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RPG Superstar 2011 Top 32. RPG Superstar 6 Season Dedicated Voter. Organized Play Member. 1,399 posts (1,409 including aliases). 7 reviews. No lists. No wishlists. 4 aliases.



Scarab Sages RPG Superstar 2011 Top 32 , Dedicated Voter Season 6 aka Eyebite

Wandslinger (Wizard)
The proverbial Mage With No Name, wandslingers are often itinerant loners who prefer to settle their scores in a hail of spellfire. Drawing slender, rune-carved wands from their hip holsters in the blink of an eye, and thereafter riddling their foes with holes and magical burns with deadly accuracy, wandslingers are not to be trifled with. A wandslinger has the following class features.

Class Skills: A wandslinger’s class skills are Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (all except Engineering and Nobility) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), and Survival (Wis). These replace the standard wizard class skills.

Wand-Whip (Ex): A wandslinger may wield any wand as a club, without damaging it. This ability replaces the wizard’s quarterstaff proficiency.

Have Wand, Will Travel (Su): A wandslinger receives a new wand at 1st level at no cost, of any 1st level spell he knows. Because wandslingers are so keenly attuned to wands, a wandslinger may learn all of a wand’s magical properties and the number of charges it contains simply by grasping it and using a full round action to study it. This ability replaces arcane bond.

Double-Barreled (Su): A wandslinger may use two wands, one in each hand, simultaneously. The wands must be designated as primary and off-hand. Each use of the off-hand wand drains two charges. A wandslinger gains the Two-Weapon Fighting feat when wielding two wands. Double ranged attacks are subject to the two weapon fighting rules. This ability replaces the first ability granted by arcane school.

Sharpshooter (Su): A wandslinger adds a bonus equal to ½ his wizard level (minimum +1) to either his attack roll or damage, at his discretion, to a spell cast from his wand. This bonus applies only once to a spell, but can be split between multiple missiles or rays cast from the chosen wand. This damage is of the same type as the wand’s spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This ability replaces the second ability granted by arcane school.

For a Few Charges More (Su): At 8th level, as a free action, once per round, a wandslinger may apply one metamagic feat he knows to each wand in his hands. Doing so costs an additional number of charges equal to the number of spell levels the metamagic feat would have added to the spell, calculated as if the wandslinger cast that spell without using his wand. This ability replaces the third ability granted by arcane school.

The Quick and the Dead (Ex): At 1st level, a wandslinger gains Quick Draw as a bonus feat. This bonus feat replaces Scribe Scroll.

Scarab Sages RPG Superstar 2011 Top 32 , Dedicated Voter Season 6 aka Eyebite

Imp's Wishbone
Aura moderate necromancy and transmutation; CL 7th
Slot -; Price 10,000 gp; Weight -
Description
Looking like little more than a desiccated wishbone when found, a quick glance reveals only the remnants of charred gristle along the small frame, coupled with the faint stink of sulfur. Closer inspection reveals notched runes on the three points of the wishbone, apparently gnawed into the bone by tiny teeth. An imp’s wishbone is an insidious fetish that allows its possessor to steal a single spell of 3rd level or lower from another spellcaster. If the possessor either dupes the target into breaking the wishbone, or succeeds on a touch attack against the target and breaks the wishbone, the wishbone is triggered. The target must succeed on a DC 17 Will save or else they completely forget how to cast one spell of 3rd level or lower. If the possessor imagines a specific spell when breaking the wishbone, the target forgets that spell. Otherwise, the last spell the target cast is forgotten. This memory loss cannot be dispelled, but it can be restored with a break enchantment, limited wish, miracle, or wish spell.

Upon forgetting the spell, the spell is stolen and stored in the wishbone. If the possessor is a spellcaster of the same type as the target (i.e. arcane or divine), the possessor can prepare the stolen spell as if they had the Spell Mastery feat, add that spell to their spells known list, or spontaneously cast that spell, as appropriate, as long as the wishbone fragment is held. An imp’s wishbone may only store one spell, and it can never be changed.
Construction
Requirements Craft Wondrous Item, bestow curse, mnemonic enhancer; Cost 5,000 gp

Scarab Sages RPG Superstar 2011 Top 32

Hey guys, I never got my Kingmaker #1. My shipping email (from 3/12) says it would have shipped by 3/18.

Thanks!

Scarab Sages RPG Superstar 2011 Top 32

*bump*

You still have until September 4 to get involved as a patron and vote on the rules system used for this project!

