Supreme Hunter

Fascili the Exterminator's page

28 posts. Organized Play character for Lysle.


Race

Speed 30 ft. (20 ft. in armor) | Judgement 1/1 | Spells 1st--2/2 | Languages Common, Halfling

Classes/Levels

Skills:
Acrobatics -2 (-6 to jump), Bluff +6, Intimidate +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (religion) +5, Perception +6, Sense Motive +7, Spellcraft +5

Gender

Male CG human inquisitor of Desna 1 | AC 17, touch 12, flat-footed 15 | Hit Points: 10/10 | Fort 3, Ref 2, Will 4; +4 vs. disease, nausea, and sickening effects

About Fascili the Exterminator

"I work in pest control, especially cultists of Ghlaunder. I really hate mosquitos."

Fasiliy the Exterminator
Male human inquisitor of Desna 1 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (human)
Init 2; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 10 (1d8+2)
Fort 3, Ref 2, Will 4; +4 vs. disease, nausea, and sickening effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longspear +3 (1d8+4 P/×3) or
. . morningstar +3 (1d8+3 B & P)
Ranged longbow +2 (1d8 P/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—protection from evil, true strike
. . 0 (at will)—create water, detect poison, light, virtue
. . Domain Heresy inquisition[UM]
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Statistics
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Str 16, Dex 15, Con 13, Int 12, Wis 15, Cha 7
Base Atk +0; CMB 3; CMD 15
Feats Favored Judgment[UM], Filth Forager
Traits beacon of faith, dirty fighter
Skills Acrobatics -2 (-6 to jump), Bluff +6, Intimidate +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (religion) +5, Perception +6, Sense Motive +7, Spellcraft +5
Languages Common, Halfling
SQ monster lore +2, stern gaze +1
Other Gear hide armor, buckler, longbow, longspear, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Desna)[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Desna, 12 gp
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Special Abilities
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Favored Judgment (Vermin) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Filth Forager +4 bonus on saves vs disease & effects that cause nausea or sickened conditions.
Inquisitor Domain (Heresy Inquisition) Deities: Abadar, Asmodeus, Calistria, Desna, Erastil, Gorum, Gozreh, Iomedae, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon-Kuthon.

Granted Powers: Often it is hard to tell heretics from the f
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

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