Loremaster

Father Jarad's page

139 posts. Alias of SamuraiRuy.


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Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Well, it was very fun :D My first Dungeon World game and I love the system. thanks for giving us a chance at the game and introducing (for me) to the system.

If you make another game or continue this one, just pm me! ;)


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Discern Realities: 2d6 + 2 ⇒ (2, 1) + 2 = 5

Damn :(


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad will walk careful in the hallway, looking at the art in the wall, maybe there is a clue in there...

"Be careful, has anyone seen this hallway before?" He ask to the army of adventurers that they gathered.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

I'll trust Xha

"If you let me fall on those spikes, I'll come back and haunt you!" Jarad shouts from the other side, he ties the lariat around him and tights it, he pulls it to check if it's secure.
Great Boran, give strenght to make it alive and keep watch on these adventurers.
He backs up all the way he can, grabs some breath and starts running. Using all his strenght he jumps on the last second lifting all of his weight in the air and...
2d6 + 1 ⇒ (4, 6) + 1 = 11


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Does anyone with us have a levitate magic or something?" Jarad shouts from the other side.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"It seems that the golem king is awake now...how do I get back?" Jarad looks around the room on his side, maybe there is an exit or something he can use..


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad tries to free himself from the mimic and then push it to the pit...
DD Str: 2d6 + 1 ⇒ (5, 5) + 1 = 11


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Don't pull me to the pit :(


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Bad idea!" Jarad shouts as he battles the mimic.

I am in danger of the pits? or can I continue to fight the mimic in a safe position?


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad pulls out his hammer and goes after the living-treasure bag and tries to smack it with his hammer,
"Leave us alone, you monster!" Jarad shouts in mid attack,
2d6 + 1 ⇒ (6, 6) + 1 = 13
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"I hear some noise around the torches, might be a trap. Can you take a look Cappy?" Jarad ask for more trap finders to come help.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

I use Detect Magic on the room, maybe the torch has some trick.

Detect Magic: 2d6 ⇒ (3, 6) = 9


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Listen up! We are searching for a basement or stairs that go down...we are looking for a special item that will help us defeat this golem, if you find anything...let us know" Jarad shouts and enters the castle.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

So, everyone knows about our plan to search this basement and the orchird?


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

I'll be out next week and I don't think I'll have time to post, so feel free to bot me :)


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad shares his information with them while they eat,
"We all know about this orchird of the dammed, I got a clue that is un the basement right below the Golem king, I could not get in touch with the spirits of the dead to seek help, so we need all those who went in and remember the iniside of the castle. We will be searching for stairs or doors that lead to this basement and..." Jarad pauses for a second thinking,
"I don't really know what this thing does or how it will help us but is our only lead to defeating that Golem and with all this adventurers I think we have a chance to do it." Jarad looks at everyone to see what they think.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"He should be waking up by now...We got news on how to defeat this Golem King and we will need all help available to do it." Jarad answers the centaur question, "Can you help us get them all ready?"


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"You guys ready to roll? Let's get this army on their foot."


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Cool item, Cappy.

Jarad will try to get the team togheter and in the way, wake up as many as he can.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad wakes up, makes his morning prayers and helps around the tent for a little while after he will go searching for his other companions.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Yes, Quill. We will go to the castle tomorrow, now get some rest and prepare yourself. I'll do that myself." Father Jarad goes to the healing tent dedicated to Boran to help with some of the injured and get some rest.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Hello..Oh no, I'm not a necromancer, I'm a priest of Boran the god of restoration and healing. I was trying to speak with the souls of the fallen to learn more about the castle and why is it so dangerous. I have some leads on how we can all move foward and finish this place." Jarad greets the woman and shows her his holy symbol, after a little explanation about his god and how he came here as a self imposed mission to help other adventurers he realizes he hasn't really presented himself,
Oh, and my name is Jarad, Father Jarad is you would be so kind. It was hard to get the title." The chubby father put his hands over his belly and laughs, "We need more help in our group, some of our other teammates died or just went missing. Jarad plays with his beard and looks at the woman from head to toes, "Would you care to join us?" he asks.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Try to talk to all the group
"I have found that the castle always change as the Golem Kings destroys it and rebuilds it, but the basement entrances is always to the right hand side, and for what I've heard Xha has an army now..." Jarad shares what he has found about the orchrid, the castle and all,
"I say we take them all and look for this orchid to defeat the Golem King, lead them to victory and not to death. With all these hands it should be easy to find that thing and we will benefit from it." Jarad looks at the others,
"What you guys think?"


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Can I enter the castle to take a quick look and then go out? without getting myself killed.

His efforts to commune with the dead were in vain, so Jarad will go to the living.
Looking around for survivors, he will ask some questions:

"They were more doors inside the castle?"
"Did you saw stairs going to a basement?" <-- giving more focus to this
"Did you saw something like a garden?"


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad will kneel and make a pray for everyone in here that has lost his live to this show,
To think this is just for entretaining...there has to be more to that...all these lives...

Jarad looks for a grave where the dirt seems more fresh, hoping he can talk to the spirit, he sits at the base of the grave and starts his prayers,

Speak with the Dead: 2d6 + 2 ⇒ (2, 2) + 2 = 6 Dang, I'll leave the effect to you Frog.

"Spirits of the dead, brave adventurers, souls of courage...I need your knowledge to defeat this Golem King...please answer."


