Fighter

- Eska -'s page

64 posts. Alias of Jessica Catalan (Organized Play Line Developer).


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HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

An unexpected work opportunity means that I will need to reduce the amount of time I spend gaming . Unfortunately, I will no longer be able to join you guys on your awesome adventure. Sorry for wasting your time, and I wish you all the best. Have fun!

And happy thanksgiving to those of you who are American!


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HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Watching you guys agonize over this is a delight. Haha.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None
SubiculumHammer wrote:
Fighters make great intimidators. I'm experimenting with an Investigator build that does it with the enforcer feat using a reach non-lethal weapon.

Very cool! I love the enforcer feat, but have never had a chance to use it as a player.

Eska can use dazzling display as a standard action, so her intimidation is built around that. She has hurtful, which lets her attack someone she's just demoralized if she can reach them. She also has Motivating Display which lets her dazzling display target her allies as well as enemies, except that they gain a +1 morale bonus on attack rolls and skill checks instead of being shaken.

She's likely to open combat with dazzling display, and then use some of her other nifty abilities for the rest of the fight. She definitely won't be using demoralizing as often as Leah if you use enforcer.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Haha! I didn't realize you had made one. Dazzling display comes free with my archetype so I wanted to run with it.

We'll either get along great, or horribly!


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

My character is ready for your perusal GM.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Hello! I'll be playing Eska. She's a sorcerer whose decent in a fight and hates technology.

Eska had always been a weakling among her people. Scrawny and lithe her Kellid parents thanked the spirits that she was healthy, at least. She was given her departed grandfather’s weapon, a cold iron heavy mace which she could barely lift at the time, and trained in battle alongside her kin. She was a horrible hunter, and an even worse tracker. Thankfully, the spirits of the land blessed Eska, and the Elders could sense magic—a powerful natural force—stirring inside her small form. They gave her a powerful protective charm and her parents rejoiced. But as her powers grew, it became clear she was not blessed. Eska was cursed.

Her magical was not natural. She had become infected by the taint that came to Numeria with the Rain of Stars. Knowing her taint would only spread amongst their people, Eska was cast out of the tribe. She tried to live the live off the land as she had been raised to—a lifestyle that would maintain her honour at least—but she was too soft. Hungry and cold, Eska swallowed her pride and entered a town for the first time.

Over time Torch became her home. She found that here, among these soft people, she was not so weak as she had presumed. She scrounged for food and supplies at the Junkyard, and soon discovered—much to her horror—that she understood more about the bits of gears, tools and technological junk than she was comfortable with. Still, selling choice bits of mechanical parts from the trash earned her some coins, and kept her belly fill. After a few months of scrounging she got work as a labourer, pushing carts and hauling equipment up the Black Hill for the smiths hoping to smelt at the unnatural violet flame at its peak. The work tempered her body, making her stronger and hardier than she had ever been.

Eska has resigned herself to a shameful life in Torch, working and slowly assimilating into a lifestyle that she hated. She hates complicated creations and technology of all kinds, most especially the dreaded robots and constructs that prowl the Numerian wastes. When the purple flame on Black Hill she rejoiced. But after a few days without work she wished it would sputter back up, at least long enough for her to earn enough to eat a heart meal. But, when Khonnir brought a disabled robot into Torch—apparently discovered below the town—Eska found her purpose.

She had to destroy it! And she had to ensure no others lurk below the surface, ready to terrorize her adopted home.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

And our campaign officially disappeared from my roll20 account. Safe to say it's over.

It's been great playing with all of you, and I hope you've got other games to keep yourselves entertained. All the best.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Yeah, that's unfortunate. I really liked this one.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

It's not just you, Gimrund. He gave the other campaign I'm playing of his away to a new GM. I wonder if he's advertised this one as needing a new GM on the recruitment thread, as well. Maybe I'll go look when I have a chance.

Edit: I checked, but it doesn't look like it.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska surveys the room warily...

Huts? Who lives down here..?

