Spooky

Farien's page

449 posts. Alias of breithauptclan.


RSS

1 to 50 of 449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Subtle.

Still a bad spambot. To the boneyard with you.


benwilsher18 wrote:
Eoran wrote:

Most of the classic Witch patron Hex Cantrips removed the temporary immunity clause of the spell, including Stoke the Heart, Shroud of Night, Evil Eye, and Nudge Fate. Is it intended that Discern Secrets still has that temporary immunity?

Also is it deliberate that the spell's effect allows an unlimited use Free Action to Seek, Sense Motive, or Recall Knowledge? Take-20 is a relic of a previous edition and even then it took a significant amount of time. Having an effective Take-20 for Seek or Sense Motive at Free Action speed appears to be an error.

I think this spell is just worded poorly, and the intention of the spell is that the target(s) can immediately Seek, Sense Motive or Recall Knowledge as a free action once as they are targeted by the spell. If sustained afterwards, the spell just continues to grant the status bonus to those actions if the target(s) take those actions normally on their turns.

I definitely don't think RAI the spell is intended to allow the targets to be able to just constantly make free actions at any time. That would be way too disruptive.

Well sure. That might be the intent. But that isn't what is currently written.

Hence its inclusion in the request for errata.


3 people marked this as a favorite.

Did we seriously just get the same spambot come back here again eight months later?


3 people marked this as a favorite.

I still want to know if the nerf was deliberate where Familiars are no longer able to use the Trained-only actions of skills even after getting the Skilled ability in that skill.

Pre-Remaster it was allowed. With the Remaster splitting some of the Familiar rules into Pet, that ability was lost in the shuffle.


1 person marked this as a favorite.

It's the best infinite wealth glitch I have seen on here. Level -1 creatures are easy enough to kill. Especially for someone who can cast Rank 9 spells. Then just cast Seize Soul for a gain of 100 GP per casting. That's at least 300 GP per day.


Perpdepog wrote:
IMO the only real issue is when the spam is also silly enough for other folks to respond to it, which keeps bringing the thread back and makes it harder for the mods to get rid of.

But they would be so much fun to respond to.

And making it hard to remove is a bug in the forum software. One that will hopefully be fixed eventually.


6 people marked this as a favorite.
SgtBalanced wrote:
Rule concern 1) Please define the phrase "instance of damage."

Bwahahaha! Best of luck with that. I've been asking for that for literally years.

I think they painted themselves into a corner on it. There isn't a consistent definition that can possibly be created that will work 'as intended' in all cases.


1 person marked this as a favorite.

Will this update allow us to troll the spambot posts and still let you nuke the entire thread afterwards?


Ehh... That just means that you have to use Petrify on the victims travelers first.


1 person marked this as a favorite.
Squiggit wrote:
an inscribed witch barely having a power is pretty noticeable.

Hey now. I resemble that.


VampByDay wrote:
Piloting a ship can also use computers sometimes, so oddly enough, some witchwarpers could be really good pilots too!

Good.


1 person marked this as a favorite.

Now if only there was some way - some obscure mechanism - to make the rules text actually match the intent.

But alas.


Powers128 wrote:
Well the comparison is just about how the solarian doesn't do much on its own without its feats.

:squints:

Are you sure that is the complaint you want to go with? Because that seems like a problem that is already fixed. I haven't heard of a GM saying that you have to play a class without its class feats.


Minion rules in general are notoriously vague.

In combat, it is fairly well defined - but it isn't very pleasant. No, the Minion will do nothing if not commanded except to flee or protect themselves from immediate danger. So they don't lose any of their defensive stats if not commanded to 'protect yourself from that enemy trying to kill you'. They also don't have to stand in a fire until they die. But by the rules they also aren't going to be doing any tactical movement to follow you around the battlefield automatically either.

Outside of combat is a lot less defined. If the Minion is not given commands, then some types of Minions are given broad examples of what they will do. But if they are given commands, there is no information on how long they will follow those commands for. The only thing that is even close is being able to use the combat rules and extrapolate a custom Exploration activity from that. But it is pretty punishing in a lot of scenarios to have to continually give new commands to your Minion every six seconds. It is also a bit shaky logic since it assumes that the lack of rules for giving commands outside of combat means that Minions can't be given commands any other way than the in-combat method that only lasts six seconds.


