Seltyiel

Eruaphen's page

56 posts. Alias of KoKyu.


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Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Your stunned silence is very reassuring...
Sooooo, do we start looting Borak's body for the antidote?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Gusts of air swirl all around Eruaphen sending his long silky hair and man blouse rippling. The cruise director grabs Rosie by the arm, and pulls her away from the trap door to safety, That's not until the third act my dear! We're here to dazzle them Rosie, set the stage then leave them begging for more! With a new song qued up the magician gestures with his hands as his legs and body keep up the beat. The air pressure changes around Borak as an unseen force builds around the villain. Eruaphen spins and with a snap of his finger compels Borak to stand upright, held rigid by an arcane power the likes of which have not been seen since last Saturday night at Kitty Laverne's Boom Boom Club - but that's another story.
SA: Paralysis vs. Borak: 1d6 - 1 ⇒ (5) - 1 = 4
Stick it to the man: 1d6 ⇒ 5


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

You never did Murphy. Eruaphen turns to the others and as he shoos them out the door mutters, Man's as smart as a post. Requested Parakeet once, poor chap sent me a pigeon.
Sense motive: Is Murphy hiding something?: 1d6 - 1 ⇒ (2) - 1 = 1 Sapphire strikes again...

Rolling his eyes in a kind of campish manner, the cruise director gestures with his palm up, Well, it looks like we've missed Borak yet again. I suggest we stop dallying here and make for the Engine Room; that's all Murphy had to offer, I'm sure. With a swipe of his golden phone, the magician walks off.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

The Cruise Director laughs boyishly at Sampet's strong arm attempt, trying to play it off as a bad joke. Eruaphen remembers Murphy as being an annoyance at the most inconvenient of times, especially when one least expects - even after careful planning.
So Borak and Commander Gurden have already left? That's a shame, the magician leans in close to whisper, you know I've been working on a new act. With a wink Eruaphen glances over his shoulder to where the others stand and shrugs, Kind of a acrobatic circus thing. The old Gemini would be the perfect venue. Eruaphen pauses to let the news sink in. Do you suppose there'd be any way to put the Hotel's Employee Address Tracker to good use for a change? Tell me where they're at?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Eruaphen's face relaxes and he runs his fingers through his hair, The Gemini Hotel? The cruise director places a finger on his chin, You know, I did a show there not long ago. Went pretty well if I recall. There's a good chance the manager there remembers me! Pleased with himself, Eruaphen smirks furtively at the possiblity that he could provide the group with a figurative 'foot-in-the-door' to speak with the manager.

Performance Check: Good Reputation?: 1d6 - 1 ⇒ (5) - 1 = 4
Favourable reviews?: 1d6 ⇒ 4


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Looking like a mad man on the threshold of doing something insane, Eruaphan runs his fingers through his long glorious hair, his eyes wild in thought.
ADM says to reroll: 1d6 - 1 ⇒ (4) - 1 = 3


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

The music stops. Wait, what? Poisoned? Who's poisoned? There is clear panic written all over Eruaphen's face, like he just learned his producer has dropped his contract, Us?! So, so, so how long?
Knowledge heal check: How long do we have?: 1d6 - 1 ⇒ (4) - 1 = 3

I have to say some of the rolling has gotten ridiculous, rolling to see if some random guy knows how to cure us? Seriously. Rolling for just about anything started out fine and I did like the odds at winning a lottery, but now, I don't know.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

The ship's Cruise Director turns to congratulate Rosie, Well done girl! You see, the music sets the tone my dear! The magician taps his Golden phone, shuffling his selection of music.

