Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath calls his badly injured cat over, petting it and chanting a prayer as he looks at the man speaking in his strange language. He tries witching between Taldan and elven. "Do you speak Taldan or elven? We may not know your tongue." Channel - Heal: 2d8 + 3 ⇒ (7, 1) + 3 = 11 Healing Amotekun.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Fort: 1d20 + 5 ⇒ (17) + 5 = 22 Whistling sharply, Esinath sends his big cat out of the fight before he draws his spear and swings out at the nearest mummy. Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Tokens don't seem to be loading properly for me but Amotekun just runs away to somewhere out of the line of fire while Esinath swings at the nearest baddie.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Oh! I didn't realize that the three-action heal (AoE heal/damage undead) only does the spellcasting ability modifier, rather than the full amount. That makes a big difference.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath quickly chants a spell as the mummies come in. A loud ring sounds from his holy symbol before blasting off like a thunderclap against all the mummies. Meanwhile, Amotekun leaps upon the mummy, ripping and tearing. Amotekun Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Sound Burst: 3d8 ⇒ (7, 8, 4) = 19 All the mummies take 19 sonic damage, DC 17 fort save for half. No damage on crit success, double damage on a crit fail (and deaf for 1 minute).
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath stares down at the man, who stares back at him. "Ah... sir I hope you're friendly because we're being attacked by undead!" Realizing if he sends Amotekun in the cat will be in grave trouble, he adopts a defensive stance waving his left hand before him as a shield pops into view. Amotekun Readied Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Action 1: Cast shield. Action 2: Raise shield. Action 3: Order Amotekun. Amotekun takes two actions - he will attack the first creature to attack him. Esinath's shield spell has Hardness 10.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath approaches the floating man curiously. He glances over at the others, and then with a shrug, tries to pull off the mask.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
After a grateful rest and prayer Esinath heals the group with his wand, sending out two pulses of healing. Heal: 2d8 ⇒ (2, 8) = 10 10hp to everyone. 2 resonance down. Moving over with his now-healed leopard, Esinath approaches the floating body curiously. He slowly looks it over. Medicine: 1d20 + 7 ⇒ (9) + 7 = 16 Tring to determine the status of the floating body.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath looks at all of this warily. "Is everyone as healed as they can be? I'm not sure I like the look of this." Tegan have you used all of your heal power? I think Grek is still properly hurt and I am absolutely out of healing and resonance points. It turns into a 1st ed channel energy if you spend three actions and casts at highest power. So 2d8+2 I think.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath pulls out his wand of healing, chanting a little as he waves it over the party. Heal: 1d8 ⇒ 3
"Tegan you may need to complete the rest. I am going to imagine that fire room may have another fight, and another gem for unlocking our little puzzle. Mayhap we can try without the fight before resorting to fighting some sort of fire beast?" That's it for my resonance. Those are both channels so the entire group gets 7 points.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Feet planted, Esinath lets out a flurry of arrows.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath grimaces, and whistles sharply, calling the cat out of the fight before it gets killed. He then fires off two more arrows. Attack: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Two strike actions, and then commanding Amotekun to work together and then move out of the fight. WE is flat footed for one more round.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
With his cat in place, Esinath begins peppering off shots at the water elemental as he tries to take it down. Amotekun maintains work together, so water elemental remains flat-footed.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
As the earth elemental crumbles into the earth, Esinath rushes back out onto the rocks to get line of sight before he begins firing. As he does so, he whistles sharply and his -very- annoyed leopard charges into battle and begins leaping weirdly in front of the water elemental to distract it. Attack: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Actions: Move, Order Pet, Strike. Pet Actions: Move, Work Together. Work Together means my strikes cause the water elemental to be flat-footed for the next round. Work Together: Action: Your animal companion assists you. You gain the benefits
Cat work together benefit: Your cat throws your enemies off-balance when you create an opening. Until your next turn, all your weapon Strikes against a creature your cat threatens make the target flat-footed until the end of your next turn as an enhancement (flat-footed for 2 rounds on a critical success).
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath lets out a cry as the water forms into whatever those creatures are. Eyes wide, he holds his leopard back and instead leaps out onto the nearest stone to get a line of sight before firing. Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Move to the rock (it's a 5' jump let me know if that needs a roll) and fire twice.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
"Those strange rooms may also have something - we did not explore them as thoroughly as we coudl have."
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath gapes in awe at the watery, and then fiery rooms. "These must serve some sort of purpose - but what manner of tomb is this?!" Once they arrive at the circular room he crouches in front of the series of circles. "Fire, earth, water, air. Was this place dedicated to the elements?"
