Lizardfolk Sorcerer

Esskele's page

92 posts. Organized Play character for philipjcormier.


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Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Silly question but why can't I just jump in the water?

Also, if this is a new module, did we get to pick provisions? If so I would have picked/used a minor healing potion instead of using my own.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Bleeding bad and burning, Esskele takes a single swing at his adversary...

Greatswore VS. Red: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
possible Slashing damage VS. Red: 1d12 + 3 + 3 + 1 ⇒ (8) + 3 + 3 + 1 = 15

...before drawing a potion and drinking it....

Healing potion, minor VS. Self: 1d8 ⇒ 8

Attack (1 action); draw & drink potion (2 actions).

persistent Fire damage VS. Self: 1d4 ⇒ 4
Flat check VS. Flames (DC: 15): 1d20 ⇒ 14

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele continues to rage against his opponent.....

Greatsword VS. Red: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
possible Slashing damage VS. Red: 1d12 + 3 + 3 + 1 ⇒ (11) + 3 + 3 + 1 = 18

Greatysword VS. Red: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Possible Slashing damage VS. Red: 1d12 + 3 + 3 + 1 ⇒ (9) + 3 + 3 + 1 = 16

....he then turns towards Yellow and says, "I am coming for you next."

Intimidating Glare VS. Yellow: 1d20 + 3 ⇒ (12) + 3 = 15

Attack Red twice (2 actions); Raging Intimidation/Intimidating Glare VS Yellow (1 action). Applied COURAGEOUS ANTHEM to both attacks since I am pretty sure I am just within 60' this time. Adjust rolls if not.

Persistent Fire: 1d4 ⇒ 2
Flat Check VS. Persistent Fire: 1d20 ⇒ 19

Raging Intimidation:
Barbarian
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.

Intimidating Glare:
General; Skill;
Prerequisites: trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

Hero Point the first roll, please.

Greatsword VS. Red: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele continues to rage against his target having the audacity to try and run away, as he Steps forward and continues to attack..

Greatsword VS. Red: 1d20 + 6 ⇒ (7) + 6 = 13
possible Slashing damage VS. Red: 1d12 + 3 + 3 ⇒ (9) + 3 + 3 = 15

...and again...

Greatsword VS. Red: 1d20 + 1 ⇒ (10) + 1 = 11
possible Slashing damage VS. Red: 1d12 + 3 + 3 ⇒ (10) + 3 + 3 = 16

Move (single action); attack twice (2 actions). Pretty sure I am out of the range for any bonuses.

Persistent Fire: 1d4 ⇒ 4
Flat check VS. DC: 15: 1d20 ⇒ 12

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele took 4 points each hit, total of 8. Normal HP:22 plus 3 Temp from Rage makes 25. 25-8=17.

Also does the two 1d4 persistent Fire stack or only firs/longest apply?

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

No just an old man that just woke back up making a mistake.

possible Slashing damage VS. Red: 1d12 + 3 + 3 ⇒ (10) + 3 + 3 = 16

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Upon seeing such a dangerous enemy made of fire, Esskele's Fury rages strong. He suddenly charges forward going around behind one of the creatures to allow others to move to attack as well and attacks...

Greatsword VS. Red: 1d20 + 6 ⇒ (3) + 6 = 9
possible Slashing damage VS. Red: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22

...and a second time....

Greatsword VS. Red: 1d20 + 1 ⇒ (3) + 1 = 4
possible Slashing damage VS. Red: 1d20 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Sudden Charge/Attack (2 actions); Attack (1 action).

Hero Point that first attack, please.

Greatsword VS. Red (Part Deux): 1d20 + 6 ⇒ (15) + 6 = 21

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

I don't usually play melee so excuse the rudimentary question. Using Sudden Charge with a total of 50' movement would I be able to move to Red, then diagonal to get around behind it or would I have to Tumble Through?

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Tanglefoot bag and thunderstone might be safer choices in here. Will leave it up to general choice.

Esskele sniffs the air of the unfamiliar building while he observes the area....

Nature(U) VS. DC:15: 1d20 + 1 ⇒ (20) + 1 = 21

...Esskele whispers what he notices to the silver-tonged Bard, Seven Coppers.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Ummm....so the instructions was that Each one had to be examined. I see one attempt at one from Cheliax, one from Taldor and one random. Only Cheliax one is 15+. Esskele will attempt the others to get this going. Since the only skill he has trained out of all the choices he will roll that.

