Ezren

Ezren the Lesser's page

83 posts. Alias of caster4life.


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NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Great! Thank you very much!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

1st level sounds good! Thanks!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Same here, GM. Since I played a pregen, can I get credit applied to the below?

Player name: Jason Walsman
Character name: Alric the Slow
Character number: 341348-3
Faction: Grand Lodge

Thanks. Would have asked sooner but was trying to figure out how this works. And thanks for a fun intro to PFS!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren nods respectfully to Stugbu. "That was fine and noble fighting indeed. I hope to never witness such dire straits again but, if so, I hope you are there to deal with them." He turns to the rest. "Indeed, I thank you all for your help in dealing with this threat. I am most satisfied by the outcome."


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren activates his wand again, trying to be helpful.

CL to SR: 1d20 + 3 ⇒ (1) + 3 = 4
Dam: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

The wizard sighs at seeing his magic fall short yet again. Eith a sigh, he encourages Stugbu. "Keep it up, my friend!!"


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Oh sorry I edited to get rid of the roll but overlooked getting rid of the description. I thought that the two sizes difference would allow him to share Stugbu's space and use aid another but then I checked and saw that it needs to be THREE. So I eliminated that part.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Lacking better options, Ezren keeps popping away with his wand and sends Archie through Stugbu's legs to distract the demon.

MM CL check: 1d20 + 3 ⇒ (5) + 3 = 8
Dam: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Thanks, Stugbu! There's the half-orc pally giving the wizard lessons. XD


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Oh interesting! Is there a RAW on different types of corners or is it a commonly understood thing in PFS? Totally unfamiliar with this.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

My intent was to give Luurg and Tull better access to damage her, not replace Stubgu, who's been doing an absolute workload on her. But whatever you guys think best. Perhaps Luurg's reach can keep her from DDooring away? If he steps forward and Stugbu moves diagonally. Stugbu'll still be in reach of the Succubus unless she decides to stand there 10 feet from our reach user.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

"Stugbu! Step back so more of us can reach her!"

A 5 ft back could really help here.

MM against SR: 1d20 + 5 ⇒ (2) + 5 = 7
Dam?: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren looks in confusion at Uzziah. "Help us! The succubus yet remains!"

Waiting to start popping tiny magic missiles at her again on my next turn.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Unbale to help much, Ezren amd Archie attempt to help Tull deal with the demon.

Ezren aid Tull's AC: 1d20 ⇒ 2
Archie aid Tull's attack: 1d20 ⇒ 1

XD not going to worry about the modifiers there...


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Sorry Stugbu. I should have asked earlier about preparing different spells than the pregen has. Surely Ezren has a spell book somewhere, right? I'd love to have thrown out a haste a half-dozen rounds ago or at least a protection from evil on you.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren exclaims at Tull's warning. "Oh my!" Holding his cane sword, he swings it wildly at the demon.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Dam: 1d6 ⇒ 6


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

We should probably stop letting that Babau provide flanking as that's really hurting Stugbu a lot. Anyone good at bullrushing? Or maybe we've got it close to dead but I'm not optimistic.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren draws his sword cane and listens to the sounds of the lesser demon.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

He alos chitters at Archie, inquiring as to where it smells like the demon is. He then lets the cane fly out of his hand towards the most likely place to target.

Hand of the apprentice attack roll: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Crit confirm?: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Miss chance: 1d100 ⇒ 22
Dam: 1d6 + 1 ⇒ (2) + 1 = 3
Extra dam from crit: 1d6 + 1 ⇒ (1) + 1 = 2

GM, I don't know how you have been doing it but I think most people use a high roll as a hit and a low roll as a miss on miss chance. I don't think RAW tells which. My point is I think my crit misses due to darkness. :P Not a big deal anyhow.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Nice catch! Thanks! Totally unused to this character, obviously.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ah I didn't realize he had a longspear. In character I probably didn't know that. Okey dokes.

Concentration: 1d20 + 10 ⇒ (4) + 10 = 14

Ezren stumbles at the pronunciation of his spell's arcane words when the spear takes his breath way.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Thanks for the clarification. That's very good to know in the future. Sure I'll cast it on Tull. I doubt that I would be able to tell the difference between one divine caster/warrior orc in armor vs another in the dark. XD


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren casts invisibility but holds the charge.

As I understand it, if my touch attack on Stugbu misses, then I lose the spell. If I hold the charge, then I can flail around at him next turn and it won't discharge until I hit someone.

Here's miss chance for this turn if I'm wrong:

Miss chance: 1d100 ⇒ 58


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Can I cast magic missile at the Babau or the Succubus with 50% miss chance? I tried to move to have line of effect to the Succubus but not be in AoO range of the Babau. Would prefer to target the Succubus but will target the Babau if he's my only option.

If so:

MM dam: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Miss chance: 1d100 ⇒ 90
CL check to overcome SR: 1d20 + 7 ⇒ (4) + 7 = 11

Well that's not gonna work... I don't have great options so I'll probably just turn Stugbu invisible next round if I can reach him. That'll help for a round.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

I was thinking of getting rid of her flanking partner. But let's get her now!!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ok if we can tell the Succubus is more hurt I'd like to change to focusing fire there. Sorry guys. I should have sent my MM at Ms. Succy. Will do from now on.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28

"It is vampiric touch! She is healing herself by draining Stugbu! We must focus on killing her subordinate immediately!!"

