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Hi, I have a Witch character with the Evil Eye, the Gift of Consumption and Greater Gift of Consumption hexes.

I'm planning that my character is going to murder another PC. The plan goes like this: my PC will wait for the other character to fall sleep, then it would use the Evil Eye hex on the character, and then he will drink a bottle of the Tears of Death poison (https://www.d20pfsrd.com/gamemastering/afflictions/poison/tears-of-death/) redirecting that effect to the other character using the Greater Gift of Consumption hex. Then if the character doesn't pass its save, it would do a Coup de grace on the character because it's paralized.

My question is: when I use the Evil Eye hex on the other character, would they immediately wake up or will they continue sleeping? Would they have to roll perception or something like that? Would they know immediately that I used a hex on them?

Thanks in advance.


Hi, I have a Witch character with the Evil Eye, the Gift of Consumption and Greater Gift of Consumption hexes.

I'm planning that my character is going to murder another PC. The plan goes like this: my PC will wait for the other character to fall sleep, then it would use the Evil Eye hex on the character, and then he will drink a bottle of the Tears of Death poison (https://www.d20pfsrd.com/gamemastering/afflictions/poison/tears-of-death/) redirecting that effect to the other character using the Greater Gift of Consumption hex. Then if the character doesn't pass its save, it would do a Coup de grace on the character because it's paralized.

My question is: when I use the Evil Eye hex on the other character, would they immediately wake up or will they continue sleeping? Would they have to roll perception or something like that? Would they know immediately that I used a hex on them?

Thanks in advance.


Hi, I have a question about how the spell Second Wind works https://www.d20pfsrd.com/magic/all-spells/s/second-wind/

I interpreted as following: if an enemy attack leaves me with fewer that 0 hit points, I can use an inmediate action to heal myself. Would that work for an attack that leaves me in negative hp greater than my CON score?

For example: I have 121 HP and 16 CON, and a monsters attacks me dealing 140 of damage, which would leave me at -19 and kill me, can I then cast Second Wind as an inmeadiate action to heal myself and be able to survive? Or would I just die for the damage because it left me with more negative hit points that my CON score?

Would the healing occur after the damage is dealt? before? or during it?

Thanks in advance.


A player ask me if there is a way (skill check for example) to try to make an enemy focus on attacking you instead of your allies. I think there isnt really a mechanic like that, except maybe the "Come and Get Me" rage power for the barbarian. But I wanted to try to make a mechanic for this. I was thinking of him using a Bluff skill check vs a Sense Motive check (or Will save if they dont have a bonus for Sense Motive) from the opponent.
What do you guys think? Would it be too op? Should the Bluff check be a free action or a standard action?

Thanks in advance.


I wanted to check if I understand how Beast Shape would work:

Beast Shape I states:
"When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.

Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.

Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus."

And the Polymorph section in the "Magic" chapter of the Core Rulebook states:

"In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses".

So if a wizard casts a Beast Shape I on a lvl 9 Fighter (with 16 Strenght), and he assumes the form of a Bull Shark (https://www.d20pfsrd.com/bestiary/monster-listings/animals/shark/shark-bul l/) it would gain a swim speed of 60 ft, his Strenght score would be 18 and his attacks would work like the following: "Bite: +15/+9 (2d8+4)"

He would have two attacks when using a full attack action, because the calculation uses his BAB and Strenght scores, right?


Freedom of movement states:
"This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement..."

Now, the sorcerer of the Undead Bloodline has a bloodline power at lvl 9 called Grasp of the Dead:

"Grasp of the Dead (Sp): At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage per sorcerer level. Those caught in the area receive a Reflex save for half damage. Those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The skeletal arms disappear after 1 round. The arms must burst up from a solid surface. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet".

Because "Those who fail the save are unable to move for 1 round", would Freedom of Movement allow me to move even if I failed the save?

Thanks in advance.


I have doubts about how the attacks froms monsters in the Bestiary.
For example, a Bear has the following attack:
Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)

Does that mean that a Bear can make 2 attacks with his claws using a standard action, or he can only do 2 attacks with his claws when he uses a full-round action?


Dimensional Dervish states:

Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.

Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

1: So, could I use this with Abundant Step (as a swift action instead of a move), to teleport adjacent to my enemy and attack him with a Flurry of Blows?

2: If 1 is correct, can I teleport, make a flurry of blows, and after doing all of my attacks, teleport back?

Thanks in advance.