Dawn of the Scarlet Sun (PFS, Tier 4-6) TABLE 2 (Inactive)

Game Master Paladin of Baha-who?

Map


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Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

Stugbu suddenly seems convinced the caged man is a good guy as he approaches the door and tries to break it open. "Me not want to see friend of Dawnflower locked up like this. Anyone find key, already?"

STR: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"Thank you, I think the key must be on the cleric. I saw her use it on the other door a few times, though I was unconscious when I was dumped unceremoniously in here. I was taking a dawnwalk and something hit me from behind, and before I knew it everything went black. I woke up here. I don't know why I was picked, except perhaps because I am not from this city and would not be immediately missed. I think she also has my knife -- I saw her using it a few times."

GM dice:
1d20 + 22 ⇒ (6) + 22 = 28


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

”Then let us search the woman immediately!“

Kyra walks over and searches her.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Kyra, you would have noticed that 'Vincent' has already started searching her. You can join him, since that would probably take a few rounds to complete.

Kyra:
The evil cleric is wearing masterwork studded leather, a buckler, and has a +1 dagger, a cloak of elvenkind, her unholy symbol, and a spell component pouch. You find no keys.


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

”’Vincent, did you find any keys on the woman? We need to get this man out of there!“

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

-Taking a dawnwalk? Hmm...- 'Vincent' seems to ignore both Kyra and the unconscious woman now. His attention is completely on the man. "There have been similar incidents happening recently. Tell me, is there anything else you remember when they assaulted you? We could use any more information if you have it. Maybe a description of this creature?" The faintest hint of a smile creeps across "Vincent's' mouth. -Hahaha..I got you..You played a good game though...See, your best play was to announce that you had seen me pocket the keys. But now..now I can hold it against you..-

Sense Motive: 1d20 + 9 ⇒ (19) + 9 = 28

GM:
In all of Uzziah's history, very few have resisted his spells, let alone twice (save when he faced a llinorm). He is/would be infinitely suspicious. I have been debating with myself to make sure I am not metagaming here with the information you have given me. Due to his personality however, I think that there is a large play of pride as well that refuses to accept that his spells were resisted twice by a simpleton.


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

Kyra is slightly confused.

"Vincent, did you find the keys or not?"

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

'Vincent' very coldly and rudely extends his hand inches from Kyra's face, all fingers clenched save the index finger extended pointing up.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Perception vs Vincent SoH, DC20: 1d20 + 11 ⇒ (9) + 11 = 20

Luurg frowns as he watches the going's on. "If you don't wanna let 'im out I will work on da lock." He lumbers over to start picking it.

DD: 1d20 + 12 ⇒ (10) + 12 = 22

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

"Don't do rude finger to Miss Kyra! You not good guy!" Stugbu strides over to stand between Kyra and Vincent. "If you have keys, give them to Stugbu!"

Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren walks over to the escalating situation and tries to calm things down. "Everyone, think reasonably here. Vincent was hired to work with us and therefore has the same goals. I'm sure there's a reason he is behaving in this manner." The middle-aged man turns to the elf "Vincent, please explain."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
It is entirely reasonable for you to have suspicion based on him resisting your spells. However, go ahead and make me a will save, please. You're a bit distracted by the argument, but you do see a hint of a flash in Lex Avai's eyes. Don't react unless you make a DC 23 Will save.

Luurg, the other cell door is open. I assume you're working on the lock for the cell he's in? Or do you just want to enter and search the other cell?

GM dice:
1d20 + 18 ⇒ (2) + 18 = 20
1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 3 ⇒ (7) + 3 = 10

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Oh ya sorry, I made a perception check the round before on the south room, and forgot to move my token to the north to unlock the door with the man inside.

Luurg looks up from the southern door, a bit embarrassed, and shuffles to the locked northern door and gets to work. Mebe dey didn't see dat.

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

Tull's sickened stomach finally returns to normal and he surveys the scene warily. "Has anyone looked in here yet?" He steps into the other cell, greatsword in hand, to see if there is anything of interest there.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Tull notices what other eyes have not: A loose brick in the wall near the floor. Pulling it out reveals a bundle of 4 scrolls.

Read Magic or DC 24 Spellcraft:
These are a scroll of cure
critical wounds, a scroll of remove disease, a scroll of divination,
and a scroll of restoration.

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18
Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22

"Huh, I wonder what these are? Hey, Ezren, can you make any sense of them?"

"Also, I don't suppose any of you have one of those healing sticks? That Gargoyle upstairs cast some sort of spell on me and I'm not fully recovered." Tull is down 6 hp and - as a pregen - does not have a wand of his own.


