away some hours chucking dice with us either. The announcement of 4th edition, and the various opinions that has raised hasn't really helped either. It has been weird not to play after such a long time with the game being at least a bi-weekly event that I looked forward to. I'm sure this happens to a lot of people, but its just mind boggling to me that I can't get four other guys together to hang out for three hours. Wasn't really looking for advice, just thought I'd post and see if anyone else has similar stories. Let us sit upon the ground and tell sad stories of the death of kings.
My PC's are likely going to try and storm this place during Dawn of a New Age, and I'd like to let them explore a bit "outside the box." Anyone have any good suggestions of maps I could use for this unmapped location? I've been looking through other modules but haven't really turned anything up yet.
When making this order I selected two day air mail delivery, because I wished to receive the order by next Wednesday, after which I will be going on a five day trip (and packages delivered to my house while I'm gone usually get stolen from off my door step.) However, I noticed in the confirmation email that it would be shipping in 5-11 days! Since that is the case, would you be so kind as to either: A: Ensure that my package is shipped in time for me to receive it by Wednesday. (Which I'd prefer.) Or: B: Change my mailing option to the cheapest option so that I will receive the package sometime after next Tuesday. Sorry for the inconvenience.
Here's a question / writing exercise: What's the minimum number of deities that you really need for a roleplaying game? I asked this of my own group and they thought the answer was either 3 or 2 (weighing the benefits of making it good vs. evil or law vs. chaos was a side discussion.) It made me wonder why, if that was the answer, there are so many deities running around the D and D franchise. I'd like to see some more discussion on this, and (why not?) some of your home brewed pantheons. Should there be one deity per alignment, or should we ignore alignment altogether? Get creative!
I've been searching for answers on this, and I've found it scattered here and there... But as someone who refuses to buy the preview books, and hasn't had enough time to read them cover to cover at Borders, I'd like to know if someone can give me the skinny... And who the heck is Torog, and why do I keep wanting to call him Trogdor?
Love this module, but I couldn't help but notice this: CY of Ruins of Greyhawk is 597. Ricard Damaris is said to be 61 years old. It states that Robilar asked him to give up his adventuring life 36 years ago (which would make him 25 years old at the time, and the CY would be 561.) Ricard was also apparently twenty five when he took part in the Battle of Emridy Meadows. The Battle of Emridy Meadows took place in CY 569, when Ricard would have been 33. Also, Ricard apparently ran into Robilar and became a follower of his "years" after the Battle, exploring the Temple with him, before being asked to retire from his adventuring life to run the Green Dragon. So my question, Bulmahn, Jacobs, and Mona, is which set of information here is wrong?
I'm 29 years old, and though I was given the red box back in the day, the first edition of D and D I played was 3.5. That's how long it took for the game to finally hook me, and get me to introduce it to my friends. Why? Because it wasn't until I was in my mid 20's that I had the buying power and large number of like minded people to play with. I have a friend who started playing 3.5 under me who is just now getting out of college, and thinking of going to grad school. He DMs his own group. When I tell him about the changes to the edition, particularly the Forgotten Realms, he becomes physically violent. I thought for sure that 4th edition might be his 3.5, the game he would pass on to others, but he (unlike me) doesn't want to switch to 4th because of all of what he sees as pointless/outrageous fluff changes. DMs are what keeps D and D going. They are the people who bring in new people to play, and some of those people go on to be DMs themselves. I introduced 3.5 to eleven people over the last four years, at least half of which continue to play the game. My friend has most likely introduced the game to a like number of people in another city. So here's what I'm wondering: How young do you have to be to be the target audience of 4th edition? I would have thought that age was not an issue, but from what I read, and from books like the Dungeon Survival Guide, I get the impression that its something targeted at 12 year olds. What age group do you think actually buys and plays this game the most? For my money, people in college/grad school would have been my guess... So where did my thinking go wrong?
Is the "Points of Light" concept meant to act as 4th edition's assumed world, or is it a campaign in its own right? Can we expect adventures to take place in the "POL" campaign world, or are they meant to be plugged into our own homebrews? As a DM who has never had any interest in running a homebrew, designed an adventure, or jamming modules into other campaign worlds where they don't really belong, I'd like to know whether or not I'm going to start running a game where I have no idea what the "big picture" is. Its actually kind of an interesting idea, when you think about it... But what's the rationale for why civilization is so isolated in 4th edition?
I'm starting up a new Greyhawk campaign and thought I'd give this module a go as its starting out point. Just wanted to ask some of the fellow Greyhawk fans of these boards where some of the locations were on the big Grayhawk map. I know, I could just pick for myself, but maybe some of you actually know what was intended... Specifically: The Green Dagger Hideout The Tomb of Blood Everflowing
I'm curious. Let's say that several years have gone by, and the DI is not performing as well as Wizards had hoped it would, and they decided to outsource the magazines again. Would Paizo even consider going back to these great mags? Or would it be another third party publisher? I know that the likelihood of this is pretty much nil, but I'd love to hear what the fine people of Paizo think... If they are able to.
My PCs have pretty much deduced that Lashonna manipulated them into killing Dragotha, and is using Zeech as a patsy... My only problem is that they have done so before they committed the deed, and now they are thinking of heading to Alhaster to destroy the "Great Project" before its even completed, and leaving Dragotha in his lair to rot. Of course, if they do this, the "triparte spirit" of Bucknard will not be reunited, and the final prophecy cannot occur (they failed to stop Raknian's plan, so when Greyhawk got swarmed by Wights I pretty much figured that that event was sufficient to fulfill what would have been the final prophesy) I'm all for just letting them do it, but I'd like some advice on how to proceed?
So here's a question for you... If you believe the oft repeated phrase that 4th edition will "fire" D&D's current fan base in an attempt to capture a younger audience, how do you think that this will be accomplished? What's going to be different about this incarnation of D&D that will send kids out in droves to buy it? Is there going to be a new cartoon show? Is it the new Minis game? Perhaps another attempt at making a good movie? A new MMORPG? Thoughts?
I'm so underwhelmed by what I've seen from the online Dragon and Dungeon so far. Actually, I can't tell the difference between what they're posting and what they used to post on their website before stealing the only magazines I looked forward to receiving in my mailbox every month. Anyone think it's going to get better? Or is this it?
Was looking at the new gargantuan figure of Orcus coming out as the next Icons figure after Icingdeath, and it made me wonder if the size catagories of creatures was going to change with the release of a new edition. I'm looking forward to picking up a gargantuan sized Orcus, but does this mean that Demogorgon will now be collosal? (And no savage tide spoilers in your responses, please.)
Unless you plan not to convert to 4th edition, is there any logical reason to pick up any of the books that Wizards of the Coast is putting out in the months leading up to 4th? I picked up Exemplars of Evil and thumbed through it, thought to myself "why bother?" and then put it down on the shelf and left my FLGS. Even if I was sticking with 3.5, I'd just wait for these books to go to the bargain bin... Is anyone buying these books?
How comparable, in terms of length, are the Pathfinder campaign paths with the old school Dungeon campaign paths? Does one Pathfinder equal one Dungeon module, or is it more like one and a half? Or even two? I'm interested in starting a new group of players on Rise of the Runelords, but I'd like to be done before 2008 is over, while still managing to finish out my Age of Worms Campaign.
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