Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
We were charged with finding Amenira, and learning more about Mercy and what protects it against the mana storms. I think we've learned as much as we can here, I say we leave it, make a report, and let the scholars figure out the details... the young paladin offers.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial shakes his head in the negative, It is not evilly aligned either. So this seems to be a natural, or potentially unintelligent specimen, which Baldrum says is very magical. Do we think this is related to the tree in the village? I suppose is the next question.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial ponders what they have found, following the group, I'm not well-versed in these sorts of things, anyone have any thoughts about what we're seeing here? Oh, maybe that's Amenira? Gosh... he checks the body Heal: 1d20 ⇒ 11 but comes up empty. Do you think some of her consciousness wound up in the doll somehow? he asks the others.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Perception: 1d20 ⇒ 18 Ezekial leans over, What's a Ghoran? And why is it getting more, um lush? or verdant the closer we get to this seedling? See over there, not much growth, now that we're closer, more growth? It is like the seedling is promoting plant growth near it somehow.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial, for good measure, drives his scimitar through the cloaker, wanting to ensure its demise. Agreed, let us look for Amenira and see what we can discover. the paladin says, wiping his blade clean.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial moves as quickly as he can through the overgrowth on the floor, scimitar held before him as he attempts to follow the cloaker. Come on, let's see if we can't give chase to this thing.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial, having been stabbed by the things tail while gaining his feet, clear his head enough to swing his scimitar down on the creature as it atttempts to flee. AoO: 1d20 + 3 ⇒ (5) + 3 = 8 But misses snapping his blade in the air... If he still has an action - The Paladin closes with the beast, again driving the blade forward, this time channeling the holy fire of Sarenrae into the blade. Smite Evil?: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13 Don't see any other bonuses, looks like Ezekial is down. Anyone think of any? Ezekial drops where he stands, retching and vomiting on the floor, he glares at the creature with unabashed anger as the young paladin awaits what happens next.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekiel bided his time, listening to the others, While it may be off mission Nistivio, I intend to help this town, proving to them that we can indeed help. I cannot allow a threat to the innocent to stand, and I would ask you to join me in helping.
Thank you for sharing Sheriff, we harbor no assumptions about your people here in Mercy, we honestly just want to know about our colleague, and I trust that no one here had anything to do with it. The mystery continues alas. Please then, keep your family’s arrows. I will figure it out on my own, no bows in town mean we cannot use these arrows, but if you wish I will bear one into battle in honor of yourself, your aunt, and Mercy.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial will look at the weapons, finally asking the sheriff Truly, an honor to carry this arrow with us into battle. Do you have a bow I could borrow to drive these shafts into the batlike monster threatening your town? Ezekial doesn't have a bow, only a crossbow. But if there is some way to use the arrow, he'll bring them all.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial stands, nodding his head in affirmation, Of course sheriff, You do a great job protecting this town and the people of it, perhaps with some help from your Robori. We'll take the fight to this thing, and our steel can help to shield your town to the best of our ability. We're here to find our missing colleague Amenira, but the people of this town also need help - and we will provide. he says, unconsciously touching his holy symbol under his shirt. Anything you think would help, we'll gladly take with us and use in this fight.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Thanks Eredur, that's at least a starting place for us to look in the morning. Hopefully its still hiding in there when we're allowed back out. I wonder what the sheriff has to say when he comes along. There's a lot going on here, which I don't fully understand. Ezekial says.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial looks back to the painted house, and to the sun, We should take a few minutes and see what was the deal with that doll? Ah we don't have time- let's meet the sheriff. he says, looking back over his shoulder at the house where the doll vanished and following the other Pathfinders back to the guesthouse.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Fort: 1d20 + 7 ⇒ (6) + 7 = 13 Ezekial moves out of the way, tossing his alchemist's fire at the bats. Throw: 1d20 + 5 ⇒ (16) + 5 = 21
And healing himself in the process LoH, Swift: 1d6 ⇒ 2
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial shakes his head in the negative, No Nistivo, this is time for big hero stuff... we want the townsfolk to trust us, we go fight against whatever is threatening them. Show them we're on their side - because ultimately, we are. he says, drawing his silver dagger and rushing out the door. Spotting the bats, he draws a flask of alchemist's fire from his gear, and gets ready for them to close...