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

”Let me heal you Tull!“ Kyra says after noticing his wounds.

CLW spont. from endure elements : 1d8 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

”My deep appreciation!”

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

GM:
Will save: 1d20 + 5 ⇒ (9) + 5 = 14
Will save+4 GM stars: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
Whew! Good gosh! DC 23? I have been 1-upped. I'm kinda jealous.

'Vincent's' eyes go wide for a second and then they narrow at the man.

Mental Block DC 21:
School divination [mind-affecting]; Level bard 2, mesmerist 1, psychic 2, skald 2
Casting
Casting Time 1 standard action
Components V
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
You lock access to the target’s procedural memories, preventing it from drawing upon its experience and expertise. The target loses all skill ranks, spells known, spells prepared, and activated feats, as well as its extraordinary, supernatural, and spell-like abilities. Each round at the end of the target’s turn, the target can attempt another Will save to end this effect.

concealing casting..
Bluff: 1d20 + 17 ⇒ (18) + 17 = 35

'Vincent' then shouts to the others, "He just attempted to cast a spell on me!" as he runs out of the room.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
Please roll for spell resistance. I was trying to roll it for you but I'm not sure what your caster level is.

Gm dice:
Will: 1d20 + 9 ⇒ (10) + 9 = 19

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

GM:
SR: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Uzziah uses his harrow deck as an additional spell focus on most Divination spells. It adds +2 CL on div spells.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
Unfortunately, that doesn't quite make the SR. That would have been clutch.

GM dice:
1d20 + 22 ⇒ (13) + 22 = 35

"Spell? I don't... Oh no... it's here... it tried to affect him, and he thought it was me! Please, let me out and give me my knife, or a weapon, anything to defend myself from the beast! It can be, you know, like a ghost, so it may be lurking just inside the wall!"


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

"'Vincent' is acting very strangely!! I want this follower of Sarenrae out of here immediately! Who can open this cage?" she says and looks around.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg continues trying to pick the lock on the northern door "Geez Lady, gib Luurg a chance. Openin' locks wid no keys ain't easy. Easy would be Vincent opennin' wid dem keys from dat sleepin' mean Elf Lady!" He huffs and lets his fat fingers work some more.

Considering you want things still at a round by round level I'll just roll a string of checks to simulate taking 20 and let you take it from there.

DD Checks:

Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (14) + 12 = 26
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (14) + 12 = 26
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (9) + 12 = 21
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (12) + 12 = 24
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (10) + 12 = 22
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (19) + 12 = 31
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (10) + 12 = 22
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (8) + 12 = 20
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (3) + 12 = 15
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (13) + 12 = 25
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (3) + 12 = 15
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (1) + 12 = 13
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (13) + 12 = 25
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (11) + 12 = 23
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (19) + 12 = 31
Disable Device, MW Tools, Heroism: 1d20 + 12 ⇒ (9) + 12 = 21

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

Stugbu shakes his head, looking around the room for this 'ghost'. "Stugbu confused. Who good guy? Who bad guy? Where ghost? Where Vincent go?"

He holds his weapon tightly in his hand as he stands in front of Kyra, ready to protect the cleric with his life if need be...from whatever or whoever may turn out to be bad.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Haha. You'd think Ezren would have read magic but nope! Not this pregen!

Ezren leans over the scrolls, pondering Tull's question.

Spellcraft: 1d20 + 13 ⇒ (1) + 13 = 14
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32

He replies to the warpriest's query "Hmm... It seems these are scrolls of divination, remove disease, and restoration. I can't quite make out the first one." Seeing Uzziah running away, Ezren looks around in alarm trying to determine who's been casting spells at whom.

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

Sensing that the situation may be about to become even more dangerous, Tull invokes the blessings of Desna-Gorum. "May the butterfly guide our hands upon the battlefield!"

Casting Bless on the party (not including the prisoner, whom Tull finds rather suspicious); 4 minutes duration.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ezren does not see any spellcasting going on, other than Tull.

It takes Luurg a little less than a minute to unlock and open the cage door. Lex watches his actions carefully, eager to be out of the cage. The billowing mist still fills the hallway outside the door, and 'Vincent' steps into it, unable to see far ahead of him, as before. Obscuring Mist lasts for 1 minute per level, so there's some time remaining. Where do you want to go, Uzziah?

While Luurg works, Lex glances around periodically, murmuring, "Did you hear that? It sounds like the scratching of claws over stone... or wings dragging against the floor..."

