Keyra Palin

Evelyn Goldwall's page

84 posts. Alias of inara14.


RSS

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

Unused

Evie, left behind as usual, takes advantage of the shallow water and the slope to fire over Aurelian at the large grindylow.

Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Cover (1=bad): 1d5 ⇒ 1

Trying too hard to avoid hitting Sarine, Evie puts an arrow into the rock wall rather than into her target, even her famous luck doesn't help here.


Unused

Evie trudges through the water, holding her bow above her head to try and keep the string as dry as possible. She looks closely at each item, muttering under her breath as she does so.

Archaeologists Luck still running
Spellcraft vs bottle: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Spellcraft vs Torch: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

"The torch has a simple spell cast on it so that the flame never goes out." She reports with a shrug, "Jenner's exactly right. This thing appears to a bottle filled with air. I think it will refill itself at all time so we can use it to breathe from - maybe even pass it around if we get in somewhere really deep." She grins. "I think Jenner should carry this one for now! I don't remember any E.M though... we should ask Ramona once we get back."


Unused

Evie pulls another arrow from her quiver, now strapped over her back to try and keep the arrows dry, whispers a short prayer to Desna and fires at one of the remaining grindylows.

Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Unused

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Evie notes the seaweed, but not the ripples that the others discuss. "We'd best go around - if there's a trap rigged we should probably avoid it!" She treads carefully over to the wall, trying to find a firm foothold that she can shoot from.


Unused

We're in theatre of the mind I think!

Evie sloshes through the water, holding her bow high, to try and find a reasonable opening to shoot at the tentacled monstrosities.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Unused

Evie tidies up after Elizar with a wry smile and a muttered incantation to restore the Peregrine's deck to its usual pristine condition. Exhausted by the days adventures she heads straight for her cabin, pausing at the galley for some hot food, before settling down into the hammock with a new book. When Perrell arrives Evie puts her book down and chats with her for a while, making a point to talk down many of the dangers and talk up the wildlife and interesting plants that she's seen instead.

"There are some fascinating fauna and flora on the island - I don't think I've read about them in any flora guide, even Titus Gallus III didn't record them in his Herborium!" After chatting to Perrell for a while Evie puts her book away, rolls over and falls asleep.

Bring on a new day. :)


Unused

No useful spells Im afraid

Perrell diplomacy influence check: 1d20 + 8 ⇒ (16) + 8 = 24

Evie walks up to Perrell and flashes a reassuring smile.
"Hello Perrell, I'll have to share some fascinating notes I recorded on the island. You know, people have really been exaggerating what is going on because they think its dramatic and exciting. As long as we keep together and record the true facts we will be absolutely fine. This will be a great project to work on .....together."

Discovery check on Harcourt - Nobility: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15


Unused

Evie watches Sarine dive into the water and makes to follow her, but at the last second she pulls back from the edge of the boat, unsure of what she would do if she followed.

They will need someone to stay on the boat....right?


Unused

At Jenner's cue Evie too examines the boat with magical sight. Take 10 on Spellcraft for 17

"It's some sort of transmutation spell! Perhaps that's why the ship is so slow! So either something is slowing it down either above or under the ship. If it's not on the ship then it must be underneath!" She looks suddenly worried. "Are we going to have to go in then?"


Unused

Evie blushes furiously, possibly even more than Ashlyn. "Sarine, I think you'll find that Gorndias defines a monster as 'a creature possessing less than human intelligence or considerable abnormalities in physique.'" Her voice trails off...


Unused

"I'll stay in the boat." Evie offers, not entirely keen on a swim this late in the day - no matter how pleasant the weather. "You're right Ashlyn, we should have people detecting magic above and below the water!" And not getting all the important papers we found damp! the librarian in the back of her mind reminds her.

"Besides - I need to keep the papers from the colony dry, they might have clues in them!" Evie reminds the group in turn, before turning to Ramona.

"We found a list of the original colony, with marks against the names - it wasn't in the main colony office either. I'll show you once we get back on board ship, see what you make of it."