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath strokes Amotekun's head as he nods over to Dufek. "One direction is as good as another. Lead on."
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath loosens his bow and displays his holy symbol. "I am a holy man, I am sure you have your own Gods. Mine is a God of the hunt, and I swear by him that I will let you pass safely if you leave now."
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Still eyeing the gnolls, Esinath speaks up. "Looks like you had trouble with the manticore - perhaps why you're hiding out here, hm? The manticore is dead. You have safe passage back down the mountain and can resume your normal lives. I have no desire to fight, but will kill you all if you insist on it."
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath takes a look over the gnolls and their injuries. Medicine: 1d20 + 7 ⇒ (15) + 7 = 22 Can I determine what caused their injuries?
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Before we get there. Esinath pulls out his wand, stopping by Grek and using it twice. Heal: 1d8 + 3 ⇒ (1) + 3 = 4
That's two charges, and two resonance points. ----------- Esinath trains an arrow on the gnolls. "We don't have to kill you and will let you leave peacefully. You're obviously trapped here." Anyone wanna try a diplomacy check?
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Yep but they're before I go to bed. So my resonance should be restored. Esinath takes a moment to pray to his God before channeling energy around the group. Heal: 2d8 + 3 ⇒ (5, 3) + 3 = 11 Using my channel ability to heal everyone, heightened to level 2. So it's a channel energy, everyone regians 11hp.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
You regain hit points equal to your con modifier times your level. So Amotekun regains 4 hp and is at 16. Plus the below healing that puts him at 28 and full. Esinath beds down, taking a moment to use some of his wand charges to heal his great cat. Heal: 1d8 + 3 ⇒ (2) + 3 = 5
After that he beds down to rest, sleeping fitfully before he's up before the others, praying to the Elf that Hunts the World. Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath whistles to the group, directing them to the wooded area. Exhausted and sore, he takes the time to make camp. "Double watches - I can watch with Amotekun and I will be up first. My eyes are best in the pre-dawn light." With that he sets out his bedroll to try and get some rest.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath smiles brightly to Tegan. "We kill them. But I agree we should rest. Let us move on and find a good spot to camp." Survival: 1d20 + 7 ⇒ (7) + 7 = 14 Using survival as my default exploration mode - looking for a good camp site.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath whistles sharply, and Amotekun sweeps around the gnoll's flank to attack while he fires another arrow. Attack: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
1: Maintain bless. 2: Order Amotekun to move and attack. 3: Fire arrow. Gnoll gains flat-footed condition.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
With the gnolls across the water, Esinath whistles sharply, sending his leopard into combat. As Amotekun bounds across the grass, he levels and fires an arrow. Attack+Bless: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Action 1: Firing at red with a crit! Action 2: Maintain bless. Action 3: Send Amotekun to attack green.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
I think a part of that is just our party composition as we've only got one real frontliner and plenty of healing. Esinath reaches out to Dufek, chanting a spell and creating a shimmering shield around him. "I can't heal you anymore but this should help!" He calls out before he takes a moment to continue his spell. Casting shield other on Dufek. I will take half damage from attacks targeting him. Remember you all have +1 to attacks.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Making a quick judgement call, Esinath decides to hold his already-injured leopard back before he chants out a spell to Ketephys before firing an arrow. Attack+Bless: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Damage: 1d8 + 1 ⇒ (3) + 1 = 4 Casting bless - same as in 1st edition although I have to spend an action every round to maintain it.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath and Amotekun both break into a run as they head straight for the river. 2 actions to move 70', one to get Amotekun to move the same.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath and Amotekun both break into a run as they head straight for the river. As he nears, he raises his bow, loosing an arrow at the scorpion. Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Esinath stops as he spots the ankhrav along with Dufek. "We're walking wounded - I agree. A wide berth."