Strutting into the establishment, Eruaphen is just in time to witness Jensens firing upon the skeleton, Haza! Rosie, the battle continues anew! Strike your pose girl! Forming an elaborate gesture with his hands, Eruaphen flicks his long blonde hair and sets his eyes menacingly upon the skeletons. The air crackles with electricity sending the ends of his hair raising upward as if by magic. The magician finishes the pose, pointing a finger at the other skeleton thus sending a bolt of electricity slamming into the undead form.
[dice=You can do magic!]1d6[/dice]
Metal is a conductive material: 1d6 ⇒ 4


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

From the opposite direction, the Angel's Cruise Director rounds the corner, background music blaring. Now face to face with the rest of the crew and seeing a squad of gun wielding security guards, Eruaphen doesn't even pause to break his stride. Throwing both arms up, he tilts his head in dramatic fashion, keeping beat with the music. His eyes return glaring, the magician spins and with his hands hurls red and yellow handkerchiefs towards the armed men. Confounded! It was supposed to be a ball of fire!
Hocus Pocus: 1d6 ⇒ 1


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Ever the showman, Eruaphen bows graciously, We shall blow them away with our talents Rosie! Just you watch. Leading the way, the ship's CD's long confident strides causes his hair to wave and manly blouse to billow. I would not presume to impose upon you Rosie, however I find a little background music sets the stage. Flipping open his gold embossed communicator he selects his music app and furrows his brows in a most serious sort of way as a notes fill the air, Its an antique you know, Eruaphen gestures to his phone, All good magicians carry an antique or two with them, for credibility naturally.

In no time at all the two crew members alight the Angel and make for Thirsty's in dramatic runway fashion. (Or at least Eruaphen does I'm not sure if Rosie struts as she walks)


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Is there anyone here capable of using magic? We all seem to be a bunch of fighters and rogues :P

Earlier...
The night shift. No one likes it and few volunteer to take it but on a ship like the Angel, someone has to man the controls and crank the music when the deck lights go out and the dance floor comes to life.
The noise of battle and the flashing red lights woke Eruaphen earlier than he'd expected. As the Angel shook off Gemini's return fire and made for the docking bay, a throbbing headache plagued Eruaphen's weary mind. Yet as the ship's Cruise Director, hangovers were not uncommon to his line of work. Donning a blue open chested blouse, a good magician never wheres a shirt with buttons that work, the elf fastened leather pants then hits the books. He was good at his job, capable of making just about anything appear from out of thin air, but all this talent takes time to prepare. Handkerchiefs need to folded, flowers concealed, cards packed and rabbits fed. And those were just the bread and butter spells, this CD had other tricks up his sleeve. Tricks he'd been dying to use for years - evocations. The boom and bang of the business.

By the time Eruaphen was ready, the ship had gone silent and everyone had left. Striding out into the halls the ship's CD was not pleased, No one tells me anything. Where have they gone to now? Groaning, If Zanbabe had let me take on an assistant I would not always be the last to know! Flipping open his communicator, an early 21st century Gold Samsung Galaxy Pro, Eruaphen checked his messages, Garbage, nonsense, who the devil is Frank? AH! Thirsty's.
Rounding a corner he spies Rosie attempting to hide in a utility closet, Rosie! Eruaphen voice booms with an eccentric flare of showmanship, How would you like to get out of this place for a change? I think I can promise you more than just common pocket magic today! There's a definite spark in the air girl! With flourish the ship's CD waves his hand sending sparks into the air, sparks which Rosie's sensory package is unable to determine a source of origin for the sudden show of energy. A spontaneous display of pure arcane magic...which disappointingly turns into confetti.
Eruaphen stops in his tracks to stare at the falling bits of paper. He closes his eyes, Blast! I despise when that happens.

Convince Rosie to accompany him to Thirsty's: 1d6 ⇒ 6
Wow her!: 1d6 ⇒ 1 Well, perhaps later...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

I'll attach the puppet strings, but really there's not much going on...yet.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Maybe she upgraded to Windows 10...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Nothing seems to be happening. Perhaps the amulet merely unlocks the sarcophagus. Auric, lets try to get this lid off.
Perception, any clicking noises?: 1d20 + 19 ⇒ (1) + 19 = 20
Strength check to remove lid: 1d20 + 1 ⇒ (1) + 1 = 2 -Nothing embarrassing about these rolls... :/
Are these broken?: 1d20 ⇒ 10