Explanations over Evie faces forward again and begins to examine the ship as best she can while the longboat approaches.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Unused

"And if there are men involved Aurelian?" Evie asks, unable to resist a little mischief in her thankfulness to have returned to the Peregrine. "It was quite incredible Ramona, so many different plants - lots of plants I've only read about. I'm sure Lyra will be really interested! Oh and we saw this strange track in the forest..."

Evie's cheerful chatter carries on most of the way back to the ship as she seemingly tries to avoid mention of any more problems for as long as possible.


Unused

"We'd better be careful if we do investigate later." Evie cautions. "A swarm like this is probably really dangerous - those cockroaches were difficult enough!"

She wracks her brains for anything she might have read that could possibly explain these creatures. She falls in next to Fleur to compare notes. "Have you ever heard of anything like this Fleur?"

Know Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
Know Nature: 1d20 + 7 ⇒ (6) + 7 = 13


Unused

Kn dungeoneering - Arch, untrained: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

I've read about these things before, but never seen one." Evie replies hesitantly glancing into the water.

"They are called Incutilis. We all know that life began in the sea, some crackpots claim that the sea has manipulated the course of humanoid life through ages beyond reckoning, citing the incutilis as evidence of this. They mostly live their entire lives amid the deepest trenches of the darkest seas, but some venture to the border between water and land. They have been recorded to have slain land dwellers and commandeering their flesh to bear the incutilis on shore."

She pauses for a second and realises she has been waffling on - something she has been warned of by previous friends. She simply offers the suggestion:

"Perhaps if there is one of these things, then there were others who have harmed or taken over the colonists."


Unused

Evie, taken by surprise, pulls out an arrow and tries her best to hit the zombie creature without putting an arrow through Elizar, or worse Ashlyn! "What is that thing?" She cries as she grasps a second arrow.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Unused

Evie takes the ring from Ashlyn and examines it closely.

Azlanti:
"Shhhh Elizar, enough with the weeping, I will have a look."

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

"Well wouldn't you know, it's a protection ring. They're pretty common, they provide a small amount of protection against attacks when worn. Perhaps it can even help Ashlyn here? Wouldn't that be good Elizar?"

Without a thought, Evie tries to pat Elizar's shoulder, forgetting his unusual state and feels a sense of cold gloopy water and quickly withdraws her hand with an uncomfortable smile.


Unused

Yay level 2! We now won't necessarily fall over after a stiff breeze.

Sorry I've been slow to post this Fri/Sat too - I blame it on GM Nikolaus who kidnapped me to go Christmas shopping in London and my phone's internet/keyboard is lousy. Will level up quickly then I am off out to Canterbury christmas market so will post later!

Heads up, I definitely cant post on Thursday this week as it is Parent's Consultation Evening til late.

Quickly rolling HP:

HP?: 1d8 + 1 ⇒ (5) + 1 = 6 Same either way so I will go for this.

Level Up summary:
+6 HP
+1 BAB
+1 Ref +1 Will

+1 lvl 1 spell per day.
+1 lvl 0 and + 1 level 1 spells known

Clever Explorer - bonus of half class level on DD and perception. Can disable intricate and complex devices in half notmal amount of time and open lock as standard action.

Uncanny Dodge - Gain uncanny dodge

+11 skill ranks:
-Knowledge Religion (+1), DD (+1), Perc (+1), Stealth (+1), Swim (+1), UMD (+1), Acrobatics (+2), Kn Arcana (+1), Sense Motive (+1), Diplomacy (+1),
+2 Background skills:
-Knowledge History +1
-Knowledge Geog +1

Sarine - Your bloodrage is insanely good so 2 more rounds is definitely amazing!


Unused

Evie advances carefully, trying not to slip into the holes that dot the field. Seeing Sarine and her glowing sword approaching the first bug Evie nocks an arrow and aims carefully at the largest beast.

Attack: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Her arrow whizzes across the field and sinks into the creatures eye!