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath whistles for his cat, wincing as he looks over the wounds. "Poor dear, not how we wanted to end our day, is it?" He settles in to start helping bind wounds, muttering in his language as he works. Treat Wounds+Guidance: 1d20 + 7 ⇒ (8) + 7 = 15 Esinath is using treat wounds. Everyone who is injured recovers hit points equal to your con times your level. So Dufek recovers 8 hp, and Amotekun recovers 4. I think a 16 should succeed but that's up to the GM (medium DC for our level). Treat Wounds: You spend 10 minutes treating up to 6 injured living creatures (targeting yourself as one of them, if you so choose), then attempt a Medicine check. The DC is usually the medium DC for your level, though the GM might adjust this DC due to circumstances, such as trying to rest during volatile weather or when treating magically cursed wounds. A given creature can be subject to only one Treat Wounds attempt per 10-minute period, so two characters can’t treat the same target’s wounds simultaneously. Success You treat the patients’ wounds. Each patient recovers Hit
Critical Success As success, but increase the healing by your level
Critical Failure The patients are bolstered against your Treat Wounds.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
@Tegan, your heal spell should also add your wisdom modifier so that's an extra +2 to Dufek's healing.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
With the hyenas moving where he wants them, Esinath trusts Amotekun and the others can take care of the smaller hyenas. A loud whistle and a click, and Amotekun bursts into action, circling around one of the hyenas to flank it against Grek. Esinath targets the big one, firing again, twice. Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Crit Damage!: 2d8 + 2 + 1d10 ⇒ (8, 6) + 2 + (3) = 19
Actions 1 & 2 are attacking the hyenadon. Action 3 is to get Amotekun to move and attack green. Badly.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
I think it was a tactical error to make a -second- ranged cleric since I thought everyone was changing their PCs for this module lol Esinath is now in a blind panic as his companion falls, but seeing Tegan heal Dufek, he focuses the healing energy on his animal companion. Channel Energy: Heal: 2d8 + 3 ⇒ (3, 6) + 3 = 12 Once healed, Amotekun gets to his feet and retreats back to the group. Esinath calls out his apology. "Get ready! We need to give them more targets lest our companions fall again!" 2 actions for a ranged channel (which is auto-heightened), and 1 action to command Amotekun to stand and retreat in an attempt to draw the hyenas towards the back line so they don't all eat Dufek.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath clucks his tongue in annoyance and rather than shooting, holds out his hand to Dufek, whispering a prayer to save the dwarf. Sort of. Heal: 1d8 ⇒ 2 After he marginally heals Dufek he whistles out quickly, directing his leopard to get back up and keep attacking! Leopard Attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Two actions to cast heal at a 30' range, and one action to get the leopard to stand and resume attacking.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
"Amotekun! Bolaya." Esinath's leopard darts out of the bushes towards one of the hyenas while Esinath takes a moment, eyeing the much larger one of the pack. Leopard Attack: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Action 1 - use command animal. The leopard gets to actions, so he moves 35' and attacks purple. Action 2 - hunt target on the megahyena. +2 to perception and survival for seeking/tracking. Also +1d6 to first attack. Action 3 is to fire an arrow.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
REmember three actions. You can draw, load, and fire in one round. Also GM - I've added a token on the map for my animal companion.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinach offers his best to help Tegan with the difficult terrain and the disagreeable camels. "Remember the beast has his own motivations and wishes in life. He doesn't know why he's here or why you ride them - the idea is to make the best of a bad situation together. Be a friend, not a burden." He pulls up as they see the endless maze of thorns, grimacing a little. "Less than ideal." He dismounts, speaking quietly with the camel he was riding before he steps to the thorns, eyeing them. "One of these in your foot would ruin your entire week, which I imagine would be even worse for a human. Be wary." He joins Dufek in trying to figure out the best way through the thorns. Survival: 1d20 + 7 ⇒ (18) + 7 = 25 Investigating as we explore.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath nods easily, scratching his leopard as it curls up on the floor beside him comfortably. "Gnolls... hyena-men who make war. They die when shot with arrows. What more is there to know?" He thinks for a moment. "Do you have mounts for us? A long way on foot for this lot. And who are these NIght Heralds? Cultists of what? Why do you oppose them?"
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Esinath is a talkative, easy-going elf hailing from Mwangi. He's tall, well-built (for an elf), and possibly the only party member not openly suffering in the heat. Following him everywhere is a young leopard, Amotekun who is passably friendly but generally does her own thing. He smiles, showing white teeth as Vord explains the mission. "Splendid, I am sure. So it is a race to this tomb. What of the environs on the way there? What makes its home around this mountain? How long should our journey take?"
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Okay, should be pretty much done. Let's see how an archer cleric with an animal companion works out. Level 3 item - +1 chain shirt
Purchased goodies of note:
Other gear is mundane equipment stuff.
Male N Elven Cleric | HP: 38/38 | AC: 17 TAC: 16 | F: +5 R: +7 W: +8 | Perception: +7 | Speed 35 ft | Spells: 2/3 3/3 | Spell Points: 3/3 | Channel: 1/1 | Resonance 3/5 (1 invested) | Active Conditions: None
Here's my (draft) character. Need to review everything and figure out remaining cash. Wild elf cleric with a ranger dedication and an animal companion. |