
Exhibit A |

So glad to see this. I love it when devs go straight to the fans to see what they like. Here's my top 5 (in no particular order)
- Archaeologist (Bard)- Bard has a unique blend of magic, combat, and skills, and the archaeologist lets you have that without also having to be a performer, while also allowing you to fill the rogue role in a party.
- Ecclesitheurge (Cleric)- Makes the cleric closer to a divine wizard.
- Tattooed Sorcerer (Sorcerer)- Gets you a unique familiar and some nice abilities, plus really nice flavor.
- Carnivalist (Rogue)- Not a big fan of the weakened sneak attack, but the concept of a rogue using a familiar to distract enemies and marks is really cool.
- Winged Marauder (Alchemist)- Have you ever wanted to be your own B-17? This archetype is all kinds of cool. It would be nice to see it get a bit more unique abilities, as well as possibly losing the race restriction.