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Evie trudges through the water, holding her bow above her head to try and keep the string as dry as possible. She looks closely at each item, muttering under her breath as she does so. Archaeologists Luck still running
"The torch has a simple spell cast on it so that the flame never goes out." She reports with a shrug, "Jenner's exactly right. This thing appears to a bottle filled with air. I think it will refill itself at all time so we can use it to breathe from - maybe even pass it around if we get in somewhere really deep." She grins. "I think Jenner should carry this one for now! I don't remember any E.M though... we should ask Ramona once we get back."
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Evie tidies up after Elizar with a wry smile and a muttered incantation to restore the Peregrine's deck to its usual pristine condition. Exhausted by the days adventures she heads straight for her cabin, pausing at the galley for some hot food, before settling down into the hammock with a new book. When Perrell arrives Evie puts her book down and chats with her for a while, making a point to talk down many of the dangers and talk up the wildlife and interesting plants that she's seen instead. "There are some fascinating fauna and flora on the island - I don't think I've read about them in any flora guide, even Titus Gallus III didn't record them in his Herborium!" After chatting to Perrell for a while Evie puts her book away, rolls over and falls asleep. Bring on a new day. :)
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No useful spells Im afraid Perrell diplomacy influence check: 1d20 + 8 ⇒ (16) + 8 = 24 Evie walks up to Perrell and flashes a reassuring smile.
Discovery check on Harcourt - Nobility: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
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At Jenner's cue Evie too examines the boat with magical sight. Take 10 on Spellcraft for 17 "It's some sort of transmutation spell! Perhaps that's why the ship is so slow! So either something is slowing it down either above or under the ship. If it's not on the ship then it must be underneath!" She looks suddenly worried. "Are we going to have to go in then?"
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"I'll stay in the boat." Evie offers, not entirely keen on a swim this late in the day - no matter how pleasant the weather. "You're right Ashlyn, we should have people detecting magic above and below the water!" And not getting all the important papers we found damp! the librarian in the back of her mind reminds her. "Besides - I need to keep the papers from the colony dry, they might have clues in them!" Evie reminds the group in turn, before turning to Ramona. "We found a list of the original colony, with marks against the names - it wasn't in the main colony office either. I'll show you once we get back on board ship, see what you make of it." Explanations over Evie faces forward again and begins to examine the ship as best she can while the longboat approaches. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
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"And if there are men involved Aurelian?" Evie asks, unable to resist a little mischief in her thankfulness to have returned to the Peregrine. "It was quite incredible Ramona, so many different plants - lots of plants I've only read about. I'm sure Lyra will be really interested! Oh and we saw this strange track in the forest..." Evie's cheerful chatter carries on most of the way back to the ship as she seemingly tries to avoid mention of any more problems for as long as possible.
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"We'd better be careful if we do investigate later." Evie cautions. "A swarm like this is probably really dangerous - those cockroaches were difficult enough!" She wracks her brains for anything she might have read that could possibly explain these creatures. She falls in next to Fleur to compare notes. "Have you ever heard of anything like this Fleur?" Know Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
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Kn dungeoneering - Arch, untrained: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 I've read about these things before, but never seen one." Evie replies hesitantly glancing into the water. "They are called Incutilis. We all know that life began in the sea, some crackpots claim that the sea has manipulated the course of humanoid life through ages beyond reckoning, citing the incutilis as evidence of this. They mostly live their entire lives amid the deepest trenches of the darkest seas, but some venture to the border between water and land. They have been recorded to have slain land dwellers and commandeering their flesh to bear the incutilis on shore." She pauses for a second and realises she has been waffling on - something she has been warned of by previous friends. She simply offers the suggestion: "Perhaps if there is one of these things, then there were others who have harmed or taken over the colonists."
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Evie takes the ring from Ashlyn and examines it closely. Azlanti:
"Shhhh Elizar, enough with the weeping, I will have a look." Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 "Well wouldn't you know, it's a protection ring. They're pretty common, they provide a small amount of protection against attacks when worn. Perhaps it can even help Ashlyn here? Wouldn't that be good Elizar?" Without a thought, Evie tries to pat Elizar's shoulder, forgetting his unusual state and feels a sense of cold gloopy water and quickly withdraws her hand with an uncomfortable smile.
