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Another reason this comes up is because Wall of Force specifically says certain spells can go through it, ie. dimension door, teleport. It doesn't stop Gaze which is a supernatural ability.

Hexes just need to be more clearly defined. RAW Cackle isn't stopped by silence, Evil Eye isn't stopped by Blindness. GM's can make house rules to these effects, but that shouldn't be necessary.


James Risner wrote:
Farfarello wrote:
Is there an official ruling on this?
Official has been ruled, it is written in the core rulebook ;-)

How could it have been written in the core rulebook if Witches and hexes hadn't been released yet.

As written, there is nothing that says that Wall of Force technically blocks Line of Effect.

Line of Effect is used in regards to spells, however many hexes are supernatural (Su) abilities and extraordinary (Ex) abilities.

A Wall of Force blocks spells, a hex isn't actually a spell.

I've been looking all over the place for answers to this as hex's seem overly powerful to me.


Is there an official ruling on this?

Or has the conclusion that "a Wall of Force 'will' block a hex" been reached?


Haha, I just think of scenarios where PC's could turn, and what one might need to do to defeat the party.

Wall of Force would block line of effect, but not line of sight. So would a hex work then?

It's arguable that a hex could work without line of effect as I imagine a witch could look through a glass window and hex someone.

An arcane caster could D-Door away and try to fireball from a distance, but the witch could close that gap by casting D-door as well.

A monk could possibly do it as their saves are quite high. Although, anyone else has weaknesses a witch can exploit. They use Misfortune one round, and then Ice Tomb the next. You're rolling twice and taking the lower number. The odds are not in your favor.


I've been searching the boards, and it seems like the witch hex isn't blockable or preventable.

It's up in the air whether Wall of Force stops one.

You can't silence a witch to stop a hex, you can't blind one to stop it, you can't deafen one.

They can hex when grappled etc.

Basically, without resorting to daze/stun/nauseated and the like, is there any way that a character can keep a witch at bay?

Do they need line of sight? Line of effect? or it's been argued that as long as a character is within 30-60ft, you're out of luck. You can pop a wall of stone up, but they should still be able to cast Ice Tomb somehow.

Any thoughts?