Iadrin

Faolan Baran's page

1,596 posts. Alias of Euan.


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AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan will work with the others to clear out the tower of hobgoblin scum.

Once that is accomplished, he's not unwilling to move in to guard the place. He likes the forest, sure, but this place is huge! So many nooks and crannies to play around with. The interior designer in him drifts to the fore...

Great campaign everyone! I had a blast with Faolan. Thank you all for playing to the end. That's a rarity in APs today!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

”We can’t smash it?” Faolan looks grief-stricken at the thought of leaving it intact.

Oberon Krowe wrote:
”If we took command of this place that might be the best way to keep it out of enemy hands.”

He looks around, ”Oh, I dunno. A little paint. Some throw pillows…”

He puts his spare shield away and grips his main tightly, ”Well if we’re to make this home, let’s see about cleaning out the place of vermin!”

I was a little confused. Are there any directions we can go - or is it all blocked by the wall of stone? If we’re sealed in, do we want to rest? I’m ready to go, but I think our spell casters have done quite a bit today. :)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 40 (f20/t23) (included: +2 BoF +1 song) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (40/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan thanks Bor for the channel, ”Ahhhh…”

Then he gets help to use his wand.
CLW: 14d8 + 14 ⇒ (3, 3, 7, 8, 7, 8, 6, 2, 5, 5, 8, 2, 2, 7) + 14 = 87

He burns through a wand and sees he's down to his last. "Gotta get more of these." he chuckles as he tosses the empty in the corner.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan will line up for healing. He'll nearly drain a wand unless Bor can help out a bit first. (Faolan is down 170hp.)

Then he'll keep watch while others loot. He too feels there's more to be done!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 22/192 | AC: 40 (f20/t23) (included: +2 BoF +1 song) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (40/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Down to the nub, even with stoneskin, Faolan tries to keep the bleeding to a minimum as he attacks Azaersi for the last round he suspects he’ll be standing!

Shield*: 1d20 + 29 + 7 ⇒ (12) + 29 + 7 = 48 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (6, 2) + 17 + 2 = 27 (song)

Shield*: 1d20 + 29 + 7 ⇒ (13) + 29 + 7 = 49 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (8, 1) + 17 + 2 = 28 (song)

Shield*: 1d20 + 24 + 7 ⇒ (11) + 24 + 7 = 42 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (1, 2) + 17 + 2 = 22 (song)

Shield*: 1d20 + 24 + 7 ⇒ (2) + 24 + 7 = 33 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (8, 6) + 17 + 2 = 33 (song)

Shield*: 1d20 + 19 + 7 ⇒ (20) + 19 + 7 = 46 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (4, 2) + 17 + 2 = 25 (song)
critthreat Shield*: 1d20 + 19 + 7 ⇒ (5) + 19 + 7 = 31 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (3, 8) + 17 + 2 = 30 (song)

Shield*: 1d20 + 19 + 7 ⇒ (19) + 19 + 7 = 45 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (4, 2) + 17 + 2 = 25 (song)

Shield*: 1d20 + 14 + 7 ⇒ (17) + 14 + 7 = 38 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (3, 5) + 17 + 2 = 27 (song)

HastedShield*: 1d20 + 29 + 7 ⇒ (15) + 29 + 7 = 51 (feast, BoF, hero, song)
damage: 2d8 + 17 + 2 ⇒ (5, 6) + 17 + 2 = 30 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Is catching the shield an action of some kind? Or require a roll?
Catch Shield: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 (dex check with heroism)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 91/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (80/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan takes a double move to close with Azaersi. As he’s invisible, he says nothing, hoping the hapless warrior can’t see him.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 91/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (80/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan 5’ steps and throws his shield at the remaining golem!