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Yay level 2! We now won't necessarily fall over after a stiff breeze. Sorry I've been slow to post this Fri/Sat too - I blame it on GM Nikolaus who kidnapped me to go Christmas shopping in London and my phone's internet/keyboard is lousy. Will level up quickly then I am off out to Canterbury christmas market so will post later! Heads up, I definitely cant post on Thursday this week as it is Parent's Consultation Evening til late. Quickly rolling HP: HP?: 1d8 + 1 ⇒ (5) + 1 = 6 Same either way so I will go for this. Level Up summary:
+1 lvl 1 spell per day.
Clever Explorer - bonus of half class level on DD and perception. Can disable intricate and complex devices in half notmal amount of time and open lock as standard action. Uncanny Dodge - Gain uncanny dodge +11 skill ranks:
Sarine - Your bloodrage is insanely good so 2 more rounds is definitely amazing!
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Evie advances carefully, trying not to slip into the holes that dot the field. Seeing Sarine and her glowing sword approaching the first bug Evie nocks an arrow and aims carefully at the largest beast. Attack: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Her arrow whizzes across the field and sinks into the creatures eye!
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Evie's head bounces back and forward between the scene developing between Fleur and Aurelian and Elizar's unexpected comments, her face turning redder by the second. She takes a few steps away trying to extract herself from the situation. Sorry its been a few days, had a really tough working week. What you've all been doing in the meantime however....!
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"Why...thanks Aurelian." She says without knowing how else to respond. She thrusts the swarmsuit at him, trying to get rid of it herself, giving him little chance to decline. "It should be useful for you to help protect us from those vile bugs!As long as I don't have to go near them." "You're definitely right Sarine, I'm just finding it hard to process this terrible situation!" Nothing to help at the forge either
"We did see the other debris in the distance off to the north earlier. A13 Perhaps we should head there when we have finished searching this smithy and then carry on up the coastline to report to Ramona so she knows what to expect and we can all plan together?
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A4
She looks around herself again and ponders:
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Evie looks interested at the wand and agrees with Fleur's appraisal.
Evie follows the rest of the party.
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Evie, often rushing into combat looks confused yet disgusted at the swarm of insects looking rather lost standing holding her bow, which clearly is no help in this situation. "I'm really not the biggest fan of insects" she says with a green tinge to her face. Go for it - Evie will go along with any plan, as long as it is a plan. She knows that she is not so useful in this situation!
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Evie's eyes go vague for a moment. "U.H... U.H... Hendrake! That was the name, there's a Hendrake on the charter!" She starts rummaging in her bag to find the charter that she stowed there a few minutes ago. "That's it! Una Hendrake - she must have been some kind of wizard." Evie takes the wand, murmurs her cantrip and looks it up and down carefully before handing it on to Fleur.
"I think it will cast colour spray. What do you think Fleur? Do we know how much power it still has?" She keeps up a discussion of the merits of colour spray, and wands more generally all the way around to A3.
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perception DC12: 1d20 + 4 ⇒ (4) + 4 = 8 After all of the excitement, Evie is only skim reading the book and doesn't notice the missing pages until Jenner points them out. "If anything every happens to my own log book, I would be horrified. What must have happened in these last few days for this to happen? If someone cut this out, there must have been someone around after the chaos to cut this out?" Seconding Sarine's question
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[b]T!hank you for the offer Fleur, it may be good to help for now. I am honestly a lot more confident with my bow than the rapier anyway, much more practiced." She takes the shortbow from Fleur and will begin to use it. GM - If it has resized, has anything else changed about it? Evie moved her equipment around and offers her shortbow to anyone who may find it useful with 15 arrows.
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perception: 1d20 + 4 ⇒ (10) + 4 = 14
"Perhaps we should have a look around Rayland's posessions, as it may lead to some clues of where these colonists may be or any danger that they face? Do you all think that is acceptable to root through his posessions given the circumstances?" Evie, on her very short glance around does not see anything of note and begins to gently wiggle the lock box she did not manage to open.
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Evie rushing back into the temple still looks white as a sheet, but when Ahslyn asks where she was, a rosy tint warms her cheeks and she mutters a response. Until they leave the temple, she is unusually quiet. "Ashlyn, you're not looking too spry, perhaps you should drink the healing potion that Ramona so kindly gifted us? It would make you feel a lot perkier." When shown the chest Evie gets terribly excited but baulks at the idea of using acid on the lock, just in case something important is inside.