Unused

Evie draws her bow and moves up to cover the party as they move forward.

perception: 1d20 + 4 ⇒ (12) + 4 = 16


Unused

Evie's head bounces back and forward between the scene developing between Fleur and Aurelian and Elizar's unexpected comments, her face turning redder by the second. She takes a few steps away trying to extract herself from the situation.

Sorry its been a few days, had a really tough working week. What you've all been doing in the meantime however....!


Unused

"Why...thanks Aurelian." She says without knowing how else to respond. She thrusts the swarmsuit at him, trying to get rid of it herself, giving him little chance to decline. "It should be useful for you to help protect us from those vile bugs!As long as I don't have to go near them."

"You're definitely right Sarine, I'm just finding it hard to process this terrible situation!"

Nothing to help at the forge either
------------------

"We did see the other debris in the distance off to the north earlier. A13 Perhaps we should head there when we have finished searching this smithy and then carry on up the coastline to report to Ramona so she knows what to expect and we can all plan together?


Unused

A4
Evie, searching around the tool house picks up a box from the shelf labelled "Emergency Only".
Take 10 on disable device for 18
"I'd say this all counts as an emergency, let's have a look shall we?" She asks, but does not wait for an answer and inserts her lockpicks, manoeuvring them until she hears an evident click and the lock opens. She opens the lid carefully and the hinges squeak. This clearly hasn't been opened for a long time, they mustn't have thought there was much need. "Oh...its a suit to protect against swarms. This would have been useful to protect us against hose vile bugs." She says as she visibly shudders.

She looks around herself again and ponders:
"If they have left all of these tools, our first theory is definitely out. They did not find a more useful place to move the colony to on the Island as they would have taken this all with them. We will need to get someone back on the Peregrine to make a resource list of all the tools here and what is useful if we decide to stay."

-------------------------
A5
"I presume this is where the first blacksmith was stationed and that Luetin would join him here. Not a surprise that noone is here. Can anyone figure out how long it may have been?"


Unused

Evie looks interested at the wand and agrees with Fleur's appraisal.
"That wand may come in much more useful that we may have hoped as we may not have all the food we were hoping for with the lapse in regular agriculture! I presume they brought this with them to use until they set up there settlement effectively."
spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

Evie follows the rest of the party.
Moving towards A4


Unused

Evie, still repulsed by the crawling bugs, stays outside and volunteers to hold Sarine's greatsword. She looks inside with a mix of fascination, scholarly curiosity and repulsion.


Unused

Evie, often rushing into combat looks confused yet disgusted at the swarm of insects looking rather lost standing holding her bow, which clearly is no help in this situation.

"I'm really not the biggest fan of insects" she says with a green tinge to her face.

Go for it - Evie will go along with any plan, as long as it is a plan. She knows that she is not so useful in this situation!


Unused

Evie's eyes go vague for a moment. "U.H... U.H... Hendrake! That was the name, there's a Hendrake on the charter!" She starts rummaging in her bag to find the charter that she stowed there a few minutes ago. "That's it! Una Hendrake - she must have been some kind of wizard."

Evie takes the wand, murmurs her cantrip and looks it up and down carefully before handing it on to Fleur.
Take 10 on spellcraft for 18.

"I think it will cast colour spray. What do you think Fleur? Do we know how much power it still has?"

She keeps up a discussion of the merits of colour spray, and wands more generally all the way around to A3.


Unused

perception DC12: 1d20 + 4 ⇒ (4) + 4 = 8

After all of the excitement, Evie is only skim reading the book and doesn't notice the missing pages until Jenner points them out.

"If anything every happens to my own log book, I would be horrified. What must have happened in these last few days for this to happen? If someone cut this out, there must have been someone around after the chaos to cut this out?"

Seconding Sarine's question


Unused

Sorry I haven't posted for a couple of days. I dont post on Wednesdays as I am out from 7am-10.30pm but yesterday I got back from parents evening late and the site was down :(

My sympathies guys.