Shield*: 1d20 + 20 + 8 ⇒ (11) + 20 + 8 = 39 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 8) + 13 + 2 = 26 (song)

Shield*: 1d20 + 20 + 8 ⇒ (18) + 20 + 8 = 46 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23 (song)

Shield*: 1d20 + 15 + 8 ⇒ (20) + 15 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 8) + 13 + 2 = 31 (song)
critthreat Shield*: 1d20 + 15 + 8 ⇒ (16) + 15 + 8 = 39 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 8) + 13 + 2 = 31 (song)

Shield*: 1d20 + 15 + 8 ⇒ (7) + 15 + 8 = 30 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 4) + 13 + 2 = 21 (song)

Shield*: 1d20 + 10 + 8 ⇒ (5) + 10 + 8 = 23 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 1) + 13 + 2 = 20 (song)

Shield*: 1d20 + 10 + 8 ⇒ (15) + 10 + 8 = 33 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24 (song)

Shield*: 1d20 + 5 + 8 ⇒ (20) + 5 + 8 = 33 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 6) + 13 + 2 = 29 (song)
critthreat Shield*: 1d20 + 5 + 8 ⇒ (8) + 5 + 8 = 21 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23 (song)

Hasted Shield*: 1d20 + 20 + 8 ⇒ (20) + 20 + 8 = 48 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 8) + 13 + 2 = 26 (song)
critthreat Hasted Shield*: 1d20 + 20 + 8 ⇒ (2) + 20 + 8 = 30 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 3) + 13 + 2 = 20 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 91/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (80/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan 5’ steps and throws his shield at the weaker of the two golems.

Shield*: 1d20 + 20 + 8 ⇒ (17) + 20 + 8 = 45 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 3) + 13 + 2 = 20 (song)

Shield*: 1d20 + 20 + 8 ⇒ (16) + 20 + 8 = 44 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 6) + 13 + 2 = 24 (song)

Shield*: 1d20 + 15 + 8 ⇒ (20) + 15 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 5) + 13 + 2 = 22 (song)
critthreat Shield*: 1d20 + 15 + 8 ⇒ (12) + 15 + 8 = 35 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 5) + 13 + 2 = 28 (song)

Shield*: 1d20 + 15 + 8 ⇒ (20) + 15 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 3) + 13 + 2 = 20 (song)
critthreat Shield*: 1d20 + 15 + 8 ⇒ (9) + 15 + 8 = 32 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 7) + 13 + 2 = 24 (song)

Shield*: 1d20 + 10 + 8 ⇒ (16) + 10 + 8 = 34 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 1) + 13 + 2 = 18 (song)

Shield*: 1d20 + 10 + 8 ⇒ (3) + 10 + 8 = 21 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 7) + 13 + 2 = 29 (song)

Shield*: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 6) + 13 + 2 = 22 (song)

Hasted Shield*: 1d20 + 20 + 8 ⇒ (14) + 20 + 8 = 42 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 2) + 13 + 2 = 24 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 91/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (80/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan Reflex: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30 (heroism) vs DC 18 for 16hp damage.

Also, where on the map is my shield? Faolan is considering a quick side trip if it's not too far.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 97/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (90/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Reflex: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 (heroism) for 14hp damage

Faolan is surprised so many are still up, so he lowers his head and keeps thwacking away.

Shield*: 1d20 + 25 + 8 ⇒ (15) + 25 + 8 = 48 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 8) + 13 + 2 = 31 (song)

Shield*: 1d20 + 25 + 8 ⇒ (9) + 25 + 8 = 42 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 4) + 13 + 2 = 26 (song)

Shield*: 1d20 + 20 + 8 ⇒ (15) + 20 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 7) + 13 + 2 = 23 (song)

Shield*: 1d20 + 20 + 8 ⇒ (1) + 20 + 8 = 29 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 5) + 13 + 2 = 27 (song)

Shield*: 1d20 + 15 + 8 ⇒ (17) + 15 + 8 = 40 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 8) + 13 + 2 = 25 (song)

Shield*: 1d20 + 15 + 8 ⇒ (18) + 15 + 8 = 41 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 7) + 13 + 2 = 30 (song)

Shield*: 1d20 + 10 + 8 ⇒ (20) + 10 + 8 = 38 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 5) + 13 + 2 = 27 (song)
critthreat Shield*: 1d20 + 10 + 8 ⇒ (13) + 10 + 8 = 31 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 4) + 13 + 2 = 21 (song)

Hasted Shield*: 1d20 + 25 + 8 ⇒ (7) + 25 + 8 = 40 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 3) + 13 + 2 = 19 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan wonders what power Krowe is going to unleash on the damnable hobgoblins.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 136/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (110/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan attacks the hobgoblin to his SW. When it drops (he hopes early!) he’ll push the remaining balance onto the golem.