I've a bad feeling about this...

Begrudgingly, she draws and drinks a potion from her belt pouch, causing her wounds to heal.

Healing: 1d8 + 1 ⇒ (4) + 1 = 5 Back up to full health.

With her ancestral mace clutched firmly in her hand, she proceeds down the ramp to the room with the huts.

At the bottom of the ramp she listens, straining to hear the sounds of breathing, or movement...

Perception: 1d20 ⇒ 19 Or 21 vs. constructs.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

You coming back any time soon, Wulfson?


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska shuffles her feet impatiently...


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

I like the new site, actually. Obviously that have to fix the links, and I can't wait for my 'My Campaigns' tab back, but it's grown on me already.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Yup.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska casts one last look at the dead man, then nods, heading back up the tunnel they came down and taking the other fork instead.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska ignores the dwarf. If the fool couldn't see the wisdom in being quiet in a cave system that had already produced multiple dangerous predators, then he wasn't worth the effort of reasoning with.

Survival: 1d20 ⇒ 6

Eska eyes the brown dust warily, then she turns her gaze to the dead man.

Perception on the dead guy: 1d20 ⇒ 19


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska can't help but frown at all this talk of 'home.' She missed hers dearly, but she could never go back to it. That path was closed to her forever.

"I can't hear over your yammering," she growls.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Surprised that the others actually followed her, Eska continues down the tunnel and peers into the next cavern.

Perception: 1d20 ⇒ 12 Or 14 vs. constructs.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"Junk," Eska replies.

"Right," she decides, fully expecting everyone to go left.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

I thought you were scouting the stream while they were blind so we could go there next, that's why Eska headed off that way first. But then everyone went south so she followed them.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska shakes her head. Why bother having Frankie scout the stream to the north only to go own the tunnel to the south?

Not bothering to try to understand their logic, Eska follows the others south instead of finishing exploring the areas behind them.

Serves them right if another frog monster comes out of that cavern to block our exit.

Eska passes them by and looks around the the cluttered cavern. She sifts through the debris for anything useful.

Perception: 1d20 ⇒ 19

Is perception enough to sift through the debris, or should I make an appraise as well for something like that?


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Yup, looks good.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"I'll leave you defenceless next time," Eska growls in response to the insults. She turns and ignores them, heading over to the stream that Frankie's examining.

"They can see," she tells her. "Time to move on."

Moving off down the tunnel when everyone's ready.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Is the loot list purposely in view only mode? Just curious.

Eska's carrying all that stuff until someone else mentions they want a healing potion. And obviously the cash is for splitting evenly.


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HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Welcome, Gimrund!

That is officially the nicest thing I will say to you on this thread. My character's not nice. Haha.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska will keep one of the healing potions. Does anyone else want the second one?

---

Eska keeps watch over the blind, useless members of her party with a scowl.

Not that they can SEE that scowl...

But it's there.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"The beast was branded," Eska tells the others, "Probably a captive beast, or pet. Maybe kept for food."

Eska rifles through the pockets of the dead person. "The beast ate someone," she says aloud. "They were male. There's about half of him left." As she sifts through his coin purse she adds, "He wasn't poor. He has around... fifty gold on him. Some silver... jewelry, I guess? It's shaped like a pickaxe made out of bones." She shakes her head as if that were stupid. "And a pair of vials."

Casting detect magic on the silver jewelry and the vials.
Spellcraft: 1d20 + 3 ⇒ (10) + 3 = 13 Failing.
Appraise on the Silver Jewelry: 1d20 + 3 ⇒ (12) + 3 = 15 Failing.

She shrugs. "I don't know what they do."

Eska puts all of the loot into her backpack (unless someone asks to hold or inspect something, then she hands it to them).


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska warily looks at the frog-beast and whacks it a few more times with her mace. Once it's head is completely caved in, Eska gives Frankie a nod of respect.