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Nodding along with Rose, Eruaphen agrees with the witch's interpretation of the markings adding, It's a very old dialect.
As Auric approaches with the amulet the elf places his hands on the hilts of his weapons then takes a step back.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Knowledge History: 1d20 + 6 ⇒ (14) + 6 = 20
Whispering, the elf points to the sarcophagus, There is something inside...
Assuming the top is not locked or otherwise trapped...
Once the group is ready, he nods his head three times while mouthing "Three, two, one... then heaves on the lid to expose casket's contents.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Southern Canada, eh? East or west?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

I've got a bad feeling about this...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Eruaphen pauses his investigations to listen for a moment as the women sort out their differences. Recognizing the timeless debate of ethics, the elf smiles to himself and this thoughts reflect on something his father seems to enjoy repeating, As long as the ends justify the means... As the discussion winds down, the elf diverts his eyes and resumes his check.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

@Rose: So choosing to fail does not result in better rolls as Auric's vulnerability? (I mean, wow! 10d8+25!) But succeeding results in an additional roll of 2d8s+5, right?

Rejoining the group, Eruaphen welcomes Rose's healing charms - indeed her particular blend of magic is a bit of a rush for the elf. Thank you fair witch. As usual, your charms are, thrilling. Flushed with his regained health, the disciple smiles and bows his head in gratitude towards Rose before he turns his attention to the sarcophagus behind which he'd sought refuge. Examining the markings and lid, Eruaphen tries to determine how to open it and more importantly, if he should. What do you think, should we take a look inside?
Perception of Sarcophagus: 1d20 + 19 ⇒ (13) + 19 = 32


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 11 Init 22

Stars float past Eruaphen's eyes. The elf quickly realizes this skeleton's hammer is too much for him and decides he needs to make tracks. Holding up his swords more for show than utility, before the skeleton can bring its hammer down upon him again, Eruaphen calls upon his training and tumbles left and makes for a position behind the sarcophagus.
Acrobatics + Fate Point: 1d20 + 12 + 1d6 ⇒ (12) + 12 + (4) = 28
MA diagonally between Auric and Rose | HP 3/32 AC 18


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Sorry, I'm a bit lost on whose turn it is. Does Rose still have one more action left and I think we are waiting to wrap up round 10, right? - hoping Rennai's trip attempt paid off ;P


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

You Jetsetter you :)


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

*Gulp* Does the skeleton have reach?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |
Rennai wrote:
Can you do assists with tripping?

SA to feint robbing the skeleton of its dex bonus?

Knocking it prone is a better idea. Also, his protection may be limited to the type of attack. Auric is using his claws while Rennai and I have bludgeoning weapons.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 10
The blow from the skeleton's hammer leaves a cold bite on the elf's form. Heeding Rennai's insight, Eruaphen quietly thanks Findeladlara for guiding his step and avoiding the monster's second swing! Fair Goddess Findeladlara, stay by my side and continue to guide my actions! Eruaphen changes his stance. Choosing the traditional Hyoho Niten form shown to him by his Grandfather and his father before him, Eruaphen holds one mace higher than the other. Swinging his first to draw out the skeleton's attack, Eruaphen saves the other for his strike. Taking a step back, Eruaphen unleashes his second. Resuming his stance, the elf then shifts away from the skeleton and calls out, Come on!
Fate Point - Bonus to AC: 1d6 ⇒ 4
Two Weapon fighting Mace Att#1: 1d20 + 5 ⇒ (14) + 5 = 19
Two Weapon fighting Mace Att#2: 1d20 + 5 ⇒ (19) + 5 = 24
DMG Att#1: 1d6 + 1 ⇒ (2) + 1 = 3
DMG Att#2: 1d6 + 1 ⇒ (2) + 1 = 3

SA Two Weapon Fighting with Light Maces | 5ft step | Current HP 12/32 | AC adjusted to 22 | A cackle or two would be welcome :)


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 9
The sight of Rose appearing out of thin air is reassuring, Glad to see you made it to the party. Is that everyone? Eruaphen looks around quickly, Good.
The sound of snapping bone brings his attention to the center of the chamber and the battle unfolding there. Rushing to Rennai's side, the disciple of mechanisms wield's his weapons defensively as the elf assesses the skeleton's tactics. Things don't look so good, but more hands should help.
Two Weapon fighting Mace Att#1: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Two Weapon fighting Mace Att#2: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14