Esskele tries to see what he can learn...

Pathfinder Society Lore VS. Document #1: 1d20 + 4 ⇒ (2) + 4 = 6
Pathfinder Society Lore VS. Document #3: 1d20 + 4 ⇒ (20) + 4 = 24
Pathfinder Society Lore VS. Document #4: 1d20 + 4 ⇒ (17) + 4 = 21
Pathfinder Society Lore VS. Document #5: 1d20 + 4 ⇒ (10) + 4 = 14
Pathfinder Society Lore VS. Document #6: 1d20 + 4 ⇒ (8) + 4 = 12

Hero Point #1.

Pathfinder Society VS. Document #1 (Part Deux): 1d20 + 4 ⇒ (19) + 4 = 23

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

The only skill listed under all 6 that Esskele has Trained is Pathfinder Society and that is +4. I am more than willing to bow to those who are easily more skilled than I for these checks, but will attempt if need be.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele is updated. Purchased 1 minor heal potion to replace the one I used. Back to 2 in inventory.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele tries once again to move the dwarf...

Athletics: 1d20 + 6 ⇒ (10) + 6 = 16

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele looks around confused not knowing what to do. He then secures his greatsword and moves over to Inhin after seeing his condition. Esskele then attempts to lift and carry the Dwarf out the exit.

Athletics: 1d20 + 6 ⇒ (8) + 6 = 14

My apologies for the delay just saw the last 2 posts. Esskele doesn't have any of those skills. His reaction is influenced by Wimsy's statement.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Fortitude VS. DC: 20: 1d20 + 7 ⇒ (1) + 7 = 8
Hero Point Fortitude.

Fortitude VS. DC: 20: 1d20 + 7 ⇒ (9) + 7 = 16

Does this trigger Esskele's Spirit Coffin?

Spirit Coffin:
Uncommon; Lizardfolk
Source :Tian Xia Character Guide pg. 44
Access : bakuwa lizardfolk heritage or Tian Xia origin
A hump forms on your back that allows you to attack and trap spirits. Your weapon and unarmed attack Strikes against incorporeal creatures become magical. If they’re already magical, they instead gain the effects of a ghost touch rune.

Special If you have access to this feat but aren’t a bakuwa lizardfolk, your body doesn’t change when you take this feat. You must instead wear a physical coffin, which is a small wooden chest of light Bulk that you specially anoint during your daily preparations. If your chest is missing or destroyed, you lose the benefits of spirit coffin until you’ve replaced and re-anointed it.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele takes out one of his minor healing potions and drinks it.

Potion of Healing, Minor VS. Self: 1d8 ⇒ 6

Current HP total listed.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele roars and moves forward to attack Red twice...

Greatsword VS. Red: 1d20 + 6 ⇒ (4) + 6 = 10
possible Slashing damage VS. Red: 1d12 + 3 + 3 ⇒ (9) + 3 + 3 = 15

Greatsword (part deux) VS. Red: 1d20 + 1 ⇒ (12) + 1 = 13
possible Slashing damage VS. Red: 1d12 + 3 + 3 ⇒ (12) + 3 + 3 = 18

Rage/move (1 action); attack 2X (2 actions).

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele drank 2 potions of minor healing and is now at max HP and Wounded:1.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

@Inhin: "We're not worthy, we're not worthy.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele drinks his potion...

Potion of Heal, minor VS. Self: 1d8 ⇒ 6

...then since still feeling weak, he draws and drinks a second.

Potion of Heal, minor VS. Self: 1d8 ⇒ 5

First is Provisions, 2nd is one of the given ones. I didn't see them being distribute. Hope that's ok.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

will alter it then. Stand, move, attempt to disarm.

Athletics VS. DC:21: 1d20 + 6 ⇒ (8) + 6 = 14

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele grumbles and groans as he stands up and moves forward. He retrieves a potion of minor wounds from his pouch and quickly drinks it.