Unused

[b]T!hank you for the offer Fleur, it may be good to help for now. I am honestly a lot more confident with my bow than the rapier anyway, much more practiced." She takes the shortbow from Fleur and will begin to use it.

GM - If it has resized, has anything else changed about it?

Evie moved her equipment around and offers her shortbow to anyone who may find it useful with 15 arrows.
-----------
Evie searches carefully in each place before reaching the Northern office, looking out for anything that may be mundane at first glance.
perception: 1d20 + 4 ⇒ (1) + 4 = 5
In her search, she finds nothing more than an interesting floor tiled pattern, but after thinking for a minute realises that it mustn't be important for the sudden disappearance after all.
-----------
In the Northern Office, Evie gets excited to see another secretive box. She places the other one she was carrying around down on the floor next to her and attempts to open the new one.
Take 10 + 1 round of AL for 20!
As the coffer clicks open, she looks slightly shocked at herself, but has a broad smile nonetheless.


Unused

Evie would want to carry any documents that would be helpful for recording unless anyone objects.


Unused

perception: 1d20 + 4 ⇒ (10) + 4 = 14
perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Perhaps we should have a look around Rayland's posessions, as it may lead to some clues of where these colonists may be or any danger that they face? Do you all think that is acceptable to root through his posessions given the circumstances?"

Evie, on her very short glance around does not see anything of note and begins to gently wiggle the lock box she did not manage to open.


Unused

Welcome back Motteditor- I hope you had a lovely holiday!


Unused

Evie rushing back into the temple still looks white as a sheet, but when Ahslyn asks where she was, a rosy tint warms her cheeks and she mutters a response. Until they leave the temple, she is unusually quiet.

"Ashlyn, you're not looking too spry, perhaps you should drink the healing potion that Ramona so kindly gifted us? It would make you feel a lot perkier."

When shown the chest Evie gets terribly excited but baulks at the idea of using acid on the lock, just in case something important is inside.
"If I just fiddle with this it may just...."
Take 10 +2 ALfor 20 total.

Evie will concur with A8/A9 as she doesn't want to miss any tiny detail here and will rush forward trying to work out whats in the new buildings when possible


Unused

Sorry, for some reason I thought it was a longbow!

After looking at the bow,Evie hands it back: "Not so good at with this I'm afriad. Haven't got the muscles!"She jokingly flexes her arms with a cheesy smile.
...................

Will save: 1d20 + 2 ⇒ (3) + 2 = 5 Bye Ashyln - let's hope Aurelian passes!

Evie's face loses all of its colour and her mouth drops open but no noise comes from her lips. She bounds to the door away from the ghosts.


Unused
Sarine Dulciare wrote:
In the last day or two, paizo forums keep logging me out. Before, I had to re-log to get into my account or Pathfinder Society data, but not for forum purposes. Is the same thing happening to anyone else?

Me too - Every 5-10 minutes it logs me out.


Unused

survival: 1d20 ⇒ 19 Ignoring the smell, Evie considers the dust carefully on the altar. "The dust here is very thick, lets have a look shall we...I think it must be around ____________Insert GM's answer here!"

_____

"I can use a bow"She replies over her shoulder. "I actually prefer it to a rapier, much easier not to get hurt that way!"


Unused

"A shrine for Erastil, the God to give help to those harvesting and hunting. That seems sensible, although he does not seem to have been much help here."

She mutters:"Erastil, the well-traveled bring their travels with them."

Evie moves quietly into the shrine and up to the altar, carefully watching as she goes. When she reaches the shrine, she draws her finger in a line through the dust. GM - How thick is the dust?
perception: 1d20 + 4 ⇒ (6) + 4 = 10 Trying to ensure a creature does not ambush her, or in this strange place perhaps something more unusual.


Unused

Sounds like a good plan Ashlyn! Its what we normally do in real life games at home.


Unused

I asked the GM to make a "Party Loot" style document at the top of the page that we can all edit as we go along so we know where everything is.

Shall we discuss how we would normally distribute items etc?
I've never been in a PbP before, so am unsure to the etiquette!