GM dice:
1d20 + 22 ⇒ (15) + 22 = 37

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

On his next turn...

'Vincent', partially concealed by the fog, will peek around the door corner trying one more time against the man.

Casts mental block
Bluff to conceal casting: 1d20 + 17 ⇒ (3) + 17 = 20

GM:
SR: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

He then takes a step back to be fully concealed by the fog.

EDIT: also spending 1 ppp to add mind touch

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
I see what you're doing. You can cast from the edge of the fog, then move back in. That's fine. Will: 1d20 + 9 ⇒ (14) + 9 = 23 Unfortunately the spell does not take hold, so you get nothing from mind touch.

Those near the cage see Lex wince and rub his head, and take a small step back, still watching Luurg carefully. "I felt its touch. Be prepared, all of you!"

Any other actions while waiting for Luurg to get the door open? Uzziah, are you staying in the mist or coming out?

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

GM:
$%#&%#&# gosh dangit! LOL, this thing is tough. From my vantage point I should be able to target the whole party with it

'Vincent' then casts...

Message:
School transmutation [language-dependent]; Level arcanist 0, bard 0, medium 0, mesmerist 0, occultist 0, psychic 0, skald 0, sorcerer/wizard 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0
Casting
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)
Effect
Range medium (100 ft. + 10 ft./level)
Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no
Description
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

"Alright folks this is going to be hard to believe but hear me out. Than man cannot be a man. It has a natural resistance to spells that is quite formidable. It is also a phenomenal liar. As proof, it noticed me take the keys but did not tell you," at this the keys come flying out of the fog and clatter near Kyra and Stugbu. "My suspicion was further roused when it kept on asking for a weapon, but not just any weapon, it continues to ask for a dagger. A dagger is the weapon that has been used for the murders. Further, based on our knowledge of the murders thus far, the victims were not abducted, they were just killed where they were in the street. We also have not heard any reports of Sarenrites being abducted. Here is what I think we should do, knock the man unconscious, which I suspect will be surprisingly difficult. After which we can magically test to affirm that it is actually who it claims to be. If I am wrong, we can heal him up and you can have a formal apology from me, plus it should not cause him any permanent harm. If I am right then we have caught an evil, which Stugbu already identified with his wayfinder.. And maybe, just maybe, this is the one killing our Sarenrite brethren."


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

Kyra is flabbergasted to hear these accusations.

Sense Motive to see what she thinks of 'Vincent's intent: 1d20 + 15 ⇒ (13) + 15 = 28

Kyra who is not used to the message spell speaks out loud.

"What if you are wrong ... what if you were charmed 'Vincent'? What if this is ruse? I will not start hitting the man while he is still in the cage."

Kyra turns around to the man and looks at him.

"Dear follower of the Dawnflower. Until now followers of the Dawnflower have been attacked that can use divine magic. Are you graced with Sarenrae's blessing to receive spells like Stugbu and I?" she asks.

Sense Motive to see how the caged man reacts: 1d20 + 15 ⇒ (16) + 15 = 31

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

Tull hears Vincent's message and growls threateningly at the prisoner. "Ok, friend, time to 'fess up. What's your game? If you are truly a servant of the dawnflower, can you recite her prayers?"

He steps a bit closer and activates his War Mind blessing on himself.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Whoa, SM +15!

"Well, no -- I mean I have some skills but -- err, I mean..." he trails off. He can see suspicion growing on Kyra's face.

"To the Abyss with you all, this ruse is done! Heretics will face my wrath!" he shouts in a voice that sounds completely different -- cruel, bestial, and, oddly, feminine.

With that, he reaches under a pile of rags in the back of the cell, pulls out a shortbow with a quiver of arrows, and with a glowing gleam of magic in his eyes... vanishes.

spellcraft DC 22:
He used Greater Teleport as a spell-like ability.

This interrupts Luurg's working on the lock, so the cage didn't get fully unlocked. Do you want to continue working on it? For the time being, let's continue to perform actions one round at a time, though you can post multiple rounds of actions to speed things up. Just be aware they might get interrupted.

GM dice:
bluff: 1d20 + 22 ⇒ (3) + 22 = 25

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31

Uzziah casts detect thoughts again and moves.

I should finish my post before submitting it

SR: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

" The creature teleported away. I am in the hallway scanning for it. I would love for someone to come protect me."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm sorry, but you were too deep in the mist to observe this. Someone would probably have let you know it disappeared, so you can start scanning, but you wouldn't have been able to see and identify the spell.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33

Ezren shouts quickly to warn the others "He just teleported! He could be anywhere! Vincent, we should group up! He could have gone nearly anywhere in the world." Ezren moves to be closer to the others. "Now we must determine whether he is still here or fled entirely. Stugbu, what do you detect?"