Scarab Sages RPG Superstar 2011 Top 32

I for one am sad to see the Set Pieces go. I really enjoyed them, and thought they were developing nicely.

But, I understand this will benefit the AP books in other ways (increased page count to work with, more room for the main adventure, longer support articles, etc.).

I was reminded by the title of another thread here how much I loved the old Bazaar of the Bizarre articles in Dragon.

I know that the APs are planned far into the future, and any changes wouldn't take effect for several months at this point. But, would it be possible to devote one or two pages of an upcoming AP to regularly feature new, Golarion/region specific magic items? Quick write-ups with some flavor text to tie them to the Adventure, that can be given out to make a treasure horde more interesting and less generic feeling? The article could also be used to expand upon unique treasure items that appear in the AP or are possessed by NPCs that the characters encounter.

I'm thinking talking shrunken heads from the Mwangi, or enchanted sword canes from Taldor, etc. Maybe just 3 to 6 new magic items per issue?

Would anybody else be interested in seeing a feature like this on a regular basis?

Scarab Sages RPG Superstar 2011 Top 32

1 person marked this as a favorite.

At last night's Paizo chat, the scoundrel Jacobs and the villainous Mona both declared their hatred for the Flumph. That dastardly Jacobs even went so far as to state that the Flumph would likely *never* appear in a Paizo product, to which the wicked Mona declared that the beast "had seen its day, and that day is past."

Nay! Nay I say!

If you believe in the Flumph and wish to see it saved - sign this petition (and pronounce your love for the beast) here, and join Go Flumph Yourself (GoFY).

We are a grassroots coalition of those with superior tastes who wish to see the Flumph, now high on the endangered RPG species list, preserved for future generations. (Like Greenpeace except, you know, less commitment.)

Won't you help us? GoFY needs you!

Join now, and make those evil curs feel the power of our political pressure!

Save the Flumph - AND GO FLUMPH YOURSELF!!!

Scarab Sages RPG Superstar 2011 Top 32

I love the setup for CotCT - far better than your standard "meet in a tavern" trope. I think the setup with Lamm and the PCs' connection to him is brilliant, and Nic Logue has really outdone himself.

But (and I apologize if this is posted elsewhere, I didn't see it anywhere else) - is anyone doing any prequel adventures to setup CotCT? I think it would be so much more powerful if early 1 on 1 adventures were done with the players where their characters were children/younger versions of themselves and had an adventure involving Gaedren.

This would build up their hate for him, and motivation to kill him or bring him to justice that much more.

So....any ideas? Anyone run any pre-adventures to really make the PCs hate him? Anyone put together an adventure where the PCs actually earn their traits in the player's guide? I think with the right backstory, Gaedran could be a really memorable low-level villain.

Scarab Sages RPG Superstar 2011 Top 32

I read a fair number of Dark Horse comics. Have you guys ever thought of putting out a RotRL or Pathfinder inspired comic, possibly teaming up with DH?

The DH artists are pretty good, and they really put out some quality stuff. You could even do a rendition of a Gamemastery Module (like, Entombed with the Pharoahs) using the iconics as the protagonists.

Or...even a comic for Eando's adventures, or a comic tracing Valeros' early adventures or upbringing. You guys have created such a rich world, the possibilities are endless.

You could start with a small limited print run, like 3 or 5 issues, to see how well it sells.

I for one would definitely pick this up. Aside from me, would anyone else be interested in such a thing?

Scarab Sages RPG Superstar 2011 Top 32

I just have a quick question (sorry if this has been answered before, I did some quick searching but couldn't find an answer).

I loved RotRL and want to keep the ball rolling into CotCT.

I subscribed to PF #1-6, do I need to re-up my subscription? Or will I automatically keep receiving more PF goodness?

Scarab Sages RPG Superstar 2011 Top 32

Last night I was flipping through some of my favorite old Dungeon mags, and I came across The Elfwhisper in Issue #90, penned by J.C. Alvarez. Elfwhisper is one of my favorite adventures - kind of an overlooked gem.

Looking Mr. Alvarez up - I see that he did another article for Dragon, and has done some work for Mongoose Publishing, but not much else I can find.

Have you guys at Paizo kept in touch with him? Any plans to ever have him write a GM module or pathfinder chapter?

(Completely random, I know - I was just wondering.)

Scarab Sages RPG Superstar 2011 Top 32

The name Kratys has popped up in D&D products at least 3 times that I can tell -

The Freehold of Kratys, in Dungeon #33

The Captain of the Watch, in the adventure A Hot Day in L'Trel (Dungeon #44) was the nephew of the Kratys in Freehold.