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad will keep walking towards the direction the old man pointed, looking for a body of an adventurer or if there is a survivor paying his respect to the dead, he will approach him to talk.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Is the castle close? I want to walk around it to check it, look for entrances or something. Also I want to ask someone where they put the bodies of the people that dies in there.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad will go around the camp asking about the orchird, to see if someone knows anything or if the castle has another entrances. Should I roll something?


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

He stole his soul!


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

I'm going to use Speak with the dead to talk to the old man body,
any suggestions on the questions? If I success there are only 3.

Speak with the Dead: 2d6 + 2 ⇒ (2, 3) + 2 = 7

After resting, praying and giving hope to the wounded in the tent, Jarad will seek his companions to talk about what he has in mind. His god has given him the power to talk to the spirits of the fallen and he will use it on the body of the old man that knew about the orchid.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Hello, can I help with something?" Jarad ask with a whisper to the nun,
"I've got some training treating wounds but I need a few minutes to pray." He looks around looking at the wounded, all these people trying to gain glory just found death and suffering...all this for entertainment.

If the nun doesn't need urgent help I'll commune
Jarad will pray quietly next to a patient to comfort him.

I'll prepare my rotes, Magic Weapon and Speak with the dead.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

I'll get some rest to commune


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

We got a possible way to defeat the golem king and Xha gets an army, awesome!


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

TF2 awesome.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Jarad hears the conmotion and thinks,
Xha...he got in a fight...

Jarad goes to where the shouting is, looking for Xha.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

lol can't wait to see what happens


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Leveling done.

+1 Wis
Advanced Move: First Aid


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

My end of session:

Bonds:
Xha who considers death so valuable - he has some important role to play in the challenges to come.

Galadin is a great paladin, I'll support him in combat, he has my respect and I trust him.

Be on watch for Cappy, he brings danger to him.

None of the resolved.

Alignment:
We helped the elf and the halfling.

Group questions.
Yes,
Yes,
No.

2 + alignment + 5 I alredy had = 8 lvl up.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"At least we got something, we should rest and let's follow that lead later" Jarad thanks the swordman and tells him he will pray for his friend,

"Let's go find the others" Jarad signals Zim'wa to help him with the body of the old man, he will try to speak with his soul.

If there won't be any important event after this, I will commune for a while until I can charge Speak with the Dead.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"See?" It wasn't hard to share that with us, one last favor to ask you..Can you point us to that basement? or Mando said something about where is the entrance? Jarad smiles and pats the swordman,

"Don't worry, we will complete his will and we will get past this golem king" Jarad speaks to the swordman while looking at the corpse.

If I can commune for a while, I could prepare Speak with the Dead and we could talk with the corpse

Spout Lore: 2d6 ⇒ (4, 6) = 10


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"You don't deserve the glory that awaits at the end of this, tell us what you know and let us be on our way, so you can go and drown in your despair" Jarad tries to talk some reason to the swordman, seeing the anger in his face, Jarad readies his hand at his hammer without drawing it.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Well, I think you know something...What is the point of keeping it to yourself? You could spare the lives of all these adventurers if the information you know is useful. Your companions are dead and I don't think you have something to lose..." Jarad signals Zim'wa to be ready if the swordman reacts before he confronts the swordman.

Does Parley helps in a situation like this?


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Thank you for the information, let me see if I can bring that man into his senses." Jarad stands up and walks towards the wandering swordman,

"Hey! Can you hear me? I need to ask you something, what you know about the forbidden fruit?" Jarad stands in front of the swordman and will try to make him snap out of whatever he has, maybe shaking him or a slap.

Discern Realities: 2d6 + 2 ⇒ (5, 2) + 2 = 9
What here is not what it appears to be? or What here is useful or valuable to me? I don't know what could be more helpful.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Hello Bruskor, I'm Jarad. And yes we just have arrived here, and mind if I ask you a couple of questions?" Jarad greets at the dwarf,

If yes
"How much time do you have here?"
"What happened between these two? and what about that guy walking like a zombie?"
"What can you tell me about the Golem that's inside and the castle"
"Have you heard anything about a forbidden fruit?"

If no
"You know who I can talk to about this castle? Someone who has more time than everyone else."


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"I changed my mind about burying him, let's burn him instead. We don't know what kind of magics is out there and the least I want is somedead guy causing troubles." Jarad looks at the wand and the pouch.

Is there a way I can know what magic has the wand and what is the sand in the pouch?


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

1d8 + 4 ⇒ (1) + 4 = 5

"We should bury the body, he deserves a propel burial" Jarad passes his hand on the face of the body, closing his eyes.


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"You know this magic Galadin?" Jarad ask the paladin. (Looting the body of the old man)


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Smash!!!!!!!!!


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

Spout Lore: 2d6 ⇒ (2, 1) = 3 Do this give me xp?

Seems like my knowledge is limited hehe


Male Human | Cleric | HP: 16/20 | Armor +1 | Attk 2d6+1 | Dmg 1d6+1 | Cast Spell 2d6+2
Spells:
Rotes: Light | Sanctify | Guidance /// Lvl1: CLW | M.Weapon

"Move!" Jarad shoves away the crown infront of him and runs to help both persons,
"Make way, I'm a doctor!"

Discern Realities: 2d6 + 2 ⇒ (3, 4) + 2 = 9
What happened here recently? as to know if the old man casted a spell

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