Hunt Mistress

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Organized Play Member. 175 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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VoodistMonk wrote:

Ok. Food for thought...

Can she just stay in fox form so that her gestation period is only 2mo instead of 9mo?

If she is in "human" form, the exact moment as the baby is born, shapeshifts into a fox, does she give birth to a "human" or fox form baby?

What if the baby is a half breed and will never get the shapeshifting ability for itself? Can it still change inside the mother to match her form?

Seeking answers to questions like this is how we got owlbears.


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FaerieGodfather wrote:

Your player told you how she wants it to work-- can you honestly think of a single halfway decent reason that it should not work that way? Can you think of a single, solitary way that making it work any other way is going to make the game more fun for anyone sitting at the table?

Whoever wrote the rule you think you remember is obviously a tremendous a!~*&&!, and the biggest tragedy here is that you don't remember his name so you won't know not to take anything he says seriously in the future.

There's no need to be this way when I'm clearly neutral on the subject and keeping my opinions out of it. If you were fishing for my opinion then fine, it's "The child is a part of the natural process of the creature's body until it tries to separate, AKA birth, and shapeshifting should just be dangerous near birth." This is something the DM also came up with independently, and what we are going with.

Blanket-declaring previous writers of material as jerks because there was some mechanical detriment to carrying a child, you know, like there actually is? That's rather rude.
You have to remember that for the longest time in culture a child was considered a separate entity entirely. It's only during recent times that people as a whole have started thinking differently due heavily to pressure for body rights for women, and whether or not you're comfortable with a child being just a biological process of a woman, it just wasn't viewed that way, AT ALL, not too long ago. To the headspace of a lot of people, shapeshifting with a child inside of you was like a transformer changing form with a human in the car seat. Dangerous.

The question was asked out of curiosity to see if rules or books exist that approach the subject of shapeshifting while already pregnant.

In regards to the cruelty of shapeshifting with child in 3.5, I think 3.5 was more grimdark in general. However there was a sweetness about it.
You see, on the other side of it, the fluff would ramble on for paragraphs about shapeshifting races treating pregnant mothers with greater protection and understanding than most races that existed. They were pampered and treasured until birth as a general rule because a part of what made their motherhood precious was how much of a commitment to it they had to make. They would use words like 'vulnerable' and 'sacred'. This was present in a lot of the race-specific splat books, even if they didn't approach shapeshifting in such a way at all.


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Ravingdork wrote:
Cevah wrote:
Check out the Simulacrum thread. Some previous posts to mine have James Jacobs' thoughts on the spell, as well as many questions answered.

*Clicks link*

*Reads third post*

Have I really been discussing this topic for a DECADE!?

Sometimes I stumble on old builds I came up with on other forums over a decade ago and get the same weird pride/discomfort sensation.


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DungeonmasterCal wrote:
I once gave my players a dorje of Crisis of Breath and they threw it away because they felt it was too evil to use. I thought they should have at least try to sell it, but nope. Goody Two Shoes, all of them.

"What? It makes them pass out and die in their sleep? That's terrible!"

> Rams a greatsword into an orc's left lung, tearing partially into the bottom of its heart as it cries out in anguish for a wasted life. The fighter then pulls the sword loose from the still-living orc before it falls to lie bleeding to death in agony with nobody caring for its suffering.

"I can't believe you tried to give us that dorje! You absolute bastard."
> Forces another orc's best friend and comrade warrior to lift its axe. The faux-betrayer orc tries to fight but its will is overpowered as it is compelled to murder the one it wished to one day tell its love to. She wails in anguish as the man she loves is cut down, and the cleric doesn't even seem to care.

"Why would you bring such a sick, twisted thing into our game?"
> Slips up behind the orc woman who is desperate for revenge after being forced to kill her lover, denying her the chance by ramming a short sword into her lower back from behind and twisting with a cowardly backstab.


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Removing SR, making it no longer stagger, and making it no longer a creation effect so you can throw it into antimagic areas? In my opinion... hitting all three of those at once was too much.

I'm speaking from experience having seen a witch build to use the non-nerfed version and seeing the girl whiffing it all the time as an elf witch with high dexterity. She does okay damage when it hits and *sometimes* staggers some poor sod, but the original wasn't as game-breaking as people make it out to be.

I tell you right now that the witch I play that's using spells like enlarge person and ear-piercing scream is crushing it in comparison, and since gaining level 3 to be using glitterdust and such? She goes well beyond snowball damage or stagger effects in power.


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Hello everybody.

Why I Have an Azlanti Character:
I figure people may be curious as to what happened.

I joined a campaign recently where we rolled for stats, and I had a bad set rolled. The whole party broke 50 value on point buy... except for me. I managed to scrape under 20. The DM is a pretty fun guy and he didn't want to rip the boss rolls from the other players. Since my character was already going to be a human who was time-lost, he offered to make it an Azlanti and also give it an extra +2 to a stat.

I was pretty pleased with this. I had an 18 in the mix already so my caster went to 22 base casting stat. Meanwhile, it's other stats became reasonable. While I was still a chunk behind others, being a primary caster with such a high casting stat still made me feel pretty powerful.

I'm playing an Azlanti Pureblood in a Kingmaker campaign that has been running for a while and I have a few questions. I've tried to find this information myself but haven't had much luck, so some advice from other lore-lovers would really help a lot!

1) From what I've seen in some content there are some very old Azlanti people. How long do they live for?
2) I wrote the character as an occult researcher who peered into the genetic memory of the aboleth and needed to be contained due to doomsday-screaming madness. Would future aboleth who encountered her remember her? How many would have survived the calamity that annihilated the area?
3) Does anybody know much about how Azlanti thought of other races as a general consensus? Particularly elves, fey, and tieflings?
4) She is in denial about her race's destruction and is in-story seeking comfort from the church of Shelyn, who arrive next session to speak to her. How different was Shelyn to the Azlanti in their time?
5) She is being played as a Noble Scion and is effectively the queen. How did the royalty of their race run things?
6) Are there any general fun tips about the personality traits of Azlanti culture I may have missed or not thought about? (For example, how Varisians use specific colours to invoke different benefits)

Any ideas?