1 person marked this as a favorite.
Finoan wrote:
Scare to Death says, "hi".

Bah. Such a missed opportunity.

It should be "Scare to Death says, 'Boo!'"


Yup. Can't pick the lock to the drawer the treat jar is in. Couldn't open the jar anyway since opening a container counts as using it.

Being unable to cover my own tracks is also annoying.

It is also strange that a dog can track someone if said dog is a Wolf Animal Companion since they get actual trained proficiency in survival, but a dog that is a familiar can't.


Well, I'm hoping it was just an oversight.

That bit of rules text allowing trained skill actions is in a section that got moved into the Pet feat. It kinda makes sense that just a Pet isn't able to do those trained skill actions since they can't get the Skilled familiar ability.

But that bit of rules text wasn't moved anywhere else either. Not in the Familiar rules (which would be the right place). Not in the Skilled ability.

So for now, the official answer is that familiars did indeed become less competent with their skills. Until and unless errata or houserules changes that.


5 people marked this as a favorite.

I don't know about the biggest buffed, but the biggest nerfed was familiars gaining absolutely nothing and losing the ability to use trained-only actions of skills that they have Skilled ability for.


3 people marked this as a favorite.

Honestly the only thing that I find astonishing is that so many people are still surprised that the Minion rules are this unclear and are trying to argue that their individual interpretations are somehow the only valid interpretations.


1 person marked this as a favorite.
Xenocrat wrote:

Looking forward to this debate when the remastered Psychic gets a free sustain whenever it takes a concentrate action.

“But that means…!”

Yes, yes it would.

Perpetual Sustain. I spend the rest of eternity using Sustain actions. The rest of the characters never get to act again because my turn never finishes.


Ravingdork wrote:
Do the reverse engineering rules even still exist in Remaster?

It got moved to the same place as the rule allowing Familiars to use the trained-only actions of skills that they have the Skilled ability for.


Every gargoyle in all of Golarion is named "Aberforth".


Tridus wrote:
This does create some edge cases: can you move a tiny creature into a space with a medium creature you aren't moving, since that space is occupied? That's legal movement in that a tiny creature is absolutely allowed to be in that space if they had moved normally, but the spell seems to disallow that.

You can't transpose that person to that location. That location has a gnat in it already, so it isn't unoccupied.


5 people marked this as a favorite.
BotBrain wrote:
Bluemagetim wrote:

Can we start calling it descriptive text and ditch the word flavor.

You can't eat the words and taste them.
I broke into paizo's warehouse and ate the books but that's a seperate issue

I get fed scrolls regularly. Again because of rigid insistence on flavor text.


Even better: Elf with Nimble Elf, Fleet, and Swift Sneak.

Now you can Stride 40 feet, but you can Swift Sneak 50 feet since you can Sneak for your full base speed and then add Nimble Elf and Fleet on top of the subordinate Stride action in Sneak.


HammerJack wrote:
If you have a way to inflict Sickened, it DOES help if it's used up front, though, since it makes the creature unable to willingly ingest anything.
Claxon wrote:
What are good ways to cause sickened?

Resentment Witch. Never leave home to fight a Purple Worm without one.


1 person marked this as a favorite.
Mathmuse wrote:
The change in my avatar picture above is a glitch.

But an amusing one.


1 person marked this as a favorite.

And it makes me very happy that this avatar joke still works.


graystone wrote:
You just have to play with Toy poppets and non-Pixie Sprites to convert their 1 Bulk bodies into L. That way you can carry 200 of your fellow party members... :P

Bring me another smurf!


SuperParkourio wrote:
I was under the impression that every action the target is forced to do is an individual order. If someone were able to keep following the same general order for a long period of time, then the crit fail effect of Dominate would seem to make the spell better than Possession

Not to mention that dominated people could follow orders indefinitely, but Familiars who are serving willingly cannot.


Lightning Raven wrote:

Well, I guess if there was ever any doubt it was a mistake, this errata cements it as truth and intentional.