Shield*: 1d20 + 25 + 8 ⇒ (10) + 25 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24 (song)

Shield*: 1d20 + 25 + 8 ⇒ (11) + 25 + 8 = 44 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 1) + 13 + 2 = 21 (song)

Shield*: 1d20 + 20 + 8 ⇒ (1) + 20 + 8 = 29 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24 (song)

Shield*: 1d20 + 20 + 8 ⇒ (11) + 20 + 8 = 39 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 4) + 13 + 2 = 22 (song)

Shield*: 1d20 + 15 + 8 ⇒ (20) + 15 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 5) + 13 + 2 = 28 (song)
critthreat Shield*: 1d20 + 15 + 8 ⇒ (2) + 15 + 8 = 25 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 2) + 13 + 2 = 18 (song)

Shield*: 1d20 + 15 + 8 ⇒ (13) + 15 + 8 = 36 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 6) + 13 + 2 = 26 (song)

Shield*: 1d20 + 10 + 8 ⇒ (6) + 10 + 8 = 24 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 2) + 13 + 2 = 19 (song)

Hasted Shield*: 1d20 + 25 + 8 ⇒ (10) + 25 + 8 = 43 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 8) + 13 + 2 = 28 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 157/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (120/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan, for now, attacks the peon who’s nearly down. When he is down, Faolan 5’ steps and continues the balance of his attacks on the golem.

Shield*: 1d20 + 25 + 8 ⇒ (2) + 25 + 8 = 35 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 7) + 13 + 2 = 26 (song)

Shield*: 1d20 + 25 + 8 ⇒ (12) + 25 + 8 = 45 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 3) + 13 + 2 = 21 (song)

Shield*: 1d20 + 20 + 8 ⇒ (4) + 20 + 8 = 32 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 4) + 13 + 2 = 24 (song)

Shield*: 1d20 + 20 + 8 ⇒ (16) + 20 + 8 = 44 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 1) + 13 + 2 = 17 (song)

Shield*: 1d20 + 15 + 8 ⇒ (12) + 15 + 8 = 35 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 1) + 13 + 2 = 21 (song)

Shield*: 1d20 + 15 + 8 ⇒ (14) + 15 + 8 = 37 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 8) + 13 + 2 = 26 (song)

Shield*: 1d20 + 10 + 8 ⇒ (14) + 10 + 8 = 32 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 5) + 13 + 2 = 27 (song)

Hasted Shield*: 1d20 + 25 + 8 ⇒ (16) + 25 + 8 = 49 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 3) + 13 + 2 = 21 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 157/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (120/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan gets a little frightened of Bor in his own right as he changes and warps. But holds his ground, and tries to take out the mook leading Azaersi. Or at least whittle him down a bit.

Shield*: 1d20 + 20 + 9 ⇒ (6) + 20 + 9 = 35 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 6) + 13 + 2 = 28 (song)

Shield*: 1d20 + 20 + 9 ⇒ (12) + 20 + 9 = 41 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 6) + 13 + 2 = 28 (song)

Shield*: 1d20 + 15 + 9 ⇒ (5) + 15 + 9 = 29 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 6) + 13 + 2 = 27 (song)

Shield*: 1d20 + 15 + 9 ⇒ (5) + 15 + 9 = 29 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 5) + 13 + 2 = 28 (song)

Shield*: 1d20 + 10 + 9 ⇒ (1) + 10 + 9 = 20 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 5) + 13 + 2 = 26 (song)

Shield*: 1d20 + 10 + 9 ⇒ (3) + 10 + 9 = 22 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (8, 8) + 13 + 2 = 31 (song)

Shield*: 1d20 + 5 + 9 ⇒ (13) + 5 + 9 = 27 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 2) + 13 + 2 = 21 (song)

Hasted Shield*: 1d20 + 20 + 9 ⇒ (16) + 20 + 9 = 45 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 157/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (120/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted, Greater Invisibility
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan drops to just 5’ above the balcony and shifts a bit. He’ll then throw his shield at the one he wounded before. Given the distance, (three range increments), he’s at a -2 to hit (included), but he expects the invisibility will make up for it (not included as I don’t know if anyone can see through invisibility).

If he manages to drop him and still has attacks left, he'll devote them to the other mook.