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

"How about using this spell to not announce our plans Ezren...? That being said IT can cast spells and so, as such, at least needs to see you to cast spells on you. Utilizing this fog would be ideal. Also, someone search the body of that woman for a dagger. It might be after that soon enough...Actually bring her here, we don't want to lose her."

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg stops, and slowly and embarrassingly removes his picks from the lock Whew, almost had it dare! He quickly stows them in his pocket and grabs his spear, making his way back towards the greasy Vincent. I dunno who I like less... dat guy or dat guy.

Once he's close he pulls out a small fig and pops it into his big, gaping maw. A few chews and a swallow later Luurg smiles and holds his belly. It gurgles once. Twice. A third time before quickly receding, his arms, chest, back and legs all now bulging with additional thick muscle and his skin gaining a grayish hue. "Figs real gud, super strong fruit!" He smiles and waits on the tricky ones to find the other greasy guy.

Use STR mutagen, 50min duration: +4 STR +2 Natural Armor, -2 INT.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

"My head hurts! Good guy really bad guy? Where he gone now?" Stugbu starts up his Detect Evil again, attempting to determine if there is still an evil presence in the room anywhere, or in what direction it currently is.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
You detect no sources of thought ahead of you. Keep in mind that the stone walls block it, so that if there were a being in the horizontal portion of the hallway, near the stairs, you wouldn't be able to sense it there.

Stugbu:
You're still technically charmed but you can make a new save with a +4 bonus at this point. In what direction do you direct detect evil? You can copy Uzziah's cone shape and put it where you want it to go.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

GM:
I'm aware. Also, at this point Uzziah is unlikely to move from his space unless something happens.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

GM:
WILL: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg starts making his way back through the fog towards the exit with Vincent. "Gud ting Luurg in gud shape, lotsa walkin' down here!" He moves through the fog with his spear tip leading the way.

Luurg basically will retrace his steps with Vincent back towards the entrance, taking 10 on perception for a 21 as he goes.


NG Wizard 5 | HP: 24/30 | AC: 20 (mage armor/shield) | T: 11 | FF: 15 | CMD: 12 | Fort: +5 Ref: +2 W: +7 | Init: +4 | Perc: +9 | Sense motive: +2| Speed: 30 ft |

Ezren will follow along with Luurg and hope the others keep close.
"It seems Vincent was right about the nature of that man pretending to be a prisoner. I suggest we trust him for the time being, unsettling though that is."


Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor

"Ezren, this is all very strange! I hope that Sarenrae's light will open our eyes to see the secrets that are hidden here!" Kyra says.

"Stugbu, I was right ... you are a shining beacon of light and I really believe that your power is far greater than mine can ever be! Ezren and I have a group of adventurers and I can imagine that they would enjoy your company, too!" Kyra says with a smile.

Silver Crusade

Male Chaotic Good Half-Orc Warpriest 9/Bloodrager 1 | HP 85/85 (rage: 115/115) 27 nonlethal | AC 21 T 11 FF 20 (rage: -2) | CMB +13, CMD 24 | F +16(19), R +9, W +14(18) | | Init +1 | Perc +10 SM +8 | Speed 40' |Fervor 9/9 |Bloodrage 16/16 | Blessings 7/7 | Sacred Weapon 9/9 | Sacred Armor 9/9 | Active Conditions: |

"He's a crafty one, no doubt about it. But we will teach him to fear the butterfly!"

Tull moves next to Kyra to guard her but if she moves he will move with her.

"Has anyone found that dagger he kept talking about?"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

DC 25 perception:
You hear low, muttered voices and footsteps coming from the hallways beyond the mist.

I moved everyone's icon into a line leading out of the room. Is anyone bringing the unconscious cleric, or are you leaving her here? Waiting until everyone has declared movement or other actions, then I'll relate what happens next.

GM dice:
1d100 ⇒ 74 1d20 + 18 ⇒ (7) + 18 = 25

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

GM:
If my count is correct, I my detect thoughts should reach to the square just before the stairs. I say this under the assumption that an aoe wrap around applies. Counting squares from my origin (me) 60ft .

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Uzziah:
Detect thoughts is not defined as a spread, so it doesn't wrap around corners. You get directly in front of you, because the stone walls block the rest. However, at the end of the turn you do detect the presence of thought.

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