Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Yeah, thanks for the experience, guys! I'll keep Esaul alive, in some way. For some reason I thought the end was too harsh... I mean, not that the town got destroyed, as it certainly would, but they destroyed it, then all that was left was the leader, and the army vanishes... Of course, killing the leader breaks the order and sends everyone on a run, but I mean that if they actually destroyed the city in small groups we would have more to do and the wish to get our revenge! MUA HA HA HA!
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Light! Where in the seven rivers are you?" A howl from it a moment later shows up that he is all right and on higher ground. "Yeah, well," - he also looks around, to what's left of it - "since the dragon now is dead, maybe the town will regrown and flourish again, but this time without being taxed by it. Well done, Samaritans. Congratulations for surviving this." He walks over to the corpse of the half-dragon, checking if it's really dead, and what powerful belongings does it have. "We should go after the riches of the deceased dragon, you know... Just in case..."
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 As the worst comes to worst, Esaul realizes they are still alive, and not that much hurt, so he stands up with his wet bow, and sees Rahaal's body floating beside him! Maybe it wasn't too late to save her, so he tries it, healing the woman for 10 hit points (plus healing the non-lethal).
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Just in case this vile creature decides to survive the fall while they don't, Esaul shots some rapid fire over him, hitting once with a well placed arrow!
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 That would certainly be the end of them all, but if, just in case, they found an exit out of this nightmare, any unconscious ally would certainly die below water. So he would not leave Tris to battle alone, and Thondrir would certainly be needed to help her flank the creature, so it remained to him the task of healing her, which he took immediately, approaching the samaritan and touching her lightly on the shoulder. "Devan, can't you summon like a whale or something?"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Man, how are we going to deal with this??! Seriously, if you had any strong pokemons left please tell us, cause mine are useless at this moment...
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "It's not the foe I'm worried with, you know!" He looks past the foe, and releases two quick arrows at him, but his mind is elsewhere, thinking about what could they do about it. If only he had a Charizard...
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Hey Ymial, you're lacking some holes so the water could get in you!" Feeling angry and funny at the same time, the inspired Hunter moves a little to the west and shots one arrow at the fallen creature, unsure if he hit or missed due to the amounts of water engulfing the monster. "Light, stay!"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul climbs up as rolled on the previous post, and prepares to get some revenge on the freak! Are there enough plants for an Entangle spell on Ymial?
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Thanks for the invitation man, but I'm running low on time, so I'll probably pass it. Plus, superheroes were never my thing, but I'll take a look at it anyway.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Seeing the huge wave of water coming in their direction, Esaul unconsciously assumes the spirit of the Frog, improving his and Light's jumping and swimming abilities, but the wolf was never a good swimmer, and a wave such as that was certainly deadly to it. So the hunter decided to ignore the big bad guy, for now. If the water didn't take care of him, he could send some arrows to kill the beast later, but now he had a wolf to care for. "Light, come!" Ignoring the dragon-like creature completely he ran toward the closest building where he could toss the wolf, then climb, but he knew that was not an easy task, anyway. I don't know which is easier to do, if throwing up the wolf or if helping it to climb somewhere, but I think the first one would be easier and more likely. So...
After the wolf is save (and maybe next round) Esaul attempts to climb himself, with the help from a monkey spirit.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul seems happy to find the miners, but that puts some doubts into his mind. "Don't be ridiculous, Devan. Fighting the Dragon is a lost cause. As is this city, anyway... I'm worried about why did the drow wanted to make the miners hostages anyway... Any ideas?"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 As the negative energy damages the hunter, he recover his senses and gets back into action, taking a step to the side and aiming two arrows at the drow cleric, hitting only once. "Light, Attack!"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Bring it on! I'm in a good position even if I get Dazed. Having his line of sight to the Orc compromised, Esaul seeks an easier target to hit, and finds a dazed goblin to hit with two precise arrows, although they hit it in non-critical spots.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul moves inside the mess, sending an arrow at the Orc after getting into position, and impressively enough he hits!
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Let me check if these halls have seen movement recently." He will try to verify which one of the two tracks has been used more often.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 After they kill the drow, Esaul worries about how did she manage to get in that spot. "There must be another passage behind us. She must have come from somewhere there. Shouldn't we try to find it?"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Well, the player do understands what happened, but Esaul thinks it was the drow who tried to talk to him. He did not understand what was said, and did not see who talked, so in his mind it was the drow that tried to talk to them, and it was wide-eyed to find humans so deep inside their territory. I suppose we did not find any other hidden paths on the way here, right? "Hmm, Hey, how are you? I'm Esaul, and we are sorry we had to attack you, but we would like to make up for it. Do you understand me?"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 I've updated Esaul according to the ACG, and the changes are as follow: 1st (4/day) — Summon Nature's Ally; Cure Light Wounds; Gravity Bow; Entangle; Deadeye's Lore. (2 spent today) Orisons — Create Water, Detect magic, Know direction, Light, Purify Food and Drink, Stabilize,
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "And we might be stepping inside a Drow city without knowing it! So please don't make anything harsh." By the way, you first mentioned it was a male, and then changed it to "she". So what is it?
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul takes 10 on heal (for 16) to find that out.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Light, down!"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul also tries a shot, but on these cursed tight halls a lone fighter had the advantage. "Light, flank it!" _______________________
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Yeah, a good fight. I'm ready for another." No healing required. He picks his longbow from the floor and recasts Light on one arrows, ready to proceed. So: Thondrir > Tris > Rahaal > Esaul > Ligh t> Devan > Arend "We may be getting to the tunnels the miners use, but maybe we are somewhere else. It wouldn't surprise me."
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul draws his greatsword and strikes at the thing, trying to draw its attention since the weapon is useless against the monster. The problem on drawing attacks is that it gains temporary hit points. "Who has that magic Kukri?"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Nice, thanks! Can't wait to have the ACG released... Unable to hit the creature with a strong thrust of his hand, Esaul tries to follow its flow, touching it lightly, but even goes awe, as the dice is not helping him this day, and to avoid having the spell wasted he steps back to where he was, and touches Thondrir lightly. ______________________
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "There's no room for that Tris! I'll help Thondrir finish it!"
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Although he missed, the positive energy is still in his hands, so Esaul tries to touch the creature again, yet once more he misses miserably!
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 While we have resources we should not run from it. It could just come after us, and being able to pass through walls would give it a huge advantage over us. It needs to be killed folks.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul assumes the spirit of the tiger and once again casts a spell, but this time knowing the creature could hit him, so he does it in a defensively way. Then he tries to touch the evil thing, but being too careful he misses.
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Will: 1d20 + 4 ⇒ (17) + 4 = 21
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul casts Cure Light Wounds and moves to hit the damned creature!
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 "Got it." Esaul puts the loot in his backpack and, along with Light, moves through the secret passage. How many charges are there in the wand, please?
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 Esaul detects magic on the woman, just for sure. There's something weird about her, but he cannot tell what. "So, shall we escort her to the chasm? We may find other passages to go through." In that case, Esaul leaves a pack of rations in front of the secret door, and takes the carcass of the shadow creature with them, so he could throw it down the chasm (where the gast came from).
Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16 We just got 1k posts! Congratulations everyone! "Well, let's see it with our own eyes, shall we?" Esaul sheathes his greatsword, asks Light to back away, recasts Light on a small rock and proceeds to try and make contact with the creature through the secret passage. Assuming we can get it open, that is. "Hey, Sir Allip, are you there?" He will give it several seconds before adding more to the previous phrases. "We heard you're a nice guy, and wanted to thank you for helping the lady. She's safe now, so can we have a little talk?"
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