Shield*: 1d20 + 20 + 6 ⇒ (6) + 20 + 6 = 32 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23 (song)

Shield*: 1d20 + 20 + 6 ⇒ (17) + 20 + 6 = 43 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (1, 8) + 13 + 2 = 24 (song)

Shield*: 1d20 + 15 + 6 ⇒ (5) + 15 + 6 = 26 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (4, 1) + 13 + 2 = 20 (song)

Shield*: 1d20 + 15 + 6 ⇒ (18) + 15 + 6 = 39 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (2, 8) + 13 + 2 = 25 (song)

Shield*: 1d20 + 10 + 6 ⇒ (20) + 10 + 6 = 36 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (1, 8) + 13 + 2 = 24 (song)
critthreat Shield: 1d20 + 10 + 6 ⇒ (8) + 10 + 6 = 24 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (6, 1) + 13 + 2 = 22 (song)

Shield*: 1d20 + 10 + 6 ⇒ (8) + 10 + 6 = 24 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (3, 4) + 13 + 2 = 22 (song)

Shield*: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (2, 7) + 13 + 2 = 24 (song)

Hasted Shield*: 1d20 + 20 + 6 ⇒ (19) + 20 + 6 = 45 (feast, BoF, hero, song, haste, range)
damage: 2d8 + 13 + 2 ⇒ (4, 2) + 13 + 2 = 21 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against a sighted opponent, and ignores its opponent’s Dexterity bonus to AC (if any).


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 157/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (113/120hp), Stoneskin (120/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Ahhh, cool. Whew. I thought it was worse. :) Thanks for the update!

Faolan takes the hit, avoiding the electricity (protection) and some of the damage (stoneskin).

He drops 5’ to a 10' height (auto make fly check) and flings his shield at the Eastern peon fighting Krowe trying to remove the weak as he repositions.

Shield*: 1d20 + 20 + 8 ⇒ (2) + 20 + 8 = 30 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23 (song)

Shield*: 1d20 + 20 + 8 ⇒ (8) + 20 + 8 = 36 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 7) + 13 + 2 = 26 (song)

Shield*: 1d20 + 15 + 8 ⇒ (8) + 15 + 8 = 31 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 3) + 13 + 2 = 20 (song)

Shield*: 1d20 + 15 + 8 ⇒ (15) + 15 + 8 = 38 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 2) + 13 + 2 = 21 (song)

Shield*: 1d20 + 10 + 8 ⇒ (13) + 10 + 8 = 31 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 6) + 13 + 2 = 28 (song)

Shield*: 1d20 + 10 + 8 ⇒ (8) + 10 + 8 = 26 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (6, 7) + 13 + 2 = 28 (song)

Shield*: 1d20 + 5 + 8 ⇒ (14) + 5 + 8 = 27 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 2) + 13 + 2 = 18 (song)

Hasted Shield*: 1d20 + 20 + 8 ⇒ (4) + 20 + 8 = 32 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (4, 8) + 13 + 2 = 27 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Confirming my understanding. I only hit Azaersi once, and he parried it. Then attacked me. Then moved 15' away. Then attacked Krowe.

So I have no targets within reach of me, I get no AoOs, and Azaersi still has my shield.

Let me know if that's correct so I can plan my next moves. Thanks!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Azaersi
Equipped: Backup Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Hasted
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan takes his beloved first shield and does what he can to whittle this foe down. He 5’ flaps and stays on Azaersi. (Auto make fly checks.)

Shield*: 1d20 + 25 + 8 ⇒ (19) + 25 + 8 = 52 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (3, 2) + 13 + 2 = 20 (song)

Shield*: 1d20 + 25 + 8 ⇒ (3) + 25 + 8 = 36 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 8) + 13 + 2 = 25 (song)

Shield*: 1d20 + 20 + 8 ⇒ (7) + 20 + 8 = 35 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (1, 3) + 13 + 2 = 19 (song)

Shield*: 1d20 + 20 + 8 ⇒ (16) + 20 + 8 = 44 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 7) + 13 + 2 = 29 (song)

Shield*: 1d20 + 15 + 8 ⇒ (9) + 15 + 8 = 32 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 7) + 13 + 2 = 24 (song)