Obvious but there ya go. I say we focus fire to reduce damage output. Little guy probably has less hp right now.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Sure. Sorry guys. I realized I had missed updates and posted really fast last night before bed.

K planes: 1d20 + 13 ⇒ (14) + 13 = 27

If this determines that acid is a bad idea, I'll use my wand of magic missile.

Force damage: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

So sorry. Didn't see this somehow.

Acid arrow against little demon's TAC: 1d20 + 2 ⇒ (10) + 2 = 12
Miss chance: 1d100 ⇒ 52
Dam: 2d4 ⇒ (2, 4) = 6


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

It at least gets bless on her summons. Perhaps that's what she's shooting for.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Oh thanks. I must have been posting on my phone at the time and got confused about whether or not I'd already made a roll. I probably don't know then. But Stugbu might be noticing that his cold iron seems to work well?


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren hears Stugbu's pain and calls out apologetically "I'm sorry Stugbu!!!"

Given my K religion check, could I have offered any advice on dealing with the DR?


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

*shrug* It's not that unlucky. Avg dam would be only 17.5 anyway. Fireball's just not that good for wizards in most situations.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren calls out "Stugbu, watch out!" and launches an orange bead into the darkness.

Fireball I guess. Can't avoid hitting Stugbu but he's a champ, right? Sorry... Stugbu... I probably can't tell quite where you are anyway...

Fire dam: DC 18 reflex save for half: 5d6 ⇒ (1, 3, 3, 2, 5) = 14


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ok perhaps I'm looking at the wrong sources. I'll fireball next turn.

Ezren begins digging in a pouch hanging from his belt. "I'm sure I have some bat guano here somewhere!"


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Yeah I was pretty sure that wasn't good enough to count as line of sight. Not a problem. I had some confusion about the fire. You said they are resistant to fire but ooc I thought a succubus and other demons were generally immune to fire. I'm happy to just act according to what you said my knowledge check revealed, though, and will do so next round unless I misunderstood something. It's fine if my knowledge check misled me because these are unusual demons or something of that sort.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Unsure how he can help, Ezren searches around for any sign of the enemy while stepping back and casting a defensive spell.

Shield on self.

He chitters to Archie

Speak with master"Can you smell where they are?"

Will Archie's scent ability allow me to cast magic missile at the enemies next turn? That's pretty much the best I can do at the moment...


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Yep! I figured. If this were my wizard, that would have been a haste I was casting but the pregen poses unique challenges! Keeping things interesting. :)


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Sorry I don't have any of those yet. Just started PFS and haven't bought any paizo products yet. Maybe I should get something! Rerolls sound great! Especially in this case...


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Sorry I don't know what you mean. I don't think I have either. But here's a reroll in case I do. :)

Reroll dispel!: 1d20 + 5 ⇒ (19) + 5 = 24


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

K rel: 1d20 + 13 ⇒ (11) + 13 = 24

"It's a succubus! It will resist many energies."

Dispel magic on the darkness.

Dispel: 1d20 + 5 ⇒ (10) + 5 = 15


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

K rel: 1d20 + 13 ⇒ (7) + 13 = 20


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren keeps a wary eye out with the help of Archibald riding on his shoulder as he moves through the fog with his companions.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

"Has the fog cleared or is it just dark in here? I have no idea!" The wizard chuckles to himself. "I believe that means I should carefully follow the person in front of me."


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren will follow along with Luurg and hope the others keep close.
"It seems Vincent was right about the nature of that man pretending to be a prisoner. I suggest we trust him for the time being, unsettling though that is."


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Well finding this mug and figuring out how to deal with him doesn't feel like it's going to be beat stick heavy...


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33

Ezren shouts quickly to warn the others "He just teleported! He could be anywhere! Vincent, we should group up! He could have gone nearly anywhere in the world." Ezren moves to be closer to the others. "Now we must determine whether he is still here or fled entirely. Stugbu, what do you detect?"

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Haha. You'd think Ezren would have read magic but nope! Not this pregen!

Ezren leans over the scrolls, pondering Tull's question.

Spellcraft: 1d20 + 13 ⇒ (1) + 13 = 14
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32

He replies to the warpriest's query "Hmm... It seems these are scrolls of divination, remove disease, and restoration. I can't quite make out the first one." Seeing Uzziah running away, Ezren looks around in alarm trying to determine who's been casting spells at whom.

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Haha. I haven't been reading the spoilers and am entirely intrigued!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren walks over to the escalating situation and tries to calm things down. "Everyone, think reasonably here. Vincent was hired to work with us and therefore has the same goals. I'm sure there's a reason he is behaving in this manner." The middle-aged man turns to the elf "Vincent, please explain."


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren walks up behind Stugbu and claps him on the shoulder in an avuncular manner. "Very well done, my fine fellow! A true warrior of the right!" He then moves to the man in the cell. "Calm down, friend. How did you come to be here?"


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Sounds fine to me!


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Seeing the allies and pees in the way, Ezren resorts to his reliable, if meager, contribution. Two force missiles erupt from his wand and strike the woman.

dam: 2d4 + 2 ⇒ (1, 2) + 2 = 5

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