Healing Potion, Minor VS. Self: 1d8 ⇒ 8

Stand (1 action); Move 25'retrieve potion (1 action); consume potion (1 action). If I have made an error, please correct.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Reflex VS. DC:20: 1d20 + 4 ⇒ (6) + 4 = 10

Fortitude VS. DC:20: 1d20 + 7 ⇒ (12) + 7 = 19

30 points with only 20 available. Pretty sure I'm dead.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele looks at Miel and says, "Shall we continue the Hunt?" as he moves into the room....

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele roars in triumph as the Red creature falls, moves forward to see the remaining creature, then Suddenly Charges the remaining enemy and swings...

Greatsword VS. Yellow: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
possible Slashing damage VS. Yellow: 1d12 + 3 + 3 + 1 ⇒ (3) + 3 + 3 + 1 = 10

Move (1 action); Sudden Charge (2 actions).

Sudden Charge:
two-actions; Barbarian; Fighter; Flourish;
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

"Pesky little varmints." spits out Esskele as he swings.

Fortitude VS. Tangle Spores (DC:17): 1d20 + 7 ⇒ (19) + 7 = 26

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

I don't see where a simple 3' standing vertical jump by a 7' character wielding a Greatsword will not come close to a creature 15' up, but you are the GM so I guess I will just ready an attack when it comes back.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Still not sure how to do this mechanically, but here goes...

Esskele gathers himself and leaps into the air, swinging at the flying creature as he does...

Athletics: 1d20 + 6 ⇒ (6) + 6 = 12

Greatsword VS. Red: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
possible Slashing damage VS. Red: 1d12 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9

Applied COURAGEOUS ANTHEM. Please adjust as needed.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Not sure if/how to try something.

Esskele is 7' with a Greatsword. The creature is only 15' off the ground. Can he try to jump and swing at the creature? How would that work game-wise?

Range-wise he only has a dagger. He can also use Raging Intimidation and Intimidation and delay until the creature comes back to attack.

Suggestions?

Raging Intimidation:
Barbarian
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.

Intimidating Glare:
General; Skill;
Prerequisites: trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Missed that. My apologies.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Last post was Wednesday. Is this now a once-a-week game?

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele's tongue snakes out of his mouth, curves back in and down his throat forcing him to attempt to vomit...

Fortitude VS. DC:17: 1d20 + 7 ⇒ (12) + 7 = 19

...He then Rages and charges forward to attack....

Greatsword VS. Red: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
possible Slashing damage VS. Red: 1d12 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8

Applied Courageous Anthem but nothing else. Please adjust accordingly.

[ooc[Rethch (1 action); Rage/Sudden Charge (2 actions) [/ooc]

Sudden Charge:
two-actions; Barbarian; Fighter; Flourish;
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Immunities:
Because it’s a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, and void. It does not need to eat or breathe. Because the construct isn’t a living creature, effects that heal living creatures can’t help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.

Also don't forget you have the option to use 2 actions to command your construct to give it 3 actions.

Construct Innovation:
Your innovation is a mechanical creature, such as a clockwork construct made of cogs and gears. It's a prototype construct companion, and you can adjust most of its base statistics by taking feats at higher levels, such as Advanced Companion. If you use the Overdrive action, your construct gains the same Overdrive benefits you do, and it also takes the same amount of fire damage on a critical failure.

You know how to spend additional time directing, controlling, or programming your construct innovation for a more complex plan of action. You can spend 2 actions to Command instead of 1 when commanding your construct companion; your construct companion can then use an additional action (normally 3 actions, rather than 2).

Choose one initial construct modification to apply to your innovation, either from the following or from other initial construct modifications to which you have access. These modifications alter the construct's abilities or form.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

[oc]Question: Does Commander's Banner grant +1 Will Saves AND reduce the DC of Fear Effects? Just curious. Adding +1 to the two Will saves.[/ooc]

Will Save VS. Sickening Display (DC: 17): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Will Save VS. Mental Jolt (DC:17): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

"Well done Yaeger." says Esskele nodding his head in respect.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

"This way then." says Esskele.

Copy/pasted party over to AREA 1. please adjust as needed.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele looks puzzled, then shrugs and answers "If you can keep up. I try to keep the bigger targets away from the caster-types."

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Miel may want to consider Shield Block if they have the skill.

Fortitude save VS. Fetid Fumes (DC: 22): 1d20 + 7 + 1 - 1 ⇒ (6) + 7 + 1 - 1 = 13

Esskele uses Sudden Charge to move into flanking position with Miel and swings his Greatsword....

