Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Uhhhhm. Ok. Sorry to hear about your family issues... Hope they resolve themselves moderately.
No interest lag from me Overlord. Just noticed that it was a veeeerrrryyy slow pace. I've done all I could (however unsuccessfully) to liven things up and post, but there has been some real spotty posting.
Sorry to see this disappear. PM me if you liked my play/post style. I haven't played an AP - I got selected for a Wrath of the Righteous that flopped mysteriously without GM word ever less than 50 posts in... Though it wasn't my favorite sounding AP. Shattered Star or Reign of Winter appeal... Kingmaker sounds interesting...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash moves past the listening Azeban to the furthest door, reading the plaques as he does so. He then listens at the far door... hearing absolutely nothing.
Perception: 1d20 - 1 ⇒ (4) - 1 = 3
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Overlord - some questions:
*Sienna is heading west through the double doors, Azeban is heading toward the muffled sounds. Is that the same direction?
* Did Victor find anything on the gnome's body?
* Any chance we can get a sketch map of the areas we've travelled through, or even a map/layout of the school - seeing as we are students we should have home-ground advantage surely? I imagine some parts might be off limits, cordoned off for teachers, divided and selectively closed to different class/year groups etc, but we must kinda know our way around.
Right now it feels a lot like exploring and not defending our home or preparing a counterattack/ambush (regardless of how underwhelming we might be…)
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
@Sienna, are you coming back or did you head out alone?
"That came from this level! Where's Sienna?"
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
+1 to the "green"/fresh-faced warriors. Farash has read (slowly, with a finger on each word) a lot of pulp stuff and wants to be a hero, but he doesn't really understand exactly what that means, in the visceral, blood-spattered and sh7t-scared reality of combat, battle, war, adrenaline and maiming…
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash watches with ardour as the girl completes her task.
Like a beautiful insect of some kind... such precise movements. And deadly!
He watches her head off. Shakes his head.
"Sienna. Wait! Stop for a moment." Farash racks his brain, searching his memory, remembering his favorite pulp books, Diggles, Dangerous Tome for Delinquents, Robbing Hood, Bomb Soyer and An Aperion, Cranky, in Lord Marthur's Court. He looks again from face to face struggling to get a grip, the sound of gunfire and men's (and ladies) screams a sharp background to this darkened room of stench and death.
"Aren't we going to check him for secret orders or cryptic messages or something? Plus... I definitely heard something upstairs!"
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash runs back down the stairs to see the mess. He stifles the urge to puke, and gathers his wits.
"He took control of my mind! He was in my f#(king head!….." He looks from face to face of his classmates, searching for doubt or opprobrium.
"And there's something upstairs. I heard something!" His voice is almost shrill, as if breaking under the strain.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
@ Nice one Igor!!
@DM - pukeful. Hope you are all better!!!
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Thanks for the headsup Igor. What are you being certified for?
@Overlord - you ok? - I've been waiting almost a week just to find out where Farash is! ;)
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Thanks for the heads up Overlord...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Thanks El! I'm sending you a PM...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Where is Farash now? Did the stairs go up or down?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash takes a moment to calm down and scan the room for gnomish sorcerers, or anything out of the ordinary that might be a gnomish sorcerer pretending to be a gnomish-sorceror-as-something-else.
Perception: 1d20 - 1 ⇒ (6) - 1 = 5
Seeing nothing, Farash heads down/up (?) the main stairway.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash gives chase, yelling in incoherent rage all the while.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
"Get...outta...my...head!!!" shouts Farash, horrified by the gnomes mental incursion and appalled by his own slice into Victor's mechipede.
He resists the urge to throw his halberd away and crash-tackle the midget malificent and masters himself for another swing, throwing all of his might into a murderous swipe:
Power Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Critical Fumble confirmation: 1d20 + 1 ⇒ (14) + 1 = 15
Cool. Do I cut my own foot off?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
ACG ? - completely uninspired and underwhelming.
@Overlord - what round is it/who is up? I'm finding it hard without a Round summary.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Current Battlemap!!! Woohoo!!! Farash might be the party's weak link, but he can get the link up!!!
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
@Victor - WHere do you want to be El?
@ Also, why is the Automaton between Farash and Arden? Farash charged right up to Arden - though to tell the truth I completely failed to move him on the map myself... :)
@ Overlord/Jon - any chance we can get the current map put in your Avatar info, or in the header for the campaign?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Will save: 1d20 - 1 ⇒ (5) - 1 = 4
Farash's face twists in a confused fury before he turns and sweeps toward his allies with his halberd...