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Back at the guesthouse, and after the contents of the journal are shared, I'm stumped. I do not know what is happening here, save that Amenira recognized something was funny with the children, and that the giant tree has some kind of blight - which may or may not be part of what's protecting this place, is it the tree or the blight?
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
We heard the sounds of children in here, and our friend was a doll-maker. We haven't seen many children in Mercy, and we were wondering if your child knew Amenira, I see you have one of her dolls here, we're just worried about her, and hopeful we can find clues about where she went. Ezekial takes the diplomatic approach. Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Kind folk of Mercy, I am but a humble visitor to your fine town, can you explain this disagreement? Perhaps enlightening our outside perspective can help set a path through this disagreement? Ezekial proffers. Aid, Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekiel laughs at Nasitivo’s jest, Come, let’s venture to the market and talk to folks in the street and see if there is anything else we can learn here. Ezekiel begins wandering that direction, stopping a random passerby when he gets to the market, Excuse me, we are visiting here trying to find out more about a friend of ours who’s gone missing. Her name is Amenira, and she is a doll-maker. We’re worried about her and haven’t heard from her in quite some time. diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
That's sad to hear. From seeing your community I highly doubt foul play befell her here, so we can rule that out. Perhaps she was consumed by some foul beasts in the Wastes. Can you tell us what happens here when the Mana Storms start? Ezekial asks the man.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial waves at the Sheriff, Greetings Sheriff, nice to see you. We're looking for a friend of ours, I think we mentioned that when we first met. Her name is Amenira Sorry spelling? and it seems like she's just gone - anything you know would help. Also this is a nice town here, everyone's been very welcoming! Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekiel departs with the group for the painted house, I apologize, it is hard for me not to be who I am, and my faith is my driving force. But I shall endeavor not to antigonize the locals further with it. You have my apologies comrades. the paladin seems more disappointed in how he was received than anything specific.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial looks at the tree and Grilgoth, nodding, Right then, but it looks healthy? I don't know much about trees. he heads into the door of the temple, looking about, much like a tourist. Seeing someone he holds up his hand, and quietly introduces himself. Greetings, I am Ezekial, called the Sun-blessed, this is a lovely temple here, may I ask to whom is it dedicated? We're looking for a friend of ours, and perhaps you know her or have seen her? Her name is Ameniera. Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Yes, their temple seems interesting, and you say it is to protect them from the cashew juice? How strange. I wouldn't have thought a tasty nut would produce something to injure the people here.... Ezekial muses as they head out.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
As they have asked us to remain within the bounds of their somewhat odd customs, I don't see the need to violate their curfew at this point. Let us rest, and set about in the morning to gather what information we may.... the paladin settles in for the evening.
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial nods, tapping the scimitar at his belt, Sheriff Molume, I am Ezekial, called the Sun-Blessed, Champion of Sarenrae, does this blade offend your town's bylaws? I wish to respect them, and I as you to consider my faith in your answer. I swear as an agent of the Dawnflower that I would only use this blade in self-defense, and I have sworn not to harm lawful humanoids with it, only creatures from beyond this realm. he asks politely, but firmly. DIplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE
Ezekial helps pick up the gear and load it on the horses, The Nephys staff intrigues me, what is its story, how did it wind up in the possession of gnolls worshipping an eldritch horror from beyond the stars? Alas we may never know. Come friends, let us continue onward toward Mercy and see what mysteries await us there. Something tells me the Light of the Dawnflower will help us uncover many things, but even this staff will continue to be strange to us. he smiles and mounts up.
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