Faux Real |
Was looking at the new gargantuan figure of Orcus coming out as the next Icons figure after Icingdeath, and it made me wonder if the size catagories of creatures was going to change with the release of a new edition. I'm looking forward to picking up a gargantuan sized Orcus, but does this mean that Demogorgon will now be collosal? (And no savage tide spoilers in your responses, please.)
prjt2501 |
Was looking at the new gargantuan figure of Orcus coming out as the next Icons figure after Icingdeath, and it made me wonder if the size catagories of creatures was going to change with the release of a new edition. I'm looking forward to picking up a gargantuan sized Orcus, but does this mean that Demogorgon will now be collosal? (And no savage tide spoilers in your responses, please.)
My Google-Fu is apparently at the laundromat along with my clothes...have you got a link to a pic I could see?
Valegrim |
i wonder is I am the only one that increases the hit die type of monsters as their size increases; little of topic; but related so changing monster sizes changes hps values; ie medium creatures; are d8; large d10 on up the scale or by class hit die type if applicable with size increase to die type there also. This avoids halfling barbarians and troll barbarians having the same number of hit points per barbarian level which I just can't accept. Changes to monster size directly affects the power level of creatures in my game.
Kirth Gersen |
i wonder is I am the only one that increases the hit die type of monsters as their size increases; little of topic; but related so changing monster sizes changes hps values; ie medium creatures; are d8; large d10 on up the scale or by class hit die type if applicable with size increase to die type there also. This avoids halfling barbarians and troll barbarians having the same number of hit points per barbarian level which I just can't accept. Changes to monster size directly affects the power level of creatures in my game.
Size increases already increase Con, which in turn increases hp (usually on a larger scale than die type, once we get into the bigger critters). Also, on the balance the larger monsters have higher HD. I'd be VERY hesitant to apply your rule unless there was some extreme balance issue that I was hoping to address thereby.
Also, just out of curiosity, do your troll skeletons have d14 HD, or what? If not, you've thrown all the monsters out of whack with each other as well as with the PCs. And do gnome wizards get d3 HD? Halfling rogues with d4's? If so, they get shafted royally and no one will play them; if not, they gain a disproportionate ability.
Aberzombie |
My Google-Fu is apparently at the laundromat along with my clothes...have you got a link to a pic I could see?
Found it. Here it is. Looks like it was on display at a convention.
Valegrim |
Believe me Kirth; it has not been a problem; my mobs still die like a day old fruit fly and the pc's have not problems. This rule is applied to npc's and mobs only as players dont generally play these races and I have not done this to player races, but is a thought.
basically, this is a left over rule from 1st ed whereas the experience that a person got for a kill directly depended upon how many hit points it had and I just kept it; for instance; a monster might be worth 16 exps base +2/per hp + 8 per unusual ability like multiattacks and 16 per special ability like casts spells or spell like magic, breath weapon; ect. The new exp charts are so generic that this is now pointless; I am not sure I like the new exp chart at all, but that is a different matter.