Power Attack on nearest ally: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Never mind El. You now have the PDF, AND supported Interjection Games. Nice one!
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
You can read more about the Tinker HERE in the Product Discussion. Folks ask for clarifications and the creator answers them.
Plus there is this from Endzeitgeist's Product review:
Endzeitgeist wrote: ...- from the 1st level on, the automatons get the tinker's BAB as an insight bonus to atk, AC and CMD and may use the tinker's BAB to calculate their CMB and additionally may add their creator's saving throws as insight bonuses to their ridiculously low own - but only when within 30 ft. of the Tinker, 60 ft. at 9th level.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
From my reading of the Tinker's Directives class ability, the automaton is pretty much a robot, and as such has no mind or willpower so no Int, Wis, Skills, Feats, AoOs or combat maneuver capabilities.
I'd say yes, the +1 HD increases its BAB if constructs use the +1 HD for +1 BAB progression. [EDIT - they do]
Unfortunately I have no idea on the AC thing. Sure seems feeble.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
@Overlord - I don't see the attack/results on Farash!?!?
Farash fends off the shadowy rogue and chops again at the hateful gnome.
Standard Action:
Power Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Halberd: 1d10 + 4 ⇒ (4) + 4 = 8
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Fortitude check: 1d20 + 5 ⇒ (16) + 5 = 21 - 3 Strength damage, lowers Strength to 12.
Farash visibly sags from the eldritch onslaught, though his mutant resilience seems to weather it better than a normal man.
With a cry that bolsters his charge, Farash rushes at the gnome, halberd scything in a deathly arc.
Full Round Action: Charge at Arden.
Power Attack, Charge: 1d20 + 3 ⇒ (11) + 3 = 14
Halberd ya feel?: 1d10 + 4 ⇒ (3) + 4 = 7
Farash is AC 14/T 9/ FF 13 until the start of his next turn.
CMD is now 13.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Perception: 1d20 - 1 ⇒ (20) - 1 = 19
Farash moves nearer to see if the child needs help.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
"What? Nggggrgrgrgrrgrh!" Farash is immediatley stupefied all over again. Apparently he was doing the right thing in the first place! This is unprecedented.
Without a second glance at the bloodshed and carnage Farash hefts both Handra and Garrel over one arm and proceeds after Sienna, his halberd flopping and bobbing as he tries to hold it in one hand.
Azeban - you there?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash blunders into the dark hallway, fighting against an irrational panic. Handra screams.
"What?" yells Farash just as loudly.
The small child screams again:
"They went the other way. Towards the fight!"
Stupefaction battles with adrenaline as Farash realises the situation.
They took the kid closer to the bloodshed.
Farash roars, and wheels about, running back to the mob of Orphanage Irregulars. When he arrives, he puts the boy down and stands protectively over him and Garrel.
Armored, and halberd in hand, Farash tries to look braver than he feels, a cold sweat coursing over his body and a tightness knitting from knee to groin - his femoral arteries tingling in horrid anticipation.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Wind from the explosion blows across Farash's face. He blinks in consternation before looking to see the raucous engagement beyond. His eyes see the carnage, but whether his mind processes it beyond sheer physics is unclear.
He talks distractedly, not turning to look - watching WAR in all it's unbridled ferocity.
"Yes Victor. Care for the children. Igor, stay close. Azeban, Sienna? Farash heads deeper into the building, away from the oncoming invaders.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash sees the children to safety, either in his quarters or another general room. He offers to take care of them if they want to follow him, but he advises against it... He then dons his armor and gathers his belongings. It's blood-time!
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
...and Farash heads into dormitory as indicated above
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Yep, we use mate interchangeably.
Sounds like the City of Churches is being rough on you El.
FYI was recently voted 8th top tourist destination. Who knew!
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
...waiting for Victor and Azeban to post... ;) (Farash will head to the dormitory... one - to divest himself of his precious cargo safely; two - to don armor/weapon up.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash stares at the begrimed child attempting to hold his classmate. He looks to Sienna effortlessly climbing the rubble. He turns back, and crouches.
"Hey, I'm Farash. What's your name? [Pause for answer] Here, hop aboard. I'll carry your classmate in my arms!"