Evie will concur with A8/A9 as she doesn't want to miss any tiny detail here and will rush forward trying to work out whats in the new buildings when possible
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Sorry, for some reason I thought it was a longbow! After looking at the bow,Evie hands it back: "Not so good at with this I'm afriad. Haven't got the muscles!"She jokingly flexes her arms with a cheesy smile.
Will save: 1d20 + 2 ⇒ (3) + 2 = 5 Bye Ashyln - let's hope Aurelian passes! Evie's face loses all of its colour and her mouth drops open but no noise comes from her lips. She bounds to the door away from the ghosts.
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survival: 1d20 ⇒ 19 Ignoring the smell, Evie considers the dust carefully on the altar. "The dust here is very thick, lets have a look shall we...I think it must be around ____________Insert GM's answer here!" _____ "I can use a bow"She replies over her shoulder. "I actually prefer it to a rapier, much easier not to get hurt that way!"
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"A shrine for Erastil, the God to give help to those harvesting and hunting. That seems sensible, although he does not seem to have been much help here." She mutters:"Erastil, the well-traveled bring their travels with them." Evie moves quietly into the shrine and up to the altar, carefully watching as she goes. When she reaches the shrine, she draws her finger in a line through the dust. GM - How thick is the dust?
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Evie, casting detect magic sees a faint aura over a linen shirt hanging over the end of a wooden container. "I'm not sure what this is, or who it may belong to but they are obviously long gone by now. I think I will just look after it for now and we can study it when we have a bit more time. It is certainly magical however..." She says with a slight glint in her eye as her voice trails off. Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16 ________________________
Knowledge Religion: 1d20 + 4 ⇒ (13) + 4 = 17Bardic Knowledge- Does she recognise any of the religious iconography?
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I presume we are looking at A2 before A3-6? I am a little unclear, so if I am wrong, please disregard my post and apply it to a different area! Evie, usually walking with a bounce in her ever optimistic step, is now walking very flat, slightly crouched. Azlanti:
"Do you recognise this place at all Elizar?" She helps to search the buildings at A2 Perception: 1d20 + 4 ⇒ (10) + 4 = 14 If we find nothing in A2, Evie suggests we continue with Sarine's plan and move onto A5 and A6, working very methodically by closest clustered buildings.
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When Ashlyn shares this assumption about the Choker, Evie laughs loudly in disbelief. "I wasn't far off about the strangeness of this island when I said that the houses would start walking; monsters setting up their own pub is a new one to me!" Evie starts rummaging through the house, curious as to what tlese these monsters may have collected and secretly hoping they had collected more Azlanti treasures.
"You know, I wonder if these monsters found that sword and stashed it below those steps? It seems as if they like collecting things."
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Evie starts running her finger over the runes and reads "I was forged in honor, to strike down the veil." She looks up, with a look no one has yet seen her show, curious yet definitely confused. "What is this, veil, that they mention? Has anyone ever heard of this, it is not something I have come across in my studies." Evie looks up and offers it towards Sarine. "By any accord, Sarine, this sword is magically enhanced and that is why it has lasted many an age. I would love to see it in action and I am sure that you could show us how it would look?
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Knowledge History: 1d20 + 7 ⇒ (12) + 7 = 19 Evie smiles at Elizar and says thank you in Azlanti holding out her hands so she could see the object. "I...." For a second she looks speechless until she shakes herself and continues. "This is definitely Azlanti - the first Azlanti relic I have ever held! It is so beautifully crafted, just look at the balance. Sarine, I truly think you would appreciate the craftmanship of this sword." As she is handling it and rotating it she noticed the beautifully carved runes. " Hmmm.... These runes here must mean something too, let me have a closer look. What do the runes mean? Evie can speak Azlanti. spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22 What can she work out about the magic of this weapon?
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GM Nikolaus 'the Grimm' wrote: Just before Evie steps inside she pauses, catching sight of a floorboard which stands slightly up from the rest. If she had trodden on it, no doubt it would have squeaked loudly. Perhaps it could be pried up entirely to avoid 'accidents'. Before touching anything, she silently gestures for everyone to look towards the floorboard and casts detect magic. If necessary: spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25 |