Shield*: 1d20 + 15 + 8 ⇒ (2) + 15 + 8 = 25 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (7, 1) + 13 + 2 = 23 (song)

Shield*: 1d20 + 9 + 8 ⇒ (14) + 9 + 8 = 31 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (2, 2) + 13 + 2 = 19 (song)

Hasted Shield*: 1d20 + 25 + 8 ⇒ (18) + 25 + 8 = 51 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 2) + 13 + 2 = 22 (song)

Toppling Bash: 1d20 + 23 + 4 ⇒ (11) + 23 + 4 = 38 (heroism, song)(swift action trip the target of my first hit. If successful, Greater Trip (link) grants an AoO…)
Shield*: 1d20 + 25 + 8 ⇒ (14) + 25 + 8 = 47 (feast, BoF, hero, song, haste)
damage: 2d8 + 13 + 2 ⇒ (5, 8) + 13 + 2 = 28 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

I think the toppling bash will only work if he’s air walking, and won’t work if he’s flying.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Hehehe, I figured, but Faolan had to try. Also, I got the bonus wrong. Bazsil's song increasing my strength would apply, so the Disarm attempt is a 47.

Faolan grasps his beloved backup shield with excitement, nearly gnawing on the edge of the shield as he did in his youth.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Zanathura
Equipped: Some sort of Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), True Seeing (3/5m), Heroism, Blessings of Fervor (+2 AC/Reflex/Attack), Flexibility (1/10r, greater disarm)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan WOOOT!s a few times as the naga falls, and is caught by surprise when the other steals his shield.

Even with a few boosts, he steals my shield!

Faolan, after the surprise, laughs, ”A worthy foe!”

He swiftly learns Greater Disarm for the boost, and tries to steal his shield back.
Disarm: 1d20 + 24 + 6 ⇒ (15) + 24 + 6 = 45 (imp, great, hero)

If that fails, he draws his spare - lightly dented from use, but well polished and ready for action!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 38 (f20/t22) (included: +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Zanathura
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), True Seeing (3/5m), Blessings of Fervor (+2 AC/Reflex/Attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 0/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan takes the blessings and adds to his attacks and defenses. He lingers in case Krowe casts haste or the like. Then he focuses on what he assumes is Zanathura. He flies in, staying high to get a height bonus in battle as he tries to smash on decent! He attempts to knock it out. ^

Shield*^: 1d20 + 31 + 6 ⇒ (3) + 31 + 6 = 40 (feast, BoF, song, height)
damage: 2d8 + 17 + 2 ⇒ (7, 3) + 17 + 2 = 29 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

^ Knockout punch - If he hits, DC 25 Fort or be knocked unconscious for rounds: 1d6 ⇒ 3


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 39 (f20/t23) (included: +1 haste, +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), Haste, Displacement, Martial flexibility (2/10r, power attack), Blessings of Fervor (+2 AC/Reflex/Attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan is somewhat disappointed he can’t finish the job. He shrugs, figuring it’s done well enough for now. But where did the hobgoblins go?

He starts with healing from the wands.
CLW: 14d8 + 14 ⇒ (4, 2, 4, 6, 5, 5, 2, 5, 6, 3, 2, 5, 5, 8) + 14 = 76

He searches, using hie gem of True Seeing as well as he hunts.

Perception: 1d20 + 30 ⇒ (6) + 30 = 36


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 116/192 | AC: 37 (f20/t21) (included: +1 haste) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), Haste, Displacement, Martial flexibility (1/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan is used to getting hit once and again, especially early in fights, but this guy hits hard and Faolan scarcely scratched the surface! He tries, swiftly, to add power attack to overcome the DR a bit, though he worries about more misses. (-5/+10)

Shield*: 1d20 + 29 + 1 ⇒ (5) + 29 + 1 = 35 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (7, 8) + 17 + 14 = 46 (song, hope, PA)

Shield*: 1d20 + 29 + 1 ⇒ (18) + 29 + 1 = 48 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (4, 1) + 17 + 14 = 36 (song, hope, PA)

Shield*: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 3) + 17 + 14 = 42 (song, hope, PA)

Shield*: 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (3, 6) + 17 + 14 = 40 (song, hope, PA)

Shield*: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 6) + 17 + 14 = 45 (song, hope, PA)