Rogues now are truly the only class in the game with "Evasion" effects on all of its Saving Throws AND it's the only class in the game to get Evasion when it becomes Expert.

Well, kinda.

But by the same logic that would mean that Minions are supposed to not have a defined length of time that they follow directions for when not in combat. And I refuse to believe that. It causes too much variation in how useful (or how much of a liability) Animal Companions and Familiars are during exploration mode.


Claxon wrote:
Well if you know that 2 damage would take down an enemy, but 1 point of damage wouldn't, you might choose the sure thing.

You have the choice to deal 3d4 damage, 2d6 damage, or 1d12 damage. You need to deal 10 damage or the enemy will wreck your entire team.

Choose wisely.


Ravingdork wrote:
Or are you just forever out your class ability until you can recover your staff?

Yes. That.

One of the many reasons why a Familiar is better than trusting inanimate objects.


The Contrarian wrote:
The GM can decide to send a level +10 dragon against the party. So what? That in no way changes the standard expectation.

It becomes a self-fixing problem at that point.

New adventurers, new GM, new campaign. All good.


2 people marked this as a favorite.
The Contrarian wrote:
Like the lightning dash user, I rule that aerial boomerang ceases to exist upon impact with a solid wall that it can't break through.

How about instead just have both the boomerang and the user of Lightning Dash enter a hypothetical plane of magic and continue for their full distance. Neither would continue affecting the material plane past their line of effect, of course. The boomerang would return to its caster as expected. The user of Lightning Dash would end up on the ethereal plane after 1d4 days.


Bluemagetim wrote:
I feel like this was said before but what is aid more alike? Is it more alike readying an action or more like reactive strike?

Ehh... It is more similar to Embodiment of Battle.

Just because you have to spend an action during your turn casting or sustaining Embodiment of Battle doesn't mean that the reaction has MAP applied.


2 people marked this as a favorite.

Well, there you have it. Bots can't distinguish a spellcaster using Pest Form from an actual tiny size creature.

Let the stealth infiltration and scouting missions begin.


Ectar wrote:

I don't feel the current disagreement is in keeping with the purpose of this thread.

Take it to the rules forums.

The advice is to use this rules logic to convince the GM that they are running Aid incorrectly or to admit that they are using secret houserules.


Eoran wrote:
Maya Coleman wrote:
The Total Package wrote:
Our Magus identifies sometimes. I don't have Wall of force in my repertoire as level 6 is a very competitive spell level. Should I be carrying perhaps a scroll of it for use?
A scroll for this is never a bad idea unless you already have too much to carry!
The difficulty may come in using the scroll though. It would effectively require two rounds to cast. One round to draw the scroll and all three actions of the next round to cast the wall.

I think you are reading too quickly. The ally is the Magus. The caster in question has a Repertoire.

Still good information about the hand usage when thinking about carrying around scrolls that aren't needed for every battle.


The most foul and deliberate of heresies. I love it. Do it.


Demons are the min-maxers of the outer planes. The other types go for a more balanced build.


2 people marked this as a favorite.
The Total Package wrote:
I just want to be able to draw and cast from a scroll for two actions.

Use a scroll with a 1-action spell like Jump or Sure Strike.


Charitable Urge is another spell that could potentially and in very niche scenarios have all sorts of interesting interactions with an Authorized Rune.


1 person marked this as a favorite.
Bluemagetim wrote:
I consider anything with the attack trait as harmful.

Does that include Escape?


Describe it like zebra stripes, only different.


1 person marked this as a favorite.
Trip.H wrote:
The other complication is that once the familiar hexes a foe to extend a significant debuff, that foe is not going to be happy, and familiars do not have a lot of HP. If / when the familiar takes damage, they can go dying in a single crit.

Let's hear it for incompetence.

Uselessness saves lives.


1 person marked this as a favorite.

*scribbles down notes frantically.*

This thread is way too much fun.


3 people marked this as a favorite.
Tridus wrote:
It means "put back where you got them from." That's it.

"Put that thing back where it came from or so help me."


Lightning Raven wrote:
I'll just say one thing, if you're doing any damage at all, you're doing it wrong.

Hah. For once the disability of not being allowed to use Strike means that I am doing something right.

1 to 50 of 449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>