Flat check VS. Concealment: 1d20 ⇒ 18
Greatsword VS. Fiery Rat: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
possible Slashing VS. Fiery Rat: 1d12 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12

....then tries to swing again...
Flat check VS. Concealment: 1d20 ⇒ 5
Greatsword VS. Fiery Rat (Part Deux): 1d20 + 6 - 5 + 1 ⇒ (17) + 6 - 5 + 1 = 19
possible Slashing damage vs. Fiery Rat (Part Deux): 1d12 + 3 + 3 + 1 ⇒ (10) + 3 + 3 + 1 = 17

Sudden Charge (2 actions); 2nd attack (1 action). NOTE: adjusted for COURAGEOUS ANTHEM but NOT sickness OR Flanking. Please adjust as needed.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Opps...noted. sorry.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele cringes momentarily while the flames sweep by ...

Reflex VS. DC: 15: 1d20 + 4 ⇒ (2) + 4 = 6

...seeing an adversary, he roars and charges forward...

Fortitude cs. Fetid Fumes (DC:24): 1d20 + 7 ⇒ (10) + 7 = 17

Sickened:1

....and he swings...

Greatsword VS. Creature: 1d20 + 6 ⇒ (8) + 6 = 14
Flat Check VS. Concealed: 1d20 ⇒ 2
possible Slashing damage VS. Creature: 1d12 + 3 + 3 ⇒ (2) + 3 + 3 = 8

...and tries to attack again.

Greatsword VS. Creature: 1d20 + 6 - 5 - 1 ⇒ (6) + 6 - 5 - 1 = 6
Flat Check VS. Concealed: 1d20 ⇒ 11
possible Slashing damage VS. Creature: 1d12 + 3 + 3 ⇒ (2) + 3 + 3 = 8

Rage/Stride/Attack (2 actions); Attack (1 action). NOTE: did NOT adjust for Sickness.

Not that I'm trying to be THAT guy, but please check the DC. I don't know about the others but a 18+ to avoid seems off. At that point they should just make it automatic.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele starts to look through the books trying to see if any pertain to subjects he is familiar with....

Lore (Cartography or Warfare): 1d20 + 4 ⇒ (14) + 4 = 18

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele asks, "will be looking to just map the ruins? Looking for clues as to what the site was used for?". He pauses and asks, "Would it be possible for a Light cantrip be used for those of us who needs one to help with the exploration?"

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Will save vs. DC:20: 1d20 + 7 ⇒ (1) + 7 = 8

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Just noticed something when I re-read the Fascinate entry:

Fascinated:
You're compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can't use concentrate actions unless they (or their intended consequences) are related to the subject of your fascination, as determined by the GM. For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn't cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.

Question: are we both now released since it attacked Miel?

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele continues to move to the object of his Fascination.

Will Save vs. DC:20: 1d20 + 7 ⇒ (9) + 7 = 16

Please note this is my 3rd attempt at saving against this. I have used 1 Hero Point both of the other rounds. Esskele does not have any Hero Points left.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele tries to break free of the Fascination....

Will save vs. DC:20: 1d20 + 7 ⇒ (3) + 7 = 10

I will use my last Hero Point to reroll the Critical Failure.

Will save vs. DC:20 (Part Deux): 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Will Save (DC:20) vs. Spray Pollen: 1d20 + 7 ⇒ (9) + 7 = 16

Going to Hero Point that, please.

Will Save (DC: 20; Part Deux) vs. Spray Pollen: 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

"As I am sure you do here, I learned the importance of creating and updating detailed maps to unsure the safety of the tribe...."

Lore (Cartography): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

"..as well as keeping in the best shape possible for any situation."

Athletics: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Something occurred to me. Does the fact that we are both swamp-dawdling Lizard-folk alter anything? I don't think it should but am curious.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Esskele looks Kazuuk up and down sizing him up.."So how long have you been a scout? I was one in my village in Xa Hoi."

Diplomacy (U) vs. DC: 16: 1d20 + 0 ⇒ (18) + 0 = 18

Wow. Was half expecting a 2 or something.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 5/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

"I am called Esskele. I was born in the Xa Hoi region of Tien Xia. One of the hunters/protectors of my tribe. I have come to the Pathfinders to learn more about the world we live on."

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