Shield*: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (2, 5) + 17 + 14 = 38 (song, hope, PA)

Shield*: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (3, 7) + 17 + 14 = 41 (song, hope, PA)

Hasted Shield*: 1d20 + 29 + 1 ⇒ (5) + 29 + 1 = 35 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 3) + 17 + 14 = 42 (song, hope, PA)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Two questions - one, how many hits did I manage? - two is it fast healing/regenerating? Ouch!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

All my attacks are at +2 to hit and +2 to damage thanks to the Good Hope! Go Good Hope!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 188/192 | AC: 37 (f20/t21) (included: +1 haste) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (150/150hp), Haste
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan overcomes Adamantine DR, but not hardness. Also, if Bazsil doesn’t sing, -2 to hit and damage.

Faolan knows little, but he knows his place as he stands toe-to-toe with the monstrosity. ”Should we be talking to it?” he asks as he gets started…

Shield*: 1d20 + 29 + 4 ⇒ (1) + 29 + 4 = 34 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 2) + 17 + 2 = 25 (song)

Shield*: 1d20 + 29 + 4 ⇒ (15) + 29 + 4 = 48 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (8, 1) + 17 + 2 = 28 (song)

Shield*: 1d20 + 24 + 4 ⇒ (17) + 24 + 4 = 45 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (8, 3) + 17 + 2 = 30 (song)

Shield*: 1d20 + 24 + 4 ⇒ (16) + 24 + 4 = 44 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (1, 3) + 17 + 2 = 23 (song)

Shield*: 1d20 + 19 + 4 ⇒ (1) + 19 + 4 = 24 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 6) + 17 + 2 = 29 (song)

Shield*: 1d20 + 19 + 4 ⇒ (9) + 19 + 4 = 32 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 1) + 17 + 2 = 24 (song)

Shield*: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (5, 7) + 17 + 2 = 31 (song)

Hasted Shield*: 1d20 + 29 + 4 ⇒ (14) + 29 + 4 = 47 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (2, 8) + 17 + 2 = 29 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan waits a moment for buffs before wading in.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan readies his shield for combat, assuming that the moving rings will reveal a secret door. He flies just over the rings and waits.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan fires up the light on his shield and descends (also flying).

"We'll get 'em." he says gnashing his teeth in anticipation of the battle.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Perception: 1d20 + 30 ⇒ (8) + 30 = 38

"You guys see anything? Want me to start pulling boards off?"


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Bor, I think we're stuck until you let us know what you saw...

Balodek wrote:
You find no clues here and aren't sure where to look next. Bor notices a high amount of traffic between the door and armoire.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

"The hobgoblins are at fault." Growls Faolan. "Their corrupt nature is why they were so suitable to this charade."

He wonders what to do next and looks, for no particular reason, at Bor as he leans lazily on the armoire.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan will have a brief look about for hostiles, and then guard the entry while the smartfolk® check out the books and the scrawls of a crazy man. For what sane person would write notes on the walls with all this paper about.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

The first door we come across. If we have a choice, the first single door, if we still have a choice, the one on the left. :)

Faolan isn't worried. If we have to turn this off again, he's willing to take the risk.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan pounds his shield, "Let's head back down then!"

If they group agrees, he'll go to the next door and wrench it open!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 188/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: None
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (150/150hp)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

I think it's only me. Everyone else cleared out just in case...

Reflex: 1d20 + 18 ⇒ (18) + 18 = 36 vs DC 16

7hp damage and 4hp off the protection from electricity. I think I'll survive.

Faolan takes a hit off the wand.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Balodek, did I get that resist cold earlier?

Faolan says, first, "Thanks for the stoneskin. It always itches a little when first applied, but it's lovely!"

Then he offers, "I'll open it."


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

"Agreed!" Faolan bellows. He flies up the stairwell!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Hobgoblins
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Song
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan pounds on the remaining hobgoblin, ”You lot are tougher than most we’ve faced, but we’ll best you!”

