Elvish Fighter

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Pathfinder Adventure Path Subscriber. Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


Full Name

Golthos Rindaryn

Race

Aasimar (Plumekith) [Init +4 |Perception +7]

Classes/Levels

Arcanist (Magaambyan Initiate) 2 / Monk-Unchained 1

Gender

Male [HP: 24/24 | AC:19 ; T:15; FF:16 (with Mage Armor) | F:+4; R:+5; W:+5]

Alignment

LG

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 12

About Golthos Rindaryn

Golthos Rindaryn 163396-2
Garuda-blooded aasimar (plumekith) arcanist (magaambyan initiate) 2/unchained monk 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Adventurer's Guide 122, Pathfinder RPG Bestiary 7, Pathfinder Unchained 14)
LG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 15, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 Wis)
hp 24 (3 HD; 2d6+1d10+8)
Fort +4, Ref +5, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee unarmed strike +3/+3 (1d6+3)
Special Attacks arcane reservoir (1/5), consume spells, flurry of blows (unchained), stunning fist (1/day, DC 12)
Spell-Like Abilities (CL 3rd; concentration +4)
1/day—see invisibility
Arcanist (Magaambyan Initiate) Spells Prepared (CL 2nd; concentration +5)
1st (4/day)—mage armor, shield
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost, read magic
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Statistics
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Str 13, Dex 14, Con 12, Int 16, Wis 12, Cha 13
Base Atk +2; CMB +3; CMD 18
Feats Arcane Strike, Dodge, Improved Unarmed Strike, Stunning Fist, Toughness
Traits quain martial artist, reactionary
Skills Acrobatics +10, Climb +5, Fly +4, Knowledge (arcana) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +7, Perception +7, Sense Motive +5, Spellcraft +7, Swim +5; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Draconic, Orc, Sylvan, Tien
SQ halcyon spell lore
Other Gear cloak of resistance +1, ring of protection +1, arcanist starting spellbook, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 142 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Halcyon Spell Lore (Su) Gain a variety of spells which can be cast by using points from arcane reservoir.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.

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