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Yep. It does seem to happen a lot. I have a feeling that the nature of PbP's means the "round the table consensus" as replaced by the Discussion tab means that a lot less collusion, agreement happens. The Discussion tabs should be firing with discussion all the time IMHO. Not that I'm particularly doing it myself...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Perception: 1d20 - 1 ⇒ (12) - 1 = 11
There is no denying now in Farash's mind that the orphanage is caught up in some kind of battle or invasion. He immediately stands taller and becomes hust a little more alert, mastering himself, his mind fired as all the books and stories of brave soldiers and fearsome warriors flash through his imagination.
Farash sees Sienna, then watches as she, Igor and the thing begin to tear at the rubble. Farash digs also, picking up the biggest rocks where directed by the others. His...friends. Even in the midst of all the chaos, Farash realises he is a part of something more than just himself, that he is useful and welcome. He beams with pride.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Doesn' look like it:
Sienna is hidden, somewhere.
Azeban is running for the entrance.
Igor and Victor have left the courtyard, Farash ostensibly following and wondering just what is happening. Farash is also unarmed/unarmored.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Victor/Azeban - we aren't in a room/classroom. We are in the courtyard where we were cleaning up. Our classroom, several stories up, got part-demolished by a bomb.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
"Where's Azeban?" yells Farash as a piece of masonry crashes to the ground just near him.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Unaware of the imminent danger, Farash stares up in awe at the sudden arrival of more sapience. If only it were his own.
Eventually, he realises that the bell ringing is an alarm, and that there is some kind of danger. Not knowing the source of apparent peril leaves him feeling nervous. He calls out to no-one in particular.
"What's happening?"
Overlord - Farash doesn't generally wear armor nor carry his halberd to class - approx. how far away is Farash from his room/shared quarters?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash watches Igor and Victor's easy camaraderie with a faint sense of ennui. Would that he could so easily treat with his classmates...
He watches Azeban curiously, trying to work out if the raccoonkin is a pet, the school mascot or a free moral agent. From time to time Farash catches himself staring at Sienna, little noticing that his heart races just a fraction faster when he does so.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash is relieved he has avoided trouble. Seeing as there is a large amount of dye he grabs a brush and bucket from Sienna and sets to scrubbing with gusto.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
The headmistress, though a supremely important personage does seem to be very dull. Farash chews his lip, momentarily paralyzed by the inner struggle between not wanting to alert her to her own shortcomings and not wanting to disobey.
Honesty won out.
"I threw the barrel out of Master Ilia's classroom window, Headmistress." he says, pointing to the open portal, above.
"It was sapient." he adds helpfully.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
"Okay!"
Defenestrate barrel. Or for Farash - throw barrel out window. Once window is open.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash is fairly certain "Assist" means "help". And lifting heavy things is definitely his game.
He slows his breath and calms his mind. His head shoots forward as his neck bulges and cords of muscle ripple throughout his entire musculature. His arms bulge and legs slide further apart as his whole frame expands.
Mutagenic Form: Strength. DC 10 1d20 + 5 ⇒ (5) + 5 = 10
He just manages to control the change, and "helps". Holding the barrel he turns to Sienna.
"Where are we putting this?"
(19 Strength - can lift 350 lbs easily, or stagger with 700 lbs.)
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Victor Caligori wrote: Damn. Well, I'm here. Deepest apologies; I was unable to post due to being at my partner's house, and then... emotional distress afterwards. Here now! Sorry to hear that El R! Hope it sorts itself out. I'm actually an evacuee from the Mountains as the State Govt. Declared State of Emergency... Still posting by phone though...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Perception 1d20 - 1 ⇒ (9) - 1 = 8
Farash sees his fellows' actions, but he really has no idea why "sapient" is so dangerous or scary to them. He pretends not to worry, fearful lest he give himself away as a dunce...
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash concentrated. Hard. He put all his mental power to the problem. There was an answer here, but he couldn't quite fathom it. He looked to the red headed girl, but she seemed to find the problem so "problematic" she was trying to leave the room.
Igor as usual was changing the world around him. Farash lost a few moments watching in slackjawed admiration before closing his mouth.
He thought about the problem again, but it was no use. As hard as he concentrated he couldn't figure it out. That was that, and the weird smoking barrel just made it harder. There was nothing else for it - he truly had no idea. It was definitely a hard problem. What did "sapient" mean?
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Farash is here. He does not participate in cruelling Igor, preferring to keep his own company. He might consider squashing Talus into pulp if tempted/provoked.
Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.
Wayf Farash reddy too go Teetcher.
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