Elf

Ersigen's page

Organized Play Member. 17 posts (262 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


Full Name

Peet "Stinky" Mariogrim

Race

Dwarf

Gender

Male

Size

3' 11'

Age

50

Special Abilities

Dungeon Delving,

About Ersigen

ASPIRATIONS:
Discovering skymetal in Arcadia!

STATISTICS:
ABILITY SCORES
ST 12 DX 15 CN 17 IT 14 WS 16 CH 7
Point Buy: 2+7+7+5+5-1 = 25
Speed: 20’; Slow and Steady
Encumbrance: Light: 43 or less Medium: 44-86 Heavy 87-130 lbs.
Initiative: +2 (DX +2)
Perception: +7 (WIS +3, Rank +1, Class +3) -

Perception mofifiers: Stonecunning+2; Trapfinding +1; Salvaging Trait +3; Militant Merchant +2, Darkvision 60’

HIT POINTS: 11 (1d8 +3)

SAVES
Hardy: add +2 to all saves vs. poison, spells and spell-like abilities
Fortitude: +4 (CN +3, Trait :Resilient +1)
Reflex: +4 (DX+2, Base +2)
Will: +3 (WS +2)

SKILLS, FEATS AND TRAITS:
SKILLS: 8 +2 +1 (class option)
Climb + 6 (STR +2, Rank +1, Class +3)
Stealth +6 (DEX +2, Rank +1, Class +3)
Disarm Device +7 (DEX +2, Rank +1, Class +3, +1 trapfinding)
Knowledge: Geography +3 (IN +2, Rank +1)
Knowledge: Dungeoneering +7 (INT+2, Rank +1, Class +3, Trait +1)
Knowledge Engineering +7 (INT+2, Rank +1, Class +3, Trait +1 )
Escape Artist +6 (DEX +2, Rank +1, Class +3)
Appraise +8 (Int +2, Rank +1, Class +3, Dwarven Greed +2 )
Swim +5 (ST+1, Rank +1, Class +3)
Perception: +7 (WIS +3, Rank +1, Class +3)
Sleight of Hand +6 (Dex +2, Rank +1, Class +3)

Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merfhant +2; Darkvision 60’

LANGUAGES
Dwarven, Common, Terran

ROGUE ABILITIES
Sneak Attack : 1D6 (lethal or non), 30’
Trapfinding: +1, disarm magical traps

FEATS
Dodge +1 to AC

TRAITS
Prodession Miner : +1 Enginerring & Dungeoneeering (Engineering is a Class Skill)
Mlitant Merchant: +2 perception to protect assests

COMBAT STATS:
BASE COMBAT STATS
BAB: +0
CMB: +1 (STR+1)
CMD:+13 (STR +1, DEX +2); Racially Sturdy: +4 vs. bull rush or trip

DEFENSE
Chain Shirt +4; Dodge +1, DEX +2
AC 17 Touch: 13 Flatfooted: 15
Defensive Training: +4 AC vs. Giant subtyoe

OFFENSE: (BAB +0, DEX +2, STR +1)
Ranged:
Light Hammer (+2;1d4+1; x2; 20’)
Dagger (+2; 1d4+1 19-20 x2; 10’)

Melee:
Warhammer - 2 hands (+1; 1d8+2; x3)
Dagger (+1 1d4+1;19-20x2)

GEAR:
GEAR GPs / LBs
Chain Armour 100 /15
Dagger 2 / 1
Warhammer 12/5
Light Hammer 1/2
Tradesman's
Overalls with mountain boots 1/5

Slingpack 2/ 2
1 Days Rations 1/ 1
Light Bedroll 0.1/ 5
1 Waterskin 1/ 4
Climber's Kit 50 Silk 80/5
Thieves Tools 30/1
Bag of Chalk
Heavy Pick to fill a tunnel as described 2/.5
Vial of Grease .2/.5
Marker Dye -/-
Vial of Shiver 5/1
Donkey 8/-
Feed 6 days 1 50
Riding Saddle 30 30
Iron Pot 1 4
Saddle Bags 04 8
Donkey 8 -

Money Pouch
Money 50gp - 5 sp - 12 cp
Total Weight: approx 52 = medium load with slingpack on
(encumbrance / Light Load
Total Gold Value: 150