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I agree, I would like to see Forensic gain access to Wisdom as their key ability. I think setting that precedent also opens up a Charisma based Investigator subclass built on sweet talking and interrogating suspects, which would be a lot of fun in my opinion


Alexander Augunas wrote:


Not yet. The Ravage Binders are one of Dario's pets, so he'll be the one to stat them up.

Okay, looking forward to seeing the rest of things for them. It looks like a fun prestige class already.


Question with the Ravage Binder prestige, are the societal boons for ravage binder currently available?

I have ideas for a character using it, but without the boons I don't know the full details of the prestige class


Question for everyone:

What spirits do you guys feel are the most useful when combined with reserve spirit? I know Ubro is a good choice but I intend to go into Mascareri in the game I'm currently in so I want to figure out some reserve spirit shenanigans to go with the spiritbound masks.


How do you intend Occult Scholar and Astute Binder to interact?


Alexander Augunas wrote:
Quote:
EDIT: Also. Just going to re-put this Secret Idea out there. A secret that lets you get a bonus feat. Sort of like that of the Rogue Talent. It'd offer flexibility to players, could be taken early if they have the prereqs and would help free up some feat room which I've felt the occultist sort of needs. Just an idea though... (one I like haha)
I've thought about it a lot, actually. Before we ever started the Kickstarter, I thought about it. With the current formatting of the binder secrets (in which they are essentially formatted like feats), this idea doesn't work well. It is odd to see an ability that is formatted similarly to a feat that tells you that you gain an actual feat as a bonus feat.

Honestly I can see it working. As mentioned you can swap rogue talents for feats and vice versa. Even if you just allow it to be swapped for an occult feat specifically it would help builds out greatly and lower pressure on adding new secrets below level 5.


Orich wrote:
Alexander Augunas wrote:

While wielding the weapon, the occultist can use the bound spirit’s major granted ability as if the spirit were bound to her soul...

If the spirit bound to her weapon has multiple major granted abilities, she must choose one to gain when the ritual is performed. The spirit bound within the occult weapon counts against the total number of spirits that she can bind to her soul at once.

Since this is now treated as a Vestigial Bond I don't think the above is necessary anymore.

I like the new secret a lot more, and trading the Vestigial Bond for a more powerful weapon gives even more versatility to binders.

Alexander Augunas wrote:
Also, the vestigial protection binder secret had its "binder level 11th" prerequisite removed, so there's another 1st-level secret for you guys to play with. ;-)
Excellent! Having more sub-5 secrets is great as some of my builds have been stretching to get a secret (not including those in Occult Options #1).

I agree with Orich, that seems a bit too limited now. I love the idea of giving up the vestigial bond for it though, it works quite well with the concept. It makes the gish-occultist a more viable option as well.


Are you still able to take an occult feat in place of a binder secret?


Question about the Spiritbound Mask talent for the Mascareri

Does the reserve spirit in the mask have the same 1 minute/binder level use per day, or can you extend how long you're able to use the reserve spirit by spending mask points to keep the mask on for longer?

I rather enjoy the sound of the second option as it adds some strength to reserve spirit.

Also, I believe I know the answer but are you able to create more than one Spiritbound mask at a time as long as you have enough points in your mask pool?


With the Occult Scholar, is there any chance of making it so that your int modifier is added to uses per day/damage for spirit abilities as well? It would make losing the pact augmentations a bit easier as well as making it a good archetype for a caster occultist.


The spirit analysis section of your post appears to not be working.

The spirit reviews have been awesome btw, really helpful and they've shown me how good some spirits I overlooked on my first pass are.


Alexander Augunas wrote:


The Prestige Classes are in the document?

Crap. They aren't done yet. Oh well, I suppose.

Might be because the magic items are after the prestige classes in the book, so you gave us everything up to the magic items including the prestige stuff.

Overall they look pretty solid though. I've mainly looked at Greensprout and the Mascareri


Doing a quick read through of the new stuff, I love the Mascareri, it has a very Majora's Mask vibe to it.

For the expanded design you list "At 7th level, the mascareri adds the following mask designs to the list of designs that can be selected." twice. Should the second one be at 9th level?

It's a very flavorful class, the number of uses you get per day seems fairly reasonable for how long it lasts and it seems like you're able to get a lot of masks as well. Overall it seems strong enough to be considered over getting a 4th bound spirit from straight occultist, especially with the reserve spirit stuff they get.

Excellent work!


I'll be able to playtest around level 4-5ish next Wednesday.

It'll probably be a gestalt game so I might try out the Occult Scholar archetype for some options there.


Quote:

At low levels, 3 + Cha is better. At high levels, binder level + Cha is better. High level binders stopped having to manage their minor granted abilities as a resource and low-level binders worried that they would "run out of juice" too quickly compared to, say, a wizard with 1st-level spell slots AND a school power. Ultimately, I chose to nerf high-level play and buff low-level play.

Besides, which tier do YOU play more? ;-)

While I agree with this in terms of the levels of play, the other issue with not having it based partially on binder level is there are binder builds that are more gish like. Making it entirely based on your charisma limits several builds that would make many of the more martial spirits useful over the caster ones.

Possibly 3 + 1/2 binder level + charisma?

It's still just as good early, and it doesn't get as crazy for the casters later in the game, but it gives non-charisma focused builds something to work with.


For Aladdar, the Vestigial Bond has an error:

You gain a pegasus as an animal companion, functioning as a
horse with a 60-foot fly speed (good). You possess a druid
level equal to your binder level when determining your camel’s
abilities.

You say you get a pegasus functioning as a horse and then call it a camel.

Overall I'm really loving the new spirits, one of my few complaints is that you swapped from binder level + cha modifier to 3 + cha modifier for uses per day.

Edit:

Kaylos appears to be using Dama's Signs and Influence:

Kaylos affects you in the following ways:
Physical Sign: Your body appears perfectly molded and
chiseled like a marble statue. When you activate one of Dama’s
granted abilities, your body takes on the ruddy texture of clay.
Personality: You are stubborn and single minded. You
refuse to compromise with others.
Favored Ally: Humanoid (humans)
Favored Enemy: Humanoid (any except humans)


For Serapith, the signs and influence appear to be Jayna Warlock's

Serapith affects you in the following ways:
Physical Sign: Your body looks and feels like your aspect
of seven element. When you activate one of Jayna Warlock’s
granted abilities, you are engulfed by a nimbus of your element.
Personality: You find charity and goodwill insulting. You
must act kindly at all times.
Favored Ally: Outsider (genies and geniekin)
Favored Enemy: Outsider (elementals)


Malwing, I'm the one who brought it up in the GitP thread and I've had a discussion with my GM about it already. What we're going to tentatively do is allow all the psionic classes except for Psion. If you keep it to 6th level, psionics become much more balanced.

In the cases of Vitalist and Tactician, we decided that their power list was limited enough to not cause problems.

Path of War and Akashic Mysteries appear to work perfectly fine with spherecasting. In fact, while using Gestalt, the Akashic stuff actually goes together very nicely with it.


I picked up this product yesterday and had a question about two talents in the Alteration sphere.

Tentacles:
Are you supposed to only be able to give yourself one tentacle attack?

Greater Transformation:
Are you able to take this talent multiple times in order to put more traits onto your shapeshift form?

General question on the Shifter:
If you have easy focus, are you able to concentrate on your shapeshift as a swift action rather than a move action?