And Terrem Kratys, from the Shackled City AP, was a major plot point.

Any other nods that I'm not aware of? What is the significance? I can only assume these links are intentional - is Terrem related to the other two?

Inquiring minds want to know.

Scarab Sages RPG Superstar 2011 Top 32

Has anyone bought/read through/played one of these?

They look really interesting, but I can't find any reviews of them.

The PDFs are cheap here at Paizo, only 5 bucks a pop. Just wondering what people thought of them.

On another note, I try to support fellow Paizonians whenever possible, and it looks like Creighton Broadhurst has a 1 on 1 adventure coming out soon. I've seen him on the boards, so I might pick up a copy.

Scarab Sages RPG Superstar 2011 Top 32

Didn't see another thread to place this in . . .

I just wanted to say that I really like the shorter GameMastery adventures - I really enjoyed Hollow's Last Hope. I just preordered Into the Haunted Forest, and it looks good.

I would like to see you guys continue to put out the occasional 16 page adventure - it's basically the closest thing I can get to the Dungeon Side Trek adventures I loved so much.

Also, the bargain $5.00 price tag makes them very attractive.

Here's to hoping there's more to come!

Scarab Sages RPG Superstar 2011 Top 32

Ok, I've spoken to the owner of my local FLGS and have raved about Pathfinder and all things Paizo.

The owner is very seriously considering selling Paizo products, but isn't that familiar with them. More so, his "rep" misinformed him that Pathfinder was expensive and only quarterly. I have corrected these lies.

If you have any promo material to send out, his contact info is: (and he's ok being contacted)

Allan Chan
9 W. Pine Street
Lodi, CA 95240
(209) 368-1096
(Tell him his customer, Josh, spoke to you guys. He'll know who it is.)

He's intrigued by the GameMastery line as well, but isn't familiar with it. You might also be able to contact his rep through him and reach even more people. He's a bit disappointed that his WotC stuff isn't selling that well for him.

Additionally, my not so local FLGS (but one I occasionally travel to) is:

Great Escape Games
1537 Howe Ave #200
Sacramento, CA 95825
(916) 927-0810

The last time I was there, they had no idea what Pathfinder was, and thought that the GameMastery line was exclusively those little mini adventures in a box that come with a pewter miniature. For a good portion of Sacramento, this is THE gaming store.

Doing my best to spread the love. Maybe it would be worth it for your marketing guys to follow up??

Scarab Sages RPG Superstar 2011 Top 32

You could even produce them as website exclusive PDFs for download, to save on production costs. Maybe a side trek would cost 4 or 5 bucks, maximum of 4,000 or 5,000 words. An anthology of 3 or 4 could be the same price as a regular GameMastery Module.

Scarab Sages RPG Superstar 2011 Top 32

I'd be interested in anyone's opinions:

Does anyone play/use Goodman Games adventures? What do you think of them? Which ones are your favorites/least favorites? Why?

Additionally, does anyone have any experience submitting to them? What are they like? Any tips you'd care to pass on? Pitfalls to watch out for?

Finally, I see that some Paizo alum have written a few modules for them - Schneider has written Cage of Delirium and Blackguard's Revenge, Greer has penned Escape from the Forest of Lanterns. D'oh! These products don't have any reviews on this site - but Cage of Delirium won an Ennie I believe. Has anyone played these modules? All three look really interesting.

Any Paizo posters out there (whose real names I'm not familiar with) who have written a module for them too?

(FTR, I own #0, Legends are Made, not Born; and #16, Curse of the Emerald Cobra. I liked #0 quite a bit, thought #16 was ok.)

Scarab Sages RPG Superstar 2011 Top 32

Hey Cos - put this one on the bottom of your long list of things to do, I'm not worried about it.

Paizo Order #770601ý - I ordered D1 and W1 on August 1. I got a confirming e-mail that this order had been placed, but haven't yet gotten a notice that D1 has shipped.

I'm guessing that I haven't gotten it yet since I ordered D1 and W1 at the same time, and W1 isn't available for shipping yet, and you nice folks are combining the two into one shipment to save me a couple of bucks.

Just wanted to clarify.

Thanks!

Scarab Sages RPG Superstar 2011 Top 32

Ok - just thought I would take a poll of everyone's favorite and least favorite monsters. They can be OGL or closed content, WotC property or that of some other company, I don't care.

