SKILLS:  8 +2 +1 (class option)
Climb + 6      (STR +2, Rank +1, Class +3)
Stealth +6     (DEX +2, Rank +1, Class +3)
Disarm Device  +7     (DEX +2, Rank +1, Class +3, +1 trapfinding)
Knowledge: Geography +3 (IN +2, Rank +1)
Knowledge: Dungeoneering +7    (INT+2, Rank +1, Class +3, Trait +1)
Knowledge  Engineering +7     (INT+2, Rank +1, Class +3, Trait +1 )
Escape Artist +6     (DEX +2, Rank +1, Class +3)
Appraise  +8     (Int +2, Rank +1, Class +3, Dwarven Greed +2 )
Swim  +5 (ST+1, Rank +1, Class +3)
Perception: +7   (WIS +3, Rank +1, Class +3)
Sleight of Hand +6 (Dex +2, Rank +1, Class +3)  
Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merfhant  +2; Darkvision 60’ 
LANGUAGES
Dwarven, Common, Terran
ROGUE ABILITIES
Sneak Attack : 1D6 (lethal or non), 30’
Trapfinding:  +1, disarm magical traps
FEATS
Dodge  +1 to AC
TRAITS 
Prodession Miner :  +1 Enginerring & Dungeoneeering (Engineering is a Class Skill)
Mlitant Merchant: +2 perception to protect assests