Turning to look at the others, she remarks, "It's dead," before Molly tries to shoot her with that blasted noise-maker.

Eska looks around the cavern, and then into the water the creature came from, curious if there's anything of use around.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Oh! I thought you were asking for my next round action already after Rovaan. Haha.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Frustrated at her recent miss, Eska looks right at the beast and swings at it with her nanite poisoned mace. Using her nanite strike ability as a free action.

Fortitude Save: 1d20 + 2 ⇒ (7) + 2 = 9

...Unfortunately her eyes betray her, and she is blinded by the blindheim!

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11 plus Nanite Poison—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save

Blind: 50% Miss Chance: 1d100 ⇒ 56 Striking!


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska hisses in anger as the frog-beasts claws cut deep into her arm. Gripping her mace tightly, she averts her eyes from it's gaze, watching its reflection in the water behind them.

50% chance to avoid making a save: 1d100 ⇒ 31 Avoiding its gaze this turn.

Nanites surge out from Eska's body, coating her mace in their toxins. She swings her mace at the frog-beast. Using her nanite strike ability as a free action, and attacking the blindheim.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
20% Concealment: 1d100 ⇒ 12 Missing due to concealment.

Eska swings right over the beasts bulbous head.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Arcana: 1d20 + 3 ⇒ (5) + 3 = 8

Eska takes a step forward and swings her mace at the beast.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"Someone's robbed her already," Eska points out. She stands, draws her mace, and follows the others into the fungal garden. She looks around, wary of danger.

Perception: 1d20 ⇒ 3 or 5 vs. constructs.

Seeing it looks safe, Eska moves deeper into the cave to look around.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None
Serinda wrote:
"I am hoping this is the last of the unexpected challenges we face," she grumbled.

Eska scoffs aloud at Serinda's comment.

"It won't be."

With a LONG moment of hesitation, Eska heaves a great sigh and begrudgingly reaches her hand down to pull Serinda up onto the ledge.

Then Eska turns to look into the cave, crouching so she fits without hitting her head.

As she nears the body, Eska looks around warily, then squats down over the body to examine it.

Heal: 1d20 ⇒ 17

"Plenty of bite wounds... It's been chewed on by vermin, but that was after death. Looks like... she was stabbed a few times with a short bladed weapon. Dagger, by my guess."

Eska rifles through the bodies belongings and takes anything useful.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska reaches down a hand and helps haul Frankie up onto the ledge.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska scoffs. "I've had worse bites from junkyard rats."

Eska smashes the beetle in the head once more--just to make sure. Satisfied its dead, she mutters something to herself. Her mace seems to flicker for a moment, then glows brightly. She looks around warily, making sure there's no other dangers, before hooking her mace onto her belt and following Molly up the cliff.

Climb: 1d20 + 3 ⇒ (18) + 3 = 21

Once she reaches the top she pulls her mace back out and looks around.

Perception: 1d20 ⇒ 6 (or 8 vs. constructs}


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

With a growl, Eska swings her mace at the cursed bug!

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Survival: 1d20 ⇒ 18

Eska's eyes widen in surprise as the beetle's mandibles snap shut near her face.

Foolish! I've grown soft!

Eska draws her ancestral mace, a beautiful cold iron weapon covered in the ancient sigils and imagery of her people, and swings it at the beetle's face.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


1 person marked this as a favorite.
HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska rolls her eyes at Rovaan's stupidity.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Upon arriving at the temple of Brigh, Eska casts a glance at the clockwork statues and gizmos all around. Despite her hate of the devices she couldn't help recognizing their parts, and mechanisms. Her infection had given her insight into such objects creation. She curled her lip up in disgust. Blasted curse.

At the sight of their mage her scowl deepened. A clockwork cleric. Figures.

Eska doesn't accept the man's handshake. Instead she mutters, "We have work to do."

She follows him to the Weeping Pond and scowls at the scent. Infected, just like everything else in this country.

"Where did he find the prints?" she asks, rubbing her nose.