I just want to know what they are and why. Just a brief explanation. The reasons for this are several - 1) my own curiosity, 2) as possible guidance in submitting articles/materials concerning monsters (i.e. if one in particular keeps coming up as everyone's least favorite, this might be something good to know), and 3) because once people explain their rationale, my views might change completely as to how I view (and use) a particular monster in my own games.

I'll start (hopefully others join in too):

Favorite: Unquestionably - the Darkmantle. The little buggers have always been my favorite. They are alien, can be menacing if you wish (or merely misunderstood), are cunning, and I love their abilities. They are very Cthulu-esque and have that Far Realm quality to them. They are a perfect little CR 1 monster that you can templates to and dress up as you see fit, if needed.

Least Favorite: Probably the Formians. Why? Just bored with them. They never stoked my imagination - rigidly lawful ant creatures from another plane....yawn.

Scarab Sages RPG Superstar 2011 Top 32

Just what we need - another report of a!*&!~*s that mentions D&D and videogames. I came across the following article late Sunday (7/15) morning.

Nev. Couple Blame Internet for Neglect
By Associated Press
Sun Jul 15, 4:11 AM

RENO, Nev. - A couple who authorities say were so obsessed with the Internet and video games that they left their babies starving and suffering other health problems have pleaded guilty to child neglect.

The children of Michael and Iana Straw, a boy age 22 months and a girl age 11 months, were severely malnourished and near death last month when doctors saw them after social workers took them to a hospital, authorities said. Both children are doing well and gaining weight in foster care, prosecutor Kelli Ann Viloria told the Reno Gazette-Journal.

Michael Straw, 25, and Iana Straw, 23, pleaded guilty Friday to two counts each of child neglect. Each faces a maximum 12-year prison sentence.

Viloria said the Reno couple were too distracted by online video games, mainly the fantasy role-playing "Dungeons & Dragons" series, to give their children proper care.

"They had food; they just chose not to give it to their kids because they were too busy playing video games," Viloria told the Reno Gazette-Journal.

Police said hospital staff had to shave the head of the girl because her hair was matted with cat urine. The 10-pound girl also had a mouth infection, dry skin and severe dehydration.

Her brother had to be treated for starvation and a genital infection. His lack of muscle development caused him difficulty in walking, investigators said.

The Straws have been given public defenders. Jeremy Bosler, head of the county public defender's office, declined to comment to The Associated Press on Saturday.

Michael Straw is an unemployed cashier, and his wife worked for a temporary staffing agency doing warehouse work, according to court records. He received a $50,000 inheritance that he spent on computer equipment and a large plasma television, authorities said.

While child abuse because of drug addiction is common, abuse rooted in video game addiction is rare, Viloria said.

Last month, experts at an American Medical Association meeting backed away from a proposal to designate video game addiction as a mental disorder, saying it had to be studied further. Some said the issue is like alcoholism, while others said there was no concrete evidence it's a psychological disease.

Patrick Killen, spokesman for Nevada Child Abuse Prevention, said video game addiction's correlation to child abuse is "a new spin on an old problem."

"As we become more technologically advanced, there's more distractions," Killen said. "It's easy for someone to get addicted to something and neglect their children. Whether it's video games or meth, it's a serious issue, and (we) need to become more aware of it."

Scarab Sages RPG Superstar 2011 Top 32

Ok - scattered thought - so bear with me. There are some very thoughtful and creative people on these boards, and I'm interested in all opinions.

So - Can you redefine a God's portfolio? Gods in D&D all have domains, spheres of influence, things they just basically "stand for" or are characterized by.

But, (and correct me if I'm wrong) - I think that Gods lose power, and essentially fade away, if their mortal followers, well...stop following them. So, if this is true, then mortals have some power over the Gods, yes? Mortals choose how and who to venerate and worship. I don't know if Gods truly die when they have no worshippers left, or are forgotten, but they certainly lose quite a bit of power.

So - what if worshippers don't want to venerate a God in a particular way anymore? Can mortals effectively strip a God of one of their domains? Can they "give" this domain to another God?

What if - say we have a Goddess of Love - who through whatever means, loses a large body of worshippers, and it is decided that the Goddess is now the Goddess of Prostitution, or Lust, or some such thing? Can mortals do this? Can they reshape a God's portfolio in this way?