Shield*: 1d20 + 29 + 2 ⇒ (10) + 29 + 2 = 41 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 8) + 17 + 2 = 35 (song)

Shield*: 1d20 + 29 + 2 ⇒ (6) + 29 + 2 = 37 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 7) + 17 + 2 = 32 (song)

Shield*: 1d20 + 24 + 2 ⇒ (4) + 24 + 2 = 30 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 6) + 17 + 2 = 31 (song)

Shield*: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35 (song)
damage: 2d8 + 17 + 2 ⇒ (4, 6) + 17 + 2 = 29 (song)

Shield*: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 1) + 17 + 2 = 26 (song)

Shield*: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24 (song)
damage: 2d8 + 17 + 2 ⇒ (4, 3) + 17 + 2 = 26 (song)

Shield*: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 (song)
damage: 2d8 + 17 + 2 ⇒ (1, 1) + 17 + 2 = 21 (song)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan looks around for spell support against these horrible hobos.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Hobgoblins
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Song
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan is glad to have avoided the cold front as he continues to hammer away at his pair.

Shield*: 1d20 + 29 + 2 ⇒ (18) + 29 + 2 = 49 (song)
damage: 2d8 + 17 + 2 ⇒ (5, 7) + 17 + 2 = 31 (song)

Shield*: 1d20 + 29 + 2 ⇒ (17) + 29 + 2 = 48 (song)
damage: 2d8 + 17 + 2 ⇒ (7, 6) + 17 + 2 = 32 (song)

Shield*: 1d20 + 24 + 2 ⇒ (5) + 24 + 2 = 31 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 8) + 17 + 2 = 33 (song)

Shield*: 1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 32 (song)
damage: 2d8 + 17 + 2 ⇒ (2, 4) + 17 + 2 = 25 (song)

Shield*: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 (song)
damage: 2d8 + 17 + 2 ⇒ (1, 8) + 17 + 2 = 28 (song)

Shield*: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 7) + 17 + 2 = 34 (song)

Shield*: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 2) + 17 + 2 = 27 (song)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Hobgoblins
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Song
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Next to them already, Faolan attacks one of the hobgoblins, 5’ stepping and switching to the other if he’s lucky enough to bring it down.

Shield*: 1d20 + 29 + 2 ⇒ (7) + 29 + 2 = 38 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 3) + 17 + 2 = 30 (song)

Shield*: 1d20 + 29 + 2 ⇒ (15) + 29 + 2 = 46 (song)
damage: 2d8 + 17 + 2 ⇒ (1, 4) + 17 + 2 = 24 (song)

Shield*: 1d20 + 24 + 2 ⇒ (1) + 24 + 2 = 27 (song)
damage: 2d8 + 17 + 2 ⇒ (3, 2) + 17 + 2 = 24 (song)

Shield*: 1d20 + 24 + 2 ⇒ (3) + 24 + 2 = 29 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 7) + 17 + 2 = 34 (song)

Shield*: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29 (song)
damage: 2d8 + 17 + 2 ⇒ (1, 5) + 17 + 2 = 25 (song)

Shield*: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24 (song)
damage: 2d8 + 17 + 2 ⇒ (7, 3) + 17 + 2 = 29 (song)

Shield*: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 (song)
damage: 2d8 + 17 + 2 ⇒ (5, 6) + 17 + 2 = 30 (song)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Hobgoblins
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan will fly right up to the two hobgoblins, ”Let’s play!”


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan agrees with Krowe, "Let's head up, not down. Beyond the wall of stone plug." he grins.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: None
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Yeah, I don't need further healing. Yet.

Some of Faolan’s magics return to him (freedom of movement and fly), as the items were merely suppressed by the powerful dispellers. So soon he’s flying again.

When they come to the door, he’ll hesitate. ”Do we knock it down?” he asks, warming up.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 190/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: None
Equipped: Shield
- - -
Conditions: Song, Flexibility (3/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan waits for the other half of the party to join up. He’ll quaff one of his many potions of cure serious wounds and look around for loot.
CSW: 3d8 + 5 ⇒ (8, 3, 6) + 5 = 22


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 168/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: hobgoblin
Equipped: Shield
- - -
Conditions: Song, Flexibility (3/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan continues to press the wounded one, trying to end him. This lot is proving tough to kill! If he drops, Faolan will 5’ step and attack another. If they’re too far away for a 5’ step, he’ll throw the shield at -5 to hit.

