FaerieGodfather wrote:
There's no need to be this way when I'm clearly neutral on the subject and keeping my opinions out of it. If you were fishing for my opinion then fine, it's "The child is a part of the natural process of the creature's body until it tries to separate, AKA birth, and shapeshifting should just be dangerous near birth." This is something the DM also came up with independently, and what we are going with. Blanket-declaring previous writers of material as jerks because there was some mechanical detriment to carrying a child, you know, like there actually is? That's rather rude.
The question was asked out of curiosity to see if rules or books exist that approach the subject of shapeshifting while already pregnant. In regards to the cruelty of shapeshifting with child in 3.5, I think 3.5 was more grimdark in general. However there was a sweetness about it.
Ravingdork wrote:
Sometimes I stumble on old builds I came up with on other forums over a decade ago and get the same weird pride/discomfort sensation.
DungeonmasterCal wrote: I once gave my players a dorje of Crisis of Breath and they threw it away because they felt it was too evil to use. I thought they should have at least try to sell it, but nope. Goody Two Shoes, all of them. "What? It makes them pass out and die in their sleep? That's terrible!" > Rams a greatsword into an orc's left lung, tearing partially into the bottom of its heart as it cries out in anguish for a wasted life. The fighter then pulls the sword loose from the still-living orc before it falls to lie bleeding to death in agony with nobody caring for its suffering."I can't believe you tried to give us that dorje! You absolute bastard."
"Why would you bring such a sick, twisted thing into our game?"
Removing SR, making it no longer stagger, and making it no longer a creation effect so you can throw it into antimagic areas? In my opinion... hitting all three of those at once was too much. I'm speaking from experience having seen a witch build to use the non-nerfed version and seeing the girl whiffing it all the time as an elf witch with high dexterity. She does okay damage when it hits and *sometimes* staggers some poor sod, but the original wasn't as game-breaking as people make it out to be. I tell you right now that the witch I play that's using spells like enlarge person and ear-piercing scream is crushing it in comparison, and since gaining level 3 to be using glitterdust and such? She goes well beyond snowball damage or stagger effects in power.
Hello everybody. Why I Have an Azlanti Character:
I figure people may be curious as to what happened.
I joined a campaign recently where we rolled for stats, and I had a bad set rolled. The whole party broke 50 value on point buy... except for me. I managed to scrape under 20. The DM is a pretty fun guy and he didn't want to rip the boss rolls from the other players. Since my character was already going to be a human who was time-lost, he offered to make it an Azlanti and also give it an extra +2 to a stat. I was pretty pleased with this. I had an 18 in the mix already so my caster went to 22 base casting stat. Meanwhile, it's other stats became reasonable. While I was still a chunk behind others, being a primary caster with such a high casting stat still made me feel pretty powerful. I'm playing an Azlanti Pureblood in a Kingmaker campaign that has been running for a while and I have a few questions. I've tried to find this information myself but haven't had much luck, so some advice from other lore-lovers would really help a lot! 1) From what I've seen in some content there are some very old Azlanti people. How long do they live for?
Any ideas? |