Specifically - I'm working on a campaign arc (very very formative stages) where a civilization conquers another, basically whole sale slaughter. Most of the conquered people's religion is destroyed, forgotten, etc. As an insult to injury, the conquering civilization denounces the conquered civilization's gods and debases them - the Goddess of love is now the goddess of whores, lust, etc. Over time, she is seen and worshipped this way.

Alternatively, an evil god/demon's cult goes on a PR mission - attracting worshippers to their "wrongfully" maligned patron's service with grandiose acts of kindness, attempting to hijack a benevolent god's portfolio. A whole series of adventures could be based around the PCs being in the know of how things are truly supposed to be, and setting these things right and getting the word out on this entity.

(I kind of got the idea from how General MacArthur made the emperor of Japan go on the radio and denounce his divinity - reshaping what the Japanese people had believed and how they saw their "former god.")

Scarab Sages RPG Superstar 2011 Top 32

Ok - so how smart, wise, or charismatic your character is really depends on how you play them. Your mental stats are completely subjective and a very rough reflection of how smart or wise your character really is.

With the physical stats, you know exactly what your character's limitations are. So...at least for intelligence....I was thinking about it last night, and came up with a rough corollary to IQ testing (which is, admittedly, also very subjective).

So, if we take an Intelligence score of 10 - which is base/completely average, we can compare that to an IQ of 100. 100 is considered completely dead "average" (again - whatever "average" means). A score of 11 is about 105 - still within the range of average.

If each point roughly equates to a 5 point bump on the IQ scale, the numbers really mirror each other pretty well - except when you talk about really high or low scores, where both systems tend to break apart (it's really hard to measure extremes).

A score of 12 is equivalent to 110 - the highest end of "average."

Using this system - a score of 16 is equivalent to an IQ of 130 - which is considered the breaking point for genius on the IQ scale. This is about right because a +3 modifier truly seperates you from the rest of the world on that particular attribute. A score of 18 would be equivalent to 140 - well into genius territory.

It is said that college students, again on average, have an IQ of about 120. This is equivalent to a 14 score for intelligence - a +2 modifier is reasonable for someone who received a complete education.

On the lower end - a score of 9 is equivalent to a -1 modifier, or an IQ of about 95. The person is a little slow, but not that bad. The comparison is fairly accurate, since the IQ range of "average" is 90 to 110, with derivations for low average and high average intelligence.

So, this helped me to better envision how smart a particular character/NPC is and how to play to type.

Any comments/criticisms/fine tuning?

Scarab Sages RPG Superstar 2011 Top 32

Alright, I've seen a few comments and questions relating to how Bugbears will be treated in Pathfinder.

All of the other common "baddies" have a niche/role. IMO, the Bugbear has always been underrated and underutilized because it lacked that quality that made them stand out.

This has been bugging me for quite some time now.

Big hairy goblinoids - there is a lot of potential here. Any ideas?

Anyone at Paizo willing to share?

Scarab Sages RPG Superstar 2011 Top 32

I dunno, every once in a while, an adventure (or a piece of one) comes up that just....does it for you.

*SPOILERS*

The Automatic Hound in the latest issue is that adventure for me. It's awesome. I love the Hound of the Baskervilles feel of it. I love the tension between the wild Druidic beliefs of old and the new, "modernized" religion of St. Cuthbert. Father Kerin is a "good" guy who does some morally questionable things, in furtherance of his faith. I love the alien nature of the runehound, and the magic that keeps bringing him back, night after night, to haunt the town's inhabitants.

I can't wait to run this adventure. There are so many things you can do with the framework provided.

I love how there are just enough battles to keep it interesting, but loads of RP'ing opportunity. The puzzle that has to be solved in order to defeat the runehound...all of it. Just very very well written all around. Great adventure for low level characters.

Mr. Sutter, you have outdone yourself.

Alright, I'll pull my lips off your anus now.

Scarab Sages RPG Superstar 2011 Top 32

This has been touched upon in other threads....I figured I'd start a central clearing house for ideas on the topic(s).

It seems to be the general consensus that most people want a "new take" on halflings, gnomes and kobolds. How would you like to see these races portrayed? (I love the way goblins are being reimagined, for example. And it looks like the Paizo folks have some ideas for kobolds...)

Personally, I would like to see a move away from the Tolkien-esque, comedic halfing. I really liked the Dark Sun halflings. Maybe, feral, tribal halflings? I'm imaging cannibals that paint their bodies in ash and file their teeth to sharp points. Maybe they worship their ancestors, or practice voodoo/curse related magics. Almost like ... aboriginal pygmies.

Anyone else? There are no wrong answers.