Unused

Evie, casting detect magic sees a faint aura over a linen shirt hanging over the end of a wooden container.

"I'm not sure what this is, or who it may belong to but they are obviously long gone by now. I think I will just look after it for now and we can study it when we have a bit more time. It is certainly magical however..." She says with a slight glint in her eye as her voice trails off.

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

________________________
When we enter the shrine, Evie stops peacefully and respectfully at the entrance and examines her surroundings.

Knowledge Religion: 1d20 + 4 ⇒ (13) + 4 = 17Bardic Knowledge- Does she recognise any of the religious iconography?


Unused

I presume we are looking at A2 before A3-6? I am a little unclear, so if I am wrong, please disregard my post and apply it to a different area!

Evie, usually walking with a bounce in her ever optimistic step, is now walking very flat, slightly crouched.

Azlanti:
"Do you recognise this place at all Elizar?"

She helps to search the buildings at A2

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

If we find nothing in A2, Evie suggests we continue with Sarine's plan and move onto A5 and A6, working very methodically by closest clustered buildings.


Unused

When Ashlyn shares this assumption about the Choker, Evie laughs loudly in disbelief.

"I wasn't far off about the strangeness of this island when I said that the houses would start walking; monsters setting up their own pub is a new one to me!"

Evie starts rummaging through the house, curious as to what tlese these monsters may have collected and secretly hoping they had collected more Azlanti treasures.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"You know, I wonder if these monsters found that sword and stashed it below those steps? It seems as if they like collecting things."


Unused

Reacting quickly to Jenner's unusual curse, Evie starts muttering in Ancient Osiriani drawing on the spells she learned throughout her studies.

Sleep on the right hand choker. DC14 Will save at the start of Evie's next turn.


Unused

Evie starts running her finger over the runes and reads "I was forged in honor, to strike down the veil." She looks up, with a look no one has yet seen her show, curious yet definitely confused. "What is this, veil, that they mention? Has anyone ever heard of this, it is not something I have come across in my studies."

Evie looks up and offers it towards Sarine.

"By any accord, Sarine, this sword is magically enhanced and that is why it has lasted many an age. I would love to see it in action and I am sure that you could show us how it would look?


Unused

Knowledge History: 1d20 + 7 ⇒ (12) + 7 = 19

Evie smiles at Elizar and says thank you in Azlanti holding out her hands so she could see the object.

"I...." For a second she looks speechless until she shakes herself and continues. "This is definitely Azlanti - the first Azlanti relic I have ever held! It is so beautifully crafted, just look at the balance. Sarine, I truly think you would appreciate the craftmanship of this sword."

As she is handling it and rotating it she noticed the beautifully carved runes. " Hmmm.... These runes here must mean something too, let me have a closer look.

What do the runes mean? Evie can speak Azlanti.

spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22 What can she work out about the magic of this weapon?


Unused
GM Nikolaus 'the Grimm' wrote:
Just before Evie steps inside she pauses, catching sight of a floorboard which stands slightly up from the rest. If she had trodden on it, no doubt it would have squeaked loudly. Perhaps it could be pried up entirely to avoid 'accidents'.

Before touching anything, she silently gestures for everyone to look towards the floorboard and casts detect magic.

If necessary: spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25


Unused

Evie, with her 'do now, think later' attitude, quietly attempts to approach the door sideways on with her rapier out taking care to listen for any noises, particularly any animalistic noises.

stealth: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 4 ⇒ (8) + 4 = 12


Unused

Evie follows Ashlyn in the direction the tracks came from constantly keeping an eye out for any dangers lurking nearby with her rapier ready.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Unused

Evie makes sure she is searching everywhere she goes thoroughly in A14.

Taking 10 to search everywhere for a total of 14
survival: 1d20 ⇒ 5 No clue!

"Anyone else find anything?" she asks, still wary about things not being as they may seem.


Unused

I just want to say quickly - this is my first ever PbP and I am loving it so far! You guys have all made it brilliant!