Lamishal

Faluun Anguul's page

1 post. Alias of Fallen_Mage.


Occupation

NPC

About Faluun Anguul

Faluun Angull CR 4
XP 1,200
Male half-elf unchained summoner 5 (Pathfinder Unchained 25)
LE Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 shield)
hp 45 (5d8+5)
Fort +4, Ref +5, Will +6; +2 vs. enchantments
Defensive Abilities shield ally; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Summoner (Unchained) Spell-Like Abilities (CL 5th; concentration +9)
. . 7/day—summon monster III
Summoner (Unchained) Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—contact entity I, detect thoughts (DC 17), lesser restore eidolon[UM] (DC 16)
. . 1st (5/day)—barbed chains (DC 15), magic fang, shield, unfetter[APG] (DC 15)
. . 0 (at will)—acid splash, arcane mark, detect magic, light, mage hand, read magic
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Defending Eidolon[UM], Eschew Materials, Skill Focus (Use Magic Device), Spell Focus (divination)
Skills Knowledge (planes) +9, Perception +2, Spellcraft +9, Use Magic Device +15; Racial Modifiers +2 Perception
Languages Common, Elven, Infernal
SQ bond senses (5 rounds/day), eidolon (unchained), elf blood, elf summoner, life link
--------------------
Special Abilities
--------------------
Bond Senses (5 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Defending Eidolon (-1 eidolon atk./+1 dodge AC) When adjacent to eidolon, eidolon can take attack penalty giving you a dodge AC bonus.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Reduced Summoning Time (5 rounds) The amount of time the summoner must spend to summon his eidolon is reduced by 1 round, to a minimum of 1 round.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Summon Monster III (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.