Erastil

Exhibit A's page

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So glad to see this. I love it when devs go straight to the fans to see what they like. Here's my top 5 (in no particular order)

  • Archaeologist (Bard)- Bard has a unique blend of magic, combat, and skills, and the archaeologist lets you have that without also having to be a performer, while also allowing you to fill the rogue role in a party.
  • Ecclesitheurge (Cleric)- Makes the cleric closer to a divine wizard.
  • Tattooed Sorcerer (Sorcerer)- Gets you a unique familiar and some nice abilities, plus really nice flavor.
  • Carnivalist (Rogue)- Not a big fan of the weakened sneak attack, but the concept of a rogue using a familiar to distract enemies and marks is really cool.
  • Winged Marauder (Alchemist)- Have you ever wanted to be your own B-17? This archetype is all kinds of cool. It would be nice to see it get a bit more unique abilities, as well as possibly losing the race restriction.


Ravingdork wrote:
Maybe it's supposed to mean "if you can make the check you can draw it as a swift action?"

What is the check though? The only thing listed is a penalty, there's no base DC because drawing a hidden weapon doesn't require a check normally.

I think Fried Goblin Surprise has it right, as far as the unlock allowing you to draw it as a swift action with no check or penalty, but I'm not sure where the rules are for drawing a weapon covertly.


1 person marked this as FAQ candidate.

The unchained skill unlock for Sleight of Hand at 15 ranks says that you can "attempt a Sleight of Hand check (including drawing a hidden weapon) as a swift action at a –20 penalty."

The only problem is, drawing a hidden weapon doesn't require any check. Does this unlock allow you to draw a hidden weapon as a swift action with no penalty?