As the man approaches her to cast a spell she flinches, then scowls.

Don't be a coward. You're already cursed, how much worse could it get?

Eska grits her teeth and accepts the man's spell without verbal complaint. As the spell takes hold she suppresses a shiver. Slowly, she eyes the poisoned pond.

That old fool had better be right...

After a few steadying breaths, Eska stomps into the lake.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska grunts out a curt "Fine," in response to Molly's request for a shopping trip.

While the others prepare to spend their coin, Eska thinks about these strange stories... Camouflaged cave-dwellers, gremlins, and metal walls...

Knowledge Arcana: 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge Engineering: 1d20 + 3 ⇒ (18) + 3 = 21

Whatever was lurking in the tunnels, it was sure to be trouble...


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"I can make light of my own." Eska remarks without further explanation.

While the others 'grumble' about shopping, Eska looks at the girl.

"Did your father say anything about the caves? Are there other robots there?"


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska scoffs and shakes her head in disgust.

Figures. Damned robots were bound to have something to do with that poisoned pond.

"We'll swim in that filth if need be," she grunts. After a moment she begrudgingly elaborates, "Some priest is going to use his magic on us, so we can breathe underwater. We'll find the passage and anything else down there."

Leaning back in her chair, Eska kicks her feet up onto the table and crosses her arms over her chest. "I'm not afraid of getting wet."


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska sits down in a chair, and sprawls out in it. Leaning forward with a serious look she eyes Val.

Soft.

She scowls. "We're going where he went. If he's alive, we'll drag him back. If he's dead, we'll bring you his corpse."


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Finally through with the robot, Eska shoves its smashed, hollowed out head into Serinda's hands.

"One of your ancestors?" she asks curtly--clearly intending the remark as a threat, not a question. Then she stomps off after Val into the tavern without waiting for an answer from the android.

Yes, I expect Serinda look it as a literal question. lol


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

"Can't be sure it's dead 'til it's scrap." Eska grunts in reply, whacking the broken robot with her mace a few more times.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska cocks her head at the beast. She draws a very fine mace and prods at the creature.

"That's it?" she grunts.

After a moment of disappointment she swings her mace at the disabled robot, smashing it again and again--just to make sure.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

I KNEW it! Eska thinks grimly. Khonnir's a fool!

Eska focuses on the nanites infecting her body, feeling them surging through her.

Disgusting.

She mutters a few harsh words under her breath, forcing the nanites to bend to her will.

Hallit:
"Command: Protective shield!"

There's a slight shuddering in the air as the microscopic nanites seep from Eska's skin to form a protective shield around Eska. Casting shield. The shield flickers for a moment, glowing lines and squares appear outlined in the air, and then the lights disappear, turning invisible.

Eska moves towards the battle, careful to stay out of the robots reach until the last moment. Moving diagonally a few spaces, then diagonally into melee with the robot. She takes her movement so she doesn't provoke an attack of opportunity. I drew a line on the map to illustrate in case of confusion (hopefully that's alright?).

Current AC: 17 (18 against robots). Touch 11 (12 against robots), FF 16.


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

At the sound of screams, Eska hurries forward as quick as she can.

"I told you!" Eska growls--clearly expecting that cursed robot of Khonnir's to be tearing someone limb from limb.

Double move. Adjusted her movement on the map.

Perception: 1d20 + 0 ⇒ (20) + 0 = 20 (Or 22 against constructs.)


HP: 68/68 | AC 21 (T11, FF 20) | Electricity Resistance 10| CMB: +11 CMD: 22 | F:+8 R:+3 W:+3 (+2 vs. emotion, pain, continuing effects) | Init +1 | Perc +12, SM +8, Intimidate +20, Bluff/Diplo +1 | Speed 20 ft.* | Hero Points: 3/3 | Active Conditions: None

Eska grunts in distaste.

"Don't be long," she tells the others.

Then she turns and leaves, stalking off through Torch to the Foundry.