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Metamorph Medium
The Metamorph Medium is an archetype of the Medium Class, designed for Entobian Mediums without the Prepare for Metamorphosis feat. A Metamorph Medium who gains this Prepare for Metamorphosis feat immediately loses the benefits of this archetype and becomes a regular medium.
Metamorphosis Channeler (Su)
A metamorph medium channels its potential forms at locations different from where a normal medium channels her spirits. The metamorph medium channels the colephite (which acts as the guardian) in dark or enclosed spaces; The eulite (which acts as the hierophant) around fires or outside at night; the Farfalite (which acts as the archmage) in the midst of flowers; the moscanite (which acts as the trickster) near rotting food; the mantoite (mantis-like form which acts as the champion) in woodlands, and the gryllite (cricket-like form which acts as the marshal) in tall grasses. Rather than holding a séance, the metamorph medium surrounds herself in a cocoon for an hour after which she resembles the form of the spirit she selected.
This ability alters spirit.
Natural Taboo (Ex)
A metamorph medium gains the taboo ability at 1st level. Regardless of which form she channels, each day she must accept the hierophant taboo to strongly revere nature and avoid metal armor. The metamorph medium gains two free uses of spirit surge from accepting this taboo, as normal.
This ability alters taboo.
Metamorph Size (Su)
At 2nd level, a metamorph medium's size category increases by one step gaining the appropriate size modifiers whenever she is channeling one of her spirit forms.
This ability replaces shared séance.
Spirit Form, Lesser (Su)
At 3rd level, a metamorph medium gains defensive abilities based on its chosen spirit form while it channels it.
Colephite (Chitinous Armor): +2 Natural Armor
Eulite (Innate Resistance): Resistance Electricity 5
Farfalite (Displacement): While channeling, the metamorph medium can use Displacement as a spell-like ability once per day with a caster level equal to her metamorph medium level.
Moscanite (Innate Resistance): Resistance Acid 5
Mantoite (Duel Focus): When being threatened by only one enemy the metamorph medium is aware of, the medium gains a +2 dodge bonus to her AC against attacks made by that enemy.
Gryllite (Innate Resistance): Resistance Sonic 5
This ability replaces Haunt channeler
Entobian Senses (Ex)
Due to frequent exposure to her Spirit Forms, at 5th level the Metamorph Medium gains low-light vision, and Darkvision 60 ft.
This ability replaces Location channel
Spirit Form, Intermediate (Su)
At 7rd level, a metamorph medium gains movement abilities based on its chosen spirit form while it channels it.
Colephite (Flight): Using the wings under it's carapace, the medium gains a 20 ft fly speed with poor maneuverability, the medium can fly even while under a heavy load.
Eulite (Flight): Using its moth-like wings, the medium gains a 40 ft fly speed with average maneuverability.
Farfalite (Flight): Using its butterfly-like wings, the medium gains a 40 ft fly speed with average maneuverability.
Moscanite (Flight): Using its fly-like wings, the medium gains a 60 ft fly speed with good maneuverability.
Mantoite (Camouflage): The medium can use the Stealth skill to hide in any of her favored terrains, even if the terrain doesn't grant cover or concealment; in addition, she gains a competence bonus on stealth checks equal to her class level.
Gryllite (Great Leap): The Medium is continually affected by a Jump spell, with a caster level equal to her medium level.
This ability replaces Connection channel
Ask Nature (Su)
At 13th level, a metamorph medium can ask the local ecology for information, as commune with nature.
While she can do so any number of times per day, she can ask questions of a particular area only once per day. Afterward, she must move to a non-overlapping area to use this ability again.
This ability replaces ask the spirits.
Spirit Form, Greater (Su)
At 14rd level, a metamorph medium gains specialist abilities based on its chosen spirit form while it channels it.
Colephite (Greater Absorb Blow): By taking a total defense action, the medium's Damage Reduction and Resistances gained from the Absorb Blow class feature increases to be equal to her metamorph medium level until the start of her next turn.
Eulite (Weather Lord): While channeling the eulite, the metamorph medium gains the powers of the Weather Domain, using her medium level as her cleric level and her charisma modifier instead of her wisdom modifier. In addition, she adds the spells from the Weather Domain to her spell list as long as she channels the Eulite.
Farfalite (Winged Escape): Once per day as an immediate action assume the form of a swarm of butterflies. Treat this ability as gaseous form, except that it's obviously noticeable and has a duration of 1 round/medium level.
Moscanite (Acid Arrows): The medium can cast acid arrow as a spell-like ability with a caster level equal to his medium level. After casting it, he must wait 1d4 rounds before casting it again.
Mantoite (Striking Limbs): Using his segmented arms, the medium's reach increases by 5 ft.
Gryllite (Leg Song): The medium can use his legs as a stringed instrument and gains a bonus on perform checks equal to his medium level. In addition, he can produce music which creates an effect similar to an enthrall spell; however, creatures need only be able to hear the music in order to be affected and the effect has a DC 10 + ½ the medium's class level + the medium's charisma modifier. Creatures which pass their saving throw are immune to the effect of the medium's Leg Song for 24 hours.
This ability replaces Astral Projection
Matron Form (Su)
At 15th level, as a full-round action the medium can form a cocoon around herself in order to transform into an Entobian queen for 1 minute per metamorph medium level. This requires that the medium allow her spirit to gain 1 point of influence over her, and causes her to be effectively dazed until the start of her next turn. She selects two different spirits and for the duration of her transformation, she gains all the benefits of having channeled both; during this time she does not benefit from her original channeled spirit, unless she selects it as one of the two.
The medium can end Matron Form as a free action.
This ability replaces Trance of Three.
Spirit Form, Supreme (Su)
At 18rd level, a metamorph medium gains specialist abilities based on its chosen spirit form while it channels it.
Colephite (Magic Resistant Carapace): Gain Spell Resistance 10+Medium Level.
Eulite (Powder Spray): The medium can spend a use of your energy font channel ability in order to produce a 30 ft radius burst of sparkling powder. This powder duplicates the effect of a glitterdust spell, except that the DC is 10+1/2 the medium's class level + the medium's charisma modifier.
Farfalite (Flower Stride): The medium can travel through flowers. This functions as the tree stride spell except that flower are treated as oak trees for the purpose of distance traveled, and the flower may be of any size.
Moscanite (Insect Spies): The medium can cast greater insect spies as a spell-like ability at will; although the spell produces flies, and you cannot have more than one cast of the spell active at a time.
Mantoite (Mantis Grab): The medium gains improved unarmed strike and deals unarmed damage as a monk of her medium level. In addition, she gains the improved grab ability with his unarmed strikes and calculates her CMB and CMD using his medium level rather than her base attack bonus.
Gryllite (Sleeping Song): Creatures who fail their initial will save against the medium's Leg Song must immediately make a fortitude save against the same DC or fall asleep for as long as the medium keeps playing and for 1d6 minutes afterward.
This ability replaces Spacious Soul.
Long Live the Queen (Su)
At 20th level, each day when the medium performs her initial metamorphosis she now picks a pair of spirit forms, produces a Matron Form which lasts the entire day. In addition, each one her two chosen spirit forms has its own pool of influence. If she is being influenced by multiple spirit forms simultaneously, the penalties stack.
This ability replaces Astral Beacon.