MA to Rennai's side | SA Fighting Defensively -4 to Att rolls +2 AC | Current HP 21/32 | AC adjusted to 20


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 8
Squeezing out from the narrow corridor back Eruaphen emerges back to the main chamber. The elf's eyes takes in the scene: Auric faces a now animated, and evil looking skeleton warrior. Conri gnaws at the skeleton's leg as Rennai works to open a stone door similar to the one Eruaphen has just escaped through.
As the pieces come together, the disciple instinctively reaches for two weapons tucked neatly into his belt. Featuring heavy iron heads atop sturdy wooden shafts, the elf means to use these blunt instruments to smash some bone.
Wait! Something's amiss. Where are Kalla and Rose? Realizing two of the group are missing, Eruaphen spys a door to his right. The elf steps quickly to the stone barrier as he calls out to Rennai, Whose in there? Is it Rose or Kalla? Turning to the stone door at his side Eruaphen raps the barrier with one of his maces and shouts, Anyone in here?! Please be there! Shouting like this will likely draw the warrior's attention this way...
Perception: 1d20 + 15 ⇒ (3) + 15 = 18-> Does he hear anything behind the next door

MA to the next door | FA draws two light maces | Current HP 21/32


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 7
Eruaphen stands perfectly still as his keen eyes watch the ghoul fall. Certain that the creature is now dead and he is alone in this small chamber, the elf shakes the creatures filth from his blades and fluidly sheathes his swords. Turning his attention to the the narrow corridor and the triggering mechanism for the door, Eruaphen calmly reaches out and manipulates the hardware.
Takes 10 on the door 10+17 (Disable Device)= 27 | 11 points damage so far


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 6
Whaat?! Surprised to see the ghoul still standing, Eruaphen quickly brings his gaze back to the creature. Stepping to the side and shifting his body rapidly the elf manages to evade the ghoul's assault. Bring his blades to bear, Eruaphen once again seizes upon a couple opportune openings and slashes the foul creature.
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (9) + 6 = 15
Two-weapon Short sword att #2: 1d20 + 6 ⇒ (12) + 6 = 18
DMG #1: 1d6 + 1 ⇒ (2) + 1 = 3
DMG #2: 1d6 + 1 ⇒ (3) + 1 = 4

SA Two-weapon short sword att | Suffering from 11 points damage


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 4 Readied Action
Ha! The feel of two short swords in his hands, gives Eruaphen the balance he feels he's been missing and his confidence grows. As the ghoul lunges at him with its claw, the elf quickly side steps then brings both blades down on the creature in rapid succession. One after the other, the forged steel bites into the ghoul and Eruaphen can feel them connect with what tissue is left.
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (14) + 6 = 20
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (17) + 6 = 23
DMG #1: 1d6 + 1 ⇒ (3) + 1 = 4
DMG #1: 1d6 + 1 ⇒ (6) + 1 = 7

I think that drops the creature...if that is the case moving on to Round 5 if not then ignore the following:
Shaking the creatures filth from his blades, Eruaphen fluidly sheathes his swords then looks around the chamber. Spying what looks like the exit, the elf steps east to examines the narrow corridor for some means of escape.
Perception: 1d20 + 15 ⇒ (13) + 15 = 28

Sorry to be late, was out of town all day yesterday...and I just realized I've been misspelling his name for the last few posts, Ack! :P


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 3 Init 22
Feeling the worse for wear, Euraphen once again steps back from the creature. Steeling his resolve, he draws his other sword and readies for another attack.

