Ostog the Unslain

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I was planning on getting an adamantine weapon actually. But I Don't think that will be for a while, since it's double the price of what we can buy in this town. So I might have to wait a bit.

Also we really need to liquor up some soldiers and get some information about the ins and outs of that castle. And when we kill the captain in the woods. We could take the soldiers clothing, at least we can wander without too many questions hopefully then. Also we might be able to get more information dressed as guards? That actually might be handy.

For the archons, Down Comforter could use the Align Weapon spell, either on Khantin or myself. I can tear through them like tissue paper, but if they're allowed to fly away then a guy with a bow and a lot of attacks would be infinitely more useful. And I can still damage them a little bit on the ground in that case.

This is kind of a long shot, but if you disguise yourself as a wizard who created a golem, can you trick that golem into doing your bidding? Since they are controlled through audio commands and you have to be seen. IF that can work, we can maybe send it up to attack the barracks. People blame the wizard, he gets executioned up good, also lots of guards are dead.


I feel like someone should sneak into the castle as a soldier, just to sabotage the gears on the shield wall, maybe even the draw bridge if they can swing it. Those are some pretty important things, since our main goal is to let the bugbears through and if either of those activate, we're completely s$** outa luck. Maybe if we disguise ourselves as the guard captain that's in the woods, after we kill him, we could actually take control of the troops. I mean who knows their captain really well. I have a +19 to my disguise, 29 if I can use my disguise self spell with that. I could easily command the troops with that. Hopefully not rolling a 1 on my diplomacy. I think making myself, or whoever into the captain would actually solve a hefty amount of problems.


For the pretending to be dwarves, we can get a few potions of alter self. Get a couple minutes getting into position then hoping our ridiculous disguise skills can trick people into thinking we're just "working" on the archons. And they're called stone saints, maybe people think they're just fancy gargoyles or something? And my smite good allows me to bypass DR, I only have it a couple times a day though. Alternate, albeit completely crazy, plan. Let them combine together, then we just have one target. A large, smashy target. Also might raise a few eyebrows.

But for the priest. We could plant Asmodeus paraphernalia, and drop off another letter to a guard captain or something. He would at least be out of commission while he's on trial, hopefully. What could really seal the deal is that we write up a contract like the kind we got, sign his name at the bottom and put it in his personal possessions. But we all have garbage linguistics, so we might have to hire a rogue or less then perfect scribe to forge it. It is a big adventuring town, there should be at least a couple rogues, hopefully.


This is kind of what I've been thinking for what we should do, any thoughts or tweeks on it would be greatly appreciated.
1. Mad Martin - Spider climb + Invisibility, climb up there. Bash him up with blunt weapons only and the throw him off the rookery, spread a rumor that he thought he could fly or something and jumped off.
2. Lord Thomas - Figure out where his bedroom is, sneak in as a servants late at night when he's asleep. Either stage a suicide or poison him up good. If we go with a suicide we can write a super scribbly letter, few tear marks, use his signet on the bottom. Could pass.
3. Lanterns - Go up as dwarfs, maybe at night, say we forgot some work. Bash them up one at a time when the guards aren't around. Could also use this time to sabotage the shield wall gears. Could also sabotage some war machines or the chains for the drawbridge.
4. Captain on patrol - Hunt him down, good ol' fashion forest murder.
5. Priest - We might be able to go there and convince him to try and get his old job back, or kill him and burn the temple down. Accidents happen you know.
6. Tacticus - Looking at my sketchily drawn map I'm thinking that secret passage goes to the basement room, which leads up the wizard's tower. Try to take him and his golem out.
7. Dwarves - Poison the ale kegs.
Well that's what I have so far anyway.


I'm also putting a point in Linguistics for that group language, and yea if you want to be the bluff guy, I can pretty much automatically buff your roll. And then I'll keep taking the rest.


That was just a joke, sorry. Although you can use intimidate as a subpar version of diplomacy. But I will probably need some serious magical/item help with my disguise and I figure I'll start maxing it next level.


I sent you a private message with my back story and planned character progression. I just read through the campaign thread and didn't realize disguise was such a big deal, so my plan for that is just to scream at people until they like me, problem solved. I also updated my character sheet to include where my class point went in the special abilities chart. But if you don't think that fear build will work I'm perfectly happy going straight Hulk smash, I just might switch my stats around because you don't need to be smart to just bash your way to victory.


This is Khantin's friend, this is my Half-Orc Barbarian.
http://www.myth-weavers.com/sheetview.php?sheetid=481456
I haven't got any background there yet, mostly just trying to get the stats to you in time.