SKILLS: 8 +2 +1 (class option)
Climb + 6 (STR +2, Rank +1, Class +3)
Stealth +6 (DEX +2, Rank +1, Class +3)
Disarm Device +7 (DEX +2, Rank +1, Class +3, +1 trapfinding)
Knowledge: Geography +3 (IN +2, Rank +1)
Knowledge: Dungeoneering +7 (INT+2, Rank +1, Class +3, Trait +1)
Knowledge Engineering +7 (INT+2, Rank +1, Class +3, Trait +1 )
Escape Artist +6 (DEX +2, Rank +1, Class +3)
Appraise +8 (Int +2, Rank +1, Class +3, Dwarven Greed +2 )
Swim +5 (ST+1, Rank +1, Class +3)
Perception: +7 (WIS +3, Rank +1, Class +3)
Sleight of Hand +6 (Dex +2, Rank +1, Class +3)
Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merfhant +2; Darkvision 60’
LANGUAGES
Dwarven, Common, Terran
ROGUE ABILITIES
Sneak Attack : 1D6 (lethal or non), 30’
Trapfinding: +1, disarm magical traps
FEATS
Dodge +1 to AC
TRAITS
Prodession Miner : +1 Enginerring & Dungeoneeering (Engineering is a Class Skill)
Mlitant Merchant: +2 perception to protect assests