5ft step to behind the 8 ball | SA readied action to attack from there when the ghoul closes in | 11 points damage so far...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 3 Init 22
So much for the cautious approach :P
Aarrgh! Get off me! Taking a risk, Euraphen steps to the side and swipes at the creature from the another angle.
Continues Attacking with Short sword: 1d20 + 8 ⇒ (8) + 8 = 16
DMG: 1d6 + 1 ⇒ (2) + 1 = 3

5ft step, 6 points damage so far...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 2 Init 22
Realizing he is all alone on this one, Euraphen puts on his game face and takes up a defensive stance. As the ghoul lashes out at him, the elf sees an opening and strikes.
Attacking undead bunny: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
DMG: 1d6 + 1 ⇒ (3) + 1 = 4

SA Fighting Defensively -4 to att +2 to AC | Adjusted AC 20


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Feeling like Boris at the moment...


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Seeing he is not the only one to occupy this cell, Euraphen springs to action...and misses. I doubt I'm fairing any better than the girl...
Attacking the goul: 1d20 + 8 ⇒ (2) + 8 = 10


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 1 Init 22

Holding back his urge to gag, Euraphen tries to orientate himself. Drawing his sword, the elf's eyes take in his surroundings as he seeks to find the source of what may be creating such a stench.
Perception: 1d20 + 15 ⇒ (7) + 15 = 22
Kalla! Rose! Auric! Can anyone hear me? Calling out to his friends, the elf readies himself for what may come.

MA draws sword | Readied action - attack anything he recognizes as a threat, such as undead. Not little girls or those he travels with. | And yes, he is a weak minded fool :P


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Following the muddy tracks, the elf cautiously advances to the center of the chamber. The hammer may glow for Rose's eyes but I have a bad feeling about it. There is an evil taint about its design and markings, I will not touch it. Looking up, Euraphen wonders if perhaps the girl was lifted away or...his eyes shoot back to the floor, Did she fall further?
Perception: 1d20 + 15 ⇒ (9) + 15 = 24 / 28 vs. Traps
Euraphen advances far enough to reach the edge where the girl's tracks stop. I'm not sure how far that is on the map so I advanced his token to about the middle of the room.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |
Eruaphen wrote:
I can see the girl's foot prints. They lead almost directly to the chair and then, ends.

GM: My bad. Was hoping for knowledge check for contents of the room.

Euraphen follows Rennai into the chamber, his keen elven eyes also seeking answers to the mystery of the girls tracks. Along the way, he tries to remember having read anything relating to the markings on the chair and sarcophagus or the armor and weapon clutched in the skeleton's hands.
Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Knowledge History: 1d20 + 6 ⇒ (20) + 6 = 26


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

As the witch's eyes look over the room, Eurphen adds, I can see the girl's foot prints. They lead almost directly to the chair and then, ends. There is a sarcophagus behind the stone chair, perhaps... He does not finish his conjecture but allows his companions to fill in the blanks, besides, with Rose here, the elf realizes the room is now light.
What do you make of those doors Rennai?
Knowledge History: 1d20 + 6 ⇒ (15) + 6 = 21


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Surprised to see the skeletal figure Euraphen holds up his hand to stay his comrades, then puts a finger to his lips. As the elf's eyes take in the contents of the room he whispers, This doesn't feel right.Turning to Kalla Euraphen describes what he sees, There is a large circular chamber. At the center sits the skeleton of an ancient warrior. Looking over his shoulder he states to the others, Better have Rose take a look before we enter.
Perception, any sign of the girl? or other dangers?: 1d20 + 15 ⇒ (8) + 15 = 23 / 27 vs Traps


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Offering Auric the crowbar Euraphen shrugs, Care to give it a whirl?
Strength check to aid Auric: 1d20 + 1 ⇒ (14) + 1 = 15


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Euraphen shrugs, I see no harm in looking around once more. It will give Rose time to better discern where this protective magic is located.
As Kalla readies a light Euraphen scans the corridor for a hidden passage of some kind.
Perception: 1d20 + 15 ⇒ (7) + 15 = 22 Hmmm, I don't think that's high enough :(


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

As Auric draws near Euraphen reaches into his pack and inquires, What of the magic Rose detected in the area, did she say? Retrieving a crowbar, the elf looks at the wooden door for a sound place to start prying it open.
Aid Strength: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
This could be a futile endeavor, perhaps making the opening at the bottom larger? Dismantle these corroded bands...
Knowledge Engineering: 1d20 + 6 ⇒ (9) + 6 = 15


