Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad will walk careful in the hallway, looking at the art in the wall, maybe there is a clue in there... "Be careful, has anyone seen this hallway before?" He ask to the army of adventurers that they gathered.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon I'll trust Xha "If you let me fall on those spikes, I'll come back and haunt you!" Jarad shouts from the other side, he ties the lariat around him and tights it, he pulls it to check if it's secure.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "It seems that the golem king is awake now...how do I get back?" Jarad looks around the room on his side, maybe there is an exit or something he can use..
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad pulls out his hammer and goes after the living-treasure bag and tries to smack it with his hammer,
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Listen up! We are searching for a basement or stairs that go down...we are looking for a special item that will help us defeat this golem, if you find anything...let us know" Jarad shouts and enters the castle.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad shares his information with them while they eat,
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "He should be waking up by now...We got news on how to defeat this Golem King and we will need all help available to do it." Jarad answers the centaur question, "Can you help us get them all ready?"
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Yes, Quill. We will go to the castle tomorrow, now get some rest and prepare yourself. I'll do that myself." Father Jarad goes to the healing tent dedicated to Boran to help with some of the injured and get some rest.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Hello..Oh no, I'm not a necromancer, I'm a priest of Boran the god of restoration and healing. I was trying to speak with the souls of the fallen to learn more about the castle and why is it so dangerous. I have some leads on how we can all move foward and finish this place." Jarad greets the woman and shows her his holy symbol, after a little explanation about his god and how he came here as a self imposed mission to help other adventurers he realizes he hasn't really presented himself,
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Try to talk to all the group
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Can I enter the castle to take a quick look and then go out? without getting myself killed. His efforts to commune with the dead were in vain, so Jarad will go to the living.
"They were more doors inside the castle?"
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad will kneel and make a pray for everyone in here that has lost his live to this show,
Jarad looks for a grave where the dirt seems more fresh, hoping he can talk to the spirit, he sits at the base of the grave and starts his prayers, Speak with the Dead: 2d6 + 2 ⇒ (2, 2) + 2 = 6 Dang, I'll leave the effect to you Frog. "Spirits of the dead, brave adventurers, souls of courage...I need your knowledge to defeat this Golem King...please answer."
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad will keep walking towards the direction the old man pointed, looking for a body of an adventurer or if there is a survivor paying his respect to the dead, he will approach him to talk.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Is the castle close? I want to walk around it to check it, look for entrances or something. Also I want to ask someone where they put the bodies of the people that dies in there.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon Jarad will go around the camp asking about the orchird, to see if someone knows anything or if the castle has another entrances. Should I roll something?
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon I'm going to use Speak with the dead to talk to the old man body,
Speak with the Dead: 2d6 + 2 ⇒ (2, 3) + 2 = 7 After resting, praying and giving hope to the wounded in the tent, Jarad will seek his companions to talk about what he has in mind. His god has given him the power to talk to the spirits of the fallen and he will use it on the body of the old man that knew about the orchid.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Hello, can I help with something?" Jarad ask with a whisper to the nun,
If the nun doesn't need urgent help I'll commune
I'll prepare my rotes, Magic Weapon and Speak with the dead.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon My end of session: Bonds:
Galadin is a great paladin, I'll support him in combat, he has my respect and I trust him. Be on watch for Cappy, he brings danger to him. None of the resolved. Alignment:
Group questions.
2 + alignment + 5 I alredy had = 8 lvl up.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "At least we got something, we should rest and let's follow that lead later" Jarad thanks the swordman and tells him he will pray for his friend, "Let's go find the others" Jarad signals Zim'wa to help him with the body of the old man, he will try to speak with his soul. If there won't be any important event after this, I will commune for a while until I can charge Speak with the Dead.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "See?" It wasn't hard to share that with us, one last favor to ask you..Can you point us to that basement? or Mando said something about where is the entrance? Jarad smiles and pats the swordman, "Don't worry, we will complete his will and we will get past this golem king" Jarad speaks to the swordman while looking at the corpse. If I can commune for a while, I could prepare Speak with the Dead and we could talk with the corpse Spout Lore: 2d6 ⇒ (4, 6) = 10
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "You don't deserve the glory that awaits at the end of this, tell us what you know and let us be on our way, so you can go and drown in your despair" Jarad tries to talk some reason to the swordman, seeing the anger in his face, Jarad readies his hand at his hammer without drawing it.
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Well, I think you know something...What is the point of keeping it to yourself? You could spare the lives of all these adventurers if the information you know is useful. Your companions are dead and I don't think you have something to lose..." Jarad signals Zim'wa to be ready if the swordman reacts before he confronts the swordman. Does Parley helps in a situation like this?
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Thank you for the information, let me see if I can bring that man into his senses." Jarad stands up and walks towards the wandering swordman, "Hey! Can you hear me? I need to ask you something, what you know about the forbidden fruit?" Jarad stands in front of the swordman and will try to make him snap out of whatever he has, maybe shaking him or a slap. Discern Realities: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Hello Bruskor, I'm Jarad. And yes we just have arrived here, and mind if I ask you a couple of questions?" Jarad greets at the dwarf, If yes
If no
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "I changed my mind about burying him, let's burn him instead. We don't know what kind of magics is out there and the least I want is somedead guy causing troubles." Jarad looks at the wand and the pouch. Is there a way I can know what magic has the wand and what is the sand in the pouch?
Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon "Move!" Jarad shoves away the crown infront of him and runs to help both persons,
Discern Realities: 2d6 + 2 ⇒ (3, 4) + 2 = 9
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