Shield*: 1d20 + 29 + 2 ⇒ (18) + 29 + 2 = 49 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 4) + 17 + 2 = 31 (song)

Shield*: 1d20 + 29 + 2 ⇒ (12) + 29 + 2 = 43 (song)
damage: 2d8 + 17 + 2 ⇒ (7, 1) + 17 + 2 = 27 (song)

Shield*: 1d20 + 24 + 2 ⇒ (20) + 24 + 2 = 46 (song)
damage: 2d8 + 17 + 2 ⇒ (5, 8) + 17 + 2 = 32 (song)
critthreat Shield*: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 2) + 17 + 2 = 27 (song)

Shield*: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 7) + 17 + 2 = 34 (song)

Shield*: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34 (song)
damage: 2d8 + 17 + 2 ⇒ (2, 7) + 17 + 2 = 28 (song)

Shield*: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27 (song)
damage: 2d8 + 17 + 2 ⇒ (1, 2) + 17 + 2 = 22 (song)

Shield*: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27 (song)
damage: 2d8 + 17 + 2 ⇒ (6, 3) + 17 + 2 = 28 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 168/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: hobgoblin
Equipped: Shield
- - -
Conditions: Song, Flexibility (2/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan loses Heroes’ Feast, Heroism, Stoneskin, Resist Energy, True Seeing, and Haste. That said, he’s more disappointed that the goblin got away. Must have withdrawn. He frowns.

So he turns to the next guy in line, one of the hobos. "Is that all you've got? Watch what I can do!"

Shield*: 1d20 + 29 + 2 ⇒ (14) + 29 + 2 = 45 (song)
damage: 2d8 + 17 + 2 ⇒ (4, 2) + 17 + 2 = 25 (song)

Shield*: 1d20 + 29 + 2 ⇒ (17) + 29 + 2 = 48 (song)
damage: 2d8 + 17 + 2 ⇒ (7, 3) + 17 + 2 = 29 (song)

Shield*: 1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40 (song)
damage: 2d8 + 17 + 2 ⇒ (2, 5) + 17 + 2 = 26 (song)

Shield*: 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36 (song)
damage: 2d8 + 17 + 2 ⇒ (4, 6) + 17 + 2 = 29 (song)

Shield*: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32 (song)
damage: 2d8 + 17 + 2 ⇒ (2, 6) + 17 + 2 = 27 (song)

Shield*: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23 (song)
damage: 2d8 + 17 + 2 ⇒ (8, 5) + 17 + 2 = 32 (song)

Shield*: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 (song)
damage: 2d8 + 17 + 2 ⇒ (4, 8) + 17 + 2 = 31 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 168/192 | AC: 36 (f20/t20) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: goblin
Equipped: Shield
- - -
Conditions: Flying, Freedom of Movement, Heroes’ Feast, Heroism, Stoneskin (20/150), Resist Energy (30hp, fire), True seeing, Song, Haste, Flexibility (1/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan prepares further by adding power attack (swift) to his repertoire. He might hit less, but he’ll hit more fiercely (-5/+10). He decides to give it a shot anyway. (Not sure the math supports this move, but Faolan is trying to break through. And he doesn’t like math.)

”Aargh!”

Shield*: 1d20 + 29 + 1 ⇒ (9) + 29 + 1 = 39 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (2, 4) + 17 + 12 = 35 (song, PA)

Shield*: 1d20 + 29 + 1 ⇒ (1) + 29 + 1 = 31 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (7, 8) + 17 + 12 = 44 (song, PA)

Shield*: 1d20 + 24 + 1 ⇒ (10) + 24 + 1 = 35 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (8, 7) + 17 + 12 = 44 (song, PA)

Shield*: 1d20 + 24 + 1 ⇒ (3) + 24 + 1 = 28 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (3, 7) + 17 + 12 = 39 (song, PA)

Shield*: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (7, 1) + 17 + 12 = 37 (song, PA)

Shield*: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (3, 3) + 17 + 12 = 35 (song, PA)

Shield*: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (1, 3) + 17 + 12 = 33 (song, PA)

hasted Shield*: 1d20 + 29 + 1 ⇒ (3) + 29 + 1 = 33 (feast, hero, song, haste, PA)
damage: 2d8 + 17 + 12 ⇒ (1, 3) + 17 + 12 = 33 (song, PA)

* Targets hit by my shield take -2 to their AC until the end of my next turn.