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Climb Check: 1d20 + 7 ⇒ (20) + 7 = 27
With two companions already at the bottom of the steps, the elf sighs and stows his rope and thinks to himself, Well, it is probably safe to say the magical aura may not reach to the door.
With little effort, Euraphen reaches the bottom of the stairs and jokes, Look on the bright side Kalla, think of what this will do for your skin's complexion! Smiling the elf gestures politely as he squeezes past the other, Excuse me Rennai. Kneeling down to peer through the rotten half of the door, let's see...hmmm, a bit of an odd angle.
Perception: 1d20 + 15 ⇒ (8) + 15 = 23 / 27 vs. traps

I realized Euraphen's armor has no check penalty so have adjusted the climb skill to include only encumbrance.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Amused by Kalla's acrobatics, Euraphen shakes his head and tries to be sympathetic, Sometimes the direct approach is the most effective Kalla. Hold on, we'll be there shortly. As Rose contemplates the meaning of the aura she has detected, Euraphen reaches into one of the larger pockets of his backpack and removes a rope. Form fitting, it's padded blue straps look comfortable. Looking for something to secure the line to, the elf remembers the pitons he'd seen earlier in town. Figures. I just knew I should have...

Is there an anchor point somewhere for Euraphen to tie his rope to down here?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

@GM, yes it was. I'll try to be more direct in the future :)
Euraphen removes his goggles and immediately begins searching for signs of Casiodora in the mud. Once Auric has made his descent he asks the ranger, Auric, do you see any sign of the girl? With no obvious signs of the girl, the elf notes the stairs leading down. He carefully begins moving towards the stairs to get a better look, stopping when he notices the door. There is a rotted door at the bottom of these stairs. It is probable she may have crawled under.

Arriving at the bottom after Rose, Euraphen won't get far before she can elaborate on the aura she detects.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

How far down does the rabbit hole go?


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Adding to Rennai's assessment and Rose's translation of the stone, Euraphen remarks, If it landed here, where is the crater? As it is at the top of a hill, I suggest it was moved. Running a hand over the black stone and some of the symbols upon it, the elf reflects, This language is both ancient and quite different than any form of the common tongue once widely spoken here. Nearly 2,000 years ago, there was a race of savage warlike humans who raided and ravaged this place. The leader of these raiders was a legendary warrior-chieftain named Caragthax the Reaver. He was said to have been blessed by dark gods and invulnerable in battle. If this is true, perhaps such a being would have the resources to accomplish such a feat of moving this stone and marking it such.

With Rennai making preparations to descend, Euraphen interrupts her, Rose's advice is prudent, let me go first. Grabbing hold of the rope, Euraphen makes his way into the sink hole. He is careful not to touch the walls along the way as he keen eyes search for anything out of the ordinary.
Climb check: 1d20 + 6 ⇒ (9) + 6 = 15
Perception: 1d20 + 15 ⇒ (15) + 15 = 30/ 34 vs. traps


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Standing ahead of the group upon the barrow-hill, a tall blonde haired elf carefully examines the ground near the stones. A pair of dark lenses shield pale light sensitive eyes. If the girl's weight managed to break through... Be careful Rose. The ground here may yet be unstable.
Clad in various shades of dark blue and weaved of thick cotton, the elf's shirt wraps him like a robe tied at the sides. Embroidered in a slightly lighter shade of blue, just below the back collar is a small circular labyrinth with a solid disc at its center. Similarly weaved pants and soft boots match blue tanned armor. Two swords sit on either side of the elf's waist below numerous daggers resting in slots running parallel down his chest over his armor. Comprised of intricate patterns of leaves, the armor sits perfectly upon Euraphen's frame. The armor creaks softly as he tries to get a better look at the stones and the sink hole.
Knowledge History of the stones: 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge Engineering - Could these be part of a buried structure?: 1d20 + 6 ⇒ (11) + 6 = 17
Perception - Stability of the ground: 1d20 + 16 ⇒ (4) + 16 = 20

If the ground near the sink hole looks too unstable, Euraphen will